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Everyone Hated the Runtime Fee, So Unity Changed It 

samyam
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Unity finally addressed their controversial runtime fees that would charge developers each time their game was installed on a new device. The news is hopeful, but there’s still a lot of work to be done after the trust was lost.
Wishlist my new game BUMBI on Steam!
store.steampowered.com/app/28...
►Important Links
unity.com/pricing-updates
unity.com/pricing
github.com/Unity-Technologies...
unity.com/legal
blog.unity.com/news/open-lett...
►⏱️ Timestamps ⏱️
0:00 Intro
0:36 Unity's Final Solution
9:39 My Future Plans Revisited
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8 июл 2024

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Комментарии : 481   
@samyam
@samyam 9 месяцев назад
Wishlist my new game BUMBI on Steam! store.steampowered.com/app/2862470/BUMBI/
@dclxviclan
@dclxviclan 9 месяцев назад
WE ALL WIN BIG FAKE NEWS TO GET HYPE FROM UNITY, WE WIN YEEEEEI❤❤❤❤❤
@lanceroygames
@lanceroygames 9 месяцев назад
Okay sure, but it will cost you a runtime fee of 30%.
@samyam
@samyam 9 месяцев назад
⁠@@dclxviclanwe won the battle but lost the war
@samyam
@samyam 9 месяцев назад
@@lanceroygames😵‍💫
@roxigo5764
@roxigo5764 9 месяцев назад
ye
@so_raajas
@so_raajas 9 месяцев назад
This is much better, but honestly this just shows that they can switch things up whenever they feel like it.
@scratchy996
@scratchy996 9 месяцев назад
As long as that piece of sh!it is their CEO, anything is possible. The fact that they don't throw the guy out, speaks about the company. Anyway, back to learning Unreal egnine.
@ruiacp
@ruiacp 9 месяцев назад
Typical move nowadays. They advance 3 steps, take the community backlash and then move 1 or 2 back expecting to please them. At the end, they moved a step forward. When dust settles, they hit again!
@so_raajas
@so_raajas 9 месяцев назад
@@ruiacp True that, in the end its a public company, need to keep those shareholders happy. I think lesson learned as a developer. Need to develop a workflow that's game engine agnostic and look for/ develop a tool that helps in migration when something like this happens (as a backup / last resort). Im a shareholder myself but as a developer, I still feel what they did stinks.
@mackthisarrowhearth295
@mackthisarrowhearth295 9 месяцев назад
​@@ruiacpVery true, although this was also communication error. Basically, we have to pretend nothing happened except step 1, and judge that on its own.
@exhit-gamedeveloper9971
@exhit-gamedeveloper9971 9 месяцев назад
From the backlash they got, clearly, they can’t
@Circle14
@Circle14 9 месяцев назад
Keep in mind: the reason for the ToS tracking github repo in the first place was in response to community revolt for a prior snafu.
@samyam
@samyam 9 месяцев назад
😬
@carlosesquivel2938
@carlosesquivel2938 9 месяцев назад
If you do branch out and end up making tutorials for other engines, I'll definitely be checking those out!
@IsmaelSerrada
@IsmaelSerrada 9 месяцев назад
Let's see that UE5 tutorials
@nosh247
@nosh247 9 месяцев назад
Loved the brief UE5 Arc on her channel
@clavesi
@clavesi 9 месяцев назад
Great news, but I'll stick be checking out other engines. They can still pull stuff like this in the future as long as their are no safeguards in place.
@containedhurricane
@containedhurricane 9 месяцев назад
Look for the Always Online requirement. Unity users can get banned from opening their Unity projects, just like Adobe and Autodesk users, if they don't pay the subscription fees
@buddyroach
@buddyroach 9 месяцев назад
Hey can remove or change those safeguards anyway so its no point so im gonna use godot
@5seat334
@5seat334 9 месяцев назад
无论如何,建议不要在一棵树上吊死。
@acgumut
@acgumut 9 месяцев назад
I'm actually thinking of making C++ tutorials for Unreal Engine after this incident. During my time with Unreal Engine I realized almost every tutorial is about Blueprints and almost no tutorial is about C++. Since I already had C++ experience it was not so hard for me to learn the Unreal Engine API but I can already imagine it would be pretty hard for a newcomer to learn without a guidance since C++ is a complex but rewarding language as well as Unreal Engine.
@kazmaBlends
@kazmaBlends 9 месяцев назад
Please do!
