To solve the warping on edges. Play with the settings until you get it right. I had it once or twice but then I got rid of it. Now when I use it it's super smooth I can hardly tell that I'm using Lossless Scaling at all. Also make use you turn off Vsync. And try it with TAA off. VRR should be turned off as well. And make sure to lower the FPS locking to below the minimum you can get, because when turning FG on your FPS will take a small hit. There is an indepth tutorial/guide by Hybred where he explains the essentials to make it work properly. Good luck!
After disabling vsync and VRR it's way more usable i can't find the difference in picture between both native or FG but it feels way more smooth in Star Ocean 6. It should be amazing for Japanese games with locked 60fps. Sadly vs 30fps lock it probably can't do much.
You still need a decent gpu, not a high end but not intel hd either. I just tried this with Gta v on intel hd 4000 and neither the frame gen, nor image scaling worked. Frame gen was stuttery and laggy and artifacty and ugly as hell. And image scaling was better than playing at native low resolution but instead of providing a better image quality for no fps loss, it actually reduced fps, so what's even the point of it then?
Add the lossless scaling in the Rivatuner Statistics server as well. Lock the game to 30 or 60, and lock the FPS for Lossless Scaling to double the amount of the game FPS, and set your monitor refresh rate to the highest. Make sure to change the setting in Rivatuner from Async to front edge sync for the game and Lossless Scaling. You will experience buttery smooth gameplay. Unfortunately, 30 FPS is not good enough because of artifacts. 45 FPS is good if you play with a controller.
I tried that and it was more or less the same, still artifacting and quite glitchy, it's far from perfect or being viable for a full playthrough in any game.
@@snchez2106 Sometimes the frame limiter does not work on Lossless Scaling. It is a bug. Once you start Lossless scaling, try to change to change the Vsync settings of it from max to 1/2 or 1/3, then change the FPS limiter in Rivatuner, then disable and enable the lossless scaling with shortcut key while in game. You can see for yourself if the frame limiter is working or not by locking the framerate of Lossless Scaling to 60 and see the number it shows under draw FPS option on screen. If it is locked to 60 then it started working and you change the FPS limit now up to your refresh rate of monitor.
Out of so many vids about LSFG you're the only one who showed it correctly in a video format and thank you for that. I was too lazy to test it myself. ❤
VRR is working for me with LSFG. I heard it isnt working when you use riva tuner tho, so you need to ingame cap your fps. Got to make sure your game is in window mode and not borderless window too and that Gsync support is set for window and fullscreen in the nvidea control panel (cant speak to amd)
I also found that if you have a high refresh rate monitor, say 240hz but you are only hitting 135ish without scaling, that the program will reduce your frames by about 40 so you can saftley cap at 90 and make a custom resolution at 180hz. To hit a full 240 fps at 240hz with this you'll need about a 180fps baseline with a rtx 2080 so you could safley cap at 140
All frame generation tech, no exception, will struggle to generate frames when the base framerate is low (which is why NVIDIA refuses to support it on older GPUs). I tried this with The Last of Us Part 1 at a base frame rate of around 150 fps, and it was hitting over 200 fps with no visible ghosting (including the UI).
Yes that is absolutely right. Usually most of the developers recommend at least 60 fps for the base framerate. The more information to generate frames from, the better the final result!
@@10yaseen1 it's interesting to think that this "base minimum 60 fps" might actually change over time as there neural networks become more effective and faster at interpolation. Games can be playable at 30 fps, we can perceive motion well at this frame rate but with interpolation the ghosting seen makes it seem "unpolished" and sometimes random or nonsensical, which means that it can be improved
DON'T BUY LOSSLESS SCALING: All videos I've found on it, including this one are misleading. LSFG reduces your actual/real/true framerate significantly. It reduced my performance by about 40%. (RTX 3070). So your games will feel terrible. They will run at a lower framerate in the way that matters most (responsiveness). All for the promise of better motion fidelity. The only valid use case for this is overcoming game engine limitations that lock the game's framerate, and that's assuming you have the GPU headroom to run LSFG without your actual framerate dropping.
