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Enemy NPC & AI - Core (see description for news) 

standardcombo
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This video was shot with version 0.9 of the Kit. While still relevant in terms of general knowledge and workflow, many of the template structures have changed since then. The changes were needed in order to improve networking performance and to make Core weapons compatible off-the-shelf.
Release notes:
github.com/ManticoreGamesInc/...
Questions? Let me know in the comments or join the Discord at / discord
Made in Core: CoreGames.com
Live streams: / standardcomb0

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5 авг 2024

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Комментарии : 109   
@Dra99onTV
@Dra99onTV 3 года назад
This was a HUGE help. Really appreciate it. You should make more tutorial series. Your direction is really easy to follow.
@GaryParkin
@GaryParkin 3 года назад
Thank you so much for the video. I just learned about Core this morning, and after working with the Unreal engine for months, Core looks like something I want to play with and well, games aren't games without AI. Most of my time in Unreal was learning the AI tree. This looks really cool. I'll be watching your channel for more. Subscribed!
@GabrielSantosStandardCombo
@GabrielSantosStandardCombo 3 года назад
In a few weeks I'll be releasing a new version of the NPC kit as well. Working on it currently. Welcome to Core!
@GaryParkin
@GaryParkin 3 года назад
@@GabrielSantosStandardCombo Thank you. It seems fun.
@Etka06v2
@Etka06v2 3 года назад
Thank You so much for helping us
@shr3dd3rbtw24
@shr3dd3rbtw24 3 года назад
THANK YOU SO MUCH IVE BEEN TRYING TO ADD THIS TO MY SURVIVAL GAME
@GabrielSantosStandardCombo
@GabrielSantosStandardCombo 3 года назад
Did you see my Survival Starter Kit? It's a full project that's open for edit. Has a known crash with the Zombie Bait item, but I have a fix for that already to go.
@richardmorgan9708
@richardmorgan9708 2 года назад
I don't see Dependencies or RPC Raptor after downloading the NPC AI Kit (v1.34.0)
@amplayz
@amplayz 2 года назад
Thank You So Muchh
@cruistyan87
@cruistyan87 3 года назад
best tutorial,hope to see more
@user-frond-end_dev
@user-frond-end_dev 3 года назад
спасибо тебе за твой труд
@MiranHlede
@MiranHlede 3 года назад
Thank you.
@Hollowsfeast
@Hollowsfeast 3 года назад
You're the reason I got into core!
@GabrielSantosStandardCombo
@GabrielSantosStandardCombo 3 года назад
Working on any game ideas?
@staypunny296
@staypunny296 3 года назад
@@GabrielSantosStandardCombo
@inagotable8059
@inagotable8059 3 года назад
Nice tutorial, but i have a issue with my enemys... they traspasing walls, roof, ground... whatever they have in front for catch you. How i can fix that?
@johnparker4302
@johnparker4302 2 года назад
Can you make a tutorial about setting up a custom Npc spawner in the rpg framework?
@HaloDiehards
@HaloDiehards 3 года назад
Hello, I've watched and liked all four of these helpful videos, thank you for making them. You mention in this video that it's possible to create our own custom animated creatures? If this is true, can you direct me to where I can learn more about how to do that? I must not be using the right search terms, because I can't find it anywhere.
@GabrielSantosStandardCombo
@GabrielSantosStandardCombo 3 года назад
I don't know of any complete tutorial, but the basic idea is covered in part 3. You modify the characters by changing their materials, attaching objects. To do a full body rework you can disable visibility on the animated mesh and use "force on" visibility for the attachments. Setup an attachment for each socket.
@kadenganz3906
@kadenganz3906 3 года назад
Is it possible for you to do a video on npcs on your team
@brianhodge5493
@brianhodge5493 3 года назад
Is there a way you can do one on pathing. Like making the monster move in a certain direction
@GabrielSantosStandardCombo
@GabrielSantosStandardCombo 3 года назад
The kit comes with a Waypoints Example that is one way to keep NPCs spawning in an area but also shows how the waypoint triggers can be connected to each other forming a network of paths. If you're looking for a nav mesh solution, you can use the one from Waffle or from DarkDev. Here's a video talking about navmesh in Core: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-YDXpGpsAUaE.html
@nanysoso8285
@nanysoso8285 3 года назад
when i get close to the mob it starts flying pls help
@user-mi1fi8ks3c
@user-mi1fi8ks3c 6 месяцев назад
why does this not work with or NPCs outside of the kit? ]
@CaptainYahr
@CaptainYahr 3 года назад
I wish there was a tutorial to make a static npc with health bar , that respawns when killed (i need this to make a weapon shooting range)
@GabrielSantosStandardCombo
@GabrielSantosStandardCombo 3 года назад
Start from the waypoint example, replace the skeletons with whatever NPC you need and either adjust or remove the patrol areas.
