The soundtrack for Fallout 2 was composed by Mark Morgan. On May 10, 2010, it was released together with the Fallout soundtrack on Morgan's Vault Archives album.
TheBreakingBenny I think i played this game over 20 times. Everytime i tried to be patient but eventually i lost it when talking to that fascist bitch. Everytime talking to her resulted in plasma bolts melting that whole fucking town.
***** Heh, kissing her sorry bum is a pisser. I assume *you* caused the plasma shots? Maybe I am lucky because I don't pick any rude commentary? That is of course the lesson with Fallout in conversations: be polite, or the person you offend will not feel like talking to ya anymore kinda like in the real world, in the worst cases result in a fight. …I generally never talk to her outside of quests where she has to be informed, like of the mercenaries.
TheBreakingBenny I absolutely adore energy toys. Me and Mason "Last chance, Mason. Get the hell out of my way !" and my personal favorite: "Thanks, Assholio. I'll be sure to mention your manners to mr. Salvatore!" God...where is the humor of Fallout in the new games :((
***** Hey, who doesn't have enough fun with melting or cutting their foes on the middle? I suppose the humor in the later Fallout games are passing because Bethesda's strongest franchise is the Elder Scrolls, an Intelligence of 3 or lower is quite entertaining.
TheBreakingBenny Intelligence under 3 in F1 and F2 u mean. IN beteshda's Fallout i haven't seen a difference. Maybe the vagrant in Freeside. That one was funny but already done in Fallout 2 with Torr :) Still, brought a chuckle from the good days. I want to have more of those snarky replies, even if they make NPCs attack you. Who cares? I'm a bad add let me talk smack dammit. Remember when meeting John Bishop after banging his daughter? "What the fuck are you doing here? Who are you !?!?" You: "Ooops sorry wrong room" "You got that right. You're one sorry motherfucker" You: 1/. If that's what you want to be written on your tombstone" ( attack ) 2. Poor choice of last words ( Attack ) I mean come on, those were FUNNY and BADASS replies to give to the future goo pile and his clowns. In fact New Reno was the pinnacle of snark.
I love how the Hy-Mag is probably complete science fiction bs, but it's _just science fact enough_ to sound like a real thing. Like it keeps the steam turbines calibrated so they don't tear themselves apart or produce dangerous feedback or something.
@Prostories 64 True, borderlands 3 story and plot is so lame and boring that some of the characters doesn't exist at all, and some of the protagonist of the game are annoying af, antagonist included.
@Prostories 64 I just played the game months ago, the gameplay was really good and the shooting was great, but the story and the plot was boring and lame lol, what i said before was my experience in the game bro.
@Prostories 64 I recommend you to play borderlands 3, the game itself is good, but the characters in general are boring and doesn't have any consistent in the story, like you the player doesn't exit at all in the game, etc. But, watch a gameplay and a review, and later think of playing it or not. It save my pocket when i want to buy something or not, but, borderlands 3 is really fun and has a lot of content, without the story and the humour lol.
Actually, it's represented as the dystopian type of way. You're playing as a character who would be counted as a terrorist, who is against the Enclave for their sins against your people. Vault Tech starts with this dark music feeling that this may feels alright, but you know how like.. how do i say it. sorta angrish, greedy twisted way they are. I played this and i was PISSED.
You saw The Den, Modoc, Redding and New Reno. Settlements that exist on the ruins of old pre-war cities. Then you get to Vault City, probably the most advanced settlement in the entire wasteland. I love the music 'cause it makes you feel how OP this city is. Guards with hunting rifles and SMG's guarding the doors? No, they have friggin' laser turrets for that xp
Though Vault City has edge in medical technology thanks to old world data banks, NCR is probably more than match in every other field of science. Bonus points for NCR actually crafting everything pretty much from scratch, where as Vault City got everything handed to them ready, thanks to Geck and Data libraries from the vault.
Mid to late 90’s, the golden era of tracker game music and techno in general. Fallout 2, C&C Red Alert, System Shock, Starcraft and Death Rally all came with excellent soundtracks.
"They DO NOT exercise, they have so advanced medical technology and supplies that I really doubt that they even have sex each other" -Chosen one... maybe
If you're just getting into the original fallout's after all this time.. I salute you. Not many of today's gamers would be willing to go back to games with the graphics they have
Just finished my very first playthrough of fallout 1. It consisted of me getting mauled to death by a pack of mantis's in my first random encounter. Is that normal?
