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Easy Wrinkles in Blender 

Bad Normals
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28 сен 2024

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Комментарии : 322   
@USBEN.
@USBEN. Год назад
Chris did this without geometry nodes. Dude is a wizard.
@nirvanbarketaian
@nirvanbarketaian Год назад
chris did it in blender?
@USBEN.
@USBEN. Год назад
@@nirvanbarketaian Yep
@phoenix2gaming346
@phoenix2gaming346 Год назад
he use scuplt maps as height easy man
@orxanr5955
@orxanr5955 10 месяцев назад
Who is Chris
@USBEN.
@USBEN. 10 месяцев назад
@@orxanr5955 blender magic man, search RU-vid for Chris wrinkles model.
@ericjeker
@ericjeker Год назад
For the people who will get lost at the Transfer Attribute part, in Blender 3.4, this has been change to Sample Index to which you have to plug an additional Index node.
@alexanderg8466
@alexanderg8466 Год назад
And does it work for 3.5??
@B0xF0xplays
@B0xF0xplays 10 месяцев назад
:3
@antonshakhovnin
@antonshakhovnin 2 года назад
Damn, I would never think to use Index as a vector for texture coordinates... Nice!
@fiveoneecho
@fiveoneecho 2 года назад
I discovered this when the face area node was introduced in the alpha builds, but never did anything beyond creating a geonodes tool for it. My generalized method was just duplicating the mesh I wanted the tension map on so it could work for any mesh, but I like the optimizations you have made and will definitely be fixing up my personal tree. Very nice tutorial.
@thevfxartist8848
@thevfxartist8848 2 года назад
Honestly, you are one of the greatest. Fell in love with this channel because of how you breakdown complex Hollywood type effects into simple processes.
@mr.hashundredsofprivatepla3711
One of the reasons that i love youtubers like this is that he not only knows tons of information, but is willing to share and democratize it.
@mr_moon_man
@mr_moon_man 2 года назад
The quality of this RU-vid channel is unparalleled. And thanks, I had a wonderful day!
@toapyandfriends
@toapyandfriends Год назад
Thanks so much for finally doing a tutorial about Chris Jones saying this is much as you could throw up about this because this is seriously the future hes made the best ones ever ....I promise I'll stay subscribed forever and sing your praises to everyone I meet
@jeevapjs
@jeevapjs 2 года назад
Bro please do muscle sim through soft body sim for human or animal character
@xenostar3606
@xenostar3606 2 года назад
Yes. Please do this
@pepelapew4534
@pepelapew4534 2 года назад
yea it would be handy
@belivaboy
@belivaboy 2 года назад
Yeah bro please usually you need Houdini and we've seen you do great stuff without Houdini
@JohnNelsonTMFOrgulloMiskito
@JohnNelsonTMFOrgulloMiskito 2 года назад
Por favor 🙏
@diegomac2006
@diegomac2006 2 года назад
yeeesss!!!! pleeaaassseeee
@PrinceWesterburg
@PrinceWesterburg 2 года назад
Thats a really complex way of working out polygon size change when if you know the the extremes of size you can base map changes from these extremes.
@sciart1512
@sciart1512 2 года назад
Hi! Great tutorial! Thank you so much! I have learnt much more than just making the wrinkles! One think I decided to change though, because I felt it would be too difficult to apply these nodes to other models. And I also wanted more outside control over the wrinkles. My solution: Connect the Face Area to map range directly (9:54), and take "From max" value to the Group input (through a multiplier by 0.0003). This input would control the spread of the wrinkles. The result of the map range goes to the ColorRamp, separate RGB and Area output. Additionally, I control the size of the wrinkles and the noise scale. Works very well and can be adjusted for any liking.
@leonkecman3778
@leonkecman3778 Год назад
hey I'm trying to do it your way but running into few issues. Would love if you could explain this further, especially how to apply this to any object with a mesh! Tia!
@Fleck2011
@Fleck2011 2 года назад
Our hero returns when we need him most
@BadNormals
@BadNormals 2 года назад
At your service
@RobbieTilton
@RobbieTilton 2 года назад
killer tutorial. thanks so much for the detailed breakdown
@pile333
@pile333 2 года назад
Super cool! Have you already tried this to simulate wrinkles on elbows and knees, with muscle bulges? That should be a possible solution for that ongoing issue.
