They need to replace the 747 with 737s and 757s. How can you have a jumbo jet on a down-scaled airport. It makes the airport feel smaller than it already is
@VOTE_REFORM_UK the 747 in real life would need little less than 3,000 meters of runway to take off. The 747 in game may as well be made out of paper when it comes to taking off
@@jaechao nah its just gameification. The cars can flip if they land upside down and you can find ubguarded helicopters with homing missiles. Making the planes take off shorter is real
I've seen stops signs about the size of a small child but it technically wasnt on the airfield just on the roads leading to it because it's a neighborhood where people all have planes and share a private runway my parents used to throw papers to the neighborhood and I went to a car show there as a teen ive seen the stop signs they are just short enough for the wings to go over
@@automation7295i work at an airport and yes we use legal stop signs. As in if a officer sees me run it we can and will be pulled over and possibly ticketed.
During the Minor Turbulence mission, Ron tells Trevor to land a giant cargo plane on the McKenzie Airfield... which is literally too small for that kind of plane.
McKenzie Airfield is the smallest airfield in the game. It is a short dirt runway and it is sometimes hard to land small prop planes there I can’t imagine landing a plane based off the AN-225/AN-124
I like to think that rockstar wasn't paying attention and designed the mission around actually landing the plane at mckenzie, before they got to the part where they actually have to implement the mission and realised that this shit wont work, instead just having the plane nosedive into the ocean.
'@@thing.Nah it's the opposite. They designed the mission on trevor high-jackingen and crashing a plane so they didn't think much about what trevors plan was
as a former ramp monkey, the brief time i spent at the ls international airport has ruined my immersion and left me dreading what fresh hell gta 6 will bring
This is excellent. I’d love to see similar videos for Fort Zancudo and GTA VI in the future. I’m a plane geek so GTA’s airports have forever bugged me lol
What bugs me more than it should is when military vehicles have both "Army" and "Marines", maybe the military is structured differently in the GTAverse since all branches seem to share Fort Zancudo
This is very interesting. Back in the day, whatever57010 made videos about how the car road infrastructure and markings make no sense, similar to that hangar being absolutely blocked and not usable in any way, and roads leading to nowhere etc. So now I’m really curious how the GTA 5 map was put together. Probably a ton of different people working on it….
You can definitely tell it was multiple people. Some parts of the map are logical and look very great and normal while others are messes with wide roads and random turn signs and missing stuff
Its such a shame how theres no airport interior, it would be so much fun to mess around because if you're not going to fly its kinda useless to go to LSIA
I understand that GTA obviously was never meant as a flight sim, but they could have, at the very least, actually make the airport fit the planes or vice versa.
I think the reason it ended up that way is vecause the passive planes where obviously added veey late. They made an airport at a quite reasonable size for a game but when they made the planes they realised how vig plabes truly are. Its a reasonable mistake
I'm glad someone is finally talking about these inaccuracies. I know it changes absolutely nothing for the game, but its still disappointing to see things that dont make sense at all. Francis International Airport in GTA IV made even less sense with the ATC tower definitely getting clipped by 747s on takeoff or landing, and having zero room for them to taxi around at all.
@@jacksonbarkhart The airport in GTA V does have details that "don't matter", such as the runway digits being (mostly) correct. Given that they have more experience now, I'm optimistic that the airports in GTA VI will be even more detailed and accurate.
@SpidaMez Thanks for your acknowledgment. Apart from that, the whole video is well made. Hope you do similar things for other areas of the map, not just for 5 but maybe even for gta 4 (if there is any issues to point out)
0:53 In the United States, this type of runway labeling is correct. They leave out the "0" on their runways when the runway heading is between 010 and 090. 2:06 Maybe Los Santos airport doesn't have ILS for any of their runways? But I get your point. It should have it realistically speaking.
@@SpidaMez that’s something that makes me curious aren’t you flying people to different countries so shouldn’t all the countries work together to have similar or the same rules?
@@Skinned_fried_n_cut_up_potato Rules and regulations are decently similar in all countries, but small stuff like runway numbers and other stuff are different. Im just a private pilot as of now though lmao
@@SpidaMez alright, I’m glad majority of the countries listened to me and sorted that out in 11 hours, working together on all the rules. Okay, I’m gonna go be silly somewhere else on the website. Hope you have a nice day.
You forgot the lightposts at the building between the runways in the west, giving me anxiety every time I try to land because I think it's gonna clip the wing. Also, screw whoever put that palmtree right in front of the runway at Fort Zancudo, ruining the glidepath.
1:51 Technically that could represent where one of the taxiways used to go. Could be LSIA's 33R/15L used to be a taxiway before they resurfaced it into a runway because that's the only flat space available, only to realize there's ample space for a parallel taxiway between 33L /15R& 33R/15L
1:19 *Jet bridges are located on the port side of the aircraft. Not the left. The reason is due to orientation confusion. Port and starboard on the otherhand always have a defined side
That's a common misconception with aviation, actually. The reason why port and starboard are used is because a sailor can be facing the other way and can get left and right mixed up. Since port and starboard don't depend on the position that you are facing, it's very important and useful. But in aviation, no one really uses those terms since the pilots direction is relative to the position of the seat, meaning there is no possibility of a miscommunication with left and right. Aviation does use forward and aft, though
There are so many things about los santos that brother me and the airport is just one of them, also the freeway interchange going into the airport DOESENT EVEN CONNECT TO THE HIGHWAY AND THE HIGHWAY IS LESS THAN HALF A MILE AWAY FROM IT
1:57 true North has changed since GTA5 came out and the LSIA maintenance crew haven’t had a chance to repaint the runway numbers and every time they send someone to repaint the runway numbers they get murdered by Little Jimmy and his Oppressor MK2.
