@@benelgar-white1174 very much a goal of mine, but still have a ways to go, need to get better at missile evasion, target aquisition, acm, bvr, and most of all, FUEL CONSERVATION. Lol
You need to explain that the A-50 Mainstay AWACS for the Flankers is bugged, causing the redfor datalink to fail intermittently whenever the A-50 wing interferes with the radar signal. The consequence was that the Flankers' R-77M would lose the datalink and fail to track, which meant that the Flankers would have to track their targets throughout missile flight if they were to have any success. None of the Flanker pilots were aware of this bug, so it was extremely frustrating to have the AIM-120s score hits at 90 miles when none of the 100 mile R-77Ms hit anything. EDIT: Note at the end of the video explaining this.
I really don't know, why this is happened, I thing the missile model is not properly done perfectly such as the R77M. While the AIM 120D is perfect. Or maybe the SU35 mod is totally distrub or not perfect. This is my conclusion, ok.
A shame this happened, but it certainly explains the dominance of the Eagles with AIM-120s over the Flankers with technically superior R-77Ms. Maybe you guys can have a re-do later on over the weekend with both sides using the American AWACS, possibly on the second channel even.
Haha, that second match Violent Violet was after Cap's ass like he owed her money! Got him cursing and all. 😆 That was great to watch. These flight vs flight matches just never get old, even ones set in the age of accurate bvr missiles. A shame there was trouble with the red AWACS. Still, love it!👍
The Official Simba Fan Club woud just like to say we love all the valued viewers, you great humans. Simba-winba or as you know him, The Peoples Champion, can beat any missle except ones fired by cap, because they have 'orderves. Cap does such a great job and puts so much work into these videos we are proud to announce his official membership into our Fan Club. Thanks for you and all the crew do not only setting up all the videos but the narration and F4 views while including all the GR members predictions and conclusions!
The F-15EX is more than just a missile truck! Has substantially more powerful mission computer, new cockpit displays, a digital backbone, and the Eagle Passive Active Warning Survivability System (EPAWSS)-- an electronic warfare and threat identification system! With it's two F110 engines its faster and more fuel efficient than The F-15C and E variants! Lol plus it's a missile truck😆 The F-15EX is a beast! I'm repeating this in hopes that you guys will make improvements!😅👍
I just got my gaming PC built and received it last weekend. I almost took a mortgage out to buy it, but it's here. It's the first PC with a liquid cooling system which is a weird thing to see. Better cooling than my car. And a power supply that could run 10 microwave ovens. I just finished loading DCS and I am stunned at how good it actually is. I struggled with a midrange PC for years and had to back down all the settings just to get a decent frame rate. I have every setting set on max and it doesn't even blink with large scale missions. Even RU-vid videos run so much smoother and in true 4k. This is a game changer, pun intended. ED stock is going to go up when I am finished. I have two 2.3 TB drives now. No more taking off modules so I can load others. The Syrian map is a huge hard drive hog. Now? Meh...no sweat!
You should be able to figure out if the AI is showing favoritism by running a few different scenarios. 1. Swapping the missiles between plane types. 2. Use the same plane for both sides but different missiles types.
Great battle guys as always. It's very amazing and cool to watch more human players get in on a battle that you cant trust the computer to estimate.....The multi player battle Rock boys!...Cheers!
BVR missle match .... in the hills...... russian tech not upgraded with ... Hills 2.0 ? pitty ....* rather drunk * .. love all you content sirs... and ladies. Thank you
All Russia's modern weapon systems are effectively theoretical. Even before the war Russian defense firms designed amazing concepts and then shelved them while looking for a buyer. Those few the Russian's themselves expressed support for were not ordered in any numbers, and apparently no money was allocated for upgrading existing platforms to accommodate the new weapons/systems. Kleptocracies are amusing.