@loygeeAGAIN
@loygeeAGAIN 10 месяцев назад
That starting animation is terrifying
@g00se_ars0nist
@g00se_ars0nist Год назад
words can not express how grateful I am for this video
@manuel.camelo
@manuel.camelo 10 месяцев назад
this is INSANE 👁️👁️👃👃👁️👁️
@abhinav3081
@abhinav3081 2 года назад
I love your videos. Super easy to understand, super clear, and most of all. so creative. Thank you for making videos
@UML649
@UML649 2 года назад
The way you play GeoNodes just opened my mind! Thank you so much!
@toapyandfriends
@toapyandfriends 2 года назад
I noticed the whole video you're doing it on the cylinder and stuff... Can you make one specifically designed to show us how to make faces like that guy that made that human add-on for blender? 😎'I would seriously be like 🤠'yayyyyyyy
@RomboutVersluijs
@RomboutVersluijs 2 года назад
I think it won't be ideal, because uses super high poly. That would explode the polycount
@toapyandfriends
@toapyandfriends 2 года назад
@@RomboutVersluijs well eventually you have to use this on a human face if you're going to advance as a VFX artist right?...🙂
@RomboutVersluijs
@RomboutVersluijs 2 года назад
@@toapyandfriends No, it can be done with maps and looks better than his end result.
@toapyandfriends
@toapyandfriends 2 года назад
@@RomboutVersluijs 😎'you mean wrinkle maps right? I looked at human generators node groups and he seem to have some specialized wrinkle nodes haven't bought it yet but I'm going to...
@RomboutVersluijs
@RomboutVersluijs 2 года назад
@@toapyandfriends Nodes would be even better perhaps. His models are insanely good in terms of details.the rigs are out of this world
@rachelnaswita
@rachelnaswita 8 месяцев назад
I'm sorry, I shouldn't be doing this but, the thumbnails is so funny, it made me laugh so much 😂😂😂
@toapyandfriends
@toapyandfriends 2 года назад
😎'so badass man...you figured this one out and you're teaching it to us thank you ...his characters that he makes are the guideline I was measuring all mine to o
@David0gden
@David0gden 2 года назад
Yus! This is what I needed. I love sculpting wrinkles by hand, but it is time consuming.
@ArnoldVeeman
@ArnoldVeeman 2 года назад
I am at 5:11 and wondering from the start "why not use displacement maps?". It saves computing time drastically.
@cg-denis
@cg-denis Год назад
Because all this video is a continuous improvisation of the author. And Chris Jones uses displacement maps and drivers and the grid is much easier and can be animated without the death of the computer)
@dant4774
@dant4774 8 месяцев назад
@@cg-denis yes, actually what matters in the video for the effect is just the second half of the procedure
@fabriziolorito
@fabriziolorito 2 года назад
Super tutorial: Deep, easy to follow, full of smart solutions. Fantastic as usual.
@miportafolioenfolios443
@miportafolioenfolios443 Год назад
Life changing thing, if you type .05 this is equal to 0.05
@thefoxxyguy5826
@thefoxxyguy5826 2 года назад
Thanks man I was searching for this for years
@thaneclark4407
@thaneclark4407 2 года назад
Macs are underrated for blender
@iluvyunie
@iluvyunie 2 года назад
Underrated blender channel
@senboy9002
@senboy9002 9 месяцев назад
Looks like the Transfer Attribute node was replaced with the Capture Attribute node instead which is similar but without the index input, and it's just black. After going to the subtract color step, it still has color before it's moved Edit: I just had to go to Group > BaseState and connect the Area output
@shmuelisrl
@shmuelisrl 2 года назад
I usually scale the normal (not mix it) also you can subtract the mid-level from hight and multiply by scale (I made a node for reuse like this)
@adambeaumont2534
@adambeaumont2534 2 года назад
Niko from Corridor Digital! THE PORES STRETCH!
@BadNormals
@BadNormals 2 года назад
Yes! haha
@TwinLoki
@TwinLoki 2 года назад
Mindblowing!
@はな-s4b3b
@はな-s4b3b 2 года назад
Thanks!
@TallyHD
@TallyHD 2 года назад
Wtf, this is so creative! Thank you for that one!
@grippa7246
@grippa7246 2 года назад
Love to see a method to create a wave similar to ones in Surfs Up in blender and isnt a sim.
@RefoProduction
@RefoProduction 2 года назад
Bro this is insane
@bretmedeiros1903
@bretmedeiros1903 2 года назад
Your the best kid. Keep up the good work. Your going far.
@sargentskylon892
@sargentskylon892 2 года назад
thanks bro
@watchitdogs2280
@watchitdogs2280 2 года назад
Chris jones somewhere - I'm feeling disturbance in force....
