This is officially my favorite build I’ve ever used thank you so much you’ve made dungeons so much more enjoyable for me now to take on trails wish me luck
Dude I used to watch your build videos a couple years ago. I quit the game for a while and recently decided to play again, was looking for a new DK tank build and here you are, still grinding away. Thanks a lot man, much appreciated.
Hey instead of running rejuvenation run sustained by suffering. If you get bitten by a vamp but do not do the quest it stays as a negative effect. Therefore increasing tri-stat recovery by 150 instead of 90 from rejuvenation.
health recovery is not really "out of the box" since all heavy jewellery comes with health recovery and so do lots of sets, HOWEVER, glad you are having fun stacking the stat for a big heal every 2 seconds. Can be lots of fun watching that bar yo yo ;)
This build is really good, if you’re in a pinch! Was able to tank vet cauldron, with just me and the other 2 DPS, after the healer dipped out. And Depths of Malatar, with just me and the healer. Stalwart guard is a given, because every other random PUG, I get a squishy that’s not good with mechanics. I prefer to stick with the Ebon set ( I’ve been using that set for years. ‘Old reliable’) And resilient Yokeda and puncturing remedy on the backbar, for the extra armor and healing. Just playing around with gear and champion points. Keep up the good work!!
You say this build is 4-5 Years old, but I recently built the healing version. It is crazy how much fun it is without having any sustain issues..I'm really looking forward to the other builds with max. penetration, or max resistances! Keep up the great work!
Wow this looks so good. I made my first DK tank a while ago and have been ve;y nervous about playing with her but really keen to get in there & have a go - this build will definitely make it a more fun & effective experience! I have just discovered you from looking for a Nightblade build - your builds are brilliant & I cant wait to try them out
I feel like you were targeting someone in the skill explanation section about chains being a soft taunt. 😂😂🤣 That was like the best part of the whole video.
I'm not targeting "someone" i'm stating a fact about something a lot of people misunderstood and got wrong. Aggro from hitting FIRST is the same for ANY skill, not just a chain. Chains can ONLY "taunt" if you use the tormentor set. It's literally written in the set.
@@xynodegaming yup, I agree with you. I know I saw a video of someone saying how chains was a soft taunt and didn't think that was right. Like how you stated in your video with the (TORMENTOR SET CAN) make chains a taunt ability because it's a pull. Chains also does not say when you use you taunt your target for 15 seconds, Like you covered. You did a really good job at explaining that in your video. Sorry that my comment came off as laughing at you thinking chains is not a soft taunt. I believe you did a good job at explaining how thing work over all, skills, sets, ect.. Good Job😎👍
@@Cpt_NateDog729 @Cpt NateDog729 Each to their own, i don't think people were malicious about it, but aggro is not properly understood by all. This game is very different to other mmorpgs out there so it is easy to get confused with aggression counters and what terms mean. Just convenience of situations and assumption for the most part. I've seen SO many tanks in pugs pull stuff thinking that is how you aggro it, and then people die. But that is the difference, i SEE all different types of players ALL day every day and i see the mistakes. I literally watched one tank chain the last boss in bloodroot on repeat asking why the hell people are dying because they are soft taunting on repeat and people shouldn't be dead (while the boss runs around the room slapping people)...clearly not. Others only see their own group so lack the experience of seeing how something functions and/or fails from a perspective outside of their controlled scenario. It's fine to have an "opinion" based on that experience. But that is all it is, a made up term and opinion. Aggression in NO game over the last 25ish years has ever called a "soft taunt". It was a made up cool words term. Because explaining how aggro works is a little more complex Some things in the game can occasionally carry more threat than other skills, depending on the target and situation, but that's all it is..."threat"...it's not a "soft taunt"...a taunt is CONTROLLED dedicated aggro. Aggression in general is just you pissing them enemy off, anyone can steal that at any time or the enemy can flip on someone else at any time if they feel like that person holds a higher threat. Watch enough of my streams and you will see it happen every day, yes I'm usually the target and no chains in sight ;)
@@xynodegaming So because of your little "why do people use soft taunt? it isn't a thing, like you think it is." My partner and I got to talking and came up with a name. We call it enemy awareness vs a taunt. Enemy awareness just means the enemy knows you're there not necessarily is that enemy going to stick with you, the tank. Chains is the best example, someone working with a tank in vMoL and a dps chaining in adds to the boss isn't going to aggro the adds to anyone necessarily. You've made the enemy aware, dps-DK, is there but he has no reason to stay with anyone because he's not taunted. Until someone, ideally the tank or whoever is supposed to be holding that enemy, uses one of the three skills that aggros an enemy.