@Isaac9pd
@Isaac9pd 9 месяцев назад
Really sucks that the head leaders of Unity did this to begin with. They certainly destroyed the faith the developers had with Unity. Many moving to Godot or Unreal. And although Godot and Unreal are both good, they have some downsides. Godot is easy use and many hardware can run it due to being lightweight, but according to some people and reviews, it’s not as powerful and stable. Whereas Unreal, it’s more stable and powerful but it’s more resource heavy and harder to use. Unity falls between Godot and Unreal in these aspects. I had to take a pause on learning game development to see how all of this goes on over the next few week or months before making my next move
@samyam
@samyam 9 месяцев назад
Yeah pros and cons to all of them, but hopefully Godot will see more changes since it’s open source and a lot of Unity devs will be moving to it!
@lDeath489
@lDeath489 9 месяцев назад
Unity cons are way worst than other engines XD. The fact that they still have a form of [RunTime fee] is evidence of what their future looks like. They will eventually increase the 2.5% ''to keep the company profitable'' and RunTime will be normalized as the cheaper option until enough developers get used to it then they force the policy on everyone and control how much they want to bill developers. The outcome will be way worst than subscriptions. You will feel like you work for unity. You will not feel like you have your own business. You will feel stuck since you invested even more years into this dying engine. Other companies will also adopt this ''model'' to ''stay profitable'' so everyone will apply [Runtime fee + tax fee + steam fee + subscription fee ..etc] , why ? because unity did it. Basically independent developers will become slaves under these types of companies BECAUSE OF THIS RUNTIME FEE Once GoDot create their asset store, they will surpass unity so why not be founders of that community ? Like how Bracky was for unity.
@HickoryDickory86
@HickoryDickory86 9 месяцев назад
@lDeath489 Agreed. As far as I'm concerned, the runtime fee is a non-starter, period. To add to that, "sunk cost" is a fallacy if staying the course is guaranteed insecurity, uncertainty, and instability for your company and livelihood. Far better to go ahead, eat the cost now, and make the switch to free and open source engines, libraries, frameworks, etc. That you do not have to report to anyone or pay anyone subscriptions, revenue shares, and/or retroactive install fees brings peace of mind and greater profitability in the long-term (which far too many people neglect to consider nowadays). And free and open source engines can be slower in development and features only because they lack the funding and personnel as these corporate proprietary engines have. But the more talented people who drop the proprietary engines in favor of the open source ones, and begin contributing their talents to them, means they get more attention and their development gets progressively speedier (everyone can make pull requests and contribute to the engine's advancement, provided the proposed contribution is good and is accepted and merged). Furthermore, there's nothing stoping profitable developers from contributing some of their monetary success to their open source engine's developers as a donation. They could treat it like a "subscription fee" and/or a revenue share, though they're not obligated to do so and can stop at any time if money gets tight. But this way, the engine's developers have some financial stability and incentive themselves to work and do good work for their community. And if they regularly get enough, they may even be able to staff some full-time developers who keep making progress on the engine, in addition to merging outside contributions. Win-win for everyone.
@GUSRG
@GUSRG 9 месяцев назад
I watched the previous video and many other RU-vidrs about leaving Unity, that even the fees not affecting me, I was scared that the amount of new tutorials and work of the community would be insanely reduced. In the past week, I spent ALMOST every free hour I had studing Unreal, and trying to recreate almost everything I know on UE. And to be honest, I liked a lot. It's not a simple Engine, but all the knowledge I worked so hard to adquire on Unity (and even Blender with the 3D part of game assets) paid off a lot on Unreal. Now, I have plans to stick with UE for my main games, and use Unity for smaller apps and projects (and VRChat, love to make content when I got the time for it). Knowing multiple engines is not a bad thing, and I recommend everyone try for a bit on their free time, to give a try.
@samyam
@samyam 9 месяцев назад
Agreed! Nice to hear it payed off
@astrahcat1212
@astrahcat1212 9 месяцев назад
The question though is, why do they want so badly to be like their own personal game development IRS.
@hop3studio511
@hop3studio511 9 месяцев назад
Simple answer they need money
@containedhurricane
@containedhurricane 9 месяцев назад
According to several articles, Unity is still not profitable despite having been generated more than one billion dollars in revenue each year, because of their business model and tech acquisitions
@seekittycat
@seekittycat 9 месяцев назад
Instead of encouraging more spending by releasing attractive perks they banked on devs not being able to leave. They want a deal so bad that devs will take the "if you use our ads program instead this can all just go away" under the table.