@yearzeta9045
@yearzeta9045 3 года назад
It doesn't show me the independencies. In fact, it doesn't even show up in my shared content.
@GabrielSantosStandardCombo
@GabrielSantosStandardCombo 3 года назад
At the start of video 4 there is an update about the import process. Have a look and let me know
@jatrovymnam8178
@jatrovymnam8178 2 года назад
i cannot find it in Project Content/My Shared Content it says there is 0 items
@jatrovymnam8178
@jatrovymnam8178 2 года назад
Found an fix you just have to add something to the project first and then it show's up in the project content
@sourpatchgamer3518
@sourpatchgamer3518 3 года назад
can you make a video on how to open content back to your game in core please
@GabrielSantosStandardCombo
@GabrielSantosStandardCombo 3 года назад
What kind of content do you mean? You can learn about the basics of core at learn.coregames.com
@Not_Scripted
@Not_Scripted Год назад
Can u pleeseeeee tell how can I make an ghost like enemy in my horror game
@GabrielSantosStandardCombo
@GabrielSantosStandardCombo Год назад
Check out my game called "The Sewer" it's open for edit and can be found in Community Projects. It's a very simple project and doesn't have the NPC system, but it may have some ideas for you in this regard. I've also made a video about FTUE that goes over the design logic behind The Sewer. It's in my video history somewhere, called "WTH is FTUE?"
@destroyah3086
@destroyah3086 2 года назад
In my project content under imported content its blank
@GabrielSantosStandardCombo
@GabrielSantosStandardCombo 2 года назад
Try looking in other areas in the UI. After you add one of the templates that came from Community Content, it changes what's in "imported". This is an issue I didn't know when I recorded the video, because imported content looks different depending if you created it or not. In my case, I created the NPC Kit, so when I import it, it won't look the same as when you do it.
@ninjaarcades7356
@ninjaarcades7356 3 года назад
hi my npc raptor seems to walk through walls how do you fix this thankyou
@GabrielSantosStandardCombo
@GabrielSantosStandardCombo 3 года назад
You need to add a NavMesh (see the README file). If you do, then NPCs will exclusively walk on the NavMesh. I am currently working on a release v0.11 that will support hybrid environments with outdoors and indoors on the same map and there will be a video about that in the coming weeks. Sub to be notified when it's up. I will also add a video just about NavMesh in the future.
@ninjaarcades7356
@ninjaarcades7356 3 года назад
@@GabrielSantosStandardCombo great looking forward to next video
@birdseyeview1437
@birdseyeview1437 3 года назад
Would you perhaps know why I can not publish my game? Core says it can not zip my screenshots.
@GabrielSantosStandardCombo
@GabrielSantosStandardCombo 3 года назад
Hmn that's weird. Did you bring in screenshots externally? Or did you take them with the in-editor tool? You could be seeing this problem if, for example, you used external screenshots that are not the right format. It might require PNG and certain size limits.
@birdseyeview1437
@birdseyeview1437 3 года назад
@@GabrielSantosStandardCombo thanx for the teply, I couldnt take screenshot using the software but I managed to fix it today. It seems that I forgot to check what my antivirus was doing. I turned off my antivirus and its all good. Going to add it to my exceptions list.
@birdseyeview1437
@birdseyeview1437 3 года назад
@@GabrielSantosStandardCombo Got it fixed, thanx, it was the virus firewall, lol. www.coregames.com/games/fb98a0/q3dm-18 feel free to go and take a look at the game and please give me feedback if you dont mind. Thanx again
@GabrielSantosStandardCombo
@GabrielSantosStandardCombo 3 года назад
@@birdseyeview1437 The layout is interesting. One thing you need to change is weapon spawns. Having them loose on the ground like that is good for testing, but not really how games tend to work. You can use my Universal Spawner to setup spots where weapons come back after they are picked up. Same for health pickups. Speaking of which, it would be better if there was a VFX+SFX when you gain health.
@birdseyeview1437
@birdseyeview1437 3 года назад
@@GabrielSantosStandardCombo, thanx for the feedback. I have been struggling to find out how to create a respawn system for the weapons. Could you perhaps recommend a script for this.
@IfireFTW
@IfireFTW 2 года назад
Hey man! I have a problem. So I'm working on a game and when I go to the skeleton it flies away. Any solution?
