You mean to say that Nintendo has, for one single time in its life, managed to make a large door in a Zelda game that can't be tunneled through with arcane movement inputs and sheer willpower?
In low% speedruns, 2 doors (one in faron woods, one in arbiters) are clipped through by using the blue rupee animation. The entire run is ~30 hours and theoretically the hyrule castle door could be clipped through if there was a way to get a blue rupee close to the door consistently. Low% is as few items and triggers as possible, so instead of keys and poe souls, clipping with rupees is the fastest way despite taking 8-10 hours at the very minimum per clip
Leon Drong it’s not about it being skipped, playing and enjoying it for story is different than speedrunning and appreciating a good game in a different way. A new skip discovery would spark interest and make more competition, and would open up the game to more people and help others appreciate it.
If you stream for multiple hours it makes sense to speak in your most comfortable vocal range, which is Gymnast's low range. In this video he extends his range upwards, which makes sense in a RU-vid video because it gives him a more excited sound.
Super interesting video. I've always considered TP the game I'd take up were I to get into speedrunning and I've been casually following any% for a while now. I have an immense amount of respect for glitch hunters and seriously believe they'll find a way to dismantle TP further. It's only a matter of time.
Interesting to see German in Speedruns more often in the latest Zelda games, since usually all the speedrunners use Japanese for its shorter text boxes. Especially for me as a German guy. Finally I can read while watching! ;-)
Hmm, really? you read game text when watching speedruns? My equivalent will be Spanish but I don't find speedruns any more interesting when the game is in my language, and I don't care about reading game text either
TP is my second favorite Zelda game and I would love to see some new discoveries in the game. Thanks for the video Gymnast! Your contributions are appreciated
This game is so beautiful for its time, very unique and very tedious. It took me forever to beat this game even though the map is small there were lots to do and I’m a perfectionist so I did everything
I don't think there's any way to do that. There are no item drops in the area. As far as I know, pulling out a cutscene item (Auru's Memo, Ancient Sky Book, etc.) doesn't work.
You can do his room as it normally is in MDH, but if you go into the sewers, things you need to have loaded, including loading zones, will not be there.
I'm probably alone on this, but I really like the current TP speedrun. I feel like I'll miss it if a huge chunk gets cut out XD. More power to finding new skips in it though. I can live with a bit of my own babyrage.
@yasmin yeah. It isn't a whole ton throughout the game, and more often than not it is still the normal text boxes. But every once I a while we get a cinematic with some mediocre voice acting. Link is still silent though.
I found a glitch years and years ago, that I imagine would be pretty useless to a speed runner, but I'll tell ya anyhow (since no one else seems to have found it, which I still can't believe after all these years? Has anybody found this? But don't get your hopes up - it's a really useless glitch, but kinda fun to mess around with). I found an area in the Snow Peak Mansion Trails, not too long before you reach the Mansion, where you can use the Spinner on top of the Snow. It's been a long time since I played, and I don't exactly remember where it is, so if anyone's interested, I can go and try to refind it and see if I can record it, if you like, but no promises. You need the Gale Boomerang to access it with the long jump. It was a small piece of land area on the mountain side on the left-side of the trail approaching the Mansion. I walked along the side and kept doing the long jump, trying to advance higher on the mountainside, and eventually I came upon a spot where I was standing on top of the snow in a very tiny corner, and the Spinner Icon became active... so I tried it, and Link rode around on the Spinner on top of the snow. He can't go very far, but it's entertaining none-the-less.
Hmmm. Is there any way to give another item the properties of the Ball and Chain, similar to how OoT has ISG or Power Crouch Stabbing? Other than the Desert to Twilight Realm, what are some Wrong Warp possibilities? Any ways to gain control of Link in a cutscene? What about trying to corrupt the game so that a chest gives you a different item, so you can get the B&C early?
There are no wrong warp theories whatsoever in TP. There are some wrong exits/wrong layer theories though if you can find glitches around the game over screen. The Desert to Palace warp is *not* a wrong warp. It's the intended warp, you're just not supposed to be able to move around during the cutscene (and we can't anyway as explained in the video). There are 2 big theories to gain control during cutscenes. The first one is to die into a cutscene loading frame perfectly. This cancels the cutscene because you're dead (shown in this video). The other is unloading cutscene actors like TWW can. However TP doesn't have any known persistent memory leaks so it is not doable currently.
@@azer67 And there's nothing to make it so that you can get a different item than intended from a chest? Or do something like giving the sword or bombs the properties of the Ball & Chain?
No. TPHD has that one thing where you can get any item you already got again using the npc Auru, but you need to go and get that item in the first place so it's not useful for early items, only for routing considerations.