Appreciate your feedback! Edit: Forget to mention, if you don't have a high refresh rate display, then yes, it will significantly reduce your fps. Basically if you have a 60HZ display, and your game is getting 40 fps, then it will reduce the fps to 30 fps, and generate the rest of 30 fps. Which will obviously feel sluggish compared to real frames. However if you have 120HZ or higher display, it will take those 40 fps, and and double it to 80. This is what the developer recommends too (i.e to use a high refresh rate monitor, and a minimum of 60 fps for best results, though newer updates may have changed that). Yes, lossless scaling only increases the motion fidelity, and nothing more. It has a overhead as well, however not as significant as you mentioned. In my testing I saw a few fps decrease (for example if a game ran at 60 fps for me on 2080, it would run on 50-55 fps). So you might want to check if there is something else going on your side. Maybe you're using resolution scaling as well by accident? Also performance seems to differ on game to game basis from my testing. That being said, it's an amazing tool, if you use it right, and keep in mind the limitations, and it's use case.
@@10yaseen1 on a 144hz monitor with 3070. It could have something to do with the fact my screen is 4k. Though, I don't see why this would make such a massive difference. Unless their frame generation is just particularly poorly optimised for 4k. I'd be okay with it if they were upfront on their store page. But they provide very little information on it, or in their manual. In blair witch, my performance was still tanked, but 1.2 resolution scaling got it back (though, not sure the motion fidelity is worth the decrease in visual fidelity). However, in helldivers 2, upscaling wasn't working properly. Regardless of upscaling settings (which were applying correctly, image noticeable decreased in quality). The game wouldn't go above 50fps. Both these games were running at 60-65fps before using LSFG and dropped to about 40-45 after enabling it.
Unfortunately I'm not sure what's going on. Perhaps it is a 4K thing, not sure. I do avoid upscaling using lossless scaling, as usually that has a huge performance penalty for me in most games I've tested. However without upscaling, the fake frames works well in my opinion. I do agree that the store page is very confusing and no really user friendly. I had to tinker a bit to get the desired results on most cases.
Frame gen can be integrated into Monitor and that will be the best way to use it without input latency. I hope all the companies will soon integrate this feature in mid-range monitors.
I also use the software, I'm on my computer screen on a 60 Hz refresh rate, then I enter the game and press scale I don't limit the fps to 30. Enter a simple game and click on scale and on the top left side 60fps appears
Yea you don't have to limit it, I just did it to demonstrate that in the case you were getting 30 fps, how it would look interpolating it up to 60 fps basically
@@user-lc1gi6pg1o It's not "real" 60 fps. To my knowledge, what it does is take 2 frames, and guesses an image in-between it to make the overall video look "smoother". However it's not as simple as that, there's a lot of fancy stuff going on in the background. The input delay is still same as 30 fps, so the game does not feel any more responsive than it already is.
It's good for those who want a smoother video output pretty much. Fun experimenting around of course! I don't see any harm in it. However for competitive games which require faster reflexes, it's of course better not to use it altogether.
i have tested genshin impact and HSR. It still has a bug if there is static image like a loading screen. but in the main game, it doesn't have issues. 30%+ improvement fps
5:00 have you tried disabling motion blur to get rid of the ghosting/smearing also since you have a rtx2080 you might get better performance by locking the fps in Nvidia Control Panel rather than Rivatuner
Yea unfortunately I missed that, I definitely should have disable motion blur there. And for sure Nvidia Control Panel is better (because it's native), but when it comes to easy, and speed RivaTuner is just much better in my opinion.
Fortunately its cheap. And you can see if it works for you with possibility to make a refund and wait for it to work as expected. Or untill FSR3 is everywhere, since it works ALOT better using even FSR3 mod, comparing to Lossless Scaling. For me and I guess for many with weak PC (Especially with CPU bound) - will have worse experience with fake 60fps than capped 30fps.
Would you be able to try this with emulators? Like 30 fps locked games like Zelda Wind Waker HD on Cemu or Chinatown wars on PPSSPP? Even L.A Noire on PC is 30 fps locked and might be a good addition to the game.
I have seen it in action with emulators, and yes it works! Not perfect but pretty impressive what it can do, and make the games feel a whole lot smoother!
