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Fallout 4 Is Better Than You Think? Part 2 

Many A True Nerd
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Fallout 4 is a game that I love. It's also a game with some serious issues, and we need to discuss them to have any chance of properly evaluating Fallout 4. So, join me once again, as we try and figure out once and for all - is Fallout 4 better than you think?
Fallout 4 on Steam - store.steampowered.com/app/37...
Fallout 4 Is Better Than You Think - Part 1 - • Fallout 4 Is Better Th...
Fallout 4, as discussed by Emil Pagliarulo at STORY - • Talks from STORY: Emil...
Part 1 - Worst Impressions - 0:37
Part 2 - Speech Impediment - 10:56
Part 3 - Quest Left Forgotten - 20:52
Part 4 - Empty Space - 35:05
Part 5 - Shaun This Way - 42:23
Part 6 - Survive or Die - 54:43
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Fanfare for Space, Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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Additional graphics from www.movietools.info/

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10 окт 2020

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Комментарии : 4,1 тыс.   
@adambarton6023
@adambarton6023 3 года назад
[Bethesda] "do you like the new speech system?" A - Yes X - I think it's fine Y - Yes, please tell me more about it B - I'm a little busy right now. Give me 5 minutes, then I'll pop back and tell you how good I think it is
@FluffyDragon
@FluffyDragon 3 года назад
Wasn't just perks that it had no interaction with either, there was just no interaction with the WORLD in the speech checks either Like, early on, I went in and lockpicked my way into the mayors safe. It pretty much reveals a secret about him .. you can do NOTHING with this information. Apparently in the end game, a quest pops up where you get to do stuff related to said information.. and events happen and blah, and it's like.. could have resolved all of this 40 hours ago if the game had just acknowledged the fact that I knew his secret and could act on it. Like y'know, a decent roleplaying game would let you That was the point when I mentally checked out of Fallout 4. Just disappointing. It's great as an action game, but it's not at all what I wanted from a fallout title
@javsandarts
@javsandarts 3 года назад
I remember somebody defending it because "It feels like a conversation! In NV it feels like you are in an interrogation" like when you are... Asking somebody about something
@ES-wi5ue
@ES-wi5ue 3 года назад
ah yes the best dialogue options: charisma check that doesn't work because your charisma isn't high enough and literally the same dialogue option, but it works now because my char is dressed in some stupid pre-war costume with +2 charisma points on it I reeeeeaaaallllyyy miss New Vegas dialogue
@cadenwilkerson369
@cadenwilkerson369 3 года назад
[Exits speaking range] Quick saving... *pulls out fatman*
@Spiffo0
@Spiffo0 3 года назад
Or the option to literally walk away at any time, which you morons conveniently always leave out.
@Hobobatman1000
@Hobobatman1000 3 года назад
I like the mod that replaces baby Shaun with a rock. Just a rock wrapped in a blanket.
@JarenLemon
@JarenLemon 3 года назад
So Zeus?
@SkaterBlades
@SkaterBlades 3 года назад
What about the fat man mod that replaces mini nukes with baby shauns?
@uma5612
@uma5612 3 года назад
I think I’d have a deeper emotional connection to that rock than the actual baby Shaun
@SpeakShibboleth
@SpeakShibboleth 3 года назад
I'd like one that just renamed him to Macguffin.
@JarenLemon
@JarenLemon 3 года назад
@@SpeakShibboleth You mean McMuffin?
@TheWhoamaters
@TheWhoamaters 3 года назад
That quote from the writer is the whiniest thing I've ever heard. Imagine if all authors did that, we wouldn't have any good fiction. "Why write a good compelling story when some people won't pay attention?" For the people that will. That's why
@dylandugan76
@dylandugan76 3 года назад
Emil: Too much writing isn't always productive. *Every professional writer has left the chat
@ShadowSonic2
@ShadowSonic2 3 года назад
There was a more proper explanation for the Institute and the Synths, it just got cut from the original game. Also, too much writing is what gives us pretentious jackasses like Ulysses.
@TheWhoamaters
@TheWhoamaters 3 года назад
@@ShadowSonic2 Yes, but there's a difference between overwritten and not even functional as a story
@ShadowSonic2
@ShadowSonic2 3 года назад
@@TheWhoamaters Want to know what the original plot was?
@TheWhoamaters
@TheWhoamaters 3 года назад
@@ShadowSonic2 Please, I can only know so many tragedies
@dundabird3203
@dundabird3203 3 года назад
"Years of consumption lead to shortages of every major resource" Infinite diesel generators everywhere
@ShadowSonic2
@ShadowSonic2 3 года назад
Shortages on a Global scale, that means there's still plenty left for the small scale level of a few settlements.
@OkurkaBinLadin
@OkurkaBinLadin 2 года назад
@@ShadowSonic2 You mean well, but lack deeper understanding of electricity generation. Diesel generators consume A LOT of fuel. If you cant supply gas pumps, then you cant supply small scale generators.
@demonpride1975
@demonpride1975 2 года назад
@@OkurkaBinLadin but it's not so much gas that's on shortage as it is oil. gas can be made over and over again from corn, and we see in fallout 4. you just can't kill corn.
@boneman-calciumenjoyer8290
@boneman-calciumenjoyer8290 2 года назад
@@ShadowSonic2 you know, people got angry at fallout NV: the frontier, because the devs violated the lore by making all the cars run on bio-diesel, while the mod takes place in a frozen Westland. So I can see why people get angry about Bathesda putting non-nuclear energy sources everywhere in a world, that was almost out of fossil fuels.
@ShadowSonic2
@ShadowSonic2 2 года назад
@@boneman-calciumenjoyer8290 You can make gas and diesel from things other than oil. Like acid and bones. The Great War was over the major gas producer, Oil. But there are alternatives, just not ones the big businesses running America at the time cared for.
@lionofhighpark
@lionofhighpark 3 года назад
My biggest issue with Fallout 4 was the disconnect between gameplay and the storytelling, especially in the first act. The gameplay is encouraging the player to explore, wander, loot and craft, while the narrative urgency is telling the player to rush to Diamond City to find Shaun. It's such a strong hook for the main character that putting off the hunt for your kidnapped son to scrounge for more duct tape or help a random settlement feels jarringly inconsistent.
@williamj.lepetomane8425
@williamj.lepetomane8425 3 года назад
This. 100%
@arellajardin8188
@arellajardin8188 3 года назад
I love spending 15 hours meandering around the Northwestern part of the map, helping settlers find lockets, fixing the pipes in a quarry, helping Dnance get a radio transmitter. And when I finally, reluctantly, go to Diamond City, Nora asks everyone with a quivering voice about her baby. Oh right, I was looking for Shaun! I completely forgot.
@notarealname7737
@notarealname7737 3 года назад
So many games struggle with this, even Witcher leaves you guilty doing sidequests. Fo4 is especially strong case because the early game pathway is so weak so the explore loot loop is even more tempting
@Mega-Brick
@Mega-Brick 3 года назад
That's a problem that all of the modern Fallout games struggle with, though. While looking for your dad, you're sidetracked by other problems, tasks, and jobs. Looking for Benny (either to enact revenge or recover the platinum chip, or both), you get sidetracked by more quests.
@arellajardin8188
@arellajardin8188 3 года назад
@@Mega-Brick Perhaps, but it’s more exaggerated in FO4. In 3, we’re look for a grown man whom we have no immediate reason to suspect is in danger. In NV, a quest for revenge or whatever, doesn’t have any urgency. You’ll deal with Benny when we get there. Shaun, on the other hand, is a kidnapped baby. And you’re the patent, and you have no clue why he was kidnapped, or what could be happening to him.
@MST3Killa
@MST3Killa 3 года назад
Remember...Strugis couldn't manage to crack a low level computer hack in the beginning, but by the end he was able to teleport you no problem... Guess Sturgis was really hitting the books when I wasn't there to see him pounding an invisible nail into a wall for no reason.
@neithealebor
@neithealebor 3 года назад
Yeah, i find it funny. Sturgis makes teleport device :) Typical Bethesda. And invisible nail :) Everything seems fake and decoration only.
