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Unity is awesome again!? | New pricing update 

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Unity just announced their latest pricing changes, backtracking on almost everything, and even throwing in some extra goodies for our patience. In true DramaAlert style, Marnix gives you the rundown on what's changing, and how this influences us.
Original post: blog.unity.com/news/open-lett...
Timestamps:
00:00 Unity is good again?
00:18 Recap
01:55 What changed now?
04:45 It's not a psyop
05:20 First engagement is weird
06:14 Runtime fee calculator
07:35 My opinion
10:55 Closing
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5 июл 2024

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Комментарии : 133   
@khairulhamdan762
@khairulhamdan762 9 месяцев назад
You can't really call them the good guy if they are the ones who caused the problem in the first place. It is like calling an arsonist a hero because he doused the fire he started.
@khairulhamdan762
@khairulhamdan762 9 месяцев назад
Also "you'll never be successful so don't worry" is an interesting take to make.
@ragerungames
@ragerungames 9 месяцев назад
They didn’t caused the problem. The policy was never applied! They just did a mistake and apologized so let it go!
@khairulhamdan762
@khairulhamdan762 9 месяцев назад
@@ragerungames They were very willing to enact the policy until the backlash. It is like saying "thanks" to someone who was plotting to burn down your house and then didn't.
@ragerungames
@ragerungames 9 месяцев назад
But we can’t blame whole unity. The engine is great. Their engineers and teams are great. The community is great. It was just few people in their team who made the wrong decisions and mistakes. We can’t blame them fully. Anyways
@paulallen579
@paulallen579 9 месяцев назад
@@ragerungamesThose are the people calling the shots on what we pay for the engine. Video games is a business, if we don’t know what our tools are going to cost us they become objectively worse.
@skylerb2218
@skylerb2218 9 месяцев назад
When a former EA head is in charge of Unity you can be rest assured...They're not the good guys. The fact they even thought this was a brilliant idea tells you all you need to know. They want to profit in anyway possible...they're just sorry they couldn't get away with it.
@viniciusantonio2253
@viniciusantonio2253 9 месяцев назад
As good it seems, I don't like the idea that they have changed the ToS so suddenly twice
@bitemegames
@bitemegames 9 месяцев назад
Agreed! At least they commit (again) on TOS per unity version you use. -T
@viniciusantonio2253
@viniciusantonio2253 9 месяцев назад
@@bitemegames keyword: again
@Gatrehs
@Gatrehs 9 месяцев назад
@@bitemegames They tried changing it once, didn't work. They put up a promise that they wouldn't do it again and now we have this situation. If they can try changing it twice they're very likely to try changing it a third time.
@Thornscale
@Thornscale 9 месяцев назад
I appreciate your enthusiasm for the future. But the same executive team is still in charge and they've done nothing to lock these changes into place longterm. It still seems like a very shaky foundation to build a future on.
@Konitama
@Konitama 9 месяцев назад
Okay but if the same people are in charge and make the same missteps... and the result is this good, then are we really worried if they misstep again? Oh no Unity, please don't release an even worse pricing policy a year from now that makes you revert it to be even better than ever... no pleaseeeee
@cmdrDiscoCat
@cmdrDiscoCat 9 месяцев назад
​@@Konitama"we were lucky that the outcry of the community worked this time, so surely we'll be lucky next time when unity will be even more unstable financially, that's totally a sound argument"
@Thornscale
@Thornscale 9 месяцев назад
Yep, but they've done nothing to solidify the new polices other than say "Trust us" again. They've also shown that they can, and will, shred the TOS on a whim, so I guess we'll just have to wait and see. Personally, I'll still prefer an engine that doesn't require a "wait and see" mindset.
@paulallen579
@paulallen579 9 месяцев назад
It’s not true that Unity _had_ bad management, they _have_ bad management. None of the executives have resigned, they are still merged with ironSource and they are still a public company with big losses and shareholders that are screaming for increased revenue. The most important lesson they learnt is to slow roll these changes so that they can make the community accept it piece by piece, like a boiling frog.
