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I love Fight n' Rage a lot and Gal is my favorite character for a few reasons: -despite the low dps, Gal has a sort of infinite combo loop with combo throws and it goes like this: Backwards throw>dash jump>air down attack>air attack>land>ground combo into backthrow. Repeat -lots of mobility both on the ground and in air -Gal has 2 hidden moves. One is during the dash knee attack animation, before touching the ground on recovery, input a tiger knee input + attack and she'll do an invincible rising knee. The other secret move during a backwards jump, hold up and when landing input and hold attack then release up (timing is strict) -boobies... nuff said
All 3 characters have an infinite throw loop. But I actually recommend Gal players not loop her throw excessively. The reason is poor damage per loop; the first 4 hits of Gal’s 5 hit chain literally do pixels of damage per hit; ALL the massive damage comes from the last hit. When i first started to play the game, i would do Gal’s infinite throw loop vs everyone, and ended up dying by time over. It’s much harder, but if I wanted to learn Gal’s advanced combos, I would instead learn how to put multiple 5 hit chains into Gal’s juggle combos; that kills much faster and explodes them too. I made some videos on my channel detailing this more, but the basis of linking 2 chains together is to jump cancel her last hit into her 2 hit air chain, then run up, cancel the run so you don’t do her dash attack, then do another full chain. If you add a special after the 2nd chain, you can tack on 2 more chains, bringing up the full chain count to 4 and pretty much killing every non-heavyweight in the game, including the Bison midboss.
Gal has the best crowd control abilities She's very good at grouping a bunch of enemies into one and getting a combo on all of them I love that each character has strengths and weaknesses
You hinted a little upon it, but one of the things that makes Fight N Rage so good is that it’s theoretically possible to avoid all damage in this game; no situation is unbeatable. All attacks (except maybe explosions from the bike?) can be parried (even when getting hit midcombo), and all throws (except maybe the Minotauro’s leaping throw?) can be escaped. Any hit that knocks you into the air can also allow you to flip out, and then parry followup hits. And when surrounded you don’t need to parry everything; just 1 successful parry fills your meter and gives you a special without costing life so you can knock opponents back. Two other great things FNR has that allow you to deal with difficult enemies easier: 1) everyone has great mobility; the 3 main characters all have a dash, dash jump, and vertical dash (essentially a sidestep vs attacks). If you read the enemies well enough in advance, you don’t have to parry everything; just outrun them til you find a better opening. 2) everyone can cancel their standing attack chain into jump or dash at any hit (very underrated feature not found in most beat em ups); sure this helps you find out sweet combos, but it also helps you deal with multiple enemies; if you’re comboing 1 enemy and suddenly another’s sneaking up behind, you can end the chain prematurely and jump backwards to kick them to avoid getting hit. TBF the game is hard at higher difficulties, but it’s also very rewarding when it comes to giving extra lives. You almost always get an extra life after completing any level, even if you lose a ton of lives during one. And finally, I cannot say enough good things about the combo system (not how the game counts combos, but how the system allows you to string together and cancel moves to hit and juggle the opponent). I’ve had too much fun discovering long combos in training. The game’s got its own share of flaws (what game doesn’t), but it’s hard for me to be too hard when the game does a lot of things right.
I kinda like the throw out of the screen mechanic especially in boss fight - if you're casual this gives you and your character a break, if you're tryhard it teaches positional awareness when attacking if you want to keep the combo hit up, which becomes useful in regular fights to position yourself while attacking for crowd control - keeps the learning curve longer but not steeper
More like a resurgence after the duds of the last few console generations. The move to 3D was horrible for beatem ups with the rare exception of Beatdown by Namco. And I can't recall much of anything else worth mentioning but I'm definitely glad the genre is alive and kickin'. Pun intended. ✌️
Auto-grab at the end of a combo is a mechanic that dates back to Final Fight actually. Thou i presume you already know that, but i didn't saw it mentioned.
That's cool. I never played FF much. But it makes sense with the name of the game being a combination of both Final Fight and Streets Of Rage that it would have a FF mechanic like that.