@matthall6236
@matthall6236 3 года назад
Hitting that nail gave out loads of XP
@lemons2476
@lemons2476 3 года назад
He's one weird synth.
@Mega-Brick
@Mega-Brick 3 года назад
It's possible that seeing Virigl's schematics triggered an innate understanding of the technology, given he's a Synth and all. Doesn't really excuse Bethesda's writing, it's just a headcanon to salvage the experience somewhat.
@MrBlaktoe
@MrBlaktoe 3 года назад
an invisible nail into a steel wall no less.
@keithbarnett3055
@keithbarnett3055 3 года назад
There's such a lack of connection to the Shaun character that I felt worse every time Dogmeat whimpered in combat than I did when I left the old and the young Shaun for dead in the Institute.
@paulsmith5752
@paulsmith5752 Год назад
In other words, Dogmeat is the Best Boy. :3
@squidlytv
@squidlytv Год назад
Fallout 5 should be about finding Dogmeat
@themudpit621
@themudpit621 Год назад
@@squidlytv all fallouts are about finding dogmeat.
@squidlytv
@squidlytv Год назад
@@themudpit621 true but if someone kidnapped dogmeat...
@robertdowling4673
@robertdowling4673 Год назад
The only reason I liked this game is because of the connection I had with my son. I don't care if you liked it for the gameplay or shit. If I wanted that I would have played a stupid ass game like Skyrim or cod. You hate fallout 4 just like the rest. Either you loved Shaun's character or you hate fallout 4. No middle ground.
@lumeronswift
@lumeronswift 2 года назад
Probably the most baffling thing about the story of this game is the whole idea that the institute didn't just grab all of the frozen vaulters and keep them on ice inside the institute... they did mention needing samples that hadn't been affected by the surface conditions, and it was a whole storage of them... the player could have woken up inside the institute or accidentally tossed out a garbage chute or something and the game wouldn't even have needed to change much... it may have even improved the story if Kellogg was more of a grey character aligned with the institute who you bump into on the surface doing something brutal rather than specifically an enemy you are trying to hunt down from the get-go.
@FlyingWalnut
@FlyingWalnut 3 года назад
The Power Armor issue could have been solved SO EASILY. It malfunctions, spits you out, and can't be fixed. Done. You got a taste, now you're hungry for more.
@FugacityCIT
@FugacityCIT 3 года назад
Or script the deathclaw so that when you deplete it's health bar, it leaps on you and dies tearing your suit apart
@JeremyMacDonald1973
@JeremyMacDonald1973 3 года назад
If they just made using Power armour non stop much harder it would have worked fine IMO. They basically give out way to many Fusion Cores. The game has perks etc. that allow one to make a Power Armour character but it is not even really needed because of the plethora of Fusion Cores in the game. If they made it so that building a Power Armour Character was a thing instead of just a default that would have worked much better. Finding Fusion Cores and suites of Power Armour should be a big deal - currently it is just another suite for the collection.
@mikzpwnz_3199
@mikzpwnz_3199 3 года назад
It would have been a better idea but instead of making it permanently irreparable, it was brought to the settlement after the first few quests for the minutemen and it would require pretty moderate armourer and science perks and considerable amount of rare resources to be unlocked(or make it level 4 each for it to be a unique frame with a perk that made fusion core use more efficient) to repair it. That way in order for it to be obtained again. You would need need proove the character abilities and resources to maintain the armour. The soft cap was supposed to be the fusion cores and the fact that they are pretty rare but IMO they are too generous with them with the amount you find early game.
@MrYasha1999
@MrYasha1999 3 года назад
@@mikzpwnz_3199 Good point. Don't fixed the easy way for obtain a power armor pieces. However is something, considering that is a mod made by a fan.
@Mega-Brick
@Mega-Brick 3 года назад
In theory, what they were going for was the dynamic of "I have a really cool toy in my garage, but can't use it often because it has a rare power-source." It's a cool dynamic I'd be happy with, but the problem is that fusion cores are too common.
@ddelarosa96
@ddelarosa96 3 года назад
I think I was a bit more upset at the story developers comment that “players don’t care about lore in an RPG because they are building shacks, so why bother?”. Another frustration when they were asked why a boy could still be alive if he was locked in a fridge before the war, even as a ghoul. Their response was essentially, “who cares? It’s a video game.” Drives me nuts that people with such little care were able to work on a game that was so anticipated by fans.
@shorewall
@shorewall 3 года назад
Yeah, it's the modern equivalent of "Let them eat cake."
@garmtpug
@garmtpug 3 года назад
You have to realize that this is a business. They have an idea how much money they want to make on a game and tailor it according to how many people will buy it. Not necessarily their hardcore fans, but new players. It's naive to think a company cares one way or the other about their hardcore fans because enough people, new and old, will buy it creating a big enough profit for them. It's just the way of the world.
@Lillowh
@Lillowh 3 года назад
It's frankly insulating to the intelligence of who they think their audience is not to mention an active admittance of contempt for them. Disgusting that someone like they hold decision making power over a franchise
@seeknprotect6179
@seeknprotect6179 3 года назад
garmtpug They could just make some stuff up, they’re the only ones who can after all. But no, It’s just ‚who cares?‘
@Sines314
@Sines314 3 года назад
I never encountered that one, but at least it's acceptable as a Weird Wasteland occurance. Contrast this with Not-Whitey Bulger. Nick, one of the most prominent companions, has this whole quest. You have to search police stations across the wasteland in order to find out what happened to this criminal. And so when you get Kid in a Fridge, but with a small apartment, it's really pathetic. It would have been much better for him to have long gone feral (and made sense lore wise). Or for him to have spent all that time locked alone to become philosophical, and genuinely desiring to reform. Instead... we get a guy whose just been locked in his basement for 200 years, and doesn't really seem to have been bothered by spending 4x as much time alone as he ever did free and in the company of others.
@JohnSmith-xv2ob
@JohnSmith-xv2ob 3 года назад
I've never heard someone so passionately loving of a work, but also passionately vicious towards its flaws. If the mainstream news media were like you, we would have a much more well educated society, my friend.
@edluthe1591
@edluthe1591 2 года назад
Imagine being his girlfriend
@JohnSmith-xv2ob
@JohnSmith-xv2ob 2 года назад
@@edluthe1591 I'm sure I'd feel very confused 😂😂😂
@calebjanus2000
@calebjanus2000 2 года назад
All for the clicks.
@rabbitcreative
@rabbitcreative 2 года назад
His general technique is to make maps that fit actual territory.
@meezith1418
@meezith1418 Год назад
@@calebjanus2000 Its more like all for expressing his honest opinions
@Deadsea_1993
@Deadsea_1993 2 года назад
I agree that it was odd how we got no time to know Nora/Nate in the opening. Another great example from Fallout 3 was Jonas. Jonas is a kind hearted guy that is a family friend and is the best friend to James/Dad. He tried talking James out of leaving the Vault. We get to know Jonas through the time skips in Vault 101. We even get dialogue options where we can joke with him cause he has a dry sense of humor. During the chaos, he gets beaten to death by the guards as they think that he is trying to kill them all. Amata tells us this as to the urgency on why we have to leave The Vault. It is the holy smokes, Jonas was killed, Dad is gone, I've got to get out of here. A beautiful opening that was missed in some ways in FO4.
@LarsaXL
@LarsaXL 5 месяцев назад
I couldn't agree more. Leaving the vault in 3 was tense and emotional. Leaving the vault in 4 just made me wonder why I couldn't keep using the vault as my main base during the game.