Bloodlord's Embrace is iffy, cuz most bosses don't attack every 1 second nor do most mobs, so you can realistically halve the value or cut it down even more depending on what your marked target is doing. If you use Balance for your armor buff that would net you another 2% magic recovery, not sure how it would compare to the 6 seconds of recovery from the cp+low duration immunity buff.
If you use balance you reduce your healing done and damage shields by a huge 50% reducing your survival, and your protection to yourself and the group TOTALLY negating the point of the entire build. Not to mention you have to USE a skill to USE a skill. I don't need to spam a skill to be able to spam shields, I can already do it. The build was designed very carefully to do this and it already works :) The recovery only counts on the bar it is ON which is not the front one for the build. The recovery bonus from the CP is actually pretty substantial stacking on top of the rest of the recovery and almost double sometimes more of what the mages guild passive will give you when it counts. Bloodlord's is not iffy, people just forget to apply it. The tank takes damage all the time and even damage over time counts per tick. This has been on the build for over a year. People who have never used it are skeptical. People who DO use it, won't take it off ;)
@@xynodegaming The debuff from Balance lasts 4 seconds, so you can just pop your shields then balance afterward as you need it, to avoid the problem, and if you Balance once every 30 seconds the debuff isn't really noticeable allowing you to ignore it. Which gives more wriggle room than you would have with Unstoppable Brute to maintain its resolve buff. Furthermore when taking into account the duration of the Balance buff without the debuff (30-4=26 seconds) that's 6 more seconds of resolve uptime than provided from Unstoppable Brute. "Not to mention you have to USE a skill to USE a skill." -- What does this mean? Are you talking about rolling Igneous into Green Blood? Note that the CP is blanket 200 recovery for 6 seconds(duration of Unstoppables immunity) which equates to 600*(multipliers) magicka in total gained over a 6 second period. The stamina is irrelevant due to the cost in stamina being greater than the recovery gained and the fact that stamina recover is disabled while blocking. Now for the multipliers you have Major Intellect (30%), Magicka Aid (10%/support skill slotted) also only active while on the bar, +?? => 1.3-1.5 multiplier depending on if the %'s add up or multiply into each other, the bar you're on, and number of support skills you're slotting. => 900-780 magicka recovered per Unstoppable Brute cast versus 3000 magicka recovered instantly from Balance, which is more useful imo because when you NEED magicka you need it NOW and not in 6 seconds. Ok, now that the recovery is relegated to 'meh,' imo, what else do we get from Unstoppable Brute and its synergies? Break Free cost reduction / H. armor piece: 25-35%, useful on CC heavy fights X while immune to CC: Damage Reduction: Juggernaut CP (5% DR while immune) Block: On Guard CP (10% block mitigation) Sprint Cost Reduction: Rousing Speed CP (250) The break free cost reduction is probably the best part of Unstoppable Brute, and while the 6 seconds of 5% damage reduction seems interesting but it's a known fact that total mitigation is multiplicative and caps out eventually. Same situation with Block Value where it caps out quickly. Not sure if there are anymore potential synergies you can have while immune to CC as such I'd regard Unstoppable Brute as a situationally useful skill that uses our precious stamina pool. When it comes to replacement CP's when you don't want to synergize with Unstoppable Brute, for this build I'd prefer: Bastion(+15% shield strength), Ward Master (10% DR when blocking and a shield is active, when do you not have a shield active on this build?), Bracing Anchor (-16% walking speed, +20% block mitigation), Sustained by Suffering (+150 all recoveries when you have any single debuff on you, since you're the tank if anyone's going to acquire a debuff it's you), Pain's Refuge (+2% DR/2 max of 20% debuffs, highly situational)
Balance, is NOT good, on THIS build. But if you really cannot play without it, and you prefer it over anything else, that's YOUR choice, and it's YOUR game so ALWAYS play in whatever way makes you happy :) Have a nice day!
Have used and loved this build for the last few years, currently testing out a slight variation on it, would like to hear your thoughts, I swapped out Winter’s Respite for Powerful Assault and swap blood altar for vigour (compared to older winters respite version) I use Lord Warden to help my team be a bit tankier but it overcaps my resistances with unstoppable brute, So i swap Ironclad for refreshing stride
I was wondering. If you have Revealing Flare slotted on your main bar and switch to your secondary bar do you still get the reduce damage 10 percent ? Or do you need to have it on both bars like Stalwart Guard ? Thanks so much for the video.
