Check out our Vingle Collection for more videos!!! miniurl.org/evo2013 Super Smash Bros Melee. Top 8 & Finals. Evolution Championship Series 2013. Source: / srkevo1
As a Fox player, i am so happy right now. This was awesome, brought back so many memories of fun in SSBM. Also remembered how difficult this game is to play like this guys, mindblowing.
Items were originally banned from melee because you could not turn off exploding crates and capsules. So while they are random, they were considered for competitive smash at some point
Wobbling is when you desynchronize Popo and Nana and alternate hits while the opponent is grabbed. You can pummel with Popo and ftilt with Nana, and if you alternate with the correct timing the opponent won't be able to escape. You can ask more questions on SmashBoards in the Melee section. ^_^
Melee was by far the best selling game on the Gamecube. It had the duality of a party game and a technical, deep competitive fighter. Smash IS where the money is.
I think it's fitting. There were a lot of Smash newbies at EVO, because EVO is huge and is bound to attract attention from non-smashers, who watched this, and I feel they would connect better with what's going on onscreen listening to a commentator who at least knew fundamentals. Prog was there for us regulars. The two worked very well together in my opinion.
i don't know anything about this game except that i played it when i was 10 years old i have no idea what is going on can someone explain to me what wobbling is
there probably going to do it in 2015 considering the timing of the next one coming out, but then again they might just use one of the other versions of smash.
Brawl was a big seller mostly because of the prior success of melee and 64. It wasn't because the game catered only to the lay people, it was because everyone enjoyed the prior iterations so much that they had a fan base ready enough to buy any title with "Smash Bros" in the title.
All of these guys saying Wobbles is a noob. If the Ice Climbers were as broken as all of you think, they'd be at the top of the tier list. It's not like Wobbling is face-roll easy. The timing is extremely precise, you have to have both Ice Climbers, and you have to actually grab them. If you can space properly and/or focus Nana, you shouldn't have too much of a problem. If you get Wobbled, they deserved the KO.
Wobbling is definitely really easy once you've started the right lock lol. The grabbing part with proper spacing is the only hard part. With that said, it's only as "unfair" as rest because of how bad IC's defensive game is--the difference is that it takes ten years to finish instead of being over in a flash, so the audience hates it.
yeah, like they totally don't live forever with how good their recovery is and how good their attack set is. so much fun seeing metaknights take a long ass time to do shit
Some tournaments in the past have banned the Ice Climbers technique known as "wobbling", which is a deadly grab technique and the only true infinite in Melee. If I'm not mistaken, Mr. Wizard (Co-founder of Evo) is a fan of the Ice Climbers so he said they should be "freed" from the ban, and sure enough, it caught on and people began saying "free Ice Climbers" and even "free Melee" when Nintendo tried to cancel the tournament.
The great thing about Melee, the thing that has makes it so popular even to this day, is how glitchy it is. The game continues to evolve as more and more people discover ways to exploit every single glitch the game has to offer. Whether it is wave dashing or wobbling, as long as its in the game, anything goes, and if you can't handle that then try a different game.
dude evo was the first time that many people watched smash competitively, lol. a lot of people didnt know what l-cancelling was, what wavedashing was, and thought that people just played smash like a party game. dont hate, james chen did his absolute best and i really liked his commentating
The only reason Melee needs so many rules is because it has way more extraneous options from a competitive standpoint than most fighters (since it was designed to be enjoyed by people who were bad at it as well as those who were good at it) Once the game had been streamlined to a configuration that best suits organized competition, and arcade-esque character/stage selection rules were implemented to give the loser the same basic advantage he gets in any fighter, the final rule was: no stalling.
in terms of speed is what sakurai said, if you look up interviews. not in terms of gameplay, as far as we know. there are no indications so far that they're including melee exclusive gameplay elements / techniques into smash 4 (except removing tripping with all its implications)
There have been extensive debates/discussions on the use of CRTs vs. other high def. tv's. The primary root of the problems is the lag other tv's impose on smash players, which can be quite cumbersome given the high frame rate of the game. As such, most maneuvers/combos in melee are very sensitive to this lag.
If it was an easy thing to do, i would too...but its not easy to chaingrab with IC, you have to de-sync them, then you have to be very precise with the button timing.
its basically an infinite grab where the ice climbers can basically pummel the opponent until they reach 999% if they wanted to and no matter what the person grabbed cant mash out of it. Its not a glitch you just need to de-sync the ice climbers and have really good grab timing
yes, i have played in competitions, i'm mainly a brawl player but i'm planning on going competitive in melee too. there is no such thing as fair play - when you're playing to win in a competition (there's thousands of dollars on the line at evo), you exploit every strategy you can within the rules in order to win. you may say "oh but this or that is cheap", but people have found that when you don't ban things for being strong, you get a very very interesting game
Because there are still many aspects of Brawl that are universal AT's and even character specific AT's which shows that the developers failed to make Brawl non-competitive.
Melee wasn't designed that way, but it is definitely more competitive than Brawl. As Christopher said, Brawl was made with casual gameplay in mind. Brawl is still a great game, Melee is just more competitive.
Yeah, during this match up. Because when he won, the crowd wasn't too wild about it. Sure, there was still people cheering, but not as much compared to Wobbles when they were battling.
Now, I never said that he was using an "unfair tactic". I just said using the same moves and trying to get yourself set up for that infinite is a little cheap. Yes, it is given to him and, there forth, it is legal to use. BUT, it takes true skill to actually try and change your game plan a little bit, by using a different set of skills/tactics. I honestly do believe, that learning multiple characters is great for tournaments (if it is legal in the tournament, of course).
I would love for that to happen, but I honestly do not think it will. MAYBE if they receive enough letters from the consumers, then we might be able to get it in HD.
Roy sucks. Top tier characters are characters that have certain advantages and have the best chance of winning. Fox, sheik, falco and peach are examples of top tier characters
sasusaku198naruhina Search up ssbm tier list and you should fins one. The tiers go something like Fox, Falco, Sheik, Puff, Marth, Peach, C.Falcon, Ice Climbers. That is the top tiers. roy is ranked near the bottom, about the same as zelda and yoshi iirc.
they had a crt tv so the game wouldn't lag for the players. any tiny amount of lag for a fast paced game isn't good. there were like 3 huge projections around the main stage
Yes, I realized this. If I just picked up a SSBM (which I just ordered from ebay, today (lol)) game today and play it, I will not probably not even be in the "top 5", nor even in the top 10. I know that things have changed since then, and I am actually ready to pick back up where I started years ago, when SSBM comes in Wednesday.