@greg_mca
@greg_mca 3 года назад
Something I swear about Vault 111 that lots of people miss is that cryo stasis arguably wasn't its true purpose. It's stated in the terminals that the scientists and security are to mostly stay separate, and everyone opines that they will be happy to get out since there isn't enough food to last for 6 months, the minimum amount of time they have to stay in the Vault before they can leave, which the overseer states he is against because he knows that won't be long enough to be safe. And so, you have a vault with 2 distinct factions each distrustful of the other, a lack of food to create and exacerbate tension, a hellscape outside if anyone can live long enough to reach it, and a large number of freezers which all conveniently happen to be full. Vault 111 was really a cannibalism experiment, to test a) whether the staff in the vault would give in to save themselves from starvation, or instead face a blasted hellscape which they could not survive in, rather than resort to eating the people in their care, and b) who would cave first under pressure and how, and then how the other staff or faction would react. Because there was a civil war and a breakout the vault got a 'good' ending (relatively), but because the staff didn't give in the cannibalism test is now only implication rather than confirmed certainty, which is why so many people seem to miss it. It's subtle enough that you can't really be sure, but given the constant discussion of lack of food and Vault-tec's penchant for terrible moral dilemmas, I'd say this is pretty compelling Yes this is a rewording of my comment on the original upload. I can't remember how I phrased it then
@nadrewod999
@nadrewod999 3 года назад
Also, given our inability to even access ~96% of the other cryostasis tubes (and even then only able to see our spouse's body and take their ring), the rest of the people in that vault could be fully eaten except for the head/skull, and we would be none the wiser.
@tezlaactual6582
@tezlaactual6582 3 года назад
@@nadrewod999 father stated that he turned off all of the life support in all of the cryopods except for the lone survivor and their spouse
@rem9142
@rem9142 3 года назад
Yikes and mind blown
@nichiyohane
@nichiyohane 3 года назад
didn't expect cannibalism test and it seems right.
@gigel743
@gigel743 3 года назад
They could of easily eaten the cryo frozen people... Kellogg style,open the door and shoot straigth to the heart
@YouWinAFREEiPOD
@YouWinAFREEiPOD 3 года назад
Institute: We need robotic janitors to clean our floors Mr Handy: **exists**
@fuzzyfuzzyfungus
@fuzzyfuzzyfungus 3 года назад
""All you know of robots are those buckets of bolts -- Those Mr. Handshakers and whatnot. Well... that's not ALL a robot can be... Not in the Commonwealth."" -Dr. Zimmer, Director, SRB. They knew; but apparently the proven, low-tech solutions just weren't cool enough.
@YouWinAFREEiPOD
@YouWinAFREEiPOD 3 года назад
@@fuzzyfuzzyfungus And they're put to such good use too!
@derekeidum1307
@derekeidum1307 3 года назад
This part of the video confused me because he already went over why gen 3s exist. The whole point of the gen 3 program is to infiltrate, spy on, and influence the human societies above ground. Plus they use them as guinea pigs for medical experiments since they're biologically similar to humans. Then there are coursers which are specifically engineered for combat.
@SpikedKirby
@SpikedKirby 3 года назад
@@derekeidum1307 spy on human above ground but why? dont they want to be isolationists? isnt it easier to spy otherwise? they can even make animal synths in game, why replace humans and create tons of conflict?
@YouWinAFREEiPOD
@YouWinAFREEiPOD 3 года назад
@@SpikedKirby They actually have synth birds all over the Commonwealth for espionage, so it makes even less sense.
@margierules000
@margierules000 2 года назад
3:41 “i was thinking we could go to the park” “you know there’s a plague, right!?” oooh this one aged well
@darrendodd7227
@darrendodd7227 2 года назад
Tbh I ended up adding in ‘Covid in the commonwealth’.. haven’t yet got the stats to kick start it.. few npcs with facemasks so far & bit of virus chatter..
@TheDelinear
@TheDelinear 2 года назад
"You know there's the New Plague that causes you to bleed out of every orifice in excruciating pain until you die the most horrible death, right?" "Yeah but we can't let it control our lives, it's time to learn to live with it and get back to our poorly ventilated offices and coffee shops."
@Dark_Jaguar
@Dark_Jaguar 2 года назад
And I am confident that if not for a certain annoying orange and his retinue TURNING it into a political belief, we'd have actually responded to this thing appropriately.
@joshuasteelflex4662
@joshuasteelflex4662 2 года назад
This was published after the pandemic started
@andrewbilow8940
@andrewbilow8940 2 года назад
@@joshuasteelflex4662 Months after.
@conzofin2121
@conzofin2121 3 года назад
“In Fallout 4.....no means yes” -Many a True Nerd 2020
@brremsilverte.9022
@brremsilverte.9022 3 года назад
Joe
@chellejohnson9789
@chellejohnson9789 3 года назад
I feel like Fallout 4 is a min/maxed rpg build. What it does well, it does *really* well What it whiffs, it flippen' *whiff
@Nightweaver1
@Nightweaver1 3 года назад
Oh yeah this game whiffs some pretty easy ones down the plate, and no foolin'. But I really enjoy what FO4 does well.
@garmtpug
@garmtpug 3 года назад
That's a good explanation! I love the game as well and am on I think my 5th playthrough, but there are some things that really annoy me. I just overlook them...
@Felice_Enellen
@Felice_Enellen 3 года назад
I'm glad you made the effort to post this comment again, so I could 👍 it again.
@madmanwithaplan1826
@madmanwithaplan1826 3 года назад
i had the thought that you were saying fallout 4 is playing fallout new vegas but you can max everything in new vegas (everything that matters) but i guess instead its fallout 4 is playing.... fallout 4?
@Sines314
@Sines314 3 года назад
Yah. I feel that Fallout 3 was the most well-balanced of the Bethesda RPGs, whereas New Vegas and 4 are polar opposites. Vegas has great stories, but no dungeons and not a lot to explore for (as John mentioned) leaving it's gameplay rather weak. Fallout 4 has great gameplay and character build options, but it's story is largely crap. There are exceptions in both games, though I would say NV wins better here, simply because Fallout 4s only good story moments are not along the main campaign AT ALL, and I actually missed them ALL on my first time through the game. Fallout 3 is not without flaws. But I feel it's flaws are evenly spread. Story is solid, with a lot of it's best material (Tranquility Lane and Wasteland Survival guide) being part of the main story, or right along the main story path. Exploration feels good when there's always a chance to find a skill book for special loot, at a minimum. It's well rounded, maybe with exploration being a strong point. And horrible moments, like the lack of talking to the Vault 101 Guards, or the original ending choice (No, you can't send the radiation resistant companion in because reasons. And yes, the devs did think of this and even wrote and voiced dialogue to prove it), are few and far between. In fact, I think those are the only two actively horrible parts in the game (Maaaybe Power of the Atom, as having the option to nuke a town as soon as you leave the vault is a character jumping off the moral cliff, but then, it's hardly the only moral choice in the early game). So it's generally good... but it does suffer from not being really strong in any one area, like FO4 or NV.
@Matthew-vh7uq
@Matthew-vh7uq 3 года назад
I think - and note that I’m not defending Bethesda with this - the reason they made Shaun a baby was because they figured a lot of players would catch on to the fact that the Sole Survivor was frozen for longer than they realised and Shaun was likely no longer a baby. Thus when you go through Kelloggs memories and see 10 year old “Shaun” they can show their timeline fuckery early and double-bluff you into not thinking about 60 year old real Shaun. Honestly I think they missed a trick by not having the SS make a bigger deal out of realising that they think they’ve missed ten years of Shaun’s life and they’ve wasted so much time asking about an infant. But as stated, by this point no player actually gave a shit about Shaun.
@chessmeister596
@chessmeister596 3 года назад
Perhaps if Shawn had been a bigger part of the SS's life post freezing. Have us care for and watch shawn grow after, say, rescuing the minutemen. Enable a Fable style aging system, God knows sone players took in-game years to rescue shawn. Make the players engage with and care about shaw that way. Better than saying, 'heres your baby. You love it because of course you do. Here's three seconds of it crying.'