Too much ghosting and artifacts i found after using this...and also some frame drops in some places even tho my cap was constant giving fps...decent mod but still not stable enough
On amd gpus and on slow paced games like snowrunner /truck Sims this is a god send on 1080p and 2k there is absolutely no loss of visual fidelity and doubling of fbs on ultra albeit,there is some latency/which doesn't impact the experience ....on fps games frame gen would be difficult to tolerate if u wanna be competitive
"Enable Frame Generation In Any Game!" first 30 seconds into the video: "this is not frame generation at all & its purely just scaling." why not just call the video: "upscale any game!" through this would still technically not be true as this software does not upscale VR games 😔
Just to clear things up. The software is called "Lossless Scaling", and it is capable of upscaling. However the developer recently added frame generation. So yes it is frame generation, and not just upscaling. Either, or both can be utilized. Hope it was useful!
@@10yaseen1 oh big rip on my part then lmao, does the frame gen or scaling work in SteamVR at all? if so that'd actually be really cool & helpful as VR is beyond scuffed in general
@@FreneticFurry No worries! This does not support VR unfortunately as far as I am aware. And VR in general has something called Asynchronous reprojection if I'm not wrong, which is basically kind of like frame generation (not as good as DLSS 3 or FSR3 in my opinion). You might have noticed when your fps drop below the target (i.e 90 Hz refresh rate, but it can't maintain it), then it locks it to half (45 fps in this example), and will try to fill in the gaps. It does introduce a lot of artifacts etc, but that's the trade off when it comes to frame gen on lower fps.
@@10yaseen1 yeah ive used that before and it makes me very motion sick as at least when ive tried it it just kinda warped alot of stuff constantly, sad that it doesnt support vr but kinda expected as it seems alot more tailored to windowed games
Bro in my case whenever I'm playing cyberpunk even with all the given settings like your while turning on this LSS software, my fps is dropping instead of increasing. It's going from 40 fps to 20-30. Also does this LSS work on crack games or not? Or it only works on steam or purchased games?
Does the vrr support tab work with lossless scaling? and do in game upscalers work while using lossless scaling or do you need to use the upscaler in the lossless scaling app
I'm not too sure about vrr, but yes in game upscalers do work, you do not have to use lossless scaling app's upscalers. Be sure to run the game in borderless windowed or windowed mode. I believe fullscreen does not work.
Can you get more frames with Lossless Scaling in a game that is limited to 60 frames? In The Crew Motorfest (It's a racing game) the developers decided to limit the game to 60 frames no matter what If the game locks me at 60 , can Lossless Scaling "fill in the gaps" frames and will I get more frames on my 240hz monitor in such a situation ? I would be very happy to see a video proof of this It's pretty crazy that I can't find a video of a game that locks its frames to 60 and this software produces more frames in it
That is very much possible yes! However I do not have a high refresh rate monitor to test it out unfortunately. I definitely would if I had one, sounds like an interesting thing to test, upping the fps on locked games!
@@10yaseen1 I think that software that tells you how many frames you get should show you that even though your monitor is 60hz I don't think the software won't show you this data because your monitor is limited I just have a hard time paying for software whose developers haven't proven that point
Similar solutions cannot be used in multiplayer games. The anti cheat systems flag them. Have you tried this on a multiplayer game like Warzone or Apex? Good video. 👍
"They were so occupied with whether they could, they didn't stop to think if they should", that's some inception stuff! Okay jokes aside though, you definitely can, but I'm not sure if you'll see much of a benefit, but hey give it a go, and let us know your findings!
Tested it with hogwarts. I set the cap at 80 and enabled lossless. It didnt quite reached double the performance, hovering around 140 - 150 compared to just frame gen On which is more volatile but 160+ fps. I also crashed myself after about 30 minutes because it uses significantly more VRAM compared to just using frame gen. It works flawlessly on non supported dlss 3 games, but somehow hair physics is always messed up and its quite noticeable.
I'm not sure if it has anything to do with a ssd upgrade. This is gonna sound super basic, but have you tried uninstalling/reinstalling it? Maybe try to verify integrity on Steam as well see if it fixes anything.