On the Crimson Oath verson It doesnt look like you use the Mythic chest item, couldnt you only have Crimson on the back bar and proc with buffs whils still using the mythic?
Are there any new armor recommendations for the Ascending Tide Chapter? Thanks, I don't want to update my gear to deadlands only to see that it changes soon.
Hey Xynode, I've been following this build for the last 2 weeks and I had the shields equipped on both of my bars. I unequipped them today to improve their quality to epic on another toon who had woodworking levelled but I'm suddenly unable to equip them back into my tank toon. I don't know what happened. Do you have any adivce on what I should do now because essentially I can only have one leeching shield on my toon, which is sad becuase I was able to equip 2 at once just until i unequipped them.
I love this build and use. But now with this update I see you talk about vampire being optional, does noticeably change the build? I like damage resistance when low health but I am also rarely low health with this build and I am considering not being a vampire or should I stay vamp?
I'm confused...just a little bit though..lol. When I wear the first gear setup, can I just have those pieces anywhere I want? Well except for the sword and shield. I understand why those have to be part of the leeching set, but can I have the maybe the jewelry leeching and the galenwe on the body? or whatever way I get them is really what I'm getting at.
Winter's respite is bugging out for me. Sometimes sanguine altar just doesn't proc it. And it stays broken for ages, usually until I swap bars or do something weird to get it working again
You should just use tri stat food it’s simply better than what he’s running but alot to take about tanking from these video. Personally try different things and stats to see what works best for you
You are wrong about the tri stat being "better" for this build. It's not. However it is YOUR game and you are 100% free to use whatever you *prefer* ;)
@@xynodegaming it’s statistically more efficient and warrants better sustain aswell, think most tanks would say it’s more beneficial to have the extra mag then a small amount of Stam or health
@@MohanadAlhusseini This was carefully designed and stress tested over 5 years worth of updates for it's intention to be as "efficient" as possible in the ways that i want it to be. It works, it has always worked and does every day for THOUSANDS of players. You are free to use what you like as i clearly stated in my previous message, but it is NOT "statistically more efficient" for THIS build. That is a FACT, based on the design and functionality of it, while again, the CHOICE is still yours to make if you preference it. Do what works for YOU. I've been fair about how i respond to you regardless of how brick wall you want to be to me, so this conversation is now over and i hope you have a great day! Thanks for watching! :)
I have a couple of very minor points: 1. Sorry Xy, but several times in this vid I found myself having to go back again simply because you were talking and flicking through stats so quickly I got lost in the shuffle... It could be that this was just an update to an older build, and you're assuming most will already be familiar with it. Or perhaps it's because I was casting to my 55" TV rather than watching on the computer. I'll definitely go back again to peruse in detail. 2. Again, it may just be that I missed something, but my (Imperial/DK) has and needs a much higher Health recovery than this. Are you saying that health recovery isn't needed because we are just constantly spamming shields?
to answer in order of your pain points. 1) There is a lot of information at once, i am assuming nothing, i make sure the audience has an ABUNDANCE of information. It's just a lot at once if you are new. 2) The shields were explained, they give you protection for you and the group + give you major mending to make your HEALS bigger. The set we are using HEALS you for taking damage and the shield boosts it. What has happened here is you may have skipped the content and/or simply not understood it. take your time there is a LOT to get through to fully understand the setup down to the smallest detail. This tank does not need health recovery as a main stat, the set does the healing for you :)
Hello, im ver new to this game , I just created a DragonKnight ( Nordic ) and I want It to be a Pure Tank , do I need any special DLC to use this Loadout?