@jacobhinte5995
@jacobhinte5995 3 года назад
i like your point and it makes a lot of sense but i think the fact that as a character i had to go around asking about a baby, led me to think "I mean what if he isn't a baby anymore, we really dont know how long we were frozen again" and it really killed the reveal for me, i just kind of had a moment of "yeah, thats about what i expected" I dont know i would have thought that so quickly if he were a bit older
@FallenCause
@FallenCause 3 года назад
Another thing that helped me catch onto their double-bluff early is that F4 is canonically 10 years later that F3. I think the writers were banking a little on F3 nostalgia for the players trying to possibly link shaun with the Capital Wasteland. It doesn't work though because that's a huge rube goldberg machine of mental gymnastics to go through for a kid i'm "meh" at best about.
@aetryn1485
@aetryn1485 3 года назад
I suspect part of it was not wanting to make the protagonist too old.
@CoadyShay
@CoadyShay 3 года назад
That's exactly the reason, for sure. You nailed it.
@candiedskull9841
@candiedskull9841 3 года назад
The worst part of the dialogue wheel isn't even just the 4 set options, but the fact they rarely do anything different from each other. "Y" could lead to a broad questions topic, not just a singular question like it does it most cases. A spoke of the wheel could lead to option A, another to option B, and the 3rd as some special option, or let's talk about this later. Instead most dialogue functions as an interactive cutscene
@TomCruz54321
@TomCruz54321 2 месяца назад
"Instead most dialogue functions as an interactive cutscene" That's the best description of this problem. The dialogue wheel made the conversations less conversational. It doesn't feel like you're talking to NPCs, it feels like the NPCs are talking at you. It feels more like an exposition dump rather than a conversation.
@danhelsting6308
@danhelsting6308 3 года назад
The problem with the Institute seems like one that could have been easily fixed, If one doubled down on their isolationism. Here you have essentially a vault that was so afraid to go outside, that no one ever did. Not one of the inhabitants of the institute has ever left the comfort of their walls for 200 years. Instead - Sent Robots to the surface/outer wasteland world, To scavenge and bring back resources and components that the institute could not build themselves. But a Robot is only as good as its programming. A Mister Handy Is only gonna be able to do so much. The Institute needed better and smarter robots. Robots who were capable of carrying out more complex tasks. And then there was the problem of remaining undetected. Someone was eventually gonna wonder where all these brand new robots were coming from. So the institute needed their robots to blend in. To be able to pose as normal scavengers, as to not draw attention to themselves. Unfortunately for them - the opposite happened. - one of their test models malfunction, and cause the shootout in Diamond city. - The incident where institute synt's slaughtered an entire town (whatever it was called) over a rare piece of tecknology happened. The Institutes scanners had picked upp and pinpoint the location of the Teck. The synts were programmed to collect it. But when the Townsfolk were told to hand it over, they had no idear what the synts were talking about, as the scavenger family had kept their rare find hidden, less someone else might try to grabb it. - And so the synts, following their simple programing - Saw the Townsfolk as an obstruction to their goal, and slaughtered them all. The robots had only carried out their goal. The institute knew nothing of the matter until it was to late. This only served to draw attention to the synts and the Institute. A robot is only as good as its programming. And So the Institute needed Robots who were so advanced that they could learn and addapt. Robots who could do nothing short of think for themselves, in order to operate on the independent level that the institute needed them to. One could even make a joke about the vault dweller from Fallout 1, As to while one vault had to sent a lone dweller to gather an important piece of teck (a water chip), The Institute did not even do that. they sent a robot rather then one of their own. Unfortunately for them. Machines who were so advanced could eventually begin to draw their own conclusions. At first everything whent fine. But the more exsposed a Synth was to the outside world, the more it learned from these outside influences, the more it might come to the conclusion that it did not want to be subserviant. Eventually, Synths started to go missing. And in response, The institute had to send other synths after them. Both to collect their property, and to stop them from spreading secrets of the institute. It was a problem that the Institute had to set up a whole sub-division just to deal with. And it is not an easy problem. For up there, in the scary wasteland, where no institute member has ever set foot, the synths have much more free range then they would like to admit. Synths might just start to help other synths, or befriend wastelanders enough to get them to help them too. This was how the Railroad was formed. Suddenly you have to send Courser's to eliminate anyone who might know anything about the institute. Suddenly you have to set up a network of spies on the surface, to try and gather information of your synths and the wastelands in the area. Suddenly - you have to remove and replace people to keep the wastelanders disorganized with missinformation and political sabotage. Suddenly. You are the Bogeyman. And not only that. How would the Institute know if the Scavenger models that do return faithfully from every mission are not secretly playing the long game? What if their own are working to undermine the institute from within? What if the Institute Itself has been infiltrated? Suddenly the Bogeyman of the Commonwealth has become the Bogeyman of the Institute itself. It's a problem that won't go away. Because a Synth is programed to learn and adapt. And its ideas of freedom comes not from some faulty programing. They come from its experiences in the wasteland. So there you have it: A solid explanation to why the institute would make Human like Synths. To scavege and go undetected. Not to sweep the floors. (wow this became a long rant. I just realy though it was an interesting Idear to think about.)
@Blahaj_enjoyer173
@Blahaj_enjoyer173 2 года назад
I know I’m replying several months after you posted this but I have to say this is amazing and I hope you know that
@towarzyszmarcin474
@towarzyszmarcin474 2 года назад
"the problem whith institute seems to be able to be fixed easly" *proceeds to make a whole essay about how it can be easly fixed.* Lol. Sorry i had to.
@danhelsting6308
@danhelsting6308 2 года назад
@@towarzyszmarcin474 This is true.
@danhelsting6308
@danhelsting6308 2 года назад
@@Blahaj_enjoyer173 I know I only noticed your reply several months later, but thank you.
@Dingus_Cat0308
@Dingus_Cat0308 Год назад
Honestly if this is how the Institute was written in fallout 4, I might have enjoyed their quests more, typically I side with the brotherhood or minutemen because I don't care for doing any quests for the institute
@meme2868
@meme2868 3 года назад
I think the opening of the game shows the juxtaposition of the American Dream and the effect of war. In real life society usually ignores major issues until the effects are on your doorstep, like the vault Tec guy.
@chrisrogers4242
@chrisrogers4242 3 года назад
Best take here
@bibtebo
@bibtebo 3 года назад
But the point he is making is that the issues were on their doorstep
@Orapac-ln5jd
@Orapac-ln5jd 3 года назад
@@bibtebo it's all fake memories planted in your synth brain.
@arlocorley1557
@arlocorley1557 2 года назад
@@bibtebo The issuses of today's world are on your doorstep, yet yu still live your normal life
@michaelelmore1678
@michaelelmore1678 2 года назад
Plus when you play as the male PC he actually says "I'm glad you got me." And Nora says "He's been looking for you for a while"
@phoexer
@phoexer 3 года назад
Personally, I think *"The Devil's Due"* should have been your introduction to Deathclaws. Because I wasn't spoilt when I played that mission and it freaked me out to no end.
@julianmarx2002
@julianmarx2002 3 года назад
​@Insert_text_here Tbf, I was still spooked when I assumed it would be a Deathclaw, and much more so when it turned out to be a savage death-claw, a demonic looking creature which Id not seen before. And much the more since I only had a sword at the time, leading to a dark souls style boss fight
@julianmarx2002
@julianmarx2002 3 года назад
@Insert_text_here Yeah, it was great because I'd seen a couple from afar, but always fled or snuck around them (except the one early on in Concord), so being forced to confront one face to face in such an atmospheric location, it was perfect
@RevulsiveLooper
@RevulsiveLooper 3 года назад
Honestly the Deathclaw in Concord kills that confrontation for me more than the power armor. If we only had the power fantasy of mowing down raiders with a mini gun it'd be fine, not great but passable. You're likely to run out of bullets mowing down the raiders on higher difficulties and you'll probably come out the fight with only two or three pieces of armor still intact. Couple that with the fact that your fusion core will be mostly spent by the time you get to Sanctuary and now you got some nice tools you can hardly use until mid game. Spoiling the Deathclaw's introduction to the game so early is the flaccid fart on an otherwise decent encounter and it cheapens the appearance of such a powerful enemy later in the game. While still very threatening, they just don't have the same shock value they had in prior games. Devil's Due would have been THE perfect quest to introduce you to Deathclaws. As many people have stated it's a fantastically simple, but effective way to put you in a tight space with a monster you'll have a tough time handling. No power armor, no minigun, just you and the tools you brought in for a job you weren't prepared for. If they had used this quest as the trigger for Deathclaws to start spawning throughout the world outside the glowing sea, that would've been even better.