Is that true? As far as I'm aware it doesn't inject anything in the game, so it shouldn't trigger the anti cheat, unless they changed that. Do let me know!
No worries, ask whatever, and I will try my best to help InShaAllah! DLSS upscaling? As far as I am aware, it should work yes as it simply takes the current application, and uses interpolation between frames to make it work. I have used it with DLAA before, so DLSS should work too I believe. Will update you!
I've had this app for RDR2. Would this work for Palworld? I'm already getting 100fps 1080p on mix of high/epic on the Gamepass version. No DLSS available. I just want to know what I'm missing. Lol. Does it only help between 30 and 60? or can it add for higher frames already? My screen is 165hz.
This works best when upping from high fps definitely. For this particular application, the best is 60 fps on a 120Hz monitor to 120 fps according to the dev. Over 120Hz you could have odd image behaviour, but I can't either confirm nor deny that (of course this might change in the future, as it's still in beta).
@@VoltomessIt should work with any fps number, and resolution, just the best results are achieved with a minimum of 60 fps (according to the developer). I do believe you also need to run your games in windowed or borderless windowed mode to make it work as well.
That is unfortunately the side effect of this, especially on lower framerate. I locked mine to 30 fps to showcase the tech working thats all. The developer recommends at least 60 fps on a 120hz monitor. That should give you a cleaner image, but still won't be perfect.
You should see if the game you want to play is available for the lukefz fsr3 and fg mod and it works a lot better in my experience, only on a short list of games tho
@@eddgaleon6061 how does the payment look on that? I've never used Patreon so is it a monthly subscription if I want later updates or a one time payment
You can pay once, get the files, and cancel the subscription for the upcoming months if you don't wish to pay on a monthly basis. Of course you won't get any updates that way.
My lossless Scaling doesn't work on my laptop when connecting to my external monitor. I connect it via HDMI cable. Could this software only works when using DP cable?
It works on my external monitor for my laptop it may be Optimus causing the problem. You can't use your hdmi port, I'm using my usbc port which goes straight to the gpu
Like @shiroviper mentioned, turn on the draw fps option in the Lossless Scaling application, and when you toggle via the hotkey, it should show a tiny number on the top left to show the fps.
It works best when your fps are least 60, upping the fps to 120 on a 120Hz monitor (according to the dev). Also prevents artifacts. Now you could use it to reduce temps, but this definitely is the way to go. If possible, start with undervolting your GPU. It's fairly risk free, and can cause it to run cooler. Of course even better would be a change of thermal paste, but I can see how that would be more of an involved process.
I am gonna download it for my 120 hertz LG nanocell Tv and 165 hertz 1440p monitor. Do I need to set the monitor to 120 hertz or will it work with 165 hertz as well?
I'm not a 100% sure about that as I don't really have a high refresh rate monitor, and this is still in beta too, so give it a try and do share your findings with all of us, that would be really helpful!
It works on 165hz too. But remember. When you use frame gen with this program you have to cap the fps to half of 165hz. So that would be 82 fps. And you must be able to get that 82 fps and be stable.
It's fake frames. Meaning "guess between the 2 images" in simple terms you can say. It increases the fluidity of the image, but not the input response.
dont recommend if u have 60HZ monitor this tool is prob good but cant recommend it since for me it locks the fps to 60 instead of like 200 etc its fking a** lul glad i didnt buy it and got it for free xd
In any game? As of the moment, and as far as I am aware yes. However there is LukeFZ mod for FSR3 frame gen as well (I have some videos on it). It is far better, but not for every game, only game by game basis.
@@10yaseen1 i did. For some reason it's acting really weird. Tried in gta 5. I capped it to 30 and put the frame gen on. Fps was showing around 80-90 but it felt worse than the normal 30 fps. Is it because i have a 144hz monitor?
@makandalp the developer recommends that your game's base frame rate should be 60+, and the monitor refresh rate 120Hz (higher can work but could cause issues). So try keeping your fps unlocked, or locked to 30 and give it a go. Frame generation in general doesn't feel like "real fps" unfortunately, however the higher your base fps, the better frame gen works. (In general, for this software it might be different, also in beta)
There are so many points in this video showing you have mostly no clue what you're talking about. It starts by using RTSS to frame cap (nobody does use it for that since years) and it's getting even more obvious as you test this with a 60 Hz Monitor which will - if you understand the technology you're using here - introduce an extreme amount of frame generation artifacts. However, one thing was clearly true in this video. MH:W is a great game.