I look forward to my GR video every single day. I believe the AWACS-only guidance is impacting the entirety of your tactics. Around 33:00 you're in sight of a high enemy fighter and state he can't fire due to AWACS light of sight. Realistically though, that was in the range of the plane's radar and at his altitude/angle of attack, would have fired a spicy meatball towards your way and at the very least slowed down your tactical low-level advance. Would it be possible to ask HC if his programming knowledge could be utilized to patch all of these missiles/planes to enable two sources of radar from both the AWACS and the nosecone of each plane? The reason I'm commenting on this and believe it to be critical is due to how it's impacting your tactics in an obvious way, but it's also now impacting your tactics as an entire force (versus another force). It's impacting both that macro strategy and the micro strategy of the game, as all of the air-to-air battles, both BVR and BFM are devolving into a short-range fight on the deck. This *could* be a realistic scenario that real-world military tacticians have concluded, where missile dodging has become an art of getting low and behind cover to become a short-range highly technical tactical game more akin to infantry tactics. Or, things are very much different in the real world and the PK/efficacy of BVR tactics is still very much the primary deciding factor for macro-level tactics. The fact all of these air forces including the US/UK/CH/RU are developing missiles with even longer ranges continuously, makes me believe the real world is still very-much-so impacted by BVR tactics and the simulated training exercises they perform still involve predicted kills at long ranges. Perhaps this is also due to having less information (x amount of jets are directly ahead at 40k feet and you know when they fired missiles via the scoreboard counter and can see in real time as they perform an offensive crank or hit the deck defensively, all without radar warning receivers). Of course, I don't have all the answers, I just think the BVR aspect of DCS is currently devolving into the same fight repeatedly. I wish I knew what the best approach was, but I don't. I also don't imagine this does much good for the poor AI code which is already struggling with air-to-air engagements and I'm sure their coding isn't able to cover such a large unexpected change in radar sourcing. If it came down to it and we either get the modern variants of missiles as we do now with this odd AWACS-only configuration or stick with the very small and old core game missiles, I'll take your version of DCS with more variety any day, but I'd like to think I make a post on most of your videos purely as an effort to help you and your team out by offering a third-party voice, a sort of viewer advocate. I'm also a Dampsok fanboy and ceremoniously put some socks on my shoulders to represent before and during each video.
I would imagine that DCS doesn't allow for two different radar sources in the same way it doesn't allow for variable RCS but I could certainly be wrong. I'm sure they would have wanted to do that if it was possible.
This exactly. As a programming thing, I think it would be possible: have a single object called "datalink" that feeds the missile location data, and have the AWACS and each aircraft feed into the datalink. In that way, the missile is only receiving "one" source, it's just that that source is pulling from multiple sources of its own. Where the sources conflict about location, IMO it should default to the clearest/loudest/closest signal so if you ever want to model EW, the datalink object (which would be physically aboard the missile IRL) can be variably jammed from multiple locations and still function effectively, maybe even realistically.
Y'know, Violet, when Cap says things like, 'fuck off', in today's age of inclusion and empowerment, I think you're allowed to say things like, 'no'. Oh, still while firing shit up his ass, for sure, but you know, go ahead, feel the power 😁
During these videos where we're up against each other, we split into different comms channels, so as not to give either team an idea of what their strategy is
Good work I think CAPs tactic is best avoid being high with these missiles in the air after the first volley. Jammers a/a dcs is crap a good reason fair competition play bans them.
hey cap i have a request for a battle like this one but it would be the felon using R77M and R74M VS the F35 or eurofighter with the F35 having aim 120D with no sidewinders or the eurofighter with the meteor and Aim 132 ASRAAM i think if u havent done this it would be a good battle
ok so we give the russians apart from the r77m the r37m without the nerf that they given to it, because the comunity was crying because it should have a performace similar to a aim54C when the r37m is 40 years older
Switching on your own radars and staying hot a little longer to help the missile track the target might help. Assuming a closing speed of Mach 4 at high altitude (Mach 2 on either side), you still have at least 20 seconds in reserve with the Flanker (because the missile has the speed AND range advantage) to push your enemy before you'd need to notch or going cold. The opponents AWACS sees you anyway, so there is no point in trying to hide...🤷♂
I’m sure you know all about “Radar Terrain Masking “ RTM. It is the use of geographic landscape to hide your profile from sight and radar. Before stealth technology became commonplace the rule of thumb was fly LOW!!!