@HickoryDickory86
@HickoryDickory86 9 месяцев назад
And they still got both of the things were wanting: runtime install fees (which are wholly immoral and unacceptable) and revenue sharing. They backpedaled on nothing. All they did was finesse a few of the rougher edges and use marketing fluff-speak. Now everyone's happily gobbling down the $#i+ they were screaming about just couple days ago... because splash screen! 🤦‍♂️
@VaporCode
@VaporCode 9 месяцев назад
Unity pissed in our faces the moment they said that the changes are not gonna affect 90% of indie game devs, implying we are never going to make it.
@gomango99
@gomango99 9 месяцев назад
It’s kinda true. Unity knows their engine is used for education, personal use, free games, and game jams. Most games aren’t even made to be super successful
@testeogeneral
@testeogeneral 9 месяцев назад
They post the worst scenario to prepare you to take an advantage of you, and you will feel it is good now, then give you the finger and get what they want anyway, that is put their hands in your pocket.
@CaseyHofland
@CaseyHofland 9 месяцев назад
I was going to comment that I strongly disagree with Unity being the “good guys” again, but it’s nice to see most comments already share that opinion. Management screws up and now it’s actual passionate employees (that were against this in the first place) that are left picking up the pieces. I’m planning a 2D game… I think I’ll choose Godot.
@paulallen579
@paulallen579 9 месяцев назад
Godot is great for 2D. I see absolutely no features Unity has that Godot doesn’t for 2D.
@goonagun
@goonagun 9 месяцев назад
Once you understand who the CEO is, then you’ll get why things happened the way they did
@Holonet01
@Holonet01 9 месяцев назад
Even if we were to admit that Unity is the "good guy" again, an admission I do not make 😋, I would be concerned about their outright competence. The notion of install-based is so unashamedly asinine, it's kind of a microcosm of how the company's been managed. Even if they manage to rub a couple brain cells together and satisfy folks as well as climb out of 800 million bucks into the red, there's still the fact that they're beholden to shareholders. It's also quite clear that this backpedal isn't out of the goodness of their hearts. I totally get sticking with Unity (for a currently developed game at least) if you weigh everything and switching is just sinking your own ship, but I think they are about as close to deserving of accolades as is my house to Andromeda.
@kelskye
@kelskye 9 месяцев назад
Totally respect anyone sticking with Unity with current projects, and the pricing doesn't seem unreasonable now. Even without counting the sunk costs of existing development into the engine, I would get anyone who has spent time learning how to do things in Unity to want to continue because reskilling in a new tool is always time-consuming and risky. Given, though, this is the second time they've tried to change the TOS retrospectively, can any developer really rely on the company going forward? It shouldn't take mass outrage to keep a company in check, especially when it seems they're willing to reset and try again. I'm personally hoping that Godot starts becoming more popular in the Indie community so that it means more content aimed at getting people up to speed with Godot, and in turn pushes Godot development along to meet the expectations of those using it. Even if Unity keeps a lot of developers, a competitive open source engine is a win for Devs because competition fosters innovation.
@BusinessWolf1
@BusinessWolf1 9 месяцев назад
retroactively* not retrospectively
@sealsharp
@sealsharp 9 месяцев назад
I'm really happy for all Unity Devs that it went this way in the end for now. And that kinda includes me who now has options i didn't have before. I do not think Unity is S-Tier however because some issues stay, and i am not talking about business and betrayal. Unity had a good run between 2019 and 2021/22 when they fixed a lot of the broken messes they had in their new replacement systems where for some time every system, pipeline, ui module etc. was either deprecated or in preview. It helped that they had teams work on demos and dogfeeded their systems. ...And then they had layoffs and they are back into "well, that's gonna happen maybe" mode. Like where's the internally ecs powered navmesh that without any requirements would be so much more powerful and inherently multithreaded? Oh, instead we get stolen assets-trained AI because it's the thing now. They try to grow healthy by diversifying from games or shrink healthy in terms of games. The issue that lead to this is till there and we do net get the best possible product because of it. Still good, Unity certainly is, but not the best.