@willi1978
@willi1978 9 месяцев назад
simple pricing is always better for everyone. management just doesn't seem to get it
@TheRoarer
@TheRoarer 9 месяцев назад
The problem is that they have shown they can change "the deal" at any time, and there really isn't anything we can do to stop them besides a raucous. They got their cut. Now it is just a matter of time and plans to get a bigger one. I really hope you make some Godot tutorials! You are my favorite teacher.
@AyItsKevin
@AyItsKevin 9 месяцев назад
For you as a content creator and educator I still think it’s a good move for you to reach across multiple engines. You got the chops and APIs are relatively similar in each!
@so_raajas
@so_raajas 9 месяцев назад
Yeah. This move is a lesson for all developers to broaden their horizons when it comes to development workflows.
@rdothl5
@rdothl5 9 месяцев назад
Yea more money for grifters teaching folks how to do basic things in 3 engines instead of something complex and useful in one.
@AyItsKevin
@AyItsKevin 9 месяцев назад
@@rdothl5 foundations are necessary. Complex and useful is up to you as the developer
@Stunex
@Stunex 8 месяцев назад
​@@rdothl5 Had similar thoughts. If you aren't proficient with an engine and its full toolset the lessons you can give will likely suffer a lot in quality.
@kostyayatsuk2004
@kostyayatsuk2004 9 месяцев назад
I'm still not sure if I want to go back to Unity since the last time Unity did something like this, they promised they'd store their terms of service in GitHub as a way to version track, but this year they deleted terms of service so what's stopping them from doing this again next time they want to screw us over
@KostasNostos
@KostasNostos 9 месяцев назад
Hello, if you would switch engines, or learn a second one, which one would do prefer?
@albiceleste101
@albiceleste101 9 месяцев назад
You could cover any topic, great public speaking skills!
@samyam
@samyam 9 месяцев назад
Wow thanks!
@abdou2247
@abdou2247 9 месяцев назад
Amazing! Samyam is back! Looking forward for future content on all the engines you’ll be using. Good luck!
@red3tango
@red3tango 9 месяцев назад
The Github TOS Repo stuff sounds a bit familiar... oh right... like the one they deleted to prevent them from retroactively changing the TOS... so they could retroactively change the TOS before this whole nightmare. (for me, the trust is gone, Unity burnt that bridge)
@hernanhernandez3800
@hernanhernandez3800 9 месяцев назад
I think this was what they wanted from the beginning that the developers will accept and by doing it the way they did, they make the developers believe that they won and they accept what they wanted from the beginning and everyone is happy... it's like programming ...
@fluffy6923
@fluffy6923 9 месяцев назад
I like those changes, excluding online requirement. But for me, just like with previous terms, this is still a 3x increase in what I need to pay. Cause I use old version of Unity and since plus is gone and for older versions of Unity I need to buy PRO to remove that splash screen.
@JamesOfToya
@JamesOfToya 9 месяцев назад
What they did last week showed their true intentions. Even after listening and changing the plan, I know now what they are really capable of, and it's hard to unsee. It's like an attempt of murder, you just don't give them a free pass because they said "sorry" after they got caught. It's out there now.
@iandakariann
@iandakariann 9 месяцев назад
In the least, they showed that if they know an idea isn't going to be accepted well they are willing to sneak the changes in to make it possible them try to slam it down everyone's throats. They tried to steal the pie then once caught paid for it with a big tip. But you know if the backlash wasn't big enough they would've kept going.
@iliachakarov7285
@iliachakarov7285 9 месяцев назад
Sam what about if I develop for somebody else on my personal plan and they release the game on their account on whatever platform... then they report and I no longer have anything to do with the game right?? Or is it so? Bc my account is still signed somewhere in the code I suppose...?
@samyam
@samyam 9 месяцев назад
the fee is payable by the publisher of the game, so no you wouldn’t need to pay it they would if they meet the requirements
@iliachakarov7285
@iliachakarov7285 9 месяцев назад
​@@samyam gotcha. Thank u
@mushishi3994
@mushishi3994 9 месяцев назад
Hoping for Unreal or Godot tutorials 😊
@facusandoval4074
@facusandoval4074 9 месяцев назад
Yes UE pleaseee
@powercore2000
@powercore2000 9 месяцев назад
These terms are a step in the right direction, and the explicit mention of terms of services being locked by editor version helps build back some of that trust. Not all of it, because they really should have started with this statment im the first place. I hope this sparks some reformation to get back on track and make good steps toward improving the engine to make good games.
