This is SO cool. Thank you Kenny and Lukky for this! I wish talented game developers would do more things like this - create courses showing how to make something very small, but clean and polished from start to finish. I know there are a lot of artists out there who could really play around with this simple setup. Really look forwarding to studying these!
Seeing this makes me realize I am soooo faaar of beeing good in game dev (kind of knew it already). Need to practice more ! (just learning godot). Awsome video , gj and gl !
@@anshgupta8571 There are quite a few Godot 4 tutorials. The two that come to mind for me are StayAtHomeDev's FPS tutorial, and HeartBeast's platformer tutorial.
Thanks a bunch for highlighting these, Lukky! Also thanks for talking through some of the code, as I was looking at and thinking "I had no idea [that thing] could be done like that." I've had to port them all over to 'Compatibility' mode as my laptop's baaaaad, though, so some of the cool stuff like the player decal don't work, wah wah wwwaahhhhh.
kenney is so f awesome that he just proved that godot has the same advantages of Unreal. You can accomplish pretty much with little effort, I do like the way ue4 already gives you templates, but I prefer godot since I am afraid that later, I will be fighting against unreal for custom movement or uncommon game genres like RTS
Beautiful video! In regards to the FPS Movement Rotation Script Lerping, how would one go about implementing more precise behavior like you mentioned? Just removing the Lerp function somehow? Sorry if this is a very beginner question! I'll try and mess around myself as well
wonderful intro to these kits, pity though that the font size is so small when you are showing code. On a 13.3" laptop I can barely make out the code you are explaining.
Nice and calmly presented review - thanks for sharing! P.s.: Even as a pure "listenable" recommendation-worthy. (Maybe considering an "episode" just for the experience of producing ear-primarily?)
8:09 another way you could do this sound is have a polyphonic 3d sound emitter at the character that plays a pickup sound. unless you have many different sounds, bcos then you’d have many copies of that, but if it’s just one or a few, that would be a fair bit simpler to handle the sounds
people say "unity doesn't have them" ... while in reality, IT DOES 😂. It's just that it is all not-sold or only sold to big companies privately and not on the asset store, probably costing in the thousend of dollars.
@@HZalt you must check unreal templates. I have not seen even one template for godot that is comparable with unreal templates. Unreal and unity people laugh when someone thinks of replacing unity with godot. I mean forget about functionality, people who develop demos don't even bother to use good quality assets and focus on scene lighting. I am not against godot, i have put my money into this for supporting the project, my critisism is healthy criticism.
You never worked in the industry did you? Even for unreal or unity or any platform we use synty assets simple for testing and exploring new possibility without much work. Ones that stage is over you swap the assets for proper looking ones. Or not depending on the art style nothing childish about it.
@@codingcaderikor you are not getting the point. Godot updated it's 3d renderer for better graphics, but why no one is interested in testing it's limits? Everything that is see are just 2d games or simple 3d games which were possible to develop with previous versions as well. Godot still needs to prove itself, and add more and better project templates to it's assets library. For fps, tps, top-down, car etc similar to what unreal gives. Otherwise people wil keep doubting it's capabilities. And i have pretty good experience with unreal. So for me the bar is much higher.
HAHAHA, I agree but disagree. Yes it looks cartoony but look what's selling on Steam! Most are stylized graphics. It's what's in. Astroneer is one of the coolest games and is all cartoon. Godot 4 can do way better graphics then we've seen in the past and they should step up their game because with Unity on the fritz, they have a chance to take a leap, but most things I see from Godot is 2D stuff. Yes there's a market but I (myself) can't get into 2D. Growing up with 80's graphics all blocky and lo res still makes me sick. Godot is capable of way more. I'm working on a demo to see how much I can get out of it. I'm a Unreal convert.