@zirconiumdiamond1416
@zirconiumdiamond1416 9 месяцев назад
The main problem is that they tried to make this retroactive. They did it despite the fact that they had tried to make a different change retroactive in 2019, and in response to outcry, wrote language into their license to indicate that they won't do it again. But, seemingly thought that by calling this a runtime fee that they would be able to work around that promise. To me, that is the part that is hardest to get past. Per-install charging based on a proprietary algorithm was pretty goofy, but at least I can sort of understand the logic. No doubt they were dazzled by an information broker like Sensor Tower into believing that they could just rely on 3rd party data for billing. Much in the same way that TV advertising has Nielsen behind its billing. I can forgive their thinking there, even if it is a good thing that it changed. Smaller studios won't be impacted, except now they can earn more before they have to buy Pro. For PC devs, the real threshold isn't whether their game makes $1 M. It is whether it reaches 1 million units in sales. That is a pretty high limit, even for a professional indie studio. For the big professional studios of F2P games, this is a bit more annoying. 2.5% of revenue is a giant figure relative to what they had been paying. A studio in a high income country likely needs to have revenue of at least $300K per developer-year to break even (consider that the storefront will take $90K, and big games have massive marketing budgets, say $60K per developer-year, and you are down to $150K per developer-year left, to pay the developer, all of the artists who don't use Unity, pay the testers, pay for the offices, managers, accountants, etc., and even that level of revenue would be difficult for a big studio to get by on). Right now, they only have to pay Unity $2,040 per developer-year. A 2.5% royalty would represent a $7,500 per developer-year increase. A more than *quadrupling* of their cost, for no additional benefit. That, I am sure is difficult to take. However, as Unreal charges double that amount, and it is a small cost relative to reducing developer productivity, I think the big studios would grumble but eventually eat the cost. For the big professional PC/console studios, that $300K of revenue likely reflects less than 15K of sales, which under the install fee is a bit under $2,000. So, for them, their Unity cost nearly doubled. Also, not fun, but as their entire Unity expense would be 1.3% of revenue...it would be tolerable. Which is a long winded way of saying: paid game developers seem to not be impacted that harshly by this change. But given that they have already tried to make 2 retroactive changes, it makes one worried about a 3rd. Though, it should be noted that both of their prior attempts had failed.
@AlxPrvo
@AlxPrvo 9 месяцев назад
For me the trust is broken anyway, but i'm very glad of these new changes. They could have avoided this whole situation by putting like half of these changes from the start.
@zhulikkulik
@zhulikkulik 9 месяцев назад
So it's 2019 again and once again they swear that the changes to terms of service will not be retroactive anymore... But hey, at least they began understanding how the logo policy is supposed to work. You shouldn't promote your product with free asset flip games made by kids, it's the big guys who should be showing your logo everywhere.
@HickoryDickory86
@HickoryDickory86 9 месяцев назад
And they still got the runtime install fee that everyone is suddenly happy to accept now. I mean... 🤷‍♂️
@doodoo2065
@doodoo2065 9 месяцев назад
They probably made that change to get ppl to use the latest version so that they can change the way the fee works afterwards
@dckmusic
@dckmusic 9 месяцев назад
The thing is, this isn't Unity's first misstep and as long as Riccitiello is in charge, I'm not sure you can trust them to not totally change things again. Remember, he's the guy that weakened EA, too. I would trust them more if he was gone.
@AnimeRenegade
@AnimeRenegade 9 месяцев назад
Confused how they "had" bad management
@codichor6036
@codichor6036 9 месяцев назад
Never forget, they've tried to retroactively change their terms twice, it'll happen again. Never build on shake-y ground.
