Torbran does not synergize with Axonil. They are both replacement effects, so the opponent decides in what order they go. If an opponent is pinged for 1 then they can choose to add 2 damage (torbran) before Aconil’s effect, which means they would only take 4 dmg anyway.
Good catch. Yes, the controller of an effected permanent assigns the order of replacement effects modifying damage to the permanent, and same is true for damage that's pointed at the player.
Land damage isn't red so ojer axonil doesn't amplify them. Also Solphim, Torbran and Ojer Axonil trigger replacement effects on the damage, which means the affected players chose which ones trigger first, meaning they can make the combo useless
Ojer is not going to pump the damage of the dessert because its a land. same for every other land card. they have no color identity so the damage remains the same. still decent cards to run for the sake of having extra burn to chip away or close out games. Also, Torbran and Solphim to not combo with him since replacement effects are chosen by a player thats taking the damage.
Solid deck techs- i find him very similar to a captain ripley vance deck- that being said, i will probably lean more heavily on impulse draw cards and cantrips to dig as deep as i can once ojer and at least one or two of the firebrand archer-type cards are out. Ojer is a kill on sight commander so i like your advice on playing cards like deflecting swat to protect him from potential removal before pingers can resolve on the stack, but i think I will lean more into it as well by playing a few choice deflect like cards. I find that running damage doublers might actually be counterintuitive for this kind of commander because 100% of the time a player will choose to use the replacement effect of a damage doubler first before ojers own replacement effect, so they kind of do little to nothing if we can keep ojer out.
Great deck! Looks a lot like my Torbran punisher list, it's a lot of fun :) Be mindful that Ojer's ability does not work with lands, since it says "If a red source you control..."
its kinda rough with my play group, there's 2 that play casually (precons or upgraded precons) then 2 that play hardcore competitive (2-4 casts on turn one) i have only 2 decks, one competitive and the other casual, no one says anything to the competitive players but they complain when we team up against them! but can you blame us? one is a zur that will grab Necropotence and thassis combo first chance and the other is a Lathril that usually ends up with all their elves out by turn 5 then ping us all for 10 and him gain 10
You absolutely SHOULD be teaming up against those players. You don't get to play super strong decks and then get annoyed when your opponents try to stop you. Sounds like they are playing the wrong format🤣
City on fire and ojer Axonil work with replacement effects, which sadly means the affected targets chose which one triggers first, so they can just chose to trigger city on fire before Axonil...
@@littlebitedifferent I found out about it recently when trying to build an ojer axonil deck... Basically when it comes to replacement effects, in this case, damage being replaced, the owner of the affected permanent or the affected player himself choses the order of triggers. So imagine you have a 1 damage effect, you wana replace the 1 damage by ojer Axonil power and then triple it with city on fire, but since opponent choses order, he can chose city on fire first, so it becomes 3 damage and then proc ojer axonil effect, bringing it to 4 damage only, instead of 12. Just google "mtg replacement effects" or try to do the combo in an online environment to see.
This is in fact correct. The replacement effects don't actually work that well with Ojer Axonil, but they can be a gllood source of redundancy should he get removed!
Solid deck techs- i find him very similar to a captain ripley vance deck- that being said, i will probably lean more heavily on impulse draw cards and cantrips to dig as deep as i can once ojer and at least one or two of the firebrand archer-type cards are out, just to keep the fires burning with gas. Ojer is a kill on sight commander so i like your advice on playing cards like deflecting swat to protect him from potential removal before pingers can resolve on the stack, but i think I will lean more into it as well by playing a few choice deflect like cards. I find that running damage doublers might actually be counterintuitive for this kind of commander because 100% of the time a player will choose to use the replacement effect of a damage doubler first before ojers own replacement effect, so they kind of do little to nothing if we can keep ojer out.
This is true but it is also worth bearing in mind that the damage Doubling effects provide redundancy in case Ojer gets exiled or turned into a land at an inopportune moment
I would also suggest wild ricochet as another, more punishing deflecting swat in that if someone for example tries to swords ojer, you can play wild ricochet to redirect the swords and make a copy of swords to target another creature they control
Another combo i have come across is (assuming you can have all 3 on the field) ojer axonil, toralf and chandra's incinerator, if your opponents have enough creatures on the field you can make even a humble burn spell like shock kill the table
Yeah wild ricochet is a card I've always liked since Lorwyn, I even had it in my very first commander deck. I tend to find that four mana is a bit much to leave up these days though!