Yeah, but what else is he supposed to do? The guy never had an honest conversation with anyone for over a century and lived in a grand depressing illusion. Since he's screwed anyway, why not just answer the questions and get yourself one final ego boost by mentioning how great of a scientist you... were. By the way, I don't think he's going to stay there for too long afterwards. He already knew that his life in the simulation is meaningless, so he'll probably unalive himself sometime after, now that he doesn't even have the human toys to play with as the years go by.
Well said, Stealfos...😒 Being a fully grown-up (now that *I'm now being a 26 years-old man, a biologically adult* on this year) man 🧔🏻 makes you realized on *how pretty DARK the lore behind the Tranquility Lane could be* in 2008' "Fallout 3 ☢" game really is...😦💀
Same. I played this in my late 20s now that I've fully grown up (adult only on paper) since then I realize how dark the lore of tranquility lane holy crap.
@@balsalmalberto8086 Im 27 and i have been playing this game since i was 13. It’s interesting how you interpret some aspects of a game’s story different the older you get. Every 3 or 4 years when i replay a trillogy you pick up messages your otherwise wouldn’t.
I truly hope that in-canon he experiences the magnitude of eternity, forever stuck in an empty simulation, with what little remnants of his sanity trickling away as the centuries turn into millennia alone without any stimulation, tearing his psyche and sense of self into countless screaming blips of sensation in an otherwise empty void. He was an inhuman bastard, subjecting innocent people to torture and horror for 200 years with every intent to continue beyond forever because it AMUSED him. So the failsafe ending is truly a fitting punishment, now he gets to endure the thing he was most terrified of, boredom, for all eternity, and his poor victims are finally released from their eternal torture to the peace of oblivion.
If you think about it, they had to have been in those pods for as long as the Vault was operational. So I wouldn't put it past Braun to have them on life support just to extend their suffering.
you're not really just virtually killing them. They feel pain, experience grief and loss and fear. So you are just enabling that torture by entertaining this psycho.
This way they are actually dead, which is what they should be after 200 years anyway. There's no way they could live outside. I've just watched the evil route and I get the distinction that they'll be brought back to suffer because the failsafe wasn't active.
If I had to say what the worst part of this otherwise great game is, it would be this mission: if you're going for the bad karma route, the stuff you have to do is hard to watch; if you're going for the good karma route, figuring out the code is so close to impossible guesswork that it feels like an afterthought. As much as I love this game, this mission is the one part I don't look forward to when replaying it.
In my playthrough I did maybe 1-2 of the things Betty asked before I met Dithers who tipped me about the failsafe system. It's maybe a few minutes of work to figure out the correct order for the terminal to appear
The code isn't guesswork though. Betty whistles the correct tune constantly if you stand near her and the marimba(?) in the background music also plays the correct tune at times
You dont even need to memorize the whistling or the background music, once you are in the abandoned house you can you activate the objects until you guess the right sequence. If you hear a wrong *beep* sound then you just start again until you figure it out.
@@JoshLStuff Yeah, but that's only helpful to people who know music theory, and I don't think there was a very sizable overlap between people who know music theory and people playing Fallout 3, especially not in 2008 when the game first came out. If, like me, can't tell what a note is by a "little girl's" whistling, then you have to figure out the code through cheap trial and error, and who wants to do that? Not to mention, I don't know how Bethesda expected anyone would guess that "Betty's" whistling was the clue they needed to look for.
05:26 - 05:37 "Betty" 👧🏼: " *Do you REALIZED on what you've DONE* ...😠💢?! 'Cause *you've triggered the Failsafe! Ruined. Everything* ...! The *subjects will dies* 💀⚰️ and *then, I'll be stuck in this place* here 😩😫! *ALOOONE* ...😭😭😭! *You've had ruined everything! EVERYTHIIING* ...😡🔥!!"
I still say, that Fallout Universe is a simulator itself. It wouldnt be hard to do and lore even suggests it is possible. If someone went under in the late 40's or early 50's it would explain why everything was stuck in that period's lifestyle. It would also explain why transistor's werent supposed to exist, yet there are items in game that would require one.