@ragerungames
@ragerungames 9 месяцев назад
Stop man. Now what’s done is done. We’ll see “again” if/when it’ll happen again
@geraldsmithers9270
@geraldsmithers9270 9 месяцев назад
Honest question, are you a fucking moron? This is NOT something to take lightly. This is people's future and years of time investment we're talking about. Your very own "we'll see if/when it'll happen again" implicitly acknowledges it's a risk, whether or not you want to admit it. What the fuck is wrong with you? @@ragerungames
@codichor6036
@codichor6036 9 месяцев назад
@frostgamedev5435 I won't stop reminding people it's happened twice now. People can choose to ignore it but it's important context. If this was the first time it'd be different.
@DrWoofOfficial
@DrWoofOfficial 9 месяцев назад
Nah imma use Unity and don't make me feel bad
@Konitama
@Konitama 9 месяцев назад
Okay I won't forget that they messed up and then overcorrected to the point where Unity has a better deal for devs than they had in the past 10 years. Wow, sure hope they don't try to make more retroactive changes... who knows what positive things will come of that.
@collinvisser7108
@collinvisser7108 9 месяцев назад
To me it looks like the Unity devs are all just happy to have the splash screen off - Now everything is ok ?- Game From scratch did a nice vedio showing this is the second time they have pulled a fast one on the T&C - I hope Godot get a lot of new dev - Godot is very welcoming PS: Facebook gave Godot some money to make the VR model in Godot.
@HickoryDickory86
@HickoryDickory86 9 месяцев назад
And now, Unity devs are happily hoodwinked and perfectly fine accepting the runtime install fee?!?! It's f**king unbelievable, really. Truly astonishing. I've genuinely lost so much hope for this industry. 🤦‍♂️ For all those who dropped Unity and moved to Godot or some other free and ooen source engine, good on them. They have my support and they are the hope of the industry moving forward.
@ulrich-tonmoy
@ulrich-tonmoy 9 месяцев назад
its called Door-in-the-face_technique
@kiris_77
@kiris_77 9 месяцев назад
Is not that they are making things better, is just that the illegal retroactive policy will no longer be happening (for now). They are still not explaining how the Runtime Fee ACTUALLY works.
@bitemegames
@bitemegames 9 месяцев назад
I feel like they explain it really clear now? If you're over 1mil, you pay 2.5% on top of your pro licenses. They even have the whole calculator up where you can see the exact cost. The only unclear thing is their reporting of first user installs, but they are making it self reported, and you'll never pay over 2.5% in any case. What am I missing? -M
@RebelliousX
@RebelliousX 9 месяцев назад
still bad, good enough for current unfinished projects but starting forward, switch to different engine.
@mastermill79
@mastermill79 9 месяцев назад
Most devs at this point will reply to this news with a solid: "New engine, who dis?"
@EdwardG-el9fd
@EdwardG-el9fd 8 месяцев назад
You can just stay in an older version of Unity to avoid the new fee, which is pretty reasonable. For me, my project stays in Unity 2019.4 LTS. it is the most stable version, it supports almost all packages and I don't need scriptable render pipeline. Recent versions are not impressive enough for me upgrade.
@mr.tweaty
@mr.tweaty 5 месяцев назад
Ah, this genuinely eases a lot of the more persistent dread I have been feeling. Thank you...
@lompatin
@lompatin 9 месяцев назад
Is it guaranteed that something like this won't happen again in the future?
@bitemegames
@bitemegames 9 месяцев назад
Nothing in life is ever guaranteed, apart from the fact that I will die at some point. -M
@Zeldon567
@Zeldon567 9 месяцев назад
Finish whatever projects you've invested development time in using Unity, then drop Unity and switch to another engine. Unity has shown they can't be trusted.
@Konitama
@Konitama 9 месяцев назад
What engine can be trusted, exactly? I don't understand this logic. Are we supposed to trust Epic Games, or are we supposed to trust Godot, whose updates only come if they have enough donations to fund the development?
@parvonik1359
@parvonik1359 9 месяцев назад
@@Konitama you can update godot yourself. btw you can also do this with unreal. i dont understand your logic: "oh unity has made an absolute terrible decision, but uhhh theoretically any company can do this, so we cant be allowed to complain hehe" jesus...
