Thx for responding Dave, and thanks even more for making this video. Very informative and the best help i can get besides having local tournament players help me understand these things... Especially if you go to locals not knowing what the cards in your deck actually do. Again, thanks man and keep the learning coming.
As a "life long" Shaddoll player its amazing how often I had explain to some of my opponents that sending for a fusion cart is the effect of the fusion card, not its costs. Thats how I get my Shaddoll effects when fusion summoning with them. Meanwhile to some other i had to explain that I dont get my Shaddolls effects when sending them to grave as costs, e.g. to activate Twin Twister.
lol that freaking card, Cap G, Blind allure, discard your entire hand to make it your end phase, that fucking had me dying. also feels bad when you forget to mention, that if a card with a cost is negated, the player who activated the card still has to pay the cost.
And it's your dark world example that made me pick up fabled when they first came out. They don't care if it was by cost or effect. Then I realized fabled creatures were mediocre at best. Ragin turbo was fun though
Yeah, I remember when my ex bought a Dark World starter and we were playing it for both cost and effect because we didn't know. Man, that really made that deck overpowered.
Please talk about "targeting". Like penguin soldier for example. It doesn't say target on the card. But if chosing what monsters you want to send back to the hand, is that saying the same thing as you are targeting those cards without the actual card saying target monster on the field to send back to the hand?? I guess my question would be. If a card doesn't say target on it then it doesn't target? Using my example?
This a really informative video. Could've sworn dark worlds missed timing cuz of the whole when and not if clause which is why they didn't get effects when the discarding came before an effect was activated. The more you know
My friend though he had me once. I was playing Toons and he has a Silence LV deck. He got out Silent Swordsman LV 7 and popped my Toom World and thought he had me locked out of Toon DMG/Summoned Skull. Toon World doesn't have an effect, just a cost, so I could still activate it, go -2 with Toon DMG & Toon Mermaid, and hit him for 2K.
Why is it on ygopro I can chain toon kingdom to stop stop my toon monsters being destroyed by strike when using the toon monsters effect. For example I attack directly with toon Gemini elf use her eff to make my opponent discard then my opponent uses solemn strike to stop her eff. When I do ygopro let's me use toon kingdom to keep her from being destroyed... is that a start of a new chain or what seeing how strike is a counter trap and I cannot chain kingdom to counter traps... just would like to know why it works
Fortunately we are using genex for the monster in the GY :) but with the release of needlefiber Undine became a 1 card combo (quariongrandax/whale/xyz rank 3/SynchroLV6/summon sorcere) oh yeah
hey bro great vid helpt me; i know old vid but hope you can help me; i get the discard as a cost with dark words wont actived but the new DANGER cards have if the are discarded... (doesnt say by card effect) so they wil get there effect of right plus if you actived a danger cards effect and a dark world card is sent to the graveyard then the dark world wil actived?
I feel this thing about a cost not being the effect should be pointed out, like in magic its pretty clear that you have to either tap or destroy a permanent for the cost and that has nothing to do with the cards effect. Thankfully the colon does help a bit
This has nothing to do with cost but I've been getting conflicting answers to this question. If you use skd Starving Venom to copy Omega's effect, do both, neither or one of the cards return during your next standby phase?
2010platinumstar both return. Just like the omega that you copied. The reason is Omega says "this card" so even after Starving is banished and changes it's name back it's still "this card" that was banished. So the effect resolves as normal.
What about cards that require sending specific cards from the deck to the graveyard as a cost? How do you know if you have the right cards in your deck and you can actually pay that cost?
You can't activate a card that you can't pay cost, however in the event you make an honest player error, like play Rota with no target, your opponent can see your whole deck to confirm the error.
Have you gone over discarding and destroy? I had an online game and we had trouble with the difference. I know their is a difference but how can I explain it.
Ben Rieily To my knowledge, you can. I have done so on many dueling programs like ygopro and duel links at least. How I understand it is that the sending of materials is a cost and by sending them to the graveyard you are revealing their identity. This only work with fusion as fusion is the only mechanic that requires specific materials that are unknown to your opponent. Your opponent doesn't know what is in your hand either but you can use cards in your hand to fuse. Does that make sense?