I mean it is a glorified 50’s retro future even before the bombs fell they were well into the future im sure transistors would be invented just not as early as in our timeline also factor in the advancement of technology came from the 1947 Roswell crash In theory the governments of the fallout universe im sure had their own Roswell incident in their own timeline with the lore of the mothership zeta dlc content im sure there were many crashes even before the great war which this 1959’s glorified future could be possible with all the futuristic elements
Eh I just theorise that aliens brainwashed most people to stay in that mindset to lead them to triggering a fallout. Once Human civilisation was for the most part destroyed, it make it easier for the aliens ti invade thr earth.
Theories like that suck. It's already a videogame, theorizing it's a simulation is just forgetting that and then wondering why it doesn't mesh perfectly with reality.
First time i finished this and i got this way...i heard that the objects were making different notes so i tried and it worked....yet to try the other ending
@@cyrra8865 exactly,i did it without any tutorial. you just pay attention to the "beep" it does when you click a wrong thing...But I spent several minutes lol
A little late for a response, but leaving them alive or doing what Braun says, just lead to them being eternally tormented them the same way. Using the failsafe end his suffering by let them die in the real world and left braun to rot in his simulation.
Can anyone clear something for me. I recently reached this part and did the failsafe route. Did the people in the simulation died permanently or did they escaped eventually?
They died. Braun requested the 'Chinese Invasion' program so after turning off the failsafe everyone in the simulation would die, both their avatars and real life bodies, including himself. But he realized that the Vault Tec and military secondary failsafes would prevent his own death, so he'll be alone and without control of the simulation. Once you activate the program, everyone dies in the simulation and in their pods, you can check their terminals when you leave the simulation, they will not have any vital signs. This info is in the wiki if you want more information.
They were all, including Braun, on life support. Killing them via the failsafe, then not resetting the simulation, left them dead. Basically, Tranquility Lane will last forever, with only Braun active.
In the terminal record, it says anyone thats killed in the simulation will actually die in real life as well. So yes there were no survivors except for you and dad. The other people in the simulation were literally over 200 years old at this point and would likely die if not instantly if there was any safe way to shut the simulation down. That's the dark experiment of vault 112
Braun was eventually going to get bored... hence his over joy of two new playmates.. The failsafe was like eventual suicide code as explained in his notes.
If I had to guess, it would have to have something to do with the background music, though I don't know, I'm doing my first playthrough of fallout 3 and the setup I have doesn't have sound
It’s been well over a decade since I played as a kid, but I remember you have to talk to the townsfolk to gather what little info you can. Then at some point after snooping around, you come across this device that makes sounds in different pitches. They all sound just like the song the main scientist guy whistles. Once you get the song right, a computer appears and you can activate the failsafe. Then all these Chinese guys come and start gunning everyone down killing them. But since the failsafe has been activated, that means that once they die, they die for real because their consciousness is no longer connected to it, and thus, cannot be revived and memory wiped like how the guy has been doing.
stupid fo3 logic. You’re evil if you kill the test subjects yourself but if you let the red army do it you gain good karma. If you liked this, you must really loved the garbage ending this game had lmfao
It’s because if you do what “Betty” says, you kill them and they can just be revived in the simulation and tortured for all eternity. But if the chinese army does it, the vault dwellers will permanently die and you’ll end their suffering.
@@ReuploadArchivist it makes sense if you played the game and listened, what hes saying is if you kill the vault dwellers they wont actually die they'll have there consciousness fully ported over to the machine and whatever body they did have would be dead so they would be forever trapped even if they found a way out, you condemn them to a worse fate then death
Its not wrong to activate the failsafe. Its a morally good thing to do as you are allowing those people to finally rest from that Hellhole@@ReuploadArchivist
Hard disagree. I'm not the biggest fan of Fallout 3, but Tranquility Lane was a great concept and very well excecuted. If you didn't know about the failsafe you are forced to do evil acts just to rescue James, who then scolds you because by then your karma is probably shot. OR activate the failsafe and then the residents get killed a bit more mercifully. Up there for best modern-era Fallout moments for me, and again I don't really care much for Fallout 3!