Some bosses have character specific immunities The three turtle guys for example or the Final Boss's servants are immune to throws from Gal. Norris I think has to do it mid combo and Ricardo can just grab them, being the strongest of the three Where that might make you think "So you're forced to struggle with those bosses as Gal?" No, because if you know how to use her, you could essentially get through those bosses without getting touched. That's why shes the fastest character And Diane, she can't be picked up or thrown at all, she's immune to it. She's a Gal clone. But that means she's very vulnerable to dash/slide attacks which opens her up to combos Aside from that atuff about bosses, I love this game for just the amount of content in the game It's like 25 euro where I'm from and it has the content of a 60 euro game Survival, Time Attack, Score Attack, Practive, PvP, multiple endings, multiple skins for each character. Now you can even play as the enemies in Arcade Mode The story is perfect for what it needs to be. You have a goal, a reason to get there and a reason to not fail. There's a bunch of enemies in your way waiting to knock your teeth out. That's it, you need nothing else. My favourite thing of all is the three characters you play as The easiest way to put it, is this Gal is the fastest, but the weakest. Ricardo is the strongest, but the slowest Norris is fast and strong, but he's not as fast as Gal and he's not as strong qs Ricardo. To make up for that, he has the most versatile moveset in the game with a ton of options to maximize his damage output. That doesn't make him thw better character though. There is no better character Maybe each character will make you play the game a little differently, but thats good, because if you olayed each character and they all played the same, what's the point in three characters? And each character has their own differences in moves even if yhey all have basically the aame moves to an extent They all have an anti-air, but they work a little different Ricardo's anti-air is the best one because not once has it been beaten anytime I play him And one more thing about him. He has super armour. Yes, some people might not know, but he has super Armour on only like one move. His throws qnd suplexes I'm pretty sure its like a frame or two, but you can tank a hit with him if you time it right, only doing a tiny amount of damage I could rant about this game for hours
Streets of rage 2. It was like my 3 ever game. I had a gameboy and a sega genesis. So being 5 and poor i played streets 2 to death. I do really like sr4 but 2 has a special place ;p
The throw animation while comboing reminds me of Cadillacs & Dinosaurs (for me the best Beat'em Up of all time). Nice game this Fight'N Rage, i will try it :) Thanks Mayo!
@@underthemayo I was 9 or 10 when I played Final Fight in the arcades, can't really blame you for not remembering this, it's only on my memories because I've played this one a lot and this mechanic was present in other beat 'em ups from Capcom.
@@gustavoalmeida1579 yea FF was really just mashing buttons for me in the arcade as a child. And then I spent all my time dumping quarters into the xmen arcade game.
now I'm realy curious of what you would say about a game like Final Vendeta since it was pretty devisive and also got overshadowed by Shredder'revenge when it came out.
Hey Mayo, I just watched this video and as I was watching it within the first 3 minutes I jumped on PSN and purchased it. Played it for almost an hour and a half my first time turning it on. It has a lot of depth that has really good gameplay. The music in the game is great. It like you said it's very SOR4 ish and yet it has its own flavor, thanks for the recommendation. This game is insanely good 👍
I remember as a kid loving AVP and X-Men. But I had to play them at the arcade and only had a handful of plays. I would like to see if they are like a remember or not.
lol algorithm recommending 1 year videos. Anyway thanks, didn't even know about this game and I love SOR4, so comparing it so much to that was actually very helpful.
I would like to see how you'd try Darkwood. It's my favourite horror game. It's also a survival game but you don't manage classic stuff like hunger and thirst. You'll have to explore and scavenge for resources to get ready for nighttime. I won't say what happens at night. That's where the fun begins. All in a wierd mutated Polish forest. Such fun awaits thee.
Hey mayo, since you like challenging games, here are some arcade-style games that I thought you would like: Huntdown, Wild Guns: Reloaded, and Valfaris. Just to name a few.
You need to play sometime in the future dmc3 and max payne games especially 3 because it has the best gameplay in all 3 and its surely one of the best 3rd person shooters
I'm Curios what you think about Evil West, Its everything combat wise God of War Reboot Wants to be but does not let story get in the way of how fast get new combat tools. and in general is just better designed around that 3rd person camera.
i would have preferred the Dead Cells mechanic for parrying wherein you push a button for parrying instead of the direction (in the case of Dead Cells, press the shield button if you have a shield at the right time to parry enemy attacks while facing them). this isn't Street Fighter you know...
Problem with this game is that it put all of its effort into making a fantastic core fighting and combo system, but completely blew it when it came to annoying af level design. I vaguely remember one level in particular with floating platforms and instant death that was ridiculously punitive and didn't play to the game's control scheme in the slightest. The final boss fight was annoying as hell too since you had to fight through a couple of the least fun enemies in the game over and over every time you lost in order to take another crack at the king. There are very few games I'll power through then drop at the finish line because the final boss sucked so much. This was among the few. There's a reason why this game is semi-obscure. It's got great mechanics - which is why it'd appeal to this channel and fans of Streets of Rage 4, but dear lord there were so many other things around it that absolutely did the game no favors.
I got stuck on a level where you’re on something floating in water (I think) with mostly flying enemies. I need to pick it back up and hide it another go.
Good criticisms in my opinion. Visibility, the raft level, and the final stage being a skill check for parry to have enough lives for the last boss who kills in two attacks are memorable and annoying portions of the game. When you unlock the CPU allies and I'd guess coop with competent partners is where the game shines the most. Single player does have quite a bit of content. Overall for me 8/10.
Jitsu Squad reminded me why i felt FightNRage was mid. It's just not as fun as it could be and often devolves into tedious boredom due to how the game forces you to play.