@Matt-td8xw
@Matt-td8xw 3 года назад
It also happens in new vegas, it would be 10x better if there wasen't that guy telling you about them, imagine going to that road and 80 deathclaws tearing you apart lfmao
@Sines314
@Sines314 3 года назад
@@Matt-td8xw I don't have a problem with that. New Vegas is a much more down to earth game, and Deathclaws being an understand, but very serious, problem is fitting. Remember, they're effectively as serious of a barrier as a total rockslide, and they're only treated casually because they're able to be given a wide berth. It also helps set the tone that the NCR isn't doing a very good job managing this, and that Mr. House doesn't seem to particularly care about serious problems outside of the Strip, so it's a bit of establishment for the faction as well.
@OhShootKid
@OhShootKid 3 года назад
On a somewhat random, but not unrelated note, I remember that first shootout in Diamond City between the two brothers. I had the bright idea to use VATS to determine which one had more health, and noticed that the one who eventually won the shootout had substantially higher HP! It was such a cool Fallout moment and an a-ha detective moment, and I promptly shot the one with higher health. Everyone around me turned hostile, including the brother (I'm pretty sure), and I was forced to reload a save, as no meaningful change happened as a result of my deduction. Instead, I was forced to let the synth brother win the fight and move on. I appreciate a lot about Fallout 4, and you've made me think a lot about how the development cycle and the changing industry across those years affected the final game and all the things that went right nonetheless. But man, would it have been cool to see deeper writing and random choices like that.
@iamtheju
@iamtheju 10 месяцев назад
Far Harbor was so good it almost made up for the main game. It's crazy that they thought the plot twist of Shawn being an adult would work when you can guess it's probably going to happen before you even leave the vault.
@AusSP
@AusSP 3 года назад
Jon: "Take Easy City Downs, it's an old Horse Racing track now used for Robot Races. Factions are betting, there's hints of a scam." Me: ...Wait, what? That's really unique! How did I never know about this!? Jon: "Everyone shoots you on sight, there's no quests." Me, a big lumbering obvious "shoot me" sign: Oh.
@claymathews8814
@claymathews8814 3 года назад
I feel you. If your someone who uses quests as the motivation to explore, like me, then you end up missing so much. I walked past so many marked locations thinking “I’m sure there’s a quest that will send me here.” But that never happens cause half the quests are radiant and boring af
@arellajardin8188
@arellajardin8188 3 года назад
@@claymathews8814 I was just replaying for a second time, and heading through the Boston streets. And I stumbled on a raider camp Id never seen before. It was actually really well designed, but the game never leads you here. The game is terrible for questing. But, it still has that Bethesda world design, where there’s something neat everywhere you look.
@YouWinAFREEiPOD
@YouWinAFREEiPOD 3 года назад
How in the goddamn fuck do the raiders make money with their betting circuit and fight club when they scare away any customer by attempting to murder anyone who might be willing to pay them??
@williamchristy9463
@williamchristy9463 3 года назад
@@arellajardin8188 This is actually why I've eventually come around to seeing 4 as one of my favorite games in the series. I tend to be more exploration focused than quest focused, primarily aiming to obtain various materials, or complete various quests, in survival difficulty. Because of that, I end up spending most of my time outside of quests, engaging in the combat->loot->build cycle, and rather little time caring about the terrible dialogue function.
@charlesheyen6151
@charlesheyen6151 3 года назад
Um, the whole point of Easy City Downs it to sneak into the robot storage, figure out that you can change the race program and have the robots kill everyone and then blow them up! [duh]
@seanb.6793
@seanb.6793 3 года назад
"Kid in a Fridge" would be so easy to fix - the ghoul family are con artists who play on the character's sympathies to get a rival gang cleared out, and then a bunch of caps. The kid was only there for a couple of days, but he is a 200 year old child, stopped from aging by sone quirk of ghoulism and is there to hand the player character sob story after sob story to turn players into his servants. (Think a bigger con than Aqua Cura)
@randallporter1404
@randallporter1404 3 года назад
And evidently the kid was used to con the Gunners. Because I never understood why they wanted him so badly. Annoying quest.
@itsclemtime2357
@itsclemtime2357 3 года назад
Sean, do you mean Aqua Pura?
@seanb.6793
@seanb.6793 3 года назад
@@itsclemtime2357 The ghoul con artist called his water "aqua cura". He had a couple of ghouls who emptied bottles of water into bathtubs, and then refilled the bottles with contaminated and irradiated water. They then changed the label and sold it as Aqua Cura.
@LoverOfManyArts
@LoverOfManyArts 3 года назад
@Sean B. YES
@kyr58
@kyr58 3 года назад
A more lore-friendly turn would be that the kid's not a ghoul at all, just made up to look like one by his adoptive con artist ghoul parents. They wanted to earn some extra caps, and happened to take in the kid off the street, so they made up a story about being a family from before the war and took their show on the road. A child Ghoul is rare, and one that never to ages has never been heard of before. The kid gets captured, and is being held for sale to the highest bidder. Maybe a distant collector, or possibly the institute for experimentation. You rock in, kill the merc(s), rescue the kid, and the ghouls vow to never run scams again. Alternatively, you could Charisma or Medical Skill your way up to the kid and wipe off his makeup in front of bidders. You could even just buy the kid back if you want to bypass the fight.
@jennaheiser625
@jennaheiser625 2 года назад
I think they made Shaun a baby so that he would be in the same pod as your partner, and they would have an easy excuse to kill your partner off. But frankly, they could easily have made them start to open your pod by mistake before getting Shaun, and you still get the excuse of your pod opening later. Plus you would have this actual emotional moment where your partner is suffocating and you can only watch.
@bowaster57
@bowaster57 11 месяцев назад
They could have also just opened all the pods and killed everyone else, which is completely in character for them and especially for a mission assigned to Kellog who seems to have a penchant for doing exactly that kind of work. Could have maybe even served as extra motivation for tracking them down.
@tyranniccubone8259
@tyranniccubone8259 9 месяцев назад
I feel like it would have also changed the dynamic of your interaction with Shaun as an old man of he could actually remember you from before the war. Whether it would be for better or worse you would still be more emotionally invested.
@DaDunge
@DaDunge 4 месяца назад
They could easily have had you separated at the checkpoint. Your partner left to die at the surface.
@azknight8150
@azknight8150 2 года назад
They could’ve started you out with just the frame of the power armor, or something of that essence. Then you can build your armor bit by bit. They could have also made deathclaws very formidable and terrifying, instead of battling it in this quest, you have to lead the minutemen carefully around it maybe through tunnels where the deathclaw is lurking. Then when you get settled slightly in Sanctuary it attacks the settlement after following you back, stalking it’s prey.
@ManyATrueNerd
@ManyATrueNerd 3 года назад
You may have noticed this video briefly appeared and disappeared earlier - sorry about that, I just had to fix a tiny audio bug.
@bluemujika
@bluemujika 3 года назад
But But?
@without_atrace
@without_atrace 3 года назад
Ever the perfectionist, Jon. We all love you for it.
@patrickhealy1860
@patrickhealy1860 3 года назад
Up for round 2!
@jamullin97
@jamullin97 3 года назад
Swear I never heard an audio bug in the original posting but I'll trust your -1 perception for now
@monkeman5895
@monkeman5895 3 года назад
IT JUST WORKS
@christopherdowning9382
@christopherdowning9382 3 года назад
Playing as the female character, who is a law school graduate and homemaker, and on the first day out of the Vault she's mowing down a whole gang of raiders with a mini gun. Its not exactly believable role playing.