@geams
@geams 9 месяцев назад
I once bought a game on Humble Bundle and got a free steam key for the purchase, so I obtained the game on 2 separate distro channels, wouldn't that double the install fee?
@jefflynch
@jefflynch 9 месяцев назад
"United against Unity" - I see what you did there😂 I'm cautiously optimistic, and am glad you have made the decision to continue creating content in Unity. I really appreciate the hard line you took in your last video, because that's what helped tip Unity to make these changes. Thanks again for demonstrating your integrity and going above and beyond for the benefit of the Unity community. I just know that as an attorney, I'm going to be looking through every line of their next ToS before I agree to it. I'll be looking specifically for language the prevents them from unilaterally adding new terms or changing terms without prior notice and consent, and language that binds the ToS to the Unity version you are using. The best part about today is I feel like I can now open the Unity engine without reflexively recoiling. Let's hope this is the start of a new chapter in Unity, and I look forward to your future content.
@nicholasbrave1
@nicholasbrave1 9 месяцев назад
I'm glad that you're updating your stance as the info changes, looking forward to more content from you!
@MurDocInc
@MurDocInc 9 месяцев назад
Good changes but the fact remains that unity management is plain stupid. Anybody with a brain cell saw how stupid it was, they were even warned by their employees, but still announced it. It's really mind blowing how stupid this whole thing was, how are people like this in charge?
@Chronogem
@Chronogem 9 месяцев назад
I never comment but I wanted to say thank you for your work in the community. You and all the content creators, even. While there may not have been a video for all of my crazy/ specific questions, the ones that I did find applicable were very well done. Making the splash screen optional is one of the best moves imo. It sucks that we wouldn't want to represent the engine we used sure, but during the healing process I find it'll be necessary. I also looked into Gadot during the week. Seeing what open source has gotten to is very impressive. Maybe you and others will treat us with the occasional Gadot tutorial, and we can all help open source developing get to a level where companies are always kept in check! Stay strong fellow devs
@abalorias333
@abalorias333 9 месяцев назад
Thank you for joining this quest. If they ended up changing the terms is because of all the complains from all the devs and creators. Thank you ❤
@imraanakollo-arenz1449
@imraanakollo-arenz1449 9 месяцев назад
It's a great thing that you're still learning Godot and Unreal. We don't know if Unity will do this again or not but it is very helpful to keep your options open in case Unity or Unreal does something like this in the future
@LlamAcademy
@LlamAcademy 9 месяцев назад
Looking forward to seeing how your channel evolves with the broader scope of more than just Unity stuff 🧡!
@samyam
@samyam 9 месяцев назад
Thank you!
@izaan88
@izaan88 9 месяцев назад
I think the potential of lawsuits from other companies have a larger influence in this decision to change. Either way, this is a better pricing scheme than before
@LynetteTheRogue
@LynetteTheRogue 9 месяцев назад
Yeah I think them saying that companies that they would be paying the fees for games on game pass probably got them a couple stern emails
@Skeffles
@Skeffles 9 месяцев назад
It's nice to see they can step back a bit, but how long that will last is very much in doubt. I hope this will be enough for unity devs with major projects to not lose everything but also I hope people keep trying new technologies.
@leslieviljoen
@leslieviljoen 9 месяцев назад
8:14 "they weren't expecting this type of response" - but the leadership sold stock before the announcement.
@samyam
@samyam 9 месяцев назад
On Jason’s Live FAQ Marc was saying that they have strict rules for stock selling and it’s automated a lot of the time, so it could have been sold by chance. But there’s no way to tell for sure 🤷‍♀️
@DeathDragon99a
@DeathDragon99a 9 месяцев назад
Unity probably could’ve made money without much trouble if instead on per installations it was per sale like every other program does.
@xplodegg
@xplodegg 9 месяцев назад
Looking gorgeous as always Samyam, nice to hear your thoughts on this
@KyleSzklenski
@KyleSzklenski 9 месяцев назад
Not surprising they removed the splash screen requirement - without that, gamers have absolutely been panning Unity games and Unity would actually be hurting their own bottom line by forcing that screen to be shown.
@StrikerTVFang
@StrikerTVFang 9 месяцев назад
The biggest concern still for me is that they can STILL change everything if they want to again. Until we get a EULA that says they cannot change anything per version license… then Unity can kick rocks.