Why is it that the german version is used for speedruns? Does it just happen to be a german runner? Is it the version with the fastest text speed? Is there some bug present in specifically the german version that none of the others have?
Wait what when I opened the video there was glitchy and buggy squares that were green and changing color and I thought it was part of your intro until I turned my screen to the side and it went away. What....
there are two problems with that. one, if it did kill you, it would kill you before you hit the loading screen for the next area. so you would die at the lake, not the desert. two, if you did time it somehow to kill you as its launched, potentially negating the death animation as youre flying to the desert, the cutscene begins in the desert, not in the twilight realm map. youd just die in the desert. youd have to die once the game loads the twilight realm map and that just doesnt seem possible.
In speedrunning the language is whatsever fastest, not necessarily what the runner prefers or speaks. Also his youtube profile says "Location: United States "
can the shield slide be done by a human? I almost feel as though if you shield slid into the door between those guards you might be able to then transform right into the gate possibly popping out the other side where you could reverse trigger the gate.
Twilight Princess: you require this item to get this item to go there and do this thing to get another item... BotW after getting the bomb: I'm outta this planet
I remember a year ago stumbling onto one of your videos where you talked about major roadblocks in SS that were likely to never be circumvented...and then as I found out at AGDQ this year, they were circumvented. I guess in next years AGDQ the TP speedrun will be like 45 minutes.
If Skyward Sword and, hell, even Breath of the Wild can be broken to such an extent despite being newer games, likely with far more bugs caught during development, TP has to have some kind of massive break. It makes me want to get into speedrunning JUST to find ways to destroy my favorite childhood Zelda game.
you dont NEED to be a speed runner to be a glitch hunter. i tend to prefer 100% when I play, but that doesnt mean i can't exploit glitches that ive learned. sometimes glitches are even found casually. i remember one time playing SS, i came in over skyloft extra fast (from a boost) and tried to dive into the loading trigger just to end up landing on invisible geometry over the unloaded skyloft. I was later validated when someone was able to record the glitch and prove that me and my brother who was watching at the time weren't crazy. The sort version is that you only need the game and the desire to break it to start glitch hunting. When you find one, learn to replicate it and share the discovery.
I feel like the biggest problem with the game is what is needed, that is why it is so hard to break. Yes, they have found major glitches, but not good for speedrunning. If people wish to find a good speedrunning glitch, they would need to find a glitch that Skips many different areas of the game, because the game makes it so you need so many different things to progress with the game. Idk. I'm not a speed runner or glitch hunter (yet lol) I'm just going off what I know.
I did some glitch hunting professionally as a tester years ago. Occasionally pointed out some hard to reproduce glitches to hunters that never got patched due to prioritization to see if they could get a set up worked out to see if they'd be usable in runs. A lot of bugs get into games because eventually to release it ever you need to ignore the minor stuff and knock out the obvious, easily reproduced, and game breaking stuff. It has nothing to do with age of game. Just time and money. I could see a way to cut 15 minutes just by skipping most of mansion somehow to get ball and chain
BotW has so many glitches because it's a massive open world game with a robust physics engine and a ton of mechanics that are freely based in that engine and combinable.
don't forget rooster duping in OoS. yes, you heard that right, even the **oracle games** got a massive skip discovered in 2019. And yes, people run those.
Even though it takes a long time to play the game I feel an odd sense of pride when you say it's the least broken 3d Zelda game... idk Twilight is my favorite game so that just feels like a super compliment lol
im conflicted on how to feel about this. TP is my favorite zelda game, but i love to see speedruns, so im not sure if it makes me sad or happy that its the least broken game in the series.
TP always really made me feel like a badass when he did the swagger sheathing animation after a kill. BOTW needed this honestly. but fits with memory loss.
"if early hyrule castle was a reality...", havent i heard that one before when people said barrier skip would never be possible and months later we be having new records. i give it a year
I remember using moonjump codes to beat Twilight Princess in under an hour as a kid, from the very beginning of the game. So frustrating that it's not possible when all you really need to beat the game is a way to gain a lot of vertical height, and final blow (especially when the boomerang already gives a way to jump long horizontal distances). The fact that there aren't any explicit item checks in Hyrule Castle that can't be avoided with already known movement tech makes it seem tantalizingly close, especially with how liberally Nintendo used explicit item checks in the rest of TP.
The problem is how limited we are because of Castle Town's inventory restrictions. If there's a crack in the wall collision like with WW's barrier, we might be able to clip through somehow, but I do not know how we would do it if we can't use most items.
These types of videos are amazing. Showing what pieces of the puzzle are missing to help spark people into looking into it. As a glitch hunter myself i fully respect this! Good Job!