@cthulhuhoops
@cthulhuhoops 3 года назад
@Evilmike42 would've absolutely loved nora to be like "yeah good luck, assholes, idk how to do that" instead of getting three ways to say yes and one way to say "fine but i don't want to do this"
@oscarhawkley
@oscarhawkley 3 года назад
It is annoying that she understands power armour.... If ssgt holotape next to the power armour explained how to use it at least it would have been better. I think they should have made it so no matter what your character was the soldier and your partner was the lawyer to explain why you're a survivor
@nocturnal1147
@nocturnal1147 3 года назад
Another reason why you should let players make their own characters backgrounds.
@RevulsiveLooper
@RevulsiveLooper 3 года назад
@@oscarhawkley Yea the fact that power armor no longer requires training to use is a huge oversight on the writing team's part. FO3 and NV both required you to be taught how to use it, but now a prewar civilian lawyer with presumably little to no fire arms training is just mowing down raiders with a mini gun and full suit? Hard to suspend my disbelief for something like this just because it's a "cool set piece". I just thought about this, but do the raiders trigger if you don't get in the armor? I wonder if you could just start sniping them from the roof or the balcony Preston was shooting from.
@RevulsiveLooper
@RevulsiveLooper 3 года назад
@Blue That's good never knew that, though why do the raiders comment about you not wearing the armor? Were they all expecting to get decimated?
@dylandugan76
@dylandugan76 3 года назад
After watching both parts of this essay many, many times, my biggest takeaway here is that if Bethesda were to kick Emil Pagliarulo to the curb as swiftly and unceremoniously as he deserves and replace him with literally any randomly selected long-time fan of the franchise, then we could be certain that the narrative and lore of any future Fallout projects would at least be treated with greater respect, if not also be better written.
@2102082
@2102082 3 года назад
I’d love to see a pre-war/nuke drop mod that expands on Sanctuary and having a few quests from your neighbors to create a bit of attachment before the nuke alarm sounds. Between the Vault-Tec rep knocking on the door and Codsworth informing you of the news. I’d love to experience Sanctuary before the nuke, and helping/hanging with neighbors would put more emotion behind tearing their houses down for the extra supplies
@AtomicHaven
@AtomicHaven Год назад
Maybe attend a neighborhood barbecue for 10 minutes, and have a couple small tasks "Grab the Nuka Cola from the fridge" "Help set the picnic table" It would help with the vintage americana vibes because what's more american nuclear family than a community bbq? And just as you return home, you get the news from the tv like you did in the in base game
@withtheworks
@withtheworks Год назад
All my friends thought I was crazy when I first started playing and asked how long I *get* to play in Sanctuary before the bombs fall
@cjpaul8571
@cjpaul8571 3 года назад
The issue with Shaun being a baby isn't even about the fact that the player ends up with no real connection to Shaun before the bombs fall but also that Shaun would have NO CONNECTION to the parent ahead of the plot twist. Synth or not, that kid would be like "I have NO idea who you are."
@jaywerner8415
@jaywerner8415 3 года назад
To be fair he mentions that when you meet him, at first he didnt think about it much but then he became the boss and looked up or got shown the records, hell he even says he set Kellogg up to fight you. Sure he has no EMOTIONAL connection to you but he knows who you are.
@THAC0MANIC
@THAC0MANIC 3 года назад
Im sure he would know who the guy is due to Shaun being apart of the institute and probl read Reports i mean he dos go about planning your release among other things in hope of getting you to do what he wants. So clearly what he has no real Emotional Pull towerds you, He dos know who you are. kinda like a Adoptive child being adopted at the age of 1 and living with a happy family he will just bond with that family, The Parents im sure will tell him he is indeed adopted but the kid be like 'Well Shoot oh well still my family' and move along as apart of him and prob have no real emotional attachmeant
@snakevenom4954
@snakevenom4954 3 года назад
True but Shawn isn't really too important in the grand scheme of things. Technically speaking, the Institute is the Commonwealth's best chance at improving. Teleportation technology could send much needed supplies to locations in need of supplies. Synths act as an extremely cheap source of protection and labor. There are no need for gen 3 synths in the end since everyone lives with synths anyways. The Institute genetically modifies plants to grow faster, produce larger yields, and consume less water. Best of all, the Institute has a group of scientists that are genuinely curious. Scientists who intend on improving their technology or new technologies. I've always had the dream of the Commonwealth where you get to do more with the factions you choose after the game. In reality, it's only the Institute that has anything to do after the game. But imagine having a synth rollout of better generation one's which are only work horses. They start clearing and making the foundation for a bigger, cleaner, better city than ever seen before. Solar panels on the roofs of the buildings providing power during the day and a small battery underground to power the residential buildings at night. A teleporter there allows traders to come and go much quicker. Factories that run on clean energy that provide useful materials such as pip boys, clothing, clean water, etc. This starts bringing money into the new city and attention. Once the city starts getting money coming, the nearby farmers are given better seeds and their produce gets purchased by the people. Water needs to be treated and so on and so forth. You get the idea. You essentially build a new city where you provide shelter, water, and a job. Once they start making their own money, they purchase new clothes and food, etc. I know this is really long but it genuinely interests me the ins and outs of what we take for granted. Even phones but that's another essay
@THAC0MANIC
@THAC0MANIC 3 года назад
@@snakevenom4954 I Mean debaitible, Yeah there Tech is good but so is the Enclave but they are basicly Racist assholes / Hitler Nazis of the future and such. The Institue goes about things pretty badly, Fuck you we are taking your random peons and fucken replacing them with Synths not only that but the Synths are trying to rebel against the Institute ask me there going to fail sooner or later its not like the Brotherhood that has multible chapters as well they dont seem to be on that scale at all.
@WaddyMuters
@WaddyMuters 3 года назад
That’s just plain wrong. Most Adopted children which never knew their parents are very driven to find their real parents. Not caring about your parents is the real abnormal behavior. Though I guess Shaun was specifically characterized as a total psychopath, so in his case it made sense.
@NK-fh3st
@NK-fh3st 3 года назад
You know what got me? "The Minutemen: Protect the People at a minutes notice" You know what would massively help with that and be hilariously literal? A freaking Commonwealth-wide teleporter. Powered by a fancy new reactor. That is now unguarded. Because you killed all the synths and scientists with guns. .. Nah. blow it up xD
@stevenscott2136
@stevenscott2136 3 года назад
I had a similar thought about that really nice Space Odyssey-themed hotel down there. And I personally beheaded EVERY SINGLE PERSON down there with my plasma rifle, so I know it's safe now.
@jaywerner8415
@jaywerner8415 3 года назад
Wow, i never really thought about that....that actually makes a lot of sense. Come to think of it exactly WHY does the Minutemen AND the Railroad for that matter, blow up the institute? Like its very obvious the Brotherhood is their to hunt down and go to war with the Institute for their own reasons. sure they could also salvage all the institutes tech but eh i can kinda forgive them nuking the place. But the RAILROAD is all about protecting synths and freeing them from the institute, but as far as i know synths cant reproduce (far as i know no one ever mentions it, the gen 3s probably can if they are as human as everyone says). Like the only reason the institute is BAD is the people running it, if those people are DEAD or you run them out of the place and the synths take over, boom slavery over no need to nuke the place in hind sight. The Minutemen though.....i mean why would they blow the place up, again you can kill everyone or run them out of their (in fact Preston WANTS you to sound the EVAC alarm, cus i guess he thinks their all innocent of anything the institute did wrong) all they would have to do is plug that pipe and/or disable the relay and then no one will ever find the place. I guess its a thing where the game is very liner in story, synths are either: 1. bad thus you blow up the institute. 2. people, but you still blow up the institute because i guess slavery bad, but again no reason to REALLY blow the place up. 3. Property and not sentient thus you side with the institute. The Minutemen end is just "Institute bad thus it must go boom", sounds like something a super mutant would say.