@paulaitix77
@paulaitix77 9 месяцев назад
that's silly, ANY software can change their pricing structure and constantly do, duh. the new pricing is dependent on the version you are using, not retroactive.
@IOverlord
@IOverlord 9 месяцев назад
​@@paulaitix77 not retroactive, for now
@StrikerTVFang
@StrikerTVFang 9 месяцев назад
@@paulaitix77 That statement is silly too. Because yes any company CAN if they wanted to. But there are software companies that DO NOT and CAN NOT (as written in their EULA) change the licensing terms for a specific release of the software. They can only change it for future releases. If you did your research and stop being so quick to call people silly, you’d know that there are companies that create EULAs like that. And Unity being this untrustworthy needs to be one of those companies.
@PeterSedesse
@PeterSedesse 9 месяцев назад
I think they learned their lesson.
@StrikerTVFang
@StrikerTVFang 9 месяцев назад
@@PeterSedesse They said that after they pulled this SAME EULA trick on Imprabable (SpacialOS) just a few years ago. Then they walked it back once they got heat from users. Here we are again… the same lesson learned from the same people right?
@umapessoa6051
@umapessoa6051 9 месяцев назад
Even tho those changes are nice, some things still needs to be addressed, like: - Legal Protection, no one wants them to pull something like this in the future again. - Business Model, why to get both revshare AND license/seat? - Amount of employees, why would they need 7000+ when Epic Games has only about 3000?
@samyam
@samyam 9 месяцев назад
Yes definitely not perfect and needs a lot of work
@BigBoss-sm9xj
@BigBoss-sm9xj 9 месяцев назад
I'll be happily waiting for your next videos. I wish you all the best things in the world
@ChuckyMaster
@ChuckyMaster 9 месяцев назад
Unity can survive without paying millions to the board of directors, Unity will survive for now, but all people will switch to other engines
@MrRedpearl
@MrRedpearl 9 месяцев назад
Great update, I love the thumbnail. Sub'd
@vladiy241
@vladiy241 9 месяцев назад
Hey samyam, do you have any big projects in development?
@samyam
@samyam 9 месяцев назад
👀
@SystemBD
@SystemBD 9 месяцев назад
Still, I do not like the idea of using a table, with multiple tiers and percentages that they can ticker with later. If they just said "X percent of the revenue after Y limit (unchanging for this TLS version)" as other engines are doing, it would be simpler and better for everyone. And I'm sure they would get a lot more money too.
@nuc2726
@nuc2726 9 месяцев назад
I am going to be making a game in my spare time I was so divided... Unity looked so enticing... A powerful engine and a great value. Unreal Engine looked so exciting... Impressive, easy graphics, especially with their partnership with Quixel Megascans Library that gives you game-ready assets for whatever you're making. I realized I had to put all of my eggs into one basket and learn only one... Unity is still a better value because it's still a powerful engine that's half the price of Unreal Engine 5, but this recent debacle proved that UE5 is the way to go. It feels like Unity purposefully overstepped their boundaries so that "when they roll it back" it will look reasonable, instead of just rolling out that as the original plan in the first place. I don't like being manipulated or tricked, so since they didn't completely reverse their decision, I'm not going to bother with them. They can keep their run time, I'm not making my game with them.
@potato9832
@potato9832 9 месяцев назад
That's what was so terrible about this. Unity was and is a great development tool, but ruined by executives who don't seem to understand how game devs operate. I spent time prototyping with it, but I will be dropping it for Godot. I have zero trust in Unity's executive management.
@buddyroach
@buddyroach 9 месяцев назад
Yes. Its like kroger. They make everything more expensive than retail and then they make sales for customers that have a plus card but that sake price just brings it down to regular price anywhere else. But without the plus card you pay more
@Dogedevcd
@Dogedevcd 9 месяцев назад
This whole situation made me try other engines like Unreal and Godot and i learned a lot. i'm gonna use the 2022 version of Unity for some of my projects and start moving to another one at 2024, it all depends of what happen in the next three months.
@freethinker977
@freethinker977 9 месяцев назад
I just started to learn game development 4 months ago (Unity). There is no way I'll continue with Unity, no matter what changes they will make to their price model. Switching to the Unreal engine.