@Konitama
@Konitama 9 месяцев назад
@@parvonik1359 Okay cool, but who is realistically going to update the engine on their own? That's not really a reasonable thing to expect indie developers to do. Yeah, you don't understand my logic... because I never said or even implied that you can't complain about Unity because another company could do something terrible. I said don't trust any companies at all. Trust should not be a major factor in whether you use a piece of software. It's naive to think any company can't pull something like this, so it's naive to jump to another engine purely based on "trusting" them more than Unity.
@parvonik1359
@parvonik1359 9 месяцев назад
@@Konitama "but who is realistically going to update the engine on their own?" exactly the same people who have done it thus far. you think godot has a full team of devs? they dont. most of the commits are from the community. this is literally what being open source means. "Trust should not be a major factor in whether you use a piece of software." it absolutely does when your entire livelihood and potentially millions of dollars depend on it. if you dont understand the basic concept of trust between businesses then idk what to tell you. maybe its fine for you cuz you havent released a single successful game and dont have your home and food depend on this, but there are thousands of others that do.
@kaminekoch.7465
@kaminekoch.7465 9 месяцев назад
​@@KonitamaGodot had no funding to speak of until version 3, back then it started making like a few hundred bucks a month. I don't know why you are lying about something that can be easily disproven.
@eatcrab9565
@eatcrab9565 9 месяцев назад
I think we all have to understand that indie devs were at best collateral damages in the original pricing scheme. It was pretty clear their major targets were mobile games. If you are an indie developer primarily targeting the desktop/console space, your concerns are mostly alleviated now that they actually have a plan. However, if you are a mobile developer, I think this was only a sign of what's to come. Mobile games are a big chunk of published unity games, and mobile is the platform where ads perform. What makes Unity money? Ads. So expect more strategies targeting mobile developers to switch to their ad platform
@retrodad9390
@retrodad9390 9 месяцев назад
Understand unity is understanding their business model. This will happen again.....they must .. But it will be in another form.
@Phiaje
@Phiaje 9 месяцев назад
I have to use unity for classes im taking but after that im back to UE
@Poltergeist88
@Poltergeist88 9 месяцев назад
What's left after the dust in settled is that I don't think that unity is that good of an engine anymore.. is good in general, but tend to think it is better than it really is just because weRe used to it,. In reality is just another tool and honestly if it wasn't because of C# I wouldn't have thought twice before switching to other engines..going forward I think I'll put the effort in learning new tools, is an investment like any other,..
@coglineerro730
@coglineerro730 9 месяцев назад
You are missing that the biggest lost was trust. Yes, they said you can use your current TOS, but they said that in the past and tried to change it. Its just a big risk.
@worleystudios
@worleystudios 7 месяцев назад
I like your video, man. Still pissed. I've been paying for Pro and haven't even released my first game yet. Their response time for email support has said two months. This whole thing is wild. I'm at it solo, intent on making AAA indie games that don't suck. There's still so much to learn and the last thing we need is to put our hearts into this company only to be stepped on with no recourse. I seriously got back into my two projects for the first time in months, all excited - invested several hundred hours into them and then freaked out. If they can't get their act together who is going to foot the bill - us. That's it. Who really provides the customer service - all the badass indie game developers who truly care about the industry. The $3k I've personally invested into this endeavor (including asset sore purchases) will get no appreciation. It only matters to me. Seriously. I've been burned too many times. The emotional and financial headache supporting an evolving company that can't get it's act together is too much. At times I can sound like a dick but that's because corporations can commit what you and I would deem criminal acts against their employees and customers while hiding behind a team of lawyers. I'm passionate about creative expression and the arts. It's my religion and all the corporate studios are the false gods. The battle has begun ;-)
@sisandatech
@sisandatech 9 месяцев назад
The tone has changed completely, now shooting on Godot and unreal.
@XantheFIN
@XantheFIN 9 месяцев назад
If i would be making such engine. Sure i might need ask funding but i would make top limit too there which where would funding from that game stop coming to me. I honestly wouldn't need milk money forever which is not fully mine. I just helped so why stick around forever.