@chrisahearn789
@chrisahearn789 3 года назад
Playing devil's advocate for a second, the faction you pick kinda ends up learning teleportation tech when you go to them to help in getting into the institute for the first time. Granted the tech they make is very rudimentary and blows up after you use it, but it's still tech that they know how to make and is likely something they'd capitalize on after a few years of tinkering
@frisianmouve
@frisianmouve 3 года назад
There's actually a teleportation system in operation valkyrie, or outcasts and remnants, well I don't know which, but it's a Thuggysmurf mod. 12 pulowski preservation shelters scattered across the commonwealth are turned into teleportation pods that lead to a central hub with traders from which you can go to one of the other preservation shelters
@Comkill117
@Comkill117 3 года назад
They could also put some doctors in there to help out the people of the commonwealth who go to the Minutemen out of desperation.
@invidatauro8922
@invidatauro8922 3 года назад
8:50, that Idea with the neighbor could easily be expanded on to making them the firsts companion you have in the game, have them react to the world the same time you do, that way you can really dive into this whole "Fish out of water" idea they were shooting for.
@LarsaXL
@LarsaXL 5 месяцев назад
Absolutely, could even have them die in a dramatic way during the Concord assault to really hammer home that you are now alone in a very dangerous land.
@monabear7287
@monabear7287 2 месяца назад
I want a game where you're the overseer and all leave at 50 years. VaultTec would send you out well prepared. At first, but after a few months, that supply gradually runs out. Your goal is to keep as many vaulters as possible safe and then build a shelter that becomes a successful town but you dont build anything, you give orders, and they do it. You try to set up a new location for your entire group. This includes food, water, safety, etc. You wont be able to do all of that, so you have to form an alliance for a trading partner. This could be a way to set up a local coalition government. Hell, you could even capture raiders and if your place is nice, they might want to join and become a good citizen. This is what the series is missing. You actually grow and develop a civilization. Youre an ultimate wastelander. You can also choose a lead role other than initial Mayor; You could be head of security or lead the engineering department.
@TheIndifferentGamer
@TheIndifferentGamer 3 года назад
"There's a plague and everyone is just going about their life like normal". To be fair, that's pretty realistic unfortunately...
@stefanejegod8644
@stefanejegod8644 3 года назад
I was just about to mention this. As far as I know, Bethesda NAILED it! 11/10 for realism..... f*ck
@rolandgunslinger37
@rolandgunslinger37 3 года назад
I was going to say that myself. Also plenty of food? Two Salisbury Steaks in the fridge and a couple Nuka Colas. The two protagonists are very likely luckier than most. Most of the resource wars were so that the US would have access to all the last resources, screw the rest of the world. You don't really see any alternative techs like Wind Generators and Solar being used in any major way. It's as if the US were ready to just use up everything before destroying everything. Enclave anyone?
@shorewall
@shorewall 3 года назад
@@rolandgunslinger37 How do you use up Nuclear power? I never understood that.
@jessedavis5992
@jessedavis5992 3 года назад
To call the rona a plague is a gross over exaggeration, less than a 1% death rate
@rolandgunslinger37
@rolandgunslinger37 3 года назад
@@jessedavis5992 1% would still be 3 million in the U.S. We all have our own opinions on this Pandemic but 200,000+ is still a very large number. One way to look at it is its 60+ 9/11's.
@arellajardin8188
@arellajardin8188 3 года назад
Maybe the Institute would’ve worked better if they were Transhumanists who genuinely want to help everyone.... by “improving” them. The memory den shows you can transfer and alter memories. What if the ultimate goal is to turn everyone into Synths? And if a person has personality flaws, let’s change those. Oops, this person’s past is causing conflicts with townsfolk, erase their past. One of the ethical dilemmas would be, are they actually transferring human consciousness to a new body, or are they killing the original and replacing them with a copy? Transhumanism seems like a more logical goal than just making realistic looking janitors.
@shorewall
@shorewall 3 года назад
Yeah. As it was, I think the Institute is just biologically engineering their own slave race. :D
@arellajardin8188
@arellajardin8188 3 года назад
@Madam Meouff Not exactly cultists. Just scientists who threw ethics out the window, and anything is free game so long as the outcome is an improvement. So replacing everyone, including themselves, with Synths, is their way of making sure “humanity” survives.
@arellajardin8188
@arellajardin8188 3 года назад
Also, I really hate how dumb they are. Like killing everyone in University Point to get a laser rifle that doesn’t need reloading. Like, the girl who found it, wanted to sell the technology. Just buy the damn thing.
@excalibur2772
@excalibur2772 3 года назад
I'm pretty sure their actual goal was to infiltrate the commomwealth with legitimate actors having the exact genetic disposition to be skilled in certain areas with gen 3 and not janitors, who are likely botched or waiting to assume a role.
@gramursowanfaborden5820
@gramursowanfaborden5820 3 года назад
the problem with making the Institute eugenicists is that it does rather exempt them from being morally ambiguous.
@SSofIreland
@SSofIreland 2 года назад
Another issue I have with the dialogue system is when you're talking to shopkeepers. Whenever you ask them questions about the local area, what's going on in town, etc., they always end their answers with something along the lines of, "Anyway, were you looking to buy something?" to get you back to the main dialogue wheel. And they do this for _every_ question you ask, including followup questions to the first one. It just comes across as really awkward and stilted, and makes me feel less like a Wasteland wanderer and more like a tourist who's oblivious to how much he's irritating the locals.
@jeffgayzos937
@jeffgayzos937 2 года назад
The part where you spoke about going into areas that seemed designed to harbor quests, just to be shot on sight and have no choice but to initiate combat, really helped me understand why I played fo3 and NV the way I did. 4 was my first fallout game, and it was where I fell in love with the franchise. I think I was so programmed into the ‘shooter’ idea of things that when I played the older games, I didn’t realize that not everyone would be immediately hostile on sight- hence why I went into the ultra luxe for the pheeble will quest and just started shooting everyone down, or why I absolutely obliterated the republic of Dave. I thought everyone was automatically going to be hostile towards me.
@A16AdamWalker
@A16AdamWalker 3 года назад
They do mention their former careers a few times. Nate's dialogue with the Railroad say's "Once, I pledged my life to protect my countrymen, I don;t see this as any different", compared to Nora's "I risk my life for people everyday". - Likewise Nate tells Danse that HE was a member of the army, whereas Nora says her husband was. When dealing with the USS Constitution they both have different dialogue with "Lookout" with Nate being identified by his military service, Nora by her driving license (which for some reason includes that she was a lawyer). This is just a snippet of course, and they're often out of place when it comes to full RP'ing as recognising a character was once a Lawyer when you're trying to be some kind of fire obsessed serial killer doesn't always fly. It's why Bethesda cut a home terminal in your pre-war house that went into backstory, especially Nora's showing she was willing to fight the rich/powerful, as it would have ultimately pushed any female character to being good, and good alone. Whereas without it she could of been a lawyer like Saul Goodman. Just saying, it does come up, and it's almost always awkward if you're trying to play something that doesn't fit with those careers (like for Nate not being BOS or Minutemen)
@BlindAlex117
@BlindAlex117 3 года назад
It always bothered me that Danse doesn't really respond to you saying you were in the military. He's there on a recon mission and he encounters someone claiming to have spent time in a military that there's no real evidence of unless you count the institute or the gunners, so Danse should say something like "Oh, you mean you were a merc?" or at least give us SOMETHING. Everyone just goes along with the male protagonist saying they "swore an oath to [their] country" or whatever and in any other fallout I think there would have been more followup dialogue whenever he brings up his backstory
@HeyImLucious
@HeyImLucious 3 года назад
Wait... doesn't everyone's license say that they're a lawyer on the back?
@jcoutelier
@jcoutelier 3 года назад
@@Nyundaa She could have been a JAG Officer, then she could have had basic army training.
@rileyosteen6470
@rileyosteen6470 3 года назад
@@BlindAlex117 Imagine if they gave some sort of Ulysses-type character to contrast with Nate's supposed patriotism, and maybe give a critique on what that sort of oath might mean when that oath is made in service of ideals that were objectively evil. That could have been neat.
@egg494
@egg494 3 года назад
Whenever I play an evil character in FO4, it helps to have a headcanon that The Sole Survivor suffered severe mental trauma following the events that took place in Vault 111. That way you can justify doing psychotic or morally reprehensible things, despite game guiding you into being nice (Most of the time).