@tistalagosta3449
@tistalagosta3449 2 года назад
I geuss they say, we learn something every day 💛
@millerbyte
@millerbyte 10 месяцев назад
Brilliant. Thank you!
@krovvl13
@krovvl13 9 месяцев назад
Pls, camera x axis rotation -10º :,D. Great video as always!!
@ian_b
@ian_b 11 месяцев назад
Having waded through this to the end, thank you for posting! But it does kind of confirm my view that visual programming like this is not a good paradigm once one wants to do anything complicated and is actually less ergonomic than an API, and I say this having written a node-based application myself. You always ends up almost having to fool the nodes to do what you want them to do, as with the stage where we're duplicating the object to use as a base state, which is pretty much kludge territory.
@BadNormals
@BadNormals 11 месяцев назад
It is true, luckily geometry nodes are constantly developing and some things from this video can already be done better.
@ian_b
@ian_b 11 месяцев назад
@@BadNormals It's really a pity there's no simple way to get a base state from the mesh; Blender knows what it is internally, but it's not exposed apparently?
@kvendy
@kvendy 2 года назад
It's time to use it on my characters, thank you
@nonexternal
@nonexternal 2 года назад
Id love if u also shared a blend file for these tuts. As not everyone dosnt have the time or wants to set these up themselves, but rather use the tool. id even pay you
@BadNormals
@BadNormals 2 года назад
They are perfectly available on my Patreon.
@nonexternal
@nonexternal 2 года назад
@@BadNormals Takktakk, så ikke noe informasjon om det ^^
@BL00DeMoN
@BL00DeMoN 2 года назад
Need a node wrangler help 9:16 how to turn off a node?
@toapyandfriends
@toapyandfriends Год назад
How do I apply this for the character's face I understand the science behind it and how to create the nodes but how do I use that to improve my character's face with wrinkles ... Can you start off with an already made character and make a tutorial on that
@lukeswinhoe9450
@lukeswinhoe9450 4 месяца назад
Can anyone help me 🙏I'm a rookie and have been following along well up until 8:40 idk how he added the thing, please could someone explain in simple terms
@ryangruntado
@ryangruntado 9 месяцев назад
Can we use this on a mesh?
@GaryParris
@GaryParris 2 года назад
excelllent, love your work
@kingofgranges
@kingofgranges 2 года назад
Brilliant mate
@jun-lz2sq
@jun-lz2sq 2 года назад
genius
@Mr_Sapphire
@Mr_Sapphire 2 года назад
Chris Jones very good artist
@BadNormals
@BadNormals 2 года назад
He truly is.
@steamcatcher
@steamcatcher 2 года назад
Come on L'Oréal.... do this! 🤣🤣
@BadNormals
@BadNormals 2 года назад
😄
@jamaalsineke2405
@jamaalsineke2405 10 месяцев назад
This is cool. How would I get this into a game engine? I'm using Unreal engine if that helps
@3crazyclowns
@3crazyclowns 2 года назад
Can I use this kind of nodes parts of the body or clothes?
@BadNormals
@BadNormals 2 года назад
It's a good idea, if I figure something out I might make a video on that.
@helper_bot
@helper_bot 2 года назад
soo nice :)
@Layston
@Layston 2 года назад
So... how do you apply this to a character's mesh?
@Invisibletoday
@Invisibletoday 2 года назад
How do people even find these settings? it blows my mind
@coffeediction
@coffeediction Год назад
experiment
@PCgmesforever
@PCgmesforever Год назад
I suppose the base state and it's base attribute could be all computed in one object and geometry nodes tree right ?
@shadowsniper2010
@shadowsniper2010 2 месяца назад
how do I add transfer attribute? it doesent show up
@arturjosemaiomonteiro8134
@arturjosemaiomonteiro8134 Год назад
Can you do tha same video Start in a SURFACE?
@sonario6489
@sonario6489 2 года назад
i'm curious, what happened to your every math node series? You only covered 4 options.
@fadepanther6224
@fadepanther6224 2 года назад
I figured out what I was doing wrong, but there are some innerworkings that your Patron tutorial helped me see as an issue that I had to work out. You were mostly right. It DOES work and it can be used as a mask. It also DOES work for any mesh. It isn't exactly the same system, however the changes are worth looking into your Patron to see them.
@vondonks
@vondonks 2 года назад
I hope you know you're a genius and I hope it never goes to your head.
