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Examining The Parallels And Endings of The Stanley Parable Ultra Deluxe 

Cynic Contradiction
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indeed, it is true. i am... gamer.
thanks as always for watching!! sorry about some of the audio--hopefully it's bearable! gonna work on it for next time. hope you have fun and take care :D!
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timestamps:
00:00 Intro
00:53 What is The Stanley Parable?
02:34 Internal Inconsistencies
06:48 Ultra Deluxe? Ultra Deluxe.
08:31 bucket (Ultra Deluxe's Thematic Core)
12:29 Ending Parallels (+ Analysis)
36:59 The Stanley Parable 2: The Squeakquel ("Sequel" Ending Parallels + Analysis)
41:16 okay we're almost at the end now (Conclusion)
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gameplay footage from:
- • The Stanley Parable: U...
- • The Stanley Parable Ul...
- • The Stanley Parable UL...
- • The Stanley Parable - ...
- • The Stanley Parable - ...
(i was gonna use my own gameplay footage but then i remembered that my computer is no better than a potato.)
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linktr.ee/concord.and.cliches

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9 июл 2024

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Комментарии : 16   
@Halucygeno
@Halucygeno 2 года назад
Great job! A super comprehensive summary that points out some parallels that I didn't notice. For one, I didn't interpret the bucket as a symbol for "the new", even though you're right, a majority of the new content is only accessible with the bucket. In terms of narrative inconsistencies, a subtle one which I love is that on the cargo lift, jumping off kills you instantly for the sake of comedic timing, but in the Zending, a drop of comparable height takes three jumps to kill you (while in the Infinite Hole ending, despite the much greater height, there's no fall damage at all). It's just another detail that shows the arbitrary nature of the world Stanley inhabits, with even basic things like gravity bending to fit the story. To me, Ultra Deluxe feels like an extension of the commentary in the Apartment ending, which frames videogames as a shallow escape from the monotony of a conformist, repetitive white-collar life. Ironically, the game also forces you to do exactly as you're told, highlighting how meaningless this escape is (beyond just the fact that it's fictional). Even the fantasy used to escape conformity only allows for conformity. The only difference is that the presentation in a videogame is stimulating enough to keep players sedated. This feels especially poignant, with some games being filled to the brim with repetitive chores (cough Ubisoft cough), and the prominence of "live service" monetization models which use updates, events, daily and weekly rewards to keep players coming back everyday for years. In that sense, games really have almost become comparable to a desk job. Ultra Deluxe takes this critique and expands it to franchises. A single game, no matter how captivating or lengthy, cannot hold your attention forever - its power as a tool of escapist fantasy is evtually "spent" as you get bored and quit. But franchises, sequels, updates, DLC, fandom creations... These things offer a way to expand the escapism beyond the scope of the original. Finishing a game doesn't signal the end of the fantasy - you carry the daydream with you to the user forums, where you speculate about what's next for the series. A sequel? A spin-off? It doesn't even matter if it's good or bad - anything to give you a pretext to keep thinking about it, keep talking about it. Fans do it out of sadness, nostalgia and desperation, creators do it out of greed. This, to me, was the most poignant message. As someone who used to be obsessively loyal to my favourite games, films and TV shows, I eventually had to learn how to let things go. It all started to click for me when I noticed how soulless publishers time and time again use beloved IPs for cynical marketing campaigns and low-effort cash grabs. Cave Story, my favourite, incredibly humble and earnest indie game, has become little more than nostalgic iconography for the NICALIS brand, occasionally re-deployed in cross-overs and promotional materials. The game's characters have become entirely calcified and symbolic, just a reminder of a thing you liked. So you see, this particular satire felt incredibly cathartic for me. I finally felt like someone agreed with me, and was advocating for people to consciously give up their irrational brand loyalty, including to the Stanley Parable itself. The whole Memory Zone is a mockery of this, in my mind. I will personally remember The Stanley Parable and it's Ultra Deluxe expansion for years to come, but not because of sequels or expansions or merchandise, but because it's just that good, intrinsically, on its own merits. It's though provoking enough to warrant this amount of reverence and discussion without any needless "reminders".