There's something unrealistic in the story missions too. In Minor Turbulence Ron tells Trevor to land on McKenzie Airfield, and a cargo plane is too big for that type of airfield. It may be destroyed, and nothing happens if you land.
When I roleplayed as a commercial pilot in this game I’ve definitely noticed all of these problems. But I also understand it because it’s not meant to be a plane simulator. Airports are MASSIVE in real life. But in a game like GTA, even these airports take up way too much space considering it’s a game mostly revolving around cars.
I always avoided LSIA when flying in FiveM flight sims. 1) Because of many of the reasons in this video 2) It was usually the spawn point and most everyone decided to try and fly in and out of there instead of no clip or teleport to a different airport to start. Trying to get any clearance when ATC was online was near impossible.
The runway marking ‘3’ instead of ‘03’ is correct for America. If you look at the runways in the US they are marked with only the number for example ‘6L, 6R, 7L, 7R’ (LAX) unlike Heathrow in the UK which are 27L, 09R, 27R, 09L)
In fairness to the Aloha hangar that never really stood out to me. Loads of modern airports have hangars rendered inaccessible to aircraft that were repurposed into equipment storage. Everything else is spot on though
Enjoy the video, but a thirty second intro for a two minute video is criminal. Also neat fact: the reason a planes wing can’t go off the tarmac is because the engine can and often does suck up earth. Planes that have emergency landings and go off the tarmac often ruin their engines this way.
0:56 when you said the runway should be 03 is actually incorrect the runway should be marked just 3 with an R under the number indicating it’s for right traffic
Well I have a traffic mod so half of the planes just explode around the airport, just explode, taking off, landing, or just existing, they just explode
2:10 airports don't have to have LOC equipment and if they do its not mandatory for every runway. For example, EGCC does not have the equipment for 23L, as it would be a waste of money since the runway is almost never used for arrivals.
great job and some additions to the video: the lsfd (which is a bizarre fusion of the lafd and lacofd combined) operates at the airport but only with just the fire truck which is unrealistic since the lafd fire station at LAX operates ambulances but there are no ambulances at the fire station at the game's airport, two the noose PIA is not present (just like in the entire game) it was really stupid of Rockstar not to have added the PIA at the airport since they take care of immigration like the ICE and the CBP (the PIA is based both on the ICE and on the CBP but mainly on the CBP because the PIA cars in gta 4 are more based on the CBP vehicles it would be difficult for Rockstar to make an effort and add the PIA even if it is just the agents?) and the PIA is only added with the help of mods but they are not official so it doesn't count, three if they don't add NOOSE PIA they could add the Los Santos airport police just like in life like the LAXPD (I know that the lapd has jurisdiction at LAX but it is more appropriate to put the Los Santos airport police than the lspd) it would be better and more realistic than having the lspd taking care of everything as if it were a state police (who are the state police in the game it's the sahp based on the chp but they are misused unfortunately) that's all I wanted to say, thanks for your attention
my guess is that NOOSE PIA doesn't play much big role, and it's pointless to add a new model and it take up memory when you can just use a generic security guard. Also i think the game originally was meant to have a dispatch system where the game will get nearby cop cars and task them to drive towards your last known location instead of summoning vehicles. The summoning system was half-implemented as last resort because what i think happended is the wanted level logic was broken during the development of GTA V and the code was a total mess. remember that this game was made for PS3/360 hardware
cinematic might look cool but consider the viewer, is 41 seconds for an intro the right move for a 2 and a half minute video? best of luck with the channel moving forward!
0:54 actually in the United States, single digit runway numbers are used and painted as such. 2:07 Not every runway is equipped with ILS. Maybe LSIA uses RNP approaches. What an airport of this size/importance should have, however, are PAPI lights...
The video is great but well done, you've ruined the airport for me and now despite us still having at least 1.5 years until GTA 6 (more on PC), I can never not notice these things at the airport now :D
BTW the first point is wrong, some planes wingspan is so large that it does overhang the runway, the wingspan of a 747 is over 200ft and the average width of an international runway is 150ft
Runways are not named after compass heading - but the rotational direction with the trailing 0 removed. So runway 12 is 120º from north. Unless the angle is wrong then Runway 12 is correct.
they are based off of the runway's magnetic azimuth, or compass bearing, from magnetic north. If the runway is 330 degrees, or 33, subtracing 180 would get the opposite radial, 150, or runway 15
@@Timoto58 Runway 12 always has runway 30 on the other side. Runway 33 always has runway 15 on the other side. "Rotational direction" (not a real term) = compass heading