Now, Tears of the kingdom makes a lot of sense after watching this video. The gameplay really combines Miyamoto's vision of exploring the fields in rural Japan as a kid and Aonuma's childhood building his own toys from branches.
"Hey can I have a job at your game studio?" "Do you have any knowledge of games?" "No" "Do you have any artistic talent?" "No" "What skills do you have?" "I make puppets" "Welcome aboard" Ah, the 80's.
I was surprised to learn that Aonuma graduated from the Tokyo University of the Arts! Tokyo University of the Arts is the most difficult art university in Japan. It is like the Rhode Island School of Design (the national university version of it) in the United States. Only one in tens of thousands are admitted to Tokyo University of the Arts. He was born in the countryside, yet he was able to get into that highly competitive university, which is amazing. As I imagined, he was great from a young age.
An exceptional person, who isn't afraid to take a successful game franchise and push it into new and uncharted territory. We owe him a lot for keeping LOZ alive and well.
Aonuma I have such a appreciation for, he has changed gaming forever and if he didn't help Sakurai stay in the Smash series I'm not sure where the series would be. He got so much crap from the Zelda community after Wind Waker and I honestly feel really bad for that.
In the making of BotW video Aonuma said that its open world was also inspired by Wind Waker, which already had a open world, in contrast to Twilight Princess and Skyward Sword.
true...botw's felt filled up though not much felt baren [actually scratch that twilight princess had the biggest map and he's heard people say how barren the overworld in twilight princess is so he wanted to make the one in breath of the wild feel filled up]
Back then you could apply for almost any job with basically no experiance and have good chances of getting said job. Now you struggle with getting a job even with experiance.
A lot of people disliked Skyward Sword but i genuinely loved it. It was my first True Zelda game and it basically hooked me from day 1 I remember begging my mom to go to Best buy a bunch just so I could go play Skyward Sword's playable Demo. I even managed to beat Girahim and just kept milking it. Eventually we bought the game and finished it with the help of Walkthroughs which made the game even more enjoyable.
Hearing that Mr. Aonuma almost left the Zelda series(which would probably be the worst thing that could happen to Zelda) because of fans complaints of Wind Wakers artsyle is so sad. I remember reading somewhere that since Aonuma's son was born a little bit before they created Wind Waker he always thought of Toon Link with his child like appearance as his own son. This is why Toon Link is his favorite design. I'm glad he was able to continue...
I always wondered how a new Zelda with Wind Waker's artstyle would be on a home console. Not that I have anything against Twilight Princess, you know, but food for thought.
It's funny, too, because the Legend of Zelda game they all wanted, with its bland overly-realistic, dark and gritty approach, ultimately isn't looked back at as fondly as the colorful Wind Waker. Twilight Princess wasn't bad, but to many, myself included, it doesn't hold up as well over time as Wind Waker does. Not aesthetically.
Lucifronz I’m not one of those fans you think is the majority. Twilight Princess is my favorite Zelda game. It excels in Midna, the story, the dungeon design, horseback combat, and so much more.
I don’t really like how you’re guilt tripping us Twilight Princess fans out of something most of us didn’t even participate in, let alone supportive of.
That interview though Miyamoto: First, How do you feel about creepy puppets? Aounuma: I used to make them for a living. Miyamoto: Hire this man Yokoi: I don’t think he’s ever touched a video game before are you su- Miyamoto: HIRE THIS MAN. I’M PUTTING HIM ON ZELDA.
Aonuma: An Ocarina of Time expansion pack isn't a great idea. Miyamoto: Well, if you're so smart, what do you suggest, huh? Aonuma: A game about a creepy puppet. Miyamoto: ...oh shoot, I'm sorry for doubting you. Aonuma: Also there's a creepy mask. Miyamoto: FUND IT.
There wasn't really game design schools back then, and Nintendo (and Miyamoto, he is still known for that) clearly understood that you don't create good, interesting and unique games with just a bunch of programmers. They hired a lot of people with different artistic sensibilities and abilities. For instance, Koizumi attended an art university too, he made cinema studies. Miyamoto recently said that Nintendo still do the same. Between two young people who just got their diploma who want a job at Nintendo EPD as a dev, between the one who is a big gaming enthusiast but doesn't really have another hobby, and the one who doesn't really know video games but has interesting and unique artistic abilities or hobbies, they'll hire this last one. Programmers are essential, but Nintendo always made sure to bring a lot of people who don't know shit about video games, to constantly bring new ideas, to constantly have people thinking outside the box, who have other sensibilities so that they can think in different ways. And it obviously paid off and continues to pay off.
@UClOmuLO2kO2okReEHejtFYg it was a concept that hadn't been done in Zelda since the NES. A game where you are free to explore the world at your own pace and not be restricted out of things or places until you do tasks A, B, and C in the scale of something like Skyrim was never done before Breath. Seeing as the gameplay won over millions, take that, implement a deeper story, expand what you can do in the game, add in the removed HD rumble features, and you'll have hopefully one of the best Zelda games ever made. I've loved Zelda and have played through almost every one, but I didn't really enjoy all of the games. Breath caught me and got its hooks in within the first couple of hours and I didn't play anything elseuntil I had done all that I could in that game. I finished it on the Wii U and am currently playing through for a 4th time on the Switch. It's a massive, amazing game that encourages experimentation and trying out different approaches and routes. No two ways will be identical, very similar, but never the exact same.
