What does Scott think of the Color-TV Game 15 controller? Edited by Sam Essig and Scott Wozniak Main Channel: @ScottTheWoz Twitter: / scottthewoz Facebook: / scottthewoz Instagram: / scottthewoz
28:00 the fact that he's had a switch since launch, has owned multiple pairs of joycon straps, and has never once accidentally seen the locking lever on them, is truly amazing
@@LuiBC3 there were articles and thread about people who would just rip out the disc instead of pushing down the button in the disc hole causing lots of used copies to be damaged in the middle.
If it's not easy and obvious to the end user like the little button that slides out the controller from the screen, then it just fucking sucks and it was probably a last minute afterthought.
@@JohnSmith-fq3rg Yeah and the fact that it's possible to put the wrong shoulder button component in and then it will never come out, when it wouldn't have been hard to make the rails asymmetrical so that that can't happen. It just baffles me that a company that makes electronics for children to interact with would miss something like that. The little plus and minus symbols are also very hard to see in low lighting.
Is that something that's in the manual? Because people don't read manuals these days. Or, ever. I was the one kid that actually read the game manuals back then.
N64's controller just screams "we don't know what the best way to control 3D games will be since i was just invented so here's like 10 different options someone will optimize this, hopefully"
Scott said "Sony figured it out in a year", I mean...they probably didn't know either until Nintendo did it. That's why the first PS1 controller didn't even have a stick.
That literally is what happened. If Nintendo had realized 3D analog control would become the standard, I'm sure the ergonomic design would be different. It's primarily designed as a six button 2D game pad, with an analog control stick added on as a third option. 95% of the games ended up using that third option as their primary control scheme. However even then, it's hard to claim that left hand control is not ergonomic. Sure, your left and right hands are definitely positioned close together. But ultimately that left hand analog control design ended up being copied pretty closely for the Wii Nunchuk.
They knew 3D games were best with analog stick. They just didn't know if 2D games or 3D games would catch on and apparently couldn't conceive of having access to a D-pad AND an analog stick
It’s arranged in a good balance of the different grayscale shades across the intro scene. With the little colorful buttons evenly distributed throughout the screen. I think it looks pleasant. :)
One thing i actually really like about the joy cons is that i can play with each of my hands separate from each other rather than in one position, so I'm able to play in more comfortable positions for me
I’ll never forget when my friend was absolutely WASTED one day when we all decided to play smash drunk, and he was crumpled on the bed, eyes barely open, a joycon in each hand of his sprawled out arms as he continued to demolish us in 1 v 4 😂😂😭
It's friggin amazing, seriously. I use knock off joy cons with my steam deck, on my PC, on my PS4, everything basically, because holding my hands together that long is super uncomfy
This is why I think Wiimote and nunchuck are underated as a controller. While you were still bound by the cord, it was nice to keep your hands apart and they are much more ergonomic than standard joycons.
For all the weird crap about the Wii remote, using it as Samus' arm cannon in Metroid Prime is the most immersive non-VR experience I've ever had in a game
My hottest take is that the Wiimote + nunchuk combo is the best/most comfortable controller there’s been. With a single-form controller, the way you can sit or lie down is limited. With the wiimote/‘chuk, I could contort into all *sorts* of lazy positions and still *perfectly* play whatever (non-pointer) game I had on. There were times I’d play flat on my back, head turned toward the TV, with my right hand (Wiimote) resting comfortably on my chest, and my left (nunchuk) hand atop my head or draped over the edge of the couch. It was glorious. Still my preferred way to play Smash Bros, legitimately.
Imagine something like the Joycons but it's more like the two halves of a Pro controller. (Sidenote, but sometimes I think the ideal control method would be left side of a controller + mouse)
The NES controller is iconic. You don't even have to do the same layout as the controller or type "Nintendo", just do the color scheme and accents and _anyone_ absolutely _anyone_ will think "videogame"
I'm surprised that Scott didn't mention the Wii remote's speaker. Some games got creative with that, like GoldenEye 007 and Driver San Francisco, for example.
Silent Hill Shattered Memories got REALLY spooky with it, taking advantage of the low quality of the speaker for crackling phone calls and screeching monsters
@@danrice6562Splatoon too, because it didn't have gyro Nintendo had that absolutely insane "strap a Wiimote onto your controller" setup for local multiplayer, lmao
scott there is a lock switch on the bottom of the joy con strap, when you strap it to a joycon and want to take it off pull the lock down and it will be a lot easier to remove it.
