@@chris_theawsomeboi that is not the reason lol, its because the creator or another person recorded it and also dont talk Like This You Look Like A Stupid
6:54 Please work please work please work! 7:00 Come on, come on, come on, come on, please..... 7:05 Come on, please work!!!!! PLEASE!!! (crossfingered) 7:10 *YES!!! THANKS GOD!!!*
@Fermín Javier Arro Álvarez It's because that at the time the PS2 was thriving piracy was very very common and popular, so most of us could get a solid PS2 game for like, 2 bucks. But because of that some CDs wouldn't run (sometimes it did sometimes it didn't) so it was always a 50/50 chance.
There's a story behind this, actually. Sega CD was the first consumer videogame machine to use Compact Discs -- And it was stuck with a rather sluggish 1x CD drive. So upon loading a CD into the machine, it could take upwards of 30 seconds to a minute before the game could boot up -- Rather than having a static "LOADING" screen, Sega decided to add a goofy lil' screensaver, that also served to show off the then-new hardware accelerated scaling and rotating, which the SNES supported, but the Mega Drive *didn't* until the Mega CD came out. Give the player something to look at in the meantime.
Simple - cheaper and bigger storage, cheaper to make and produce. it also allowed for mixed mode CD's (and audio disc essentially with the game sitting in track1), this got around a problem with audio and games could boast about having awesome wave soundtracks at CD Quality. the latter end of the PSX's life they switched to compressed digital audio meaning these discs were now pure data. Another advantage over cartridges was 'expanded' storage, if yer game didn't fit, then shove the rest on CD2 and just tell the user to swap discs. Try that with a cartridge without crashing the console.
@Electrocus It depends on a region your SEGA CD was built for. The one shown on the video is from the US if I remember correctly, Europe and Japan had different themes.
fean Thats correct, the Japanese and European versions of the Sega CD had a different BIOS theme which IMO sounds so much cooler, it’s pretty easy to find on youtube
@@Usuario-j73bs yeah, but lets be real, even though the games and the console it self is just pure trash, the intro is almost a timeless legend, if more people would have seen it
7:58 When I was 11, I got a DS for my birthday. All the best memories were made with it. Now I'm 17 and I have a 3DS XL. It really brings back my childhood for me
0:14 This is the classic "SE-GA" voiceover, as the blue SEGA logo appears over a white background. Actually this was never part of any console's start-up sequence, and definitely not the Genesis. Instead, this is loaded from the Sonic the Hedgehog cartridge. Since Sonic was the pack-in game for much of the console's lifetime, it was generally the first thing people would see when turning on their new system for the first time, thereby creating a great first impression. This splash screen was absolutely amazing for the time, and took up a huge fraction of the game's total ROM capacity. The only actual startup screen being generated by the internal Genesis hardware itself is the plain white text on a black background, "Produced by or under license by Sega Enterprises". Without fail, every single Genesis game displays this text when first turned on, as it's generated by the system itself rather than the game.
Yup, though I would still consider the SEGA logo its startup. Many other Genesis games even got creative with their hand-made startups as well, like Aladdin, Eternal Champions (which is different every time) Earthworm Jim 2, Boogerman, and especially Vectorman. Some homebrews even decided to play with the startup as well, like Cave Story.
And we can't forget that PS2 startup sound! Did you know the number of blocks seen in the intro depend on how much memory you've used up on your memory card?
Genesis never had the SEGAAA! Logo, it's taken from Sonic the Hedgehog and the actual startup is just something about Sega Enterprises written in plain white text
PS1: Transports you into a white void which feels endless then the second screen puts you into your desired world you wish to play in. (Just how it feels to me.)
So many memories with that Console. Although I was dumb as shit back then. I'd always kill myself in Crash Bandicoot, Always crash in Gran Turismo. Always Fall into Holes in Spyro. Always Try to kill the Guards in Metal Gear Solid. Etc; Kids nowadays will never experience the Greatness that was The PS1.
We must be the same person! I will also add to this, throwing bean balls in High Heat Baseball, crashing into civilian traffic in Need For Speed High Stakes, and playing demo discs repeatedly even tho it was only one level or 5 minutes of play.
My personal best startup is: -Nintendo gamecube 4 Z triger botton -and Original Nintendo Gamecube startup -PlayStation2 -Old Playstation3 startup -XBOX 360 old Startup And -Windows XP- Startup :V - -
Back then, some consoles were weird. No idea why they even existed. I'm of course not talking about Nintendo consoles, i'm talking about...... Atari Jaguar and other consoles like that.
Man, my parents would get so mad when they heard the man yelling "SEGA!" EDIT: So sad to see the newer logos have so many warnings. But with warning labels that big, you know it's gotta be fun!
My favorites are the NA Dreamcast startup & the PS1 startup. They're both so mysterious and magical. Just hearing them again awakens that feeling of awe I felt when I first heard them as a kid.
I didn't have a Playstation 1 (had an N64) but my best friend had PS1 and that startup sound is so iconic. I almost want to buy a PS1 just to have it. Could definitely be a little scary if playing in a dark room at night.
Timestamps 0:00 Sega Master System 0:13 Sega Genesis 1:04 SEGA CD 4:05 SEGA Saturn (Japan) 4:14 SEGA Saturn (Europe/North America) 0:05 Nintendo's Famicom System 6:21 Nintendo 64 7:58 Nintendo DS 9:06 Nintendo DSi + Internet 9:11 Nintendo 3DS 10:16 Nintendo Switch 0:18 Gameboy 6:16 Gameboy Color 7:16 Gameboy Advance 0:24 Game Gear 0:27 Neo-Geo 3:51 Neo-Geo CD 5:35 Neo-Geo Pocket Edition 0:34 Commodore CDTV 0:39 Phillips CD-I 0:49 Amiga CD32 1:43 Memorex VIS 1:48 FM Towns Marty 2:54 Pioneer Laser Active 2:59 3DO Interactive Multiplayer 3:33 Atari Jaguar 4:59 Atari Jaguar CD 3:59 Bandai Playdia 4:22 Playstation 6:54 Playstation 2 8:36 PSP (Playstation portable) 8:48 Playstation 3 8:54 Playstation 3 (Updated) 9:14 Playstation Vita 9:49 Playstation 4 4:37 PC-FX 4:45 Satellaview 5:07 Casio Loopy 5:12 Super A'Can 5:16 Tiger: Game.com 5:44 Dreamcast (Japan) 5:55 Dreamcast (North America) 6:07 Dreamcast (Europe) 7:11 Wonderswan Color 7:20 Gamecube (Normal) 7:27 Gamecube (1 Z Pressed) 7:35 Gamecube (4 Zs Pressed) 7:43 Xbox 8:02 Xbox 360 8:12 Xbox 360 (Updated) 10:07 Xbox One 7:54 iQue player 8:18 Wii 9:46 Wii U
I have a theory that a large part of playstation's success was the fact that they were a music/sound system company before a video game company. The games on it had *phenomenal* sound for the era, and tell me that intro is not just an audio orgasm. 4:22