Evolution of the WAD is a show describing the history, legacy, and content of Doom mapping styles and themes. This episode covers quite probably TeamTNT's most important achievement, the source port known as Boom. We take a look at the Boom engine itself, what could be done with it, and how authors chose to make use of it early on; as well as a brief look into how it's used today.
There's no way we'd be able to cover anything close to the full extent of what's now called "boom compatibility", and there's some side-tracking into the concept of limitation projects, but this episode covers the most fundamental bits quite well. Mouldy's Going Down is but one of numerous mapsets, nevermind individual maps, that makes use of Boom features in the present day, something we'll likely cover later on.
12 окт 2024