***** At first, yeah. The wasteland is a hard mistress (?). Once you get a bit more of firepower and some clothes, you'll be able to face them. In the meantime, keep running.
My favorite track, although the whole soundtrack is phenomenal. This game was like a lightning in a bottle. Everything just fell into place for me: gameplay, story, atmosphere, characters and music. Not to mention the silly humor and pop culture references. It´s a piece of art. Not much into gaming anymore (probably gonna check Wasteland 3 when i get a new computer), but this game and soundtrack will always have a place in my heart as a part of my childhood. Thank you Black Isle and Mark Morgan!
Mark Morgan is a straight up musical wizard, the fact he scored both Fallout 1+2 and PS:T is just amazing, some of the best OST's of the era that really put in work in the worldbuilding.
I'm Troy McClure, You might remember me from such classics as "Solve the Gecko powerplant problem" and "Retrieve the Economy Disk and deliver it to McClure in Vault City".
That, or just tell her the half-truth that Gecko's powerplant thing's been dealt with. Vault City deals in half-truths, so they're getting it in return… and that's not accounting for its arrogant and hypocritical inhabitants.
0:00- 0:19 - Peaceful Life in Vault 0:20 - All-Clear Signal received 0:20-0:30 - inhabitants prepare to leave the Vault 0:31-0:38 scouts go to Wasteland, scout nearby area, and prepare the land to be reclaimed 0:39-1:35 - Vault Dwellers slowly but surely develop their city using the GECK 1:36-3:25 - Vault city is a technological and medical beacon of wasteland, but within beautiful outside there is ugly inside hidden.
@@nigrum_angelum6655 you are right! Many composers use same music theme for all their games. Mark Morgan was one of them. He was composer for Fallout and Planetscape.
"alright im a Citizen i can do anything in vault city,even If It took me 2 months.." Joanne Lynette:youbetterwatchyourstep"citizen"thosecreaturescan'tbetrustedandyourepairedthepowerplant,onewrongstepandyouareexiled.
FO2 is the game I had the most playthroughs with. It was a ritual for me to complete it every year or to. Make sure you check out the Fallout Restoration Project, "Metzger" :)
@@N7sensei Same for me! Started playing fallout 1 again at new year, did a relatively quick run, then started fallout 2, did a relavitely quick run and then started Fallout 1 again and did a long run with as much quests as possible and trying to do them as good as possible and just a week ago started Fallout 2 again, planning to do a long run too😊 Easily the best fallout games for me.
@@TheAns51 Agreed! I pretty much learned fluent English in my early teens via FO2. One drawback is that sometimes people look at me funny when I call them smoothskins.
I'm gonna only bring this up because I think it feels necessary. The music in this game is fucking top of the notch quality here, It's full of atmosphere and and life. Even the songs that sound bleak and depressing have life in them. Fallout 3's music is unfortunately not up to the challenge. Fallout 3's music is pretty good, but unfortunately it suffers from the generic fantastical RPG syndrome. Where everything sounds whimsy and epic, that's fine for y'know different RPGs. But you can't just do that to Fallout. It doesn't work it sounds too cheerful and not atmosphereic. The few and only atmosphereic tracks in the game are the ones in the dungeons. In short I think Fallout 1&2 have the best soundtrack. I'm not hating on Fallout 3 for I love all the Fallout games. But if you're gonna do a Fallout game, make it sound like a Fallout game.
The ambient soundtrack isn't as good, I agree with that, but the ability to listen to the radio is a huge advantage the later games have over the first 2. The songs fit the mood perfectly, and hearing 3 Dog, and Mr. New Vegas talk about things you've done in the wasteland is a brilliant way of making choice feel important.
That's true and the radio is really nice. It adds to the feeling of being the Lone Wanderer in a forsaken world listening to the songs of dead people. Y'know that eerie feeling of hearing a dead man's voice, always thought that was really cool. And having the DJs remind you of your choices and your reputation does feel really cool. But in my opinion the radio itself is part of the gameplay, mostly because it's part of the Pip-boy's functions. But other than that, I completely agree that the radio has an advantage over the first two.
Dat Doom Guy check out Mark Morgans soundtrack for Wasteland 2, its on youtube in full and its damn brilliant. Feels like a worthy successor to his Fallout 1 and 2 masterpieces
In Fallout 1 and 2, the atmosphere was really tense. You could easily get killed at any moment, even at high level. It's why the music worked so well. Fallout 3 soundtrack actually seemed to work because the entire time playing the game I wasn't afraid of anything. I guess that's one reason why FO3's music was quite forgettable despite what others say.