I'm willing to bet that 99% of people's (if not all) first weapon was the tree branch on the ground to the right of you after the cutscene on the cliff.
I think the best part of BOTW was clearly collecting 900 Korok Seeds for poop. The sequel should obviously have 9000 Korok Seeds for the best experience.
The main lesson I learned from this video. Zelda fans don't know what the hell they want and more often than not, impede innovation and progress. Good games typically take time which is why BotW took 5 yrs to develop. But because Melee and Majora's Mask miraculously took 1 yr to develop, ignorant fans think game developing isn't hard or time consuming.
Patricia Luna That was why the rumored games that fans made up in the Zelda rumors videos were getting progressively more outlandish and embarrassing. They want the series to have an annual schedule and that’d make the devs struggle to keep its quality and polish
@Trujillo 2020 It's still one of my favorite games, TBH. If it was ported to the Switch, I'd buy it in a heartbeat. Same for Wind Waker, but, if I had to choose, I'd choose TP first.
@ALongLeggedPissedOffPuertoRican The open world in BOTW wasn't the problem for me. It was the story. I'd go into detail, but you've probably heard it all ad nauseum before.
What a great transition form 8 bit to 16 bit music @3:36. Good editing doesn't get enough credit but this channel does a great job. Thanks for these vids.
that and twillight princess. after they presented the demo a ton of people (me included) got hyped for a realistic zelda and were kinda let down once they showed off wind waker. without that hypebuilding demo the backlash for wind waker would have probably been not as big as it was.which in turn means aonuma would have never made twillight princess(or at least that version of TP wouldn't be exatcly like the game we got)
@@FrancisYorkMorganFBI Zelda TP is objectively not that good of a zelda but it managed to create an amazing atomsphere while playing it. That made it to date my favorite Zelda despite it's numerous flaws.
This was beautiful. To think Aonuma was a woodcarver before entering the gaming industry. To see how far he has come is really inspiring. I honestly don't know what else to say. The Zelda franchise means a lot to me.
I will always say, that despite how hard or frustrating the original Water Temple is, you really feel like you earned it when you're done. And as Majora's Mask is my favorite Zelda game and one of my favorite of all time, I owe him.
I wish I could meet Aonuma and Miyamoto so much. The Zelda series has given me so much joy over the years and helped me through so many tough times that to be able to thank the men responsible would be so amazing.
It makes me really happy to hear how much everyone involved loved working on Breath of the Wild. It's such a wonderful game and I'm glad it brought as much joy to those making it as it did to those of us playing it. 🙂
Really shocked me to see BotW got 15 mil sales haha, that's awesome. Whatever the sequel will be, it probably won't sell as much, but I'm hoping for a bunch of awesome improvements just like Majoras Mask did to Ocarina's formula.
@@CaptainGibbons no it wasn't a bad game or a bad Zelda game how could we forget it?and how would it be better? it wouldn't be despite the criticism I would say the gameplay is pretty good [issues being the padding and motion control issues at times] I would argue whether people liked it being linear is pretty subjective either way it clearly has things better then breath of the wild [which I really like to favorite Zelda game] and things it does worse
@John Stroud In a way, you should thank _Link's Awakening_ for existing instead. "If it wasn't made at the time that it was, Ocarina would have been quite different."
It always makes me sad when I hear about how much backlash from Wind Waker hurt the Zelda series, and now Aonuma in particular. I remember the "Celda" era vividly and it was really nasty. I'm glad they could push through and continue to make great games. Also, hearing 14:36 is funny considering how much Zelda fans are crying for more linear, traditional Zelda nowadays. I remember those complaints in real time too so all the BotW/TotK backlash for more "classic Zelda" is hilarious to me.
Me before watching this video: "Hmm, I wonder what interesting facts I'll learn about Breath of the Wild." Me after watching this video: "Eiji Aonuma is the greatest man who ever lived!" ToT
I love how he looked at realistic design and went 'nup.' thank you for creating an ne of the most st visually striking and beautiful franchise, full of artistic adventure on many levels!
In all fairness, it isn't that bad of a dungeon. Certainly the constant swapping of boots gets tedious, and if you don't have a good sense of spatial awareness for how the rise and fall of the water level affects your access to rooms throughout the dungeon, it can take an hour or more to find the right room with the last small key you need to get past the initial hub area. After that, the dungeon becomes more linear and easier to handle.
@@GreyWolfLeaderTW in the n64 version there is one room that is hidden by a fixed camera angle at the bottom of the central pillar. It took me an actual year to find that room. Granted i was like 6 but still.
First Iwata, then Sakurai, then Reggie, now Aonuma... how is it possible that Nintendo seems to be the only company, whose big faces are beloved ? Maybe is the videogame story of the company, or more likely the fact that Nintendo's directs helped to create a more "personal" bond with the audience... compared to Sony and Microsoft.