1:18 Types of threats and defenses
2:38 Concept of anti-aircraft artillery
4:14 In game: Defending AAA
7:41 Concept of radar guided missiles
9:55 Semi-Active missile defense vs aa-10a alamo
15:34 Semi-active missile defense theory continued
16:02 Active missile defense vs aa-12 adder
21:48 Semi-active SAM defense, sustained turn and basics
25:14 Kinetic missile defense
27:25 Overview and concept of masking and weapon envelope exit
29:05 Masking and weapon envelope exit defense
34:44 Heat seeking infrared missile concept
38:13 Heat seeking missile defense vs AA-11 archer
41:27 Defending manpads and threats below 15,000 (OCA strike)
45:33 Concept of ground fire
46:51 Proper ground attack while avoiding ground fire
52:24 Principles of Defense and conclusion
Threat guide:
www.krauselabs.net/dump/f4_thr...
Radar warning receiver (RWR) tutorial:
• Falcon 4 BMS Tutorials...
DISCLAIMER:
Just so it's understood, I made this video on realistic concepts of defending threats - there are some bugs/design issues in BMS which will contradict some specific examples. For instance, currently optical and radar guided AAA are equally as deadly and have no difference - regardless, the threat defense is the same, and you should train realistically. I made this video to show basic concepts of defense, not specific cases for the particular BMS version used in this video.
I also want to stress, as I mention in the video at several points, that this video is a demonstration of defense procedures against specific threat scenarios. You should not go out of your way to kinetically defeat a SAM when you can do a sustained turn away from it or drag it. Please keep this in mind as you watch - all of these scenarios assume you have been fired on, regardless of reason, but the wisest defender avoids the threat BEFORE it fires. I havn't had to defend an active missile launch in months of play - because I know when to go defensive and when to avoid a threat. Reading the RWR properly is key.
9 мар 2012