Maybe western missiles are usually slower due to the fact they loft up high out of the RWR ring, whereas eastern missiles fly more of a straight trajectory and rely on high altitude to get high Mach numbers? Also, the Russians probably could have slightly counteracted the awacs issue by staying nose hot for longer and using more of their own radar and missile range to cover for the inefficiency of the awacs and the western missiles themselves. The missile has its own radar anyways so maybe the data link is more for accidentally breaking gimbal on the red side. Lots to be taken from this in terms of tactical debrief and potential modeling issues
Pitting upcoming missile against existing missile instead of existing v existing or upcoming v upcoming. Cap loves stacking the deck against the USA lately lol
I can't believe I've got all the things for dcs - winwing F16 hotas and stick, rudders, track IR, some modules, just no time to get it all set up. Can i get someone from GR to come to SC and help lol?
Brilliant as always 👏🏻keep up the great work folks cos I look so forward to my daily fix of the team tactics and cpts sarcastic comments lol but I value and love each members input and skills ?????? 😂 cpt you should be promoted to major .. the amount of work you and your team put in to entertain us is phenomenal and very much appreciated sir , I salute you 🤏🏻
I recently started to pick interest in this topic, and I have a question. When Fighter A locks and engages Fighter B, why can't Fighter B shoot down the missile being fired at him the same way they shoot down or try to shoot down cruise missiles? Is that a thing?
Compared to cruise missiles, air-to-air missiles are very small and very fast targets, and their onboard radar probably isn't strong enough to pick up its counterpart. Even the jets radar can't pick up air-to-air missiles, it just gets the RWR warning when the enemy missile locks on you. I saw a couple of (DCS) videos where 2 air-to-air missiles proxyfused on each other, but I'd say that a hit like that is pure luck.
HI i would love you to test russian air defence vs american strike. I know this isnt much likely to happen because everyone thinks that its more possible russia to attack, rather than the USA
Can you have it so that you can have guided missile via a wax and your own Radar at the same time I have never played DCS so I don’t know. That might solve a lot of your problems finding and or watching Fox 2s in dog fight.
"I think we may have identified some technical problems with the SU-35" - CAP/Russian Ministry of Defense. I think this example would be very likely how a real world encounter would transpire with proven American tech and embellished Russian capabilities.
I think the better missile gives the flankers more false confidence. Like with the stealth missions the stealth pilots fly straight into the MAR thinking the advantage will allow them to win.
I think the f15s could have spammed half their missiles right at the start just to lose weight and drag. 48 aim120s and 16 aim9xs is a little excessive for 4 planes lol.
Ha best comment "Americans are going to hate me" well AI is well not very good in tactical situations except strategically putting the airframe 90 degrees and notching the radar at the right time seems naf. But good to see Violetmoon getting the drop on the targets. Also I wonder if the AWACS is like that in real life.... oh well I'll go back to coding...
0:30 I think the R-77M is already in service, I think I've seen the missile on Su-35/Su-30SM2 flying over the Belgorod region (recently). I think it was also credited with one of those ridiculously long-range shots that hit a Ukrainian plane at like 200km. If it's not on the 4th generation machines, it certainly is on the Su-57 because the R-77M is an offshoot of the K-77M, which is similar but has locking lugs made for the new ones on the 57's internal bay, and the K-77M is in service. This missile on the fourth generation is known as the R-77-1, which you have modeled with incorrect fins (the K-77M has these fins, but the R-77-1 has the traditional lattice wings). However, there are other variants which I think will enter service soon, especially the R-77-PD which is a ramjet engine instead of regular rocket motor. Should be interesting to see what the fairly good seeker head and large warhead of the R-77 does with massively increased range, and the K-77-PD, which has the fins of the K model but with a ramjet.