@AxZelAnimations30
@AxZelAnimations30 9 месяцев назад
So from what I understand.... All Unity Games and Projects created prior to the "Latest" version is exempted to the Runtime Fee. Does that basically mean Unity will not lay a finger on you for using earlier versions? If that's the case it's actually a good news. The question is for how long is that going to be? It is good news but they've already shown they can do something like that and cannot be fully trusted, it's the actual trust that has been broken at this point.
@adamkareem
@adamkareem 9 месяцев назад
Nice points and analysis Sam
@aikenau
@aikenau 9 месяцев назад
They made concessions because we still have other options. Please continue to support open-source software.
@aaronh560
@aaronh560 9 месяцев назад
It's almost like they made an outrageous proposal first to make the next one seem like a good deal, it's a big change. Hopefully it means more investment though
@containedhurricane
@containedhurricane 9 месяцев назад
The Always Online requirement will be enforced, which means we can get banned from opening our Unity projects. Just like Adobe and Autodesk users, if they don't pay the subscription fees
@thesleepykoala
@thesleepykoala 9 месяцев назад
Welcome back to the Club! 🙌
@anshulsingh8326
@anshulsingh8326 9 месяцев назад
I'm happy with the new policy. But I'm still concerned about the future. What if they do such thing in future and doesn't listen to the community and make it retroactive. Hope they do some legally binded policy to what they are saying now.
@worleystudios
@worleystudios 7 месяцев назад
Imagine you are thinking about making a video game for the fist time and learning about the industry and suddenly come across all of this anger towards Unity. They messed up big time. They really did. I invested $3k from my own studio towards the asset store and a Pro subscription for several years. All of the messed up installs were a nightmare. I'm at it solo and still after several years fairly new to this. Everyone has made very valid points in the comments and really, I feel so betrayed it's beyond repair. Even after the changes. All I've done for the past several hours is watch videos like yours because I personally don't know anyone who makes games or uses unity. The reason I chose unity in the first place was the awesome community support. And if they even first ignore the advice and opinions of the community and employees who made them great in favor of shareholders. That's it - that is their true face. The question now is where do we go from here? The whole thing was criminal. My therapist has his work cut out for him, lol.
@dexlambon2235
@dexlambon2235 9 месяцев назад
thank you so much for making these videos
@AnEmortalKid
@AnEmortalKid 9 месяцев назад
The fact that the apology letter didn’t come from the CEO spoke volumes to accountability and responsibility.
@iHeartGameDev
@iHeartGameDev 9 месяцев назад
Welcome back! See you in Amsterdam!
@samyam
@samyam 9 месяцев назад
See you there :)
@Sylfa
@Sylfa 9 месяцев назад
They can't just remove the github repo that was meant to be their way of being transparent and upfront, then claim that it was a mistake and they didn't expect people to dislike the change… What's worse is expecting that putting back the repo, that they themselves killed off quietly in preparation for making retroactive changes, is going to result in everyone immediately forgiving them. They've already proven that the repo wasn't enough to keep them from making predatory retroactive license agreement changes, so why would it help in the future?
@nosh247
@nosh247 9 месяцев назад
Hi @samyam will you reconsider going to Unite? or did you completely cancelled it?
@samyam
@samyam 9 месяцев назад
I will be going :)
@PaperMouseGames
@PaperMouseGames 9 месяцев назад
The changes look good, but this whole thing has just been super sketchy haha I mean, if they really just "Didn't think it through" why were the TOS removed ahead of the announcement? Regardless, I'm sure this is a massive sigh of relief for so many game devs and content creators like you though, so I'm super glad! Personally, I'm pretty pumped about learning Godot an Unreal though, reeeeaaaaally got my fingers crossed to see content from you for those engines. You're teaching skills and explanations are some of the best!🥳🥳 Can't wait to see whatever you've got in store!
@aarondoesitagain
@aarondoesitagain 9 месяцев назад
Was looking for your thoughts on these changes, this is a super helpful summary of their...capitulation
@geckoo9190
@geckoo9190 Месяц назад
The problem with unity is not the fees that they have now, but those that they may include later, they can't be trusted, learning an engine and developing a game is a big investment, at least on time, you need solid grounds to do that investment.
@simonschmid4781
@simonschmid4781 9 месяцев назад
Thanks for the good explanation! The first time I understood die two different caps (200k and 1 million)
@DonYurik
@DonYurik 9 месяцев назад
From last year until last week I was developing my first game as a hobbie, and hoping to release it on Steam once its done. Like an idiot I agreed on the TOS without looking much into it., and then discovered the whole fiasco. Am i stuck with the runtime fees, or is there an updated version TOS with the new system?