Hot take: I think the Wii U game pad is fantastic for open world games. Having a map on your bottom screen allows for the HUD to be less obtrusive, since it doesn’t need a mini map, you almost never need to pause the game to scroll the map or place waypoints and you can easily track down collectibles It worked wonders for the Batman Arkham games, and the gamepad is still my favorite controller for those games. You could just fly around, collecting riddler trophies, without needing to pause once. Since all the necessary info was available at all times on the gamepad. It’s incredibly immersive Did it make the Wii U unnecessarily expensive? Yes, does the Wii U have very few open world games, let alone ones that used it (cough couch, breath of the Wild)? Yes. But damn it, when it’s used well, it makes open world games so much better and immersive
I also think that the type of touch screen on the Wii U GamePad is perfect for it. A quick tap with one finger is all you need when using it in conjunction with the buttons. On top of that, drawing/writing input is much better due to using a stylus (you need a super expensive pen to have the same effect on a modern touch screen, as the regular stylus for those screens are awful to use). Wind Waker and Twilight Princess both benefited a lot from the GamePad.
The DK Bongos actually have 4 buttons, each bongo has 2 buttons on top, split in half. I reconfigured the controls for F-ZERO GX and was able to play with them successfully
The Wii controller will always have a special place in my heart. The simple charm of it is what makes it stand out. Also, The Gamepad is underrated, and overhated imo
An underrated aspect of the SNES controller is having concave X and Y buttons, and convex A and B buttons. It's perfect for something like Mario or Donkey Kong Country where you hold Y to run and press B to jump.
Not in PAL countries for some reason lol! All convex, though we did get a slightly nicer (in my opinion) colour scheme with the red, green, yellow, and blue buttons.
The Wii U Pro controller was nearly perfect, having the dpad and buttons at the bottom recreated the SNES format as well as made it unique from the competition. I also find the sticks at the top comfy for 3d games. I sometimes still use my pro controller on the switch with an adapter.
You didn’t mention that the Wii remote Was the first Nintendo controller that had sound, the first with a button to turn on the console from across the room, and the first to have built in storage in the remote itself to bring mii’s from your house to a friends house. And I’m not sure if the wavebird ever had a rechargeable add on but the Wii remote may also be the first rechargeable controller with an optional accessory with a charging dock.
my all-time favorite fact about the Wii U is that the console has the built-in ability to have two Gamepads connected simultaneously. no game ever used this feature and it was never advertised.
Just today I had a road trip so I downloaded a bunch of Scott The Woz and specially Scott's Stash videos to watch during it, so this is perfect! A new Scott's Stash video! Which is just what I needed after, more Scott's Stash! Which is just what I needed after, more Scott's Stash! Which is just what I needed after, more Scott's Stash! Which is just what I needed after, more Scott's Stash! Which is just what I needed after, more Sc-
@@TheMysteryDriver Nah, I like watching movies, not listening to a dude summarizing them for 6 hours while throwing in an occasional rant about Donald Trump or something.
You ever just tune in to watch scott complain that joy-con straps are hard to take off when he clearly forgets that there's a lock tab at the very bottom of the strap to hold the thing in place?
9:25 Fun side fact - the Atari wireless didn't use IR, but medium band RF. Of course, that had a totally different set of problems, but they did better than IR trash.
The WiiU pro controller is hands down my favourite. Perfect ergonomics (symmetrical > asymmetrical sticks), great d pad and everything worth playing on the WiiU uses it. Wish they’d just slapped some analogue triggers on it and used it as the Switch Pro controller.
Gamecube controller will always be my favorite. Definitely somewhat rooted in nostalgia, but it's so comfortable and the twin sticks along with the analog shoulder buttons and every button being a little different so you know where everything is...just perfect to me
Shoutout to the few games that actually used the n64 d-pad as the main directional source: Kibry64, Pokemon Stadium 1+2, Pokemon Puzzle League, Clay Fighter, Mortal Kombat, Dr. Mario and Tetrisphere.
My favorite mainline Nintendo controller is the SNES, because it set the standard, but my all time favorite Nintendo controller is the Switch Pro controller!