@GabrielSantosStandardCombo
@GabrielSantosStandardCombo 2 года назад
You probably have a navigational mesh in a small section of the map. The NPCs get drawn there. If you are making an outdoor map, remove all nav mesh (easiest). If you are making an indoor map, add nav mesh to the entire environment (duplicate and position the geometry). If you need hybrid environment with nav mesh in a few sections, surround each section with a nav mesh zone-- see an example of how this more complex case is implemented in the NPC AI Kit's project or in the Survival Kit (both found in community games, open for edit).
@IfireFTW
@IfireFTW 2 года назад
@@GabrielSantosStandardCombo thank you! It worked!
@amplayz
@amplayz 2 года назад
Same Problem With Me , I didn't understood what should I do
@amplayz
@amplayz 2 года назад
@@IfireFTW thank you it worked
@IfireFTW
@IfireFTW 2 года назад
@@amplayz glad my question helped others but you should also thank the creator of the video
@mermoudeez7359
@mermoudeez7359 Год назад
nice vidéo , just can we have a waypoint tutorial please ?
@salvadorcabrera4941
@salvadorcabrera4941 3 года назад
Soo when u clic to import "NPC comunity..." go to core content, not to proyect content... why? T.T
@GabrielSantosStandardCombo
@GabrielSantosStandardCombo 3 года назад
This is currently under review and there is a bug associated with the window focus during the import from Community Content.
@salvadorcabrera4941
@salvadorcabrera4941 3 года назад
@@GabrielSantosStandardCombo yes i just redone and work thx sir :D
@salvadorcabrera4941
@salvadorcabrera4941 3 года назад
@@GabrielSantosStandardCombo "CoreObject.isVisible is deprecated. Please use CoreObject.visibility and IsVisibleInHierarchy() instead." that is something whit bow ??? in the tutorial see to that, just a warning..?
@GabrielSantosStandardCombo
@GabrielSantosStandardCombo 3 года назад
@@salvadorcabrera4941 Hmn, thanks. That's a new change to the editor. I'll patch the kit!
@PenguinGuy17
@PenguinGuy17 3 года назад
its not showing up in project content
@GabrielSantosStandardCombo
@GabrielSantosStandardCombo 3 года назад
There's a slight UX issue in my instructions, check part 4 of the series to understand why!
@Ryze_Music
@Ryze_Music 2 года назад
How do you make them respawn?
@GabrielSantosStandardCombo
@GabrielSantosStandardCombo 2 года назад
Use an ambush/proximity camp or waypoints example. Check the readme file.
@GabrielSantosStandardCombo
@GabrielSantosStandardCombo 2 года назад
BTW new version of the kit coming soon. In testing and polishing phase.
@GabrielSantosStandardCombo
@GabrielSantosStandardCombo 2 года назад
If you are in the Core discord community, ping me, I can also send you a script that you can just add to the hierarchy and it makes all NPCs respawn.
@Ryze_Music
@Ryze_Music 2 года назад
@@GabrielSantosStandardCombo alright thanks!
@jonathanhudson7551
@jonathanhudson7551 4 года назад
i have a blank project and i try to import the npc ai kit but it doesnt show in the 'Project Content' tab and it doesn't have dependencies... any thoughts?
@TinJ7
@TinJ7 4 года назад
yeah me too
@TinJ7
@TinJ7 4 года назад
i think i fixed it, you have to drag the npc kit examples in the scene and then delete them, and then go to your project content and you will find dependencies hope this helps
@SoultrailStudio
@SoultrailStudio 3 года назад
@@TinJ7 Go to CC, find the NPC AI Kit, import it, go to project content, NPC AI Kit, drag an drop one of your choice onto the map
@potsky2147
@potsky2147 3 года назад
same proplem
@GabrielSantosStandardCombo
@GabrielSantosStandardCombo 3 года назад
Hey all, thanks for pointing out this issue. In part 4 I've taken this feedback and demonstrated the difference between importing from CC when you are the author and when you are not. @TinJ had the solution for us!
@erop4923
@erop4923 3 года назад
Why does the NPC just stand there and not attack me?
@GabrielSantosStandardCombo
@GabrielSantosStandardCombo 3 года назад
They could be of the same team as you. If the health bar is blue then that's the case. Could be you set their vision too low. Also, if you have mismatching versions of the components (e.g if you mixed stuff from Dungeon Crawler framework with NPC kit from CC). Check versions in the header of each script.