@cyniccontradiction
@cyniccontradiction 2 года назад
Thank you so much! I really wish I had to say more in response to your amazingly thoughtful response, but you really summed up a lot of what made me enjoy this game so much, and provided more than a few insights that has just left me with even more to chew on with regards to The Stanley Parable. Ultra Deluxe as an expansion of the Apartment ending, in particular, for example. The parallels there can really be taken quite far, the more I think on it! And I have to agree, I will definitely be remembering The Stanley Parable for a long while yet! Thank you again, reading your comment was was an absolutely lovely treat!
@Dirge_of_Swans
@Dirge_of_Swans 2 года назад
Less than 300 views? Really? This deserves more than 300!
@swellydm
@swellydm 2 года назад
exactly
@lucasdacarinha
@lucasdacarinha Год назад
Amazing work, this should have more views. Also, there were two new endings added to the game: the bucket version of both the coward and heaven endings
@Miju001
@Miju001 Год назад
This was incredibly insightful!! I can't believe I found the exact video I wanted now that I'm going through a little The Stanley Parable appreciation phase lol. This was a very tightly-written and analytical video, huge props I didn't fully agree with all of it admittedly, but not in the sense that I think the video is wrong or anything - like, for example, a lot of the bucket endings get their own section, but to me, a good chunk of them feel more like a variation of the "bucket centers everything" thing in a way that doesn't really say anything more specific than that lol. But there are some things that I also found especially clever! I had not at all thought about the theme of "repetition causes decay" in Ultra Deluxe and your explanation of how it ties into the Skip Ending and the Infinite Hole Ending was really insightful. I also hadn't made the connection between the two bucket-backstory-related endings and the concept of unexpected plot twists in sequels. I find your commentary on the Not Stanley Ending with the bucket really interesting, too. To add onto your analysis, it almost feels like a commentary on The Stanley Parable itself, specifically. The Narrator is scrambling to keep the story going in it, but The Stanley Parable needs good jokes, so he must keep making good jokes. This gives a stronger connection between the Narrator's desperation in the bucket and bucketless versions of the ending. I also had not at all considered Stanley's movements at the end of the Freedom Ending as having been his own. Admittedly, I tend to equate Stanley with the player and not think much about their relationship lol, my bad. I had figured that Stanley moving at the end was the ultimate move by the Narrator, weaving a story about Stanley's newfound freedom while literally stripping him of any form of control. But considering that the only other time we see Stanley move on his own is in the Escape Pod Ending, which is definitely a movement Stanley himself makes, I'm not sure of how much weight my own interpretation holds. Again, huge props for this video!! It was a great watch!
@TheRandom_Boy22
@TheRandom_Boy22 23 дня назад
Oh buddy, why is this coming up in my recommendations so late??!!! This is exactly what I've been looking for on 2 years of searching and it was here the entire time??!!! Ah, how ashamed my recommended should be right now. This was an amazing experience, thank you for giving me a great joyful evening. Do you know about the making of the stanley parable 2? The link in the stanley parable 2 merch expo. It's amazing, it made me go insane. It permanently changed my brain chemistry.
@combatpizza5549
@combatpizza5549 Год назад
I’m glad I found this wonderful video, I can’t wait to see what other hidden gems you can make. Keep up the fantastic work!
@Shadowhite
@Shadowhite Год назад
A fascinating deep dive which made me appreciate Ultra Deluxe more than I already did
@coldmajima0068
@coldmajima0068 2 года назад
I see...nothing matters & we're all gonna die, great game 😂👌🖤 also WHY R U SOO UNDERRATED!😭💜
@RedStinger_0
@RedStinger_0 Год назад
Wow this sure is extensive. Both informative and entertaining, great job!
@baconmoop
@baconmoop Год назад
Spoilers for the anniversary update!!! They added new bucket endings for the button heaven and the coward ending. Hard to get, but the button heaven ending is…. Interesting.
@benjamincosta7525
@benjamincosta7525 2 года назад
What a great video 🔥 keep up the good work
@jerolopez5959
@jerolopez5959 2 года назад
I only watched this and the marvel video and I must say A. this is fucking insane B. by no means DARE to think you should stop doing content.
@phoenixflameknight
@phoenixflameknight Год назад
Where can I find that chart?
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