@martinvanstein.youtube
@martinvanstein.youtube 9 месяцев назад
People so desperately want Unity to succeed, that they are willing to see this as a good thing. They effed up, took no responsibility and essentially pushed through what they wanted by calling it an optional thing you shouldn't worry about... and make it mandatory down the line.
@DrWoofOfficial
@DrWoofOfficial 9 месяцев назад
Nothing would please you
@DrWoofOfficial
@DrWoofOfficial 9 месяцев назад
@@OverbiteGames come again?
@martinvanstein.youtube
@martinvanstein.youtube 9 месяцев назад
@CordeliusDingleberry substantial action would. Firing the C-suite, more paid plans, announcing more user oriented projects and hiring more product people over beancounters... What they did here, is apologize for our confusion, instead of the insanity they want to push through ... and as I said somewhere else prior to their pr circus yesterday, they worded it a bit different, but essentially keep the same thing.... which they will expand on... aa it is impossible that they get the required funds to become solvent this way. It's just waiting for the next dumb announcement
@Konitama
@Konitama 9 месяцев назад
@@martinvanstein.youtube Lets be real. Most people wanting the whole board fired are not going to use Unity even if it happened. They've already stated over and over that they've "made up their minds" about never using Unity again... so what is the point of listing demands? Just move on. You aren't going to use Unity.
@martinvanstein.youtube
@martinvanstein.youtube 9 месяцев назад
@Konitama Let's be real indeed ... I was planning on making a multitude of games with Unity... until the announcement happened... and I still like the engine over Unreal... it's just that the business end is rotten. Something they have proven over and over again. So now I am reluctantly switching to Unreal, because they have not really changed anything where it matters... Funny how quick people switch when they get a few trinkets, while the shaft is slowly entering the rear end
@TravisBerthelot
@TravisBerthelot 9 месяцев назад
I still prefer GDevelop as my game editor and my own game engine for the runtime. Unity is crazy expensive. Unreal pretty expensive if you are successful. More than 1k a year is crazy expensive for the editor and runtime.
@SLAYINGVR
@SLAYINGVR 5 месяцев назад
So they you a lesser crappy version and everyone is happy😂
@adambyte256
@adambyte256 8 месяцев назад
Even if they hadn't backtracked at all, I wouldn't blame you for sticking with Unity for a game that's already in progress. I do strongly hope you switch to Godot for your next game after that one, though.
@DrQuestern
@DrQuestern 9 месяцев назад
9:30 It's not even 1 million total (like it is in unreal), it's 1 million annually, which is basically only achievable by the most successful indie devs
@siderisanon7860
@siderisanon7860 9 месяцев назад
The Evil Overlord question is: Did Unity release the original information knowing it would be a dumpster fire, which would allow their actual plan (the current one) to be widely accepted? *Muhahahaha*
@TennessseTimmy
@TennessseTimmy 9 месяцев назад
How will they make it up to the unity devs that got in trouble because of death threats? Unless they fix all of that, unity can burn
@gomango99
@gomango99 9 месяцев назад
Who did that happen to? Also it’s not unity’s job to stop people sending death threats. Thats the job of social media moderators.
@ancy1205
@ancy1205 9 месяцев назад
Unity is better than Godot in certain aspect, but I don't think it even remotely close to Unreal and the technical marvel it bring to the industry like Lumen or Nanite. When was the last time Unity present some remotely unique tech showcase? And VR capabilities? Not unique to Unity. AAA studios have always consider between Unreal and their in house engine, no other engines.
@shunnie8482
@shunnie8482 6 месяцев назад
5:25 if a feature exists, there is a way to abuse it. someone will find a way to hack this and bankrupt developers
@csaratakij6339
@csaratakij6339 9 месяцев назад
No, not awesome. You just get *uck less. They'll try to sneak in something after this situation get calm for sure. Best possible outcome is to not charge for runtime fee at all (keep the old TOS for the future release)
@VictorHugo-tk5gr
@VictorHugo-tk5gr 9 месяцев назад
You'll see next year when bots keep installing/unistalling pirate copies, devs who make 200000 will be broken.