Man the GameCube controller being so good genuinely perplexes me It’s so weirdly shaped and constructed but it just feels so right in my hands Smash bros isn’t the same for me without it and I use a third party replica to play other platform fighters like Multiversus on my PS5 bc of how good it is for platform fighters and (most) games in general
The game cube controller is the only controller that will live on in all future generations as long as thier is a smash game there will be gamecube controllers though they might one day be considered smash controllers since the new ones have the smash logo on it instead of saying gamecube
The Gamecube controller is very fine-tuned and makes for specific use. (i.e.mainly for 3D gaming and including only the essential buttons to play) So while it isn't great at general gaming where the layouts are expected to be more standard, it absolutely shine when the game take advantage of the design. I mean, there never been a more satisfying A button to mash on than this, at least in my opinion.
The analogue triggers on the Gamecube were used in a tonne of games, Super Mario Sunshine, Luigi's Mansion, FZero GX, Kirby's Air Ride, Metroid Prime, Star Fox Adventures.
I replayed Metroid Prime 3 last year and caught myself just holding and appreciating the Nunchuk. It's sooo excellent in its design shape and ergonomic form factor. It's holds soo nice and its just so simple. Really had a huge appreciation for its design 15 years later
I played smash with a gamecube controller for the first time about two months ago. It was honestly amazing, it felt like it melted in my hands, if that makes sense. It just... Works
I played all of Breath of the Wild with the Wii U Gamepad. And I loved it. It was actually quite comfortable. The size made it so my hands were in a more relaxed position for my arms and shoulders. And the buttons felt good. Now, I wouldn't want them to bring it back, but I liked it at the time.
"Great ideas Nintendo! Let's do better next time." Is EXACTLY how I feel about the joy-cons. I honestly hated using those things from the very first moment I had them in my hands.
While watching this video I never really looked at the N64 controller for so long and now it looks... so alien and weird. I'm so used to looking at it at a glance and remembering how iconic it is, but when you really study how it's shaped and the button layouts... this thing is a freak.
The cutest thing abour the Pokeball Plus will always be the Pokemon Go stuff. Jiggling that thing and hearing the Pokemon supposedly inside it is so cute. Must feel totally magical for a kid
Gonna be honest? I like separate button D-Pads more than a single wobbly unit. My favorite D-Pad though is the Xbox Series controller with the very clicky separate buttons under the concave shell
That one part on the bottom of the controller that has no use, it was supposed to be the plug for accessories (but since the Wii U had a poor reputation, those accessories never got made)
one way that i could imagine it working is having 1 or 2 shark finn looking things on either the joy cons or the switch (more likely it would be on the controller tho) and then having a strong magnet on the top and an magnet of the opposite charge at the bottom, this would somewhat cancel out the magnetic fields towards the console and outside the console aswell as preventing putting on the controller the wrong way, but honestly i dont see them putting strong magnets on the switch as it would probably be hell to repair when the little screws get attached to it
I gotta say, as someone who was raised a Gamecube kid, I’ve come to love the SNES pad more and more. I recently got the 8bitdo SNES-type wireless controller with two sticks and triggers, and it’s RIDICULOUSLY adequate for most of the games I play whether it uses the Dpad or stick. Plus the smaller size makes it great for traveling with the Switch, since I don’t use Joycons. I’ve also come to notice that the Gamecube controller is actually pretty small, I’ve got big hands and more modern controllers just sit in my hands better.
I just recently fell back in love with the Gamecube controller after years of going back an forth how I felt about it. The gamecube was my first console of that generation and I played it to death. Too bad mine recently bit the dust. Thank god for ebay and the Nintendo Wii.
I played a lot of Monster Hunter Tri, and Virtual Console games on that Wii Classic controller. My parents also got me a clip-on grip so it had little wings. Later I got a black Pro for Monster Hunter. Honestly I like the classic without wings, but yeah the Pro's wings do help and the should buttons being stacked vertically helps a lot too.
I always love nintendo controller design every console they make because it show them to us every technology and ideas they give to us to love game to generations miss in our hearts 💕
Just a quick note, the port, at the bottom of the way you came about is actually used with the charging dock that was bundled with the consul. It’s a secondary charging port.
Wii U GamePad had a magnetometer to automatically calibrate the gyro. Poké Ball Plus has a full pedometer you can use to track steps in Sword, Shield as well as Pokémon Lets Go, you can also play with the Pokémon in the ball for bonuses.
The A button on the pokeball plus is the joystick. I once accidentally ran from zapdos because of it and had to re-fight the elite 4 so i can actually catch the damn bird.
The Wii remote is one of the best ever dude. Playing with one hand on the belly and the other one behind your head is the best!. Also, it's multi-funcional