This soundtrack makes me feel uneasy and on-edge. You are clearly not wanted here. There is something rotten about Vault City that you may find out about in horrible ways. You wish this was the Wasteland, for the place is reeking of trouble, a supposed beacon in the bleakness of a desert, nothing more than a rotting corpse of a farse, and the locals don't seem to mind the smell either, they won't ditch that corpse of an attitude that clouds the city but they sure as hell will ditch you, rest assured you don't end up with your face on the dirt. Long Live Vault City.
at 0:27 "before i was 20" plays, or "minus 20" or taken loosely, "9 plus 20". i have no idea what that's about, but I think it's supposed to be someone over a radio, giving the hi tech feel of vault city to the track.
I think he says “somebody?” as someone very cleverly pointed out in the comments that this whole track represents vault 8 dwellers researching if the surface is safe, receiving an all-clear signal, going out, planting geck, then BOOM! vault city appears and then they take control of near-laying settlements. You can hear very good where exactly all the parts start if you listen closely
Even more than that, at the end you can hear a little sound as if the record on some tape just ended playing, giving it a feel that this track is in fact a story of this city being narrated as some kind of documentary
I wouldn't be surprised if other places in the series, like The Institute from Fallout 4 would've benefited from something like this theme, had they used classic themes in the later games, like in New Vegas.
why, Fallout 1-2 was awarded several times for the best compositions and also for its revolutionary sound. It’s just that compositions from these games are popular only among those who caught the first two hours
this place was one of the best written places in your travels to find the g.e.c.k. you can finely get some decent weapons and the area looks amazing but then you realize how f' up this place is, how corrupt it is, sure the slavery is less harsh than in the den but still they also are just want no one to pass the test to get citizenship only caring about themselves and this soundtrack perfectly encapsulates this feeling when you first enter: from damn this is cool, to: these people are assholes!
It might not even be a render. If I recall, Interplay used a large amount of clay models that were then photographed in for the talking heads. It's probable that this is also a clay model that was scanned in as an image with the correct lighting on it, then chroma keyed in front of the background.
I can't believe how much a beautiful balance they got with that advanced power armor helment It looks detailed without looking like it was overdone and hardly anything feels out of place It feels like something someone would wear for practical reason (And of course for looks, i mean come on that shit looks cool and intimidating!) (Edit: Unlike modern video games with all that over-detailing, Halo Infinite is one example that FIXED their over-detailing problem, the helmet looks nice but now it looks a little too barebones, but hey i'd prefer that over the disgusting Halo 4-5 armor)
I love how this track instantly gives you an idea of technologically advanced and thriving area of the world. Mean while in Fallout 3-4: Song #1 - epic orchestral suite, Song #2 - less epic orchestral suit, Song #3 - some ambient with orchestra, etc
the all clear signal refers to the signal that the vaults were supposed to receive when it was all cleat to go outside but I don't believe any ever did either due to them not being sent at all or the signal just being a hoax given to overseers by vault tec to reassure them
It wasn't hoax, but the vault tec greatly underestimated the effects of a totalitarian nuclear war. There few left who could've sent those signals, and even them didn't have the means to do so.
+Gimme Them Beans I thought that some of the vaults were due to open at predetermined times, Vault 8 being one of the few that wasn't malevolently fucked with in one way or another.
+Mad_Scientist From what I read on the fallout wiki it sounds like Vault Tec didn't build the vaults to save humanity, which was readily apparent. I didn't see anything about the disbelief in nuclear war though.
When I was playing Fallout first time , i experienced never-ending depression during it. And it was thanks to this eerie music + unbelievably believable post-apocalypse setting.
"Day passes are issued to non-citizens able to provide a bona fide reason for entering Vault City. (Examples: slaves, uranium, gold, or gecko pelt traders, diplomats, and non-citizen agents of Vault City.) Day passes allow a non-citizen access to Vault City proper during daylight hours, but not the original Vault 8 itself. While the customs office is nominally strict in its rules regarding the issuance of day passes, there are some corrupt elements willing to sell false citizenship papers."
Hey, at least I'm not the only who sees it. I mean, it certainly does give off the same advanced, mechanical wonderment, with a seedy underbelly vibe, that both locations pretty much had.