Hear me out, NFS Rivals had the most deadliest spike strip as well. The fact that the cops can call 2 helis in a single pursuit and can literally drop spike strips above your head is totally a fucking nightmare. If you don't jam them in time, or didn't bring the Jammer, then you're fucked.
@Kitana Kahn tbh, I think the underground series has the best crash physics. Just look up "NFSU or NFSU2 crashes. Or even some of the older NFS games. Every other game after that just felt like the car was glued to the ground.
@Kitana Kahn I have played Rivals and Heat. Driving wise, it isn't horrible, it's actually pretty good. Drift aren't the greatest, and crash physics could be better. I'm just saying Underground 2 is better in those areas, 'specially crashing and drifting.
@@Commrade-DOGE well, ps2 version was cool but I played it a little. In others in ps1 I noticed that cops disappear before spikes or road block (like a prompt for you) and appear again after a while after your breakthrough.
Yes, very rarely they used the helicopter on nfs most wanted on roadblocks. also those big trucks carrying wood but ive only seen it once.. Tho u can go under them...
Roadblock in need for speed hot pursuit is technically considered as unmanned traffic vehicle. And as such spikes has no effect on them. They only have one special flag: never crash cops on collision.
@@gahler8552 I don't need to. Because when crashing into them. The damage text shows 'traffic collision'. And given the fact that cops regulary crash into roadblock and never become crashed. So it must have a special flag.
@@oscarfunez3806 this also happends in Undercover. Roadblock is considered as passed (same goes for MW and Carbon) as long you pass the roadblock by X-axis. Even if you decide to take different path.
1:04 they do not disappear by themselves, the game cancels the status of "roadblock" for cars standing across the road, and since the spikes appear only included with roadblocks, they disappear for the same reason
In most wanted and carbon cops car are spike proof, other than that their car can't be controlled and they are very unstable and doesn't have any sound or either a handling model.
MW 2012 Spikers were always called as Kamikaze Cops by me, like their C5s are so frail and fast that a tap could kill. Edit 1: Also btw SWAT units are easy to kill with a brute build Veyron SS Edit 2: Random traffic getting spiked works? TBH never tried doing this. But those traffic must need like money to fix the punctured tires
Makes the game more difficult. Otherwise it wouldn't really do anything. This isn't 2005 where a spike is game over. If it was the same here. It be OP. So to balance it. You take damage. Which is fair, considering how spikes were in previous installments. (We had no bar. But it would severely punish you. ) Payback is a good example of bad spike strips. They only punctured tires and they repair themselves after some time. The control of the car can be maintained easily.
@@oscarfunez3806 but flat tyres are not suposed to deal damage to the car if they could just don't do damage to the car but reinflating in 1 or 2 minutes
@@imd8484 It would make them pretty underpowered. It takes about a minute or two for them to come back in heat (shorter with the reinflates). If they didn't deal damage it would be a big deal. The only possible way is to further penalize vehicle control and acceleration/top speed. Even then though it wasn't an issue in heat since it's rare to even see one let alone hit one. Hot pursuit and Rivals is different since it. Focused on PVP.
Need For Speed 2015: Im in a 5 star pursuit and... I pop intentionally the front tires of a fully upgraded RWB porche... The wont inflate unless you fucking go to a gas station 😡😡😱😱 Hope i was useful for Outlaw Races
Traffics won't work... This Logical point of AI Traffic is weird... Older days may stop or across it but they won't pop, even newer one... they have one point of using advanced AI NPC traffic which it's realistic in payback and heat which they stop and change the AI movement when there's a spike strip... Cops won't pop in older days because players won't look behind while cops hunt you down, when players sees that, everyone angers about this logic... Old ones like Hot Pursuit 2 PS2 or PC got one logic that cops hit the spike strip and got flat... So they have a logic system... Hot Pursuit 2010 gets right... But they don't have Advanced systems that they can dodge the spikes... Until now...
Rivals is inferior in almost every way - smaller map, worse handling, lesser race types, simple customisation, 30 fps lock, etc. The cops were intense and the cops v robbers thing was done well tho.
@@hawken796 30fps lock easily solved with one command line in Origin client. Worse car handling is subjective claim, cars slide in both games pretty bad. No customization yes its a drawback
@@DmytroBogdan Worse handling goes to 2015 no argument there. Grip is pointless. Since you can't turn fast as you would expect. Let alone most cars understeer way too much in a grip set up.
Wtf bro classics nfses are still good, but some players forget that arcade can be fun. But I want to stop for a second. Show me sim game with cops that can be compared to NFS Heat copses. I'll wait. Btw "repairing tires" after being spiked it's called "inflatable tires" and i know in real world they do a little bit something else, but similar. I don't know if this tires in NFS heat are have infinite lives but looking forward to that your car has health so tires can have limited live count to
Dude you can use google translate for basic words and text... there's waaay too many grammatical errors on the video. The cops are getting brainless everytime EA launches a new game 🤣🤣🤣