@@spankyjeffro5320 Eh not really true, I played as a tank and I’m at cp 300 on my new acc after 2 weeks… literally just sue for dungeons it’s an insta que, plus you’re actually playing the game, not power-leveling :)
That’s the base ui for console players, not all that great if you really delve into it, but I agree, it does look nice. It should work if you use a controller on pc I think? Otherwise there’s probably an add on if you were to search for it
So, EOS tanking ... does the game have threat generation that defines the agro? I mean if all 5 players are dps first one to hit gets hit and after? Is the enemy going to always hit the one who has most threat based on how much dmg they did? :D That is how it works in World of Watcraft. Your threat is 1 to 1 with dmg you deal and agro is on who deals the most. The agro chances when you deal 120% more threat than the current person holding threath (if I remember it correctly in WoW)... Tanking in WoW is having abilities that generate more threat than they deal dmg. For example Paladin had ability to increase the threat generation from abilities by 50% that means if you dealt 1 000 damage per second to an enemy all your dps players could deal up to 1 800dps before you would lose the agro ... 50% more threat generation and the 120% more threat needed. Taunting forced the boss to make you the current agro holder an if I'm not remembering wrong made your threat 120% from the one who was holding the aggro or something like that ... been years since I played WoW As I have yet to invest my time understanding ESO I'm interest to know, is there a threat system based on the dmg dealt with the hard taunts? So "Soft Taunt" is to deal dmg first and then it attacks the person who dealt most dmg? So you taunt only the enemies that survive longer than few seconds? I just bought the game
He addressed this in the video. There's no such thing as "soft taunt", and damage doesn't taunt. If I hit the boss first, he'll only come for me because he "saw" me first. The only thing that taunts is a skill that specifically says that it taunts. :)
I thought tremorscale was only good for stam based comps? Also, I love this build but meta heads always have some kind of toxicity towards Leeching. Not fun getting told you can’t do end-game content because of this gear choice.
@@Raijin-RyuX24 🤣🤣🤣🤣 how swiftly your statement flew right over his head is to be honest,... BAFFLING!!!! I'm with you personally. The way I see it. If I'm not a diehard expert at playing ESO, and don't have a regular group to run vet/hard content with, then the very least I could do for the random team I'm grouped with I'd say is at minimum,... stay alive! These setups appear to work great in that regard! Do you boo! Have fun! F**k whatcha heard☝😌
The build provides both buffs and debuffs as displayed in the video. A DD hitting like a wet noodle is still going to hit like a wet noodle even with buffs. Telling another player what to use and dogging them for stepping out of the meta is toxic. Players who see Leeching automatically assume the tank is new or inexperienced and shame them for using it while completely exclude them from group content. That’s toxic.
@@Raijin-RyuX24 This is exactly right and something I think a lot of DPS can't come to terms with. Buffs are not the be-all end-all of a players damage. Sure, they're nice to have and help speed things along, but if their damage was poor before getting buffed, it's probably still going to be poor after, so missing a few buffs is of no consequence to the majority of the ESO population.
@@mikemacon413 I found it in written guide . But i was talking about the how the base skills before you morph them i had no idea what the base skills are before morphs. Sorry best way i can explain it am new sooo XD but like i said the guide you wrote lists it i found ty.
Really don't want to sound toxic but nobody should play this.. Really It's horrible for a group and it's survivability isn't that great For example leeching is great for add fights but HORRIBLE in single target boss fights Futhermore addfights never are a problem in the most cases If you start tanking you don't need immediately to play two support sets but do not follow this guide It's missleading and uneffective as hell If you really want to survive in the beginning, than just buy plague doctor and combine it with beekeeper or hatchling shell for example - you don't need to farm those sets {you can buy those from guildtraders} and you are literally unkillable Traits all sturdy or 4 small pieces sturdy and 3 big pieces (head, chest, legs) infused Everything tristat glyphes but you don't need those at the beginning, trust me - start investing more gold when you are having fun playing as a tank :) Jewelery: magicka regen NEVER stamina regen because you are not regenerating stamina while blocking as enchantments sturdy or tristat Weapons are not so important at the beginning EXCEPT for the froststaff this must be infused (quick tipp: do NOT skill the first passive from the destruction staff skill line, because you will use magicka while blocking with a staff instead of stamina) As a monster set i would recommend to play Engine Guardian plus a Mundus stone which increases your resistances because those are in the most cases too low at the beginning, when you are having 28 to 30k resistances (while FULLY buffed) you can use Atronarch for example For stats it depends - try to aim for at least 26k + stamina and 19k + Magicka at the beginning (use bewitched sugar skulls or alternative melon bufffood) The try to switch one set after some practicing against Yolnakrin and try to farm the Dragonstar arena weapons - you are creating a great damage and selfhealing synergy And when you are really comfortable with tanking you can start playing two support sets - just ask one of your guildtanks for example
That's really odd - I personally use this build, it's survivability is ridiculously good, and it certainly lives up to its name. Are you sure you're doing it right?
Useful talking about the other skills apart from PVP-related ones, so one can farm those while having pretty much the same version of the skill provided by the class.