@bitemegames
@bitemegames 9 месяцев назад
This was an exploit in the old system, but they backtracked from it. Reinstalls don't count, and you self report them anyway. So should be fine
@Th3Jac0b
@Th3Jac0b 6 месяцев назад
To cook a frog you need to do it slowly. Given that idea I will never trust Unity again. This pricing will be back, they will increase pricing gradually for years and you guys will praise Unity for that
@error17_
@error17_ 9 месяцев назад
Unity is S tier. FIGHT ME IN REAL LIFE
@DrWoofOfficial
@DrWoofOfficial 9 месяцев назад
WWWWWWW
@DrWoofOfficial
@DrWoofOfficial 9 месяцев назад
@htss_404 nice pfp lol
@Nylnezz
@Nylnezz 9 месяцев назад
no, no they are not they still got what they wanted and people are letting them get away with it after they used a carrot on a stick dont think for a second they wont implement more bullshit now that they know they can get away with this good video but you're not helping just saying
@Paimon-hu1ws
@Paimon-hu1ws 9 месяцев назад
Seems fair. Earn more pay more.
@ancy1205
@ancy1205 9 месяцев назад
No. You either sell your product (seat subscription) or sell your trust (revenue sharing). There should not be both. You either sponsor an unknown artist all the way and share their success, or you sell them what they need with hard cash and leave them to their own future, failure OR success.
@seancstudio
@seancstudio 9 месяцев назад
Not sure why my earlier comment was deleted but here is the Marc Whitten interview he did today at 1PM PST regarding this. ru-vid.comqyLcI5O9iUY?si=7Zijqewjc62iEUWP
@LG1ikLx
@LG1ikLx 9 месяцев назад
No it isn't awesome. You really gonna trust them and they are still charging for Bandwidth that isn't there's. Just take a cut per sale and call it a day.
@devcrom3
@devcrom3 9 месяцев назад
Clickbait and misinformation. Outstanding.
@MajesticMindGames
@MajesticMindGames 9 месяцев назад
Unity is an amazing tool. I was always grateful for it being free and I wasn't that worried about the initial pricing changes except if I was making a f2p game. But the new structure is now perfect. In the end I really want to support the tools and makers of the tools that I love as much as I can, specially the free ones. Because they deserve it for making such awesome and useful tools and letting everyone try them for free until they can afford to pay them back ❤
@GreenuniverseEuro
@GreenuniverseEuro 6 месяцев назад
Unity is dead for me. I moved to Unreal Engine.
@doodoo2065
@doodoo2065 9 месяцев назад
No
@BolboSwigins
@BolboSwigins 9 месяцев назад
What’s y’all issues at this point in the comments? You guys are throwing a massive fit even though they not only fixed everything and put I back together but they improved it. Talkin about the hate train dang.
@DrWoofOfficial
@DrWoofOfficial 9 месяцев назад
That's usually how things goes: apologise and make things right but we won't accept your apology anyway!
@parvonik1359
@parvonik1359 9 месяцев назад
what are you talking about?? theyre the ones who caused this whole mess in the first place. if you think this was the end of unity's debacles youre super naive.
@Konitama
@Konitama 9 месяцев назад
@@DrWoofOfficial Yeah, the "we will never use Unity again" crowd, but also still complaining about Unity and listing demands to fire the board/CEO, even though they claim they aren't going to use Unity again. What a great bargaining chip.
@kaminekoch.7465
@kaminekoch.7465 9 месяцев назад
In a year, I imagine you will be celebrating when after another public backlash, they will reduce the install fee from proposed $50 per install to generous $0.50.
@Konitama
@Konitama 9 месяцев назад
@@kaminekoch.7465 That's a horrible example. The rollback this time did not go from terrible to less terrible. It went from terrible to better than before. So a better example is they propose $50 per install then roll that back to actually pay you $1 per install. :)
@idehenebenezer802
@idehenebenezer802 9 месяцев назад
I'm first, so LIKE👇
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