Ciaran Gale it was explained in the video. With Epona, it is possible to duplicate the Fishing Rod, causing the game’s memory to get used up. In theory, this could be done to have a similar Barrier Skip to Wind Waker, where the barrier is passed by unloading it from the game’s memory.
Im still waiting for someone to find the glitch I accidently pulled off back when I was in school in 2009. I somehow managed to cause the game to load the 3rd phase ganon fight instead of the big goblin fight when I broke out of the forced "get on the horse and rescue the kid" scene.
Like, when you get the cutscene of the big goblin racing thru the village, then link gets on the horse to rush after them and ur supposed to jump over the fence with the horse. This was my 2nd (normal run cuz I wanted to replay the game, so no glitches ect were used in this run), although when that cutscene ends, you stand there and the kids are telling u to go save the kid, and some how I managed to get behind them, left thru the southwestern entrance, came back in, and just looked around, as for what I exactly did, I don't remember the steps. but once I finished goofing off, I got on the horse and went to fight, but instead of the normal horse chase with the big goblin, it loaded the horse chase with gannon... and I do remember the camera freaking out, cuz it played that quick scene where they talk and Zelda says that she will shoot, then the camera shot all the way a different spot, then back to where link/Zelda are at, and the fight resumed, although the game crashed after beating ganon. At that time, I had no knowledge of speedrunning, ect. So I assumed its just a natural glitch I stumbled upon like many other games ive seen. But the more recently within the past few years I got into it and how some of the glitches are pulled off (and with recently me getting into zeldatp speedrunning) im beginning to think it wasn't a scratch on the disk or just a extreme rng chance, considering how other glitches work in relations to other gamecube glitches. So im assuming and crossing my fingers that I some how manipulated the game to load that fight instead of the other, tho.. I don't know how that would happen, and hoping someone or I stumble upon it again.Edit: Although.. When it happened it was a normal playthrough, so Im not entirely sure if doing certain skips cause it not to work.. >.
@@memebowdashpoposhy1699 damn, I would so try to mess with this myself if I actually had the GameCube version, but I only got the Wii version. TP is my favorite Zelda game of all time, and I'm currently on Arbiters Ground, working to beat the game for like the 8th time (idk how many times I've beaten it, I've lost count 😂)
i’m not into speed running so i’m not sure why the algorithm recommended me this video. but even as an outsider looking in, this was super interesting and i’m probably gonna check out more of your videos :)
Here's another theory, what if it would be possible to load the Ganon Boss fight near Eldin Bridge? After all if you beat Ganon you win the game and all that is required during that fight is having the Ending Blow and Master Sword.
Is it possible to lay a bomb directly before the start of a cutscene and then take damage from it after the cutscene has started? If you could somehow use that to die in the middle of a cutscene, before the cutscene transitions to a different location (like from the desert to the Twilight Palace) then this could be used to warp. Then again, I wouldn't be surprised if the game purposely keeps you from getting damaged during a cutscene, so we'd need to find a workaround for that first. Also, isn't there also another cutscene that takes place in the Twilight Palace, right after you beat the water temple? (Where Midna flashes back to Zant first coming to power). If you can't act before the desert cutscene starts, maybe we could use this one.
Dire, Dire, Docs bombs can’t trigger during cutscenes. And that particular cutscene is triggered from enter the canon at fyers so you won’t be able to place a bomb any way :/
@@Thursyy even if the cutscene starts when link enters thecanon, his theory still makes sence, ou could still manage to time the bomb explosion. Your first point is true though... Edit: this made me remember that when you reset the game right as you die in quicksand (right when the cutscene ends) you reappear at the brige fight but on the title screen.... I feel like maybe there is potential in finding other related glitch to manage to die when entering the tw realm...
No way to glitch the ground of the desert to be poison gas/fire? If you can manipulate the property of the ground when spawning into an area you can utilize it to harm you to minimal health and ultimately death. Then save and restart.
I wonder if like Ocarina of Time 3D's early explosives, we might be looking for the wrong thing. Who knows? Are there any unseen differences between the Wii versions and the GCN versions? What if something might be possible on the Wii that wasn't thought to be on the GCN?
I recently caught a Hylian Loach at the fishing hole a bit too far from the water so the fish was stuck flopping around on the ground making a motor sound. Doesn't really do anything for the game but it was pretty funny. (This was in HD, btw)
It was a one off fluke that I never figured out how to reproduce, but I had a wrong warp occur in the Gamecube version of TP when I was a little kid. I didn’t understand what was going on and assumed I hadn’t paid attention to some dialogue, but after quite literally getting stuck because I didn’t have the proper items and consulting the guide, I reset the game 😂 It was centered around one of the Bridge fights, I think the Eldin one.