Ben Rieily even if it isn't, the gist of it is that you can fuse with stuff in your hand, which your opponent doesn't know, so similarly you can fuse with face down cards, which your opponent also doesn't know. I would suggest googling it just in case or testing it in ygopro or a similar program if you have one.
it is part of the effect. technically, allure of darkness has no cost. it has a requirement of you having at least 2 cards in your deck, as well as there to be no cards in play that keep you from drawing.
in which situations can i activate my quick effects and trap cards during my opponents turn other than chaining it to an effect of my opponent. I get it all mixed up with the game states and player priorities.
Turn player gets turn priority each phase. In non main phases turn player has priority to activate a spell speed 2+. If they don’t priority passes to the opponent to start a chain. In main phase turn player has priority to summon OR start a chain. Priority passes if they don’t. Turn player cannot end a phase if opponent wishes to activate a card or quick effect. There’s a flow diagram on the TCG website. I like to sometimes wait to activate an effect as CL1 against an opponent after the prior chain resolved but before the opponent can start a new chain. For example summoner monk activates effect to special summon. Wait for chain to resolve. The ask turn player if they have a quick effect to activate, if not priority passes to me and I super poly both monsters before they can link or XYZ them.
Depends what you are actually asking me. You question is a bit garbled, as its implying a few things that are not a thing. Let me explain: 1. Negating and preventing are not the same thing in Yu-Gi-Oh. Preventing implies some sort of preempted floodgate like Necrovalley, not a reactive negate like Solemn Strike. 2. I think you are confused as to what you are even asking me. If you mean what you LITERALLY said, yes a card like "Delinquent Duo" could be negated. (A card that by its EFFECT causes a discard.) If you mean what i suspect you are asking, what you MEANT to say was "When a card with a discard cost is negated, do I still pay cost?" The answer is yes. If your opponent tries to respond to your card before you paid cost, they made an illegal game action. Cost isn't negated. It can't be. Its not the "effect of a card" so therefore isn't negated. Cost must be paid to activate a card. If cost can't be paid, you can't activate the card in the first place.
I don't know, some of my favorite memories are inadvertently cheating. And then feigning rage and grudges. And laughing about it after the game's done. Ahhh memories
The fact that solemn strike cannot negate special summons that happen by the effect of a card effect and it can only negate them if the monters are being special summoned by their own effect.. Still confuses me
think of it this way: does solemn strike say to negate a summon or an effect that summons? since it doesn't say to negate an effect that summons then those types of summons cant be negated by a solemn strike. Personally, I just try to remember the fact that solemn warning is at 1 while strike is at three because of this difference.
Another case is that solemn warning can negate macro cosmos. Sure most players would be using macro cosmos to banish cards sent to the grave, but the card's first line says that you can special summon a "helios the primordial sun" from your hand or deck when this card resolves". It includes that effect to special summon a monster, so warning can negate it even if that effect is never used.
The effects can be negated, but the cost of activating the card is still paid. For example, Pot of Desires has a cost to banish 10 cards in order to draw 2. The draw 2 part can be negated, but the cost to activate the card is still paid.
I know you kind of mentioned it, but i feel you should have made it more clear that when s card is negated its cost isnt negated, which is something i didnt know when i started playing. Otherwise great video.
Can someone more clearly explain the Dark World specification please? Not trying to shit on Davinator, love his videos, but I didn't really pick of the clarification. I run Dark Worlds and dont want to accidentally cheat. What specifies the difference between cost and effect for Dark World activations?
The cost is what youhave to do to be able to activate the card, the action you do at the time of the activation of the card, while the effect is what happens when the card resolves, when resolving the chain, it the actual effect of the card, and not the requirement to activate it.
Davinator1212 ahh but you should have mentioned how with blossom you can make your opponents -2 on decks like max dragon with that card that has cost discard a level 8 monster and you can negate the draw but he has to still discard it for the cost
AURA the FOX Well, yes and no, there are a few other key properties of cost, most of which he mentioned. One thing that he surprisingly didn't mention though, the card/effect isn't activated until *after* the cost is paid, which means if a card is negated the cost still has to be paid. This is why people playing Pot of Desires *always* want to go first, because if it gets negated, you put yourself in a really bad way.