@samyam
@samyam 9 месяцев назад
The new fee will only apply 2023 LTS and later, check the links in the description for more info
@mohsenmk2537
@mohsenmk2537 9 месяцев назад
Thank you SamYam
@fressno1807
@fressno1807 9 месяцев назад
Wish you could present all of the videos on YT. ❤
@Inf4mousKidGames
@Inf4mousKidGames 9 месяцев назад
One thing I learned about Steam is that if you made MAD STACK of that cheddar they'll do like unity and start lowering the fee edit: just to touch on the mention of Gigaya the higher-ups need to let the engine/dev team produce a real game that way they don't have to bank off us so hard which thankfully with the updated terms isn't so bad but I think it would help every department in the company benefit 1. They get money 2. The engine team makes upgrades where necessary for everyone's sake. 3. The company knows the pain of publishing on these platforms edit 2: in terms of engines to use While Godot and Unreal are good Flax IMO from what I've seen seems to be inspired by Unreal and Unity in the sense of having the Unity style editor with the Unreal workflow
@Morgoth3847
@Morgoth3847 9 месяцев назад
Way better than before, I’m more relieved now as I can finished my game that I’ve being doing for two years with unity. Thanks to all developers who fought for it , including you :) Not sure what I’ll be doing after this game thought. Probably change to Godot on new projects.
@memosp
@memosp 9 месяцев назад
I felt very disappointed and betrayed as many others when they rolled those changes, with these new changes, leaves me a bit calmer, and although I will finish my current projects with Unity, I will consider another engine for my next one. Using Unity feels like home to me and I want it to succeed, I would love to see them work to regain our trust again in the future.
@donzdu3097
@donzdu3097 9 месяцев назад
The thumbnail is so accurate, I can't stop laughing🤣
@dibaterman
@dibaterman 9 месяцев назад
To be fair it took me 3 days to lose my trust in Unity, it really wasn't until the ToS shenanigans that I had the make a decision like switching to godot. I should be doing 2d art, but here I am back into coding, retooling for godot gdscript XD.
@jasonwilliams8730
@jasonwilliams8730 9 месяцев назад
Thanks samyam
@Dominik-K
@Dominik-K 9 месяцев назад
Thanks for the video, I'm looking forward to more Unity content and hope that they won't pull something like this in the future
@bluzenkk
@bluzenkk 9 месяцев назад
i recently start learning Unreal 5. and looking for UE5 related channels i'm wondering if this channel will be switching to another engine or stick with unity? just so i can label it and put it into folder for organization purpose. i personally think unreal is a better choice cuz its packed with feature to reduce develope time.
@samyam
@samyam 9 месяцев назад
I’ll be making videos on other engines as well :)
@bemistertessema573
@bemistertessema573 9 месяцев назад
I am so glad to hear this.
@vertigo1055
@vertigo1055 9 месяцев назад
There's a lot to unpack with the latest developments. Because of my relationships with so many wonderful people who came from "Starving Artist" to Developer (many through Unity) I felt like I couldn't ignore and not stand behind Developers using Unity. With that being said I am a little bit apprehensive still. It is said "The devil is in the Details" and until the new TOS / EULA come out I will reserve my own final thought on whether or not to continue using Unity (I hope it does get better and stay better) for my own projects which aren't directly in Game Development (although remember the thing called a "Slippery Slope"?). I am glad you kept and are continuing to keep a level head (or as much as possible) and I wish you the best success possible going forward. Cheers! Stay Healthy and Stay Sane!
@samyam
@samyam 9 месяцев назад
Thank you so much!
@ganeshkgp8807
@ganeshkgp8807 9 месяцев назад
Welcome back to unity again ❤❤ i know its hard to trust but this time i think we should have a backup too😅
@Am3ricium
@Am3ricium 9 месяцев назад
pretty much the same I'm learning Godot atm and if Unity will try their best in actually working on the engine in the coming months, I might reassess quitting it. Otherwise tons of bugs and half-baked features in perpetual experimental hell are not very attractive anymore. P.S. Just a friendly reminder, shader graph was "released" in 2021.1 (march 2021), URP version still doesnt have scene light node built in. And HDRP has for some reason. Why and how?
@randomdamian
@randomdamian 9 месяцев назад
6:14 The rebel in you came forward XD
@saltyman5603
@saltyman5603 9 месяцев назад
I'm willing to come back as soon as they show the new eula and it is clear and concise on this stuff.