It is know that the r77m is in service with the su57 and probally also with the newest versions of the su27 family, but in little numbers. However that insane kill was a r37m with the help of the russian A50 Antay AWAKS
*Please* disable (or at least hide it for players other than SuperCap, the game master, and spectators) the taxpayer cost screen for the PvP segments of the videos when Fox-3 or TVM missiles are being tested, as players can be heard actively using it to tell if and when, as well as exactly how many, missiles have been fired at their team, as well as showing if their target has been destroyed or not. It makes no sense to show the players exactly when they should be somewhat defensive and when they can just maintain pressure and disregard offensive cranking (i.e. looking whether the other guys got missiles out or not)! [ Edited the first sentence to more clearly explain which screen I was referring to as "cheating" ]
During the matches, the map is set to fog of war, which means if any radar can see the enemy, the map will show the enemy, however, with the fog of war seeing, we are unable to see enemy missiles on the map, only time you can see the enemy missiles with this setting is if you go to spectators
@@violetmoon5702 Sorry, my bad, I didn't properly explain what I meant. I fully agree that the map screen, set to "fog of war", emulates the capabilities that these aircraft's SA-screen would provide. I deeply value realism in physics-based simulations, because without it, the evolution and employment of effective tactics gets reduced to being nothing more than a simple "meta" for the current version of whatever game mechanics it seeks to exploit. In my previous comment (I'll edit it for clarity) I was referring to the screen (it's a translucent grey text-box in the upper-right corner of the video) that shows *everyone* how many missiles have been fired and how many aircraft have been destroyed. Only once in the entire match do we see someone get blindsided by a missile that he didn't see and didn't hear on his RWR, even though that's one of the biggest advantages of these missiles (at least it is for the modern ones that guide via datalink / have TVM capability). It's an especially important capability in these PvP scenarios, since even the newest "100nm-class" BVR missiles seem to require near-WVR distances (in DCS) to even acheive the same Pk as late Vietnam-era Sparrows! (Ps. Yes, I know that's another hard limitation of the core game and that no-one has access to that part of the codebase, so modding it is impossible.) At least the costs-display doesn't need to be displayed while the simulation is being run. For example, The totals can still be silently computed in real time and then just shown at the end or during the TacView section; Or, only the game-master/GCI gets the live cost display so that Cap can switch to it if he wants to record content without any fog of war; Or, the script can silently record a time-stamp, together with each event that increases the costs, so that the video editing program can automatically generate a similar text-box and combined it with the raw game footage. I also don't think the massive, thick smoke trails allows for a fair comparison of different countries' air-warfare doctrines. It completely disregards just how important the development of low visibility rocket motors was, while further strengthening the already OP mk. 1 eyeball, as well as the unrealistic ability of player-controlled aircraft to be "almost invulnerable" against BVRAAMs as long as they fly low and *especially* if they can see its trail. Yes, I know Cap says that it's all "for the viewers" and that it has no effect on the outcome, but even so, *everyone* else shouldn't be able to see the smoke from a further distance than the max-range of a high Pk shot on the deck. For example, everyone besides SuperCap can have the smoke-trails disabled in the general version of the GR modpack, or the texture used for the custom smoke trails can have it's alpha set to 0% (which should make it perfectly transparent), or the smoke trail can be made to last for the minimum allowable time while being only a single pixel wide, etc. The only real performance advantage that traditional AAMs have over air-breathing designs, is the time to target. It simply makes no sense to then also give the target an early enough RWR warning so that he can reduce a 95% Pk shot, where he was flying straight and level for most of the missile's flight time, to less than 10% by simply doing a split-s and turning cold or even by just sharply reducing altitude while turning into a notch...
TBH I've never adjusted my tactics due to the $$screen. We still don't know who fired the missiles or who is the target. So unless it's 1 vs 1 it doesn't mean anything to anyone.
Curious Question GR! This F-15EX Mod ... is it purely a skin or does it carry some accompanying changes to the P:WR, Drag & flight control adjustments for handling characteristics or all unknown?
The mod link is in the video description. From the mod description: "This is a simple mod that uses the stock F-15EX external model and F-15C cockpit/avionics + custom .LUA files to create a stand-in flyable F-15EX Eagle II." So it sounds like the game has an unflyable model for the F-15EX that the mod is using. The mod mated that model to the F-15C cockpit and avionics (though GR modified this further to use their i-cant-believe-its-not-AESA radar). There are some custom LUA files, which don't tell us much (LUA files can do all kinds of things), but probably include some handling changes.
@@fox_the_apprentice no the game doesn't have an unflyable F-15EX, the mod Is made by Spino with a 3D model he probably made himself and associated It with the ingame F-15C cockpit and avionics and then created an SFM (simplified flight model) for the plane, which doesn't account for too many variables but surely thrust to weight ratio and drag. It's great for fun but very far from accurate
The Sun put out a video a couple of days ago that is described as a Russian Su35s engaging Ukrainian aircraft. It looks like the aircraft is carrying r37s on the centerline, I thought you might want to take a look. The comments under the video were no help in determining what exactly was happening.
@Cap I think your Russian missile tracking is modded better than the Americans for range, how ever it is widely known that the American missiles has the better tracking 😂.