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Putting things into the context of Silverstone for the first half made it so much easier to understand than when people just say “this makes understeer, this makes oversteer”. Thanks for the video
I find your video explanation is one of the best (if not the best) around the Tube, also with on-track demonstrations! Thank you so much for your dedication. I have just one question: in case of rainy conditions (talking mainly about career mode since I just play there), which parts of the setup would you consider to drastically change compared to a dry setup? Thank you again and keep it up!
You'll notice while using a dry setup you'll be sliding in corners, while have more trouble accelerating & need a longer time to break. This is all due to a lack of grip due to the water. You want to have more downforce, meaning your car and wheels being pushed more down onto the track. Therefor you'd need to have slightly higher wings than your dry setup. 5 to 8 higher on both. The more low speed corners the track has the higher. However you don't want the floor of your car to have contact with the water on track, so your ride height should be a little higher. 2 to 3 higher for the ride height values should do the job. To prevent sliding, oversteer, as much as possible while accelerating your on-throttle differential could be changed to the lowest possible, 50, as you don't want to limit your wheels' potential in rotating if all of a sudden your other wheel wouldnt have grip getting out of corners. Braking abruptly will cause your car to slide too, so having lower breaking pressure will prevent this quite a bit, however you'd still have to break earlier. Softening the suspension and the tyres slightly will both also lightly increase the grip and traction. . For intermediate conditions the dry setups are better, however it's recommended to still slightly increase the wing values by a tiny bit.
Can you go a bit into more detail what the balance between two intertwined settings do? For example, the difference between front and rear stiffness, front and rear ride height, etc
do you run the same setup you set on time trial vs on race or you just tweak a few settings on the time trial setup on race? If yes what are those you tweak.
I always find that the cars always seem to handle differently during the race , then they do in practice and qualifying , and the AI cars the way they just turn into you is rediculous, i have been knocked of the track loads of times,its like codemasters are trying to make the game harder, they always seem too sensiitive when cornering, even if you lower the force feedback i find it really annoying .
I know you can't share setups, but are esports/league racing setups somewhat close to what the time trial setups look like or is there a substantial difference between them, i.e. tyre pressures?
Tyrr Pressure is a big difference but only on some tracks but the Main thing is you need your tyres in a good window all the time so you have to adjust them where in time trial the temps are set and you can make the pressuere for perfect grip without worriing about overheating The Rest is different from track to track but for a race you normaly want a more stable car than in time trial
I'm a bit too stupid to understand as I'm still quite young. Is it ok if you made a similar video but dumb it down for those who don't understand thank you!