Hey there, I appreciate you watching through the video! I'm no tech expert by any means, mostly just messing around, and the point of this video was demonstrating the early tech, nothing more. I know other frame limiting solutions exist, however RTSS is just quick to do it, and also helps with smoothing frame times in most games, compared to in game frame limiters. (Nvidia control panel would be better for native frame limiting of course). As the developer of Lossless Scaling mentioned, 30fps on 60Hz monitor is possible, however like you said it's ill advised, as it causes a lot of artifacting. Unfortunately I don't own anything above 60Hz, so I can't really do any testing for it. And hey I'm glad we end on a good note. Monster Hunter World is indeed a great game.
Some games out there are still locked to 60 fps so it's better to set your monitor to 60 Hz in those cases for better frametimes and stability. Also what you are saying is very stupid, it's better for the program to generate another 30 fps from 60 Hz than 45 fps for 75 Hz for example or even more. Imo the less work the program has to do, even better. And it will glitch regardless, so doesn't matter much. Not only that, a lot of Japanese games have their animations tied to the framerate, either 30 or 60, so your monitor HAS to be configued to 60 Hz or you will get a very jittery image and the game won't feel stable, this is with or without any framegen mods. So i hate to break it to you, but your 1000 Hz display won't work properly on a game that has a locked framerate by design from its engine. You will have to swallow your elitism and set your little monitor to 60 Hz or it will feel out of sync, simple as. Typical toxic user that wants to school others but in reality doesn't really know how games work and why you must do stuff in certain way.
@@snchez2106 Amazing. Every single word you just said was wrong. Without exception. You have proven near to zero knowledge about what you were trying to talk about. Setting your display to 60 Hz is utterly stupid in nearly all circumstances. Assuming your game is capped at 60 FPS, which has become very rare these days as even Bandai Namco learned how to uncap their games by now, setting your display makes only sense if it's max refresh rate is below 120. Like 75 Hz for example. If you're still using a monitor with 75 Hz, it must be an very old TFT and you should feel ashamed to game on it. Most gaming displays bought after 2012 should make 120 Hz or more. If your monitor does 120 Hz just leave it there. In a 60 fps capped game it will just show the same frame for the duration of two hertz refreshs. Yet, you will have less render lag and a lower chance of Tearing. If your monitor supports GSync or FreeSync setting it to 60 Hz would be even more retarded as these technologies sync the refresh rate of the display to the fps of the game anyway. Most monitors start at 45 FPS doing so and many use it until up to 144 FPS/Hz. No matter if you use a decent FPS Limiter, Vsync or Free-/Gsync, there is no "out of sync" nowadays. So stop making a clown out of yourself. Next to your other utter nonsense regarding Frame Generation. Each and every FG Technology, that has been available in the last decade (yes, it's that old outside of gaming), profits from a as high as possible source frame rate. Having to go from 30 to 60 FPS causes heavy smearing as seen in the video as the gaps between each real image is so big and the difference between these two images have to be filled with artificial frames. The higher the source frame rate, the smaller these gaps become and the less different the real images are. This allows FG to create artificial images with a higher precision in addition to the human eye being less irritated as it does look at more real frames in the same duration of time, effectively decreasing the amount of smearing caused by FG.
What a BS !!!!! haha I also bought this software, tried every game with RTX 3070, there is no gain! Worse there is loss of FPS ! -20fps I also tried your method, yes by locking 60fps I had best results, but you know what? when I locked to 60fps from 125fps uncapped, and applied frames gen, the counter showed me 125fps HAHAHAHA. Guys don't believe this BS
This software is not a magic switch to increase your fps. It simply interpolates frames to make your game "appear" smoother. This only works if your game's fps are lower than your monitor's refresh rate, ideally 60 fps in game, with 120hz monitor (check the developer's info for more on how to use the software).