@markshelor3991
@markshelor3991 9 месяцев назад
My damn Fidelity account prevented me from shorting them on the 15th when the stock was >$36 a share. Now it's hovering around $31-32 and most price estimates say itll stop dropping at $28. I'm not sure though, the loss of Good Will from their only customer feels like there is no bottom.
@eliasbuschmann1411
@eliasbuschmann1411 9 месяцев назад
8:37 Nah I love it when I need to build my game twice because a unity error stops the first build. Or if I get an Internal build system error and I can't do anything about it. Or if Unity resets the position of all UI elements. But of course the cursed unity messages that randomly show up and tell you to kill yourself are the best.
@mattwhitedev
@mattwhitedev 9 месяцев назад
Good to hear someone comment on how crazy it is to give 30% to a store to list your game for download. Still seems so crazy
@deli5777
@deli5777 9 месяцев назад
I like the idea of rallying against Apple and steam next. I would say though, while watching Jason's interview with Marc, it seemed more like a politician responding to a single incident, when we all know it's not an incident, it's just part of their business model
@Essekappau
@Essekappau 9 месяцев назад
So, my AR Project is still alive! However, imho, it seems to me like they drop a fake bomb to see the reactions and then they came out with the true change of terms. i don't know, i don't like to think like conspiracy, but the first move was so strange (like the one make it by Wizard of the coast with the new laws about the D&D) and disrespectful. Well, sorry for my english. now i can return to shout against the geospatial creator lib :D
@DeanGetYourWings
@DeanGetYourWings 9 месяцев назад
"Your credibility is not a boomerang; if you throw it away it doesn't come back."
@UA441
@UA441 9 месяцев назад
I have to say, your voice sounds so good
@Notllamalord
@Notllamalord 9 месяцев назад
The new terms are crazy reasonable and the new TOS changes mean that you can’t be bamboozled anymore. This is really good
@StigDesign
@StigDesign 9 месяцев назад
Great Video :D
@hmanhbro9380
@hmanhbro9380 9 месяцев назад
Thanks for speaking out !! .. devs with a platform ( and the bigger indie's ) are what made the difference !
@mrbinggrae5954
@mrbinggrae5954 9 месяцев назад
Please also take a look at the Bevy engine..!!
@GreenBlueWalkthrough
@GreenBlueWalkthrough 9 месяцев назад
3:35 not in the ancomnet but in the Q&A they said they'll use the runtime every Unity game has since forever plus some sort of AI to sort of pirated copies... So yeah they kinda said they already have spywear in unity games they just needed to act on it... Which where unity game phones home right now or not I don't know but they seemed to have it all figured out in the moment.
@user-ws7ob6dh5p
@user-ws7ob6dh5p 9 месяцев назад
So are you gonna return to unity
@hansfritz6026
@hansfritz6026 9 месяцев назад
Good point about the 30% cut of steam, Google, Apple also the ridiculous annual fee of apple
@Myustakrakish
@Myustakrakish 9 месяцев назад
Don't. Don't do this. Just clean break! I wish I could but i can't. You can! Don't let them lure you back in. Don't let them take any more of your time, energy, or attention.
@DrewofDonuts
@DrewofDonuts 9 месяцев назад
Selfishly, I’m happy that you are going to continue working with Unity. That said - it shows character and good judgment to re-engage with Unity after they responded and made appropriate changes.
@samyam
@samyam 9 месяцев назад
Haha thanks! But I’m keeping my wits about me to see how they continue to act long term :)
@regys9521
@regys9521 9 месяцев назад
Everyone is complaining about what they did to the most united community in the game devs but i think it was the most amazing thing that could ever to all of us because we made them change it back that we have the power and it can get better and better...
@ziad_jkhan
@ziad_jkhan 9 месяцев назад
The power will only be in our hands when the source code is made available. Until then, it's all nothing but a shitshow.
@KurtSchwind
@KurtSchwind 9 месяцев назад
In the new TOS, I didn't see any promises that they can't just make changes to it at will. Possibly "retroactively". Without that assurance, it's hard to build a business plan using Unity.
@SniperSam
@SniperSam 9 месяцев назад
I don't think it was a careless decision on Unity's, or Ricottillo's part, I think he was thinking no one would catch on and hope it would fly right under everyone's noses.
@Teknishun
@Teknishun 9 месяцев назад
Too late... Im already migrating to godot.
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