@erop4923
@erop4923 3 года назад
@@GabrielSantosStandardCombo Thank you I have already solved this problem
@hyskyz2358
@hyskyz2358 3 года назад
tbh core is so much better then roblox you can do much more and its also easier to use in my opinion and there arent any hackers yet on core
@Narko_Marko
@Narko_Marko 3 года назад
enemies go through walls, help, i checked colision and stuff
@GabrielSantosStandardCombo
@GabrielSantosStandardCombo 3 года назад
Collision is only for physics interactions, which the NPCs do not use for their locomotion. You need to setup a nav mesh. See the Dungeon Crawler framework or the Survival Starter Kit as examples. I have not yet made a video about NavMesh.
@potsky2147
@potsky2147 3 года назад
i have a problem raptor doesn't move
@GabrielSantosStandardCombo
@GabrielSantosStandardCombo 3 года назад
The raptor NPC belongs to team 2, by default. If your player is also team 2 then they will be allies and the raptor won't attack. Also, check your Event Log window to see if there are errors. Cheers
@potsky2147
@potsky2147 3 года назад
@@GabrielSantosStandardCombo still will not work no errors too and no other npc work too
@GabrielSantosStandardCombo
@GabrielSantosStandardCombo 3 года назад
@@potsky2147 Did you start from a blank project? I just tested importing the kit from scratch and adding the raptor to the scene results in the expected outcome. I'm assuming you didn't add the Animated Mesh raptor from "Core Content", but that could be a mistake someone makes if they search in the wrong tab. Of course if it's just an Animated Mesh and not an NPC object, it should do nothing.
@GabrielSantosStandardCombo
@GabrielSantosStandardCombo 3 года назад
Also, check my video 4 because there is a small correction on how to import the NPC kit for most creators.
@potsky2147
@potsky2147 3 года назад
@@GabrielSantosStandardCombo i did start from a blank project and i did add the Animated Mesh raptor from "Core Content"
@yearzeta9045
@yearzeta9045 3 года назад
I don't have a community tab.
@GabrielSantosStandardCombo
@GabrielSantosStandardCombo 3 года назад
Look for it in Windows menu
@yearzeta9045
@yearzeta9045 3 года назад
@@GabrielSantosStandardCombo Do you mean the bottom section of the program? (Edit: Nevermind, I got it. Thank you!"
@gamingwithvaibhav5543
@gamingwithvaibhav5543 Год назад
Dependencies not coming for me
@GabrielSantosStandardCombo
@GabrielSantosStandardCombo Год назад
When you import the NPC Kit from community content, you should be able to see all the dependencies that come with it. You have to find the imported package and expand the "dependencies" folder. Either in the Project Content window or Core Content window.
@thegamingguy3416
@thegamingguy3416 3 года назад
did not work :(
@liam_guy6945
@liam_guy6945 Год назад
They updated the game and now this dosent work😢
@GabrielSantosStandardCombo
@GabrielSantosStandardCombo Год назад
Hi Liam. Which part "doesnt work" ? The new version 1.0 is *much* better than the old 0.9 that is in the video. There is no video yet about the new version, but you can learn more about it in the video description.
@liam_guy6945
@liam_guy6945 Год назад
@@GabrielSantosStandardCombo the arrow for the ai kit isn’t there so I can’t get the specific stuff
@PenguinGuy17
@PenguinGuy17 3 года назад
they can attack me but i cant attack them
@GabrielSantosStandardCombo
@GabrielSantosStandardCombo 3 года назад
Part 2 covers combat
@PenguinGuy17
@PenguinGuy17 3 года назад
@@GabrielSantosStandardCombo oh ok sorry lol
@nixonmiller4130
@nixonmiller4130 3 года назад
its not working
@GabrielSantosStandardCombo
@GabrielSantosStandardCombo 3 года назад
You should provide more information when making a comment like this.
@GaryParkin
@GaryParkin 3 года назад
Gabriel, I don't see what you're seeing when you import the NPC kit. Nothing shows up in my Project content. See my 2 pics below. What am I doing wrong? I have no dependencies. prntscr.com/vv5dpn Nothing in Project content prntscr.com/vv5dxr Thanks for any help.
@GabrielSantosStandardCombo
@GabrielSantosStandardCombo 3 года назад
Yes, I got this feedback from others and in video #4 there is an example of how it should look for you!
@GaryParkin
@GaryParkin 3 года назад
@@GabrielSantosStandardCombo Thanks. I'll skip to it, then come back. I thought it was me. :)
@GabrielSantosStandardCombo
@GabrielSantosStandardCombo 3 года назад
@@GaryParkin Yea, unfortunately YT no longer allows those text cards that could be added on top of a video, after the fact. Those were useful for corrections and "footnotes" like this.
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