@madness_lab
@madness_lab 2 года назад
Is there a way to rotate the noise parttern to achieve a streching effect?
@RomboutVersluijs
@RomboutVersluijs 2 года назад
Wow really awesome..bizarre how easy you talk about all of this. Wonder how this will work on a real mesh. I mean you add so many ch mesh data. Didn't he do it with maps?
@WillFalcon
@WillFalcon Год назад
12:52 In blender 3.5, there is NO "transfer attribute" freak sake =( And it does not work with Sample Index instead. My mind is blowing, why they made it so complicated: I need to get sample index from old mesh, then I have to connect sample index to get index from Object info, then I have to connect geometry from old mesh and index from Sample index, and then I have to connect Value from Group Input... who the hell invent this way...
@TheRarenth
@TheRarenth 9 месяцев назад
They just keep updating it, breaking everyone's tutorials, and making it more complicated. Why are they doing this?
@shmuelisrl
@shmuelisrl 2 года назад
you Can just capture the spline parameter and instead of using index
@jkartz92
@jkartz92 2 года назад
can you demonstrate the same with human face
@cg.man_aka_kevin
@cg.man_aka_kevin 2 года назад
Previous Blender version : Particle system, simulation, and force field. Latest Blender version : Geometry nodes...
@RomboutVersluijs
@RomboutVersluijs 5 месяцев назад
I tried this approach again, but only to take the masking from the Area. In the 3dview it shows, but as i hit render, the Area mask doesnt work. You have any idea what could cause this?
@RomboutVersluijs
@RomboutVersluijs 5 месяцев назад
nevermind i found the cause. The GN was added after a subsurf and this had viewport render 1 and render 2, but than those fine tuned number in the Range dont work properly. Im new to GN, now nothing about it
@mobinvaryan7196
@mobinvaryan7196 2 года назад
Easy Wrinkles! he he heeheeehee nice
@redratpetrax
@redratpetrax 2 года назад
SUper One.. BUT.??? why do i need to put Vector math Note (Substract).5.5.5 before Set position Offset and you Not..?? Why you cylinder stay on center and my not .:D do i haw mist something..?
@yahyabaskale8948
@yahyabaskale8948 Год назад
@Ponlets
@Ponlets 2 года назад
i kinda wanna high res screen shot of the node setup :) also nice video :3
@harveule6127
@harveule6127 2 года назад
This is a great use of geonodes but not the technique that Chris Jones uses. He just uses sculpts of the wrinkles and mixes them with shape keys
@aaayerus
@aaayerus 2 года назад
Cool stuff bro! u have to have 200+ IQ to discover that XD.... I have a suggestion: the forehead for example will commonly contract in the vertical direction, but if the same forehead mesh gets contracted in the horizontal? That's where the 'get lenght' kicks in.. if possible, implement a sort of a 'find contraction direction' utility in the node-tree. And furthermore: there are some stuff the have a pretty peculiar folds structure, that, I imagine could be solved with flow maps, but that's an advanced topic.
@BadNormals
@BadNormals 2 года назад
Indeed, the edge length can be used for that but I need to think about it a little more, even 200IQ isn't enough for this it seems 😀
@JamesAwokeKnowing
@JamesAwokeKnowing 2 года назад
​@@BadNormals when our IQ maxes out we just have to write code.
@kingreinhold9905
@kingreinhold9905 2 года назад
Damn really smart way of doing this... Did you come up with it?
@BadNormals
@BadNormals 2 года назад
As far as I know, yes.
@sadness212
@sadness212 2 года назад
💚Love it bro 💚The question is how he could do it before the gumtry node??
@BadNormals
@BadNormals 2 года назад
Old Blender versions (before 2.8) had a similar functionality built in
@sadness212
@sadness212 2 года назад
Bro he has face test from 8 years 🤯🧐
@xcessiveO_o
@xcessiveO_o 2 года назад
@@sadness212 are his models 100% in blender??
@teddybonzo8460
@teddybonzo8460 Год назад
u think this can exist on unity?
@Strongify03017
@Strongify03017 2 года назад
Blender is so powerful 💀
@SanOcelotl
@SanOcelotl 2 года назад
how did you came up with this stuff?
@subject7287
@subject7287 2 года назад
I'm also 20cm years old too
@Dyborowicz2959
@Dyborowicz2959 2 года назад
I can't find geometry nodes
@rightart8365
@rightart8365 9 месяцев назад
Main word is EASY... remember about this when you'll watch this video
@roxaszy984
@roxaszy984 11 месяцев назад
does this work with existing character models with textures and rigging? and if so, is there a way to weight paint areas that you want to apply this to for either a whole body with bending areas weights or separate weights for multiple weight groups? somehow I get the feeling this wont work on an existing 3d model. i'd love to be wrong but I really do not have the patience to watch this video seeing that it's geometry nodes and I have used them only twice, and for a reason, they are such a nightmare to work with, especially when with every update, the developers change the UI, names of the nodes, or something just never make sense unless you already know them (only for the next update changing them again), it also doesn't help having a severe adhd so I want the info now and not after watching multiple videos (blender guru's donut tutorial is a brilliant example of what I mean, great for people that are not super stupid like me, and hey, I might be harsh on myself but if I wasn't so stupid as I claim to be, I would not have so much issues with learning as I do) I am sorry for getting into that rant, I have used blender for almost 4 years now, a lot of time but there is still so much for me to learn before I get the level of understanding with the node maps as professional color mixers and geometry world creators have. some people call me pro but in my eyes, a pro knows how to solve or approach problems, I just copy tutorials instead and remake models like 10 times over time I use blender out of my own interest and not out of a school assignment or anything, also my work is on the non family friendly stuff, but at least I can utilize the skill for the family friendly stuff if need be, at least it's much more acceptable than being unemployed as long as I have been while only gaming, or doing literally nothing... let's just say it's an outlet to direct my adhd energy into. it has actually made my life much more livable, as much as I hate/love blender. so many possibilities but so unbearable learning curve
@MelodyMigleKaraoke
@MelodyMigleKaraoke 2 года назад
nuts
@hockman_
@hockman_ 2 года назад
🤯🤯🤯🤯
@cekconi1773
@cekconi1773 Год назад
👍👍👍
@Americmou
@Americmou 2 года назад
Homelander ?
@heathen6669
@heathen6669 Год назад
How is this achieved in Maya? I haven't found very many good tutorials yet.
@81N4R11
@81N4R11 2 года назад
Now I know how to have a realistic facial character. / Maintenant, je sais comment avoir un personnage avec un vrai visage !
@BadNormals
@BadNormals 2 года назад
T'as vu que mon ordinateur était en français, hein?
@81N4R11
@81N4R11 2 года назад
@@BadNormals Hehehe, ouais ! 😅
@jjblock21
@jjblock21 2 года назад
Me when constipation.
@Sagegabs
@Sagegabs Год назад
127 subs is too low for your quality content, I wish and hope your channel grows way more cuz what you did is just amazing
@radikalcreates
@radikalcreates Год назад
He has 127 000+ subscribers :)
@3dinspirationsllc
@3dinspirationsllc 9 месяцев назад
Awesome Tutorial! For those of you using Blender 4.0 like I am, do not check the "individual" box on the "Extrude Mesh" to get the result in the video; otherwise you will have a hair particle effect that looks like repeating columns sticking out. Also use the "Capture Attribute" in place of the "Transfer Attribute," since this is the closest replacement in Blender 4.0.
@theunaimedarrow4903
@theunaimedarrow4903 2 года назад
Blender and its users never fail to amaze me. Great tutorial.
@Fafhrd42
@Fafhrd42 2 года назад
You should be able to save a bunch of math by skipping the multiply by 200 and remap nodes and just dividing the NewArea by the BaseArea and subtracting 0.5 to get the correct range for the color ramp. If NewArea = BaseArea: NewArea/BaseArea = 1. Minus 0.5 = 0.5. If New Area > BaseArea: NewArea/BaseArea = More than 1. Minus 0.5 makes it between 0.5 and 1 (We'll ignore that there's a possibility for NewArea/BaseArea to be greater than 1.5 because the color ramp clamps everything to a 0-1 range) If NewArea < BaseArea: NewArea/BaseArea = Between 0 and 1. Minus 0.5 makes it less than 0.5
@Dabbl1ng
@Dabbl1ng 2 года назад
Thanks, your way gave more realistic results
@andrescuccaro8271
@andrescuccaro8271 Год назад
I'm sorry if it's a dumb question, but how do you do that? Do you get the NewArea with a NamedAttribute node? And the same for the BaseArea? And then use a Divide node and a Substract node? I tried that and didn't get the same result.
@GibbsonTV
@GibbsonTV 2 года назад
was literally about to start looking into this subject after watching chris' latest vid, then u posted :)
@BadNormals
@BadNormals 2 года назад
Perfect!
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