@KingdomHeartsIsMyLuv
@KingdomHeartsIsMyLuv 3 года назад
I know why they included romance options, but like, canonically it's just another way it makes the player character seem uhhh without empathy. The murder of their spouse has basically 0 impact on the main character
@crazyice2980
@crazyice2980 3 года назад
your spouse just died in front of you and your child taken and you can romance people a week later
@FonVegen
@FonVegen 3 года назад
Not defending the morality or lack of empathy portrayed there, but some people will seek comfort in another's arms after a tragic loss.
@fudgesticklebear
@fudgesticklebear 3 года назад
Canonically, their (Nate and Nora) relationship on the surface is very up for interpretation and for all we know they could have been the local swingers of Sanctuary Hills. Now you're roaming the wasteland with a hot piece of ass like codsworth... How can I resist the urge to ding his chronometer?
@leafruns7672
@leafruns7672 3 года назад
@@FonVegen comfort is one thing, also not judging one way or the other here, but romance is another. Most people need to morn and thats never shown. And naratively its heartless to jump staight to another after the death of a lover. Its just too fast for most people and can serve to distance player from the character and the story.
@Aspire198
@Aspire198 3 года назад
I think it can be summarised by the fact that due to Todd Howard's direction they wrote the entire game into a corner when he really wanted the game to start pre war with a family etc. So many different things that weren't properly addressed resulting in a huge disconnection between a player and their character. Hence the fact by the time people actually meet Saun, they pretty much want to kill him due to having no real personal connection and being responsible for fucking up the commonwealth for decades.
@SuperShadowKin
@SuperShadowKin 3 года назад
This would explain why my first impression of the game was positive. When Codsworth told me to go to Concord. I said not now and explored. I found Abernathy Farm where they explained caps and raiders and asked me to get a locket back. That mission led be into Concord where I walked into the middle of a firefight. Not the back like if I came from Sanctuary. I was shot at immediately and had to fight. If I had came up from behind and wasn't forced to engage. A normal person would just say no thanks these people are violent, and leave. But I had to fight to survive then Preston asked for help. After that when I saved them. They went back to sanctuary and I continued with my locket quest. I never went back to sanctuary until much later. I went exploring the world as I slowly made my way to Diamond City.
@samd2013
@samd2013 3 года назад
Ya back in 2015 when I first played the game, I immediately began exploring the world instead of doing the quests. I came back to them way later. I’ve always loved this game though, it gets too much hate.
@wilberator9608
@wilberator9608 3 года назад
The narrative choices of the opening section only work if you want your character to be a synth who had the false memory of Sanctuary Hills and their family being perfect implanted in order to better motivate them to kill Kellogg and find the Institute. This also explains the differences between pre-war and post-war sanctuary, such as the lack of a bomb shelter behind the neighbour’s house. This is a really annoying if you don’t wan’t your sole surviver to be a synth though.
@andycoombes3075
@andycoombes3075 3 года назад
To help appease the algorithm here's a quick tip for the YOLO run. Trudy at the drumlin diner has a silenced pipe bolt action pistol for sale GUARANTEED! Remove the silencer and attach it to the pipe sniper you find in the house in concord and voila you have the best early game weapon for a sneaky stealth build :)
@argonauta9044
@argonauta9044 3 года назад
I'm comenting so that maybe Jon sees this, it could really save his life in YOLO
@KyNiDo
@KyNiDo 3 года назад
Ooh I didn't know that. I usually just put early levels into crafting so I can make my own silencer. That's a game changer.
@excalibur2772
@excalibur2772 3 года назад
Also always has the cool robot slaying sword but don't think that would be helpful
@KyNiDo
@KyNiDo 3 года назад
@@baconous689 now that one I did know :) Thought that was a cool little detail.
@andycoombes3075
@andycoombes3075 3 года назад
pretty angel Between us all there are probably thousands of little tips we could give Jon for YOLO, like the fact there is a guaranteed hazmat suit that's quite easy to get in Cambridge polymer labs to help him with early game rads. There is also a ledge you can stand on outside Cambridge Police station next to the metal walkway where the ghouls can't get you, making that fight a cake walk, meaning you can get from there to righteous authority risk free. Also if you take all the drugs from diamond city blues and make 60 psychojet and 60 bufftats it gets you so much Xp it gains you 1.5 to 2 levels which could be handy when rushing to a perk he might need to progress.
@arellajardin8188
@arellajardin8188 3 года назад
Besides the “keep it simple” mentality for dialog, they would have been better off stealing the Bioware dialog wheel. Organizes responses and questions efficiently, leaves room for special choices based on skills or faction affiliation. And if a set of options merely progress the dialog, the Dragon Age series offers icons to express what the tone will be.
@DangerSquad
@DangerSquad 3 года назад
I'm a fan of the Extended Dialogue Interface (XDI) mod. Brings back the dialogue box and includes symbols for the function of each dialogue option. Works well with the voiced protagonist too.
@gratuitouslurking8610
@gratuitouslurking8610 3 года назад
Honestly they didn't even need to do that. Removing the speech box just feels like 'hey controllers have 4 directional buttons, let's use those' when the boxes were fine, hell Skyrim still used a list. It's a combination of cutting corners due to the data a voiced protagonist required and removing elements of the script required for that, for better or worse. And for the most part, it makes the vocal protagonist elements hollow because the options hamstring the character.
@excalibur2772
@excalibur2772 3 года назад
Idk why but I HATE how Biowares wheel looks it just looks so ugly
@arellajardin8188
@arellajardin8188 3 года назад
@@gratuitouslurking8610 There is a least some rationale for using an abbreviated wheel when you have a voiced protagonist. Because reading out the full sentence, then listening to the VA say what you just read, is a little off putting. Best solution, don’t have Voiced, unless the character is someone specific. Or, there’s Witcher 3. Geralt is voiced, and his dialog options are abbreviated. He puts more flair into what he says, compared to what you chose. Interestingly, FO4 protagonist dialog is all short. Like, the single advantage of the system, is the protagonist could be verbose. And they talk in abrupt sentences.
@BizKwikTwist
@BizKwikTwist 3 года назад
Yesssss
@tox1cvelocity937
@tox1cvelocity937 3 года назад
30:45 I literally fell in love with the game in the first 2 hours. This was also my first fallout
@jodo4661
@jodo4661 9 месяцев назад
I met a guy who was a writer on Fallout 4. He was in charge of writing the companions which I think are one of the most interesting parts of the game. He seemed genuine and wanted to create a good story for the side quests he also worked on, unfortunately the other writers didn’t seems to care as much like he did.
@tezlaactual6582
@tezlaactual6582 3 года назад
I don't mind the institute not making sense or the fact that you'd have died from radiation poisoning before you would have dropped down into vault 111, what really bugs me is that when kellog shoots your spouse you hear a very distinct sound of a single spent casing hitting the floor, which would not happen, it's a REVOLVER, revolvers don't eject spent casing until you reload which drops all 6 casings at once
@chessmeister596
@chessmeister596 3 года назад
I'll bet it was some design 'rule of cool' thing. The casing hitting the floor was for dramatic effect, reality be damned. Shadow the hedgehog has a similar thing in the opening trailer, where Shadow is clearly wielding an auto/simi-automatic rifle, and chambers a round by cocking the under barrel slide, as if it was a shotgun. The point is, devs or management doesn't care about design consistency when setting dramatic or 'cool' comes along.
@mr.kittenface1671
@mr.kittenface1671 3 года назад
Thank you for bring this up :)
@jaywerner8415
@jaywerner8415 3 года назад
Wow I never questioned that until just now. That is really silly isnt it. And technically you don't have to drop all 6 casings thats just a really LAZY reload animation, just like the one for the lever action rifle that reloads 5 shots regardless of whats in the gun, hell im starting to question if the double barrel shotgun reloads one shell if you only fire one shot. You can just pop out the spent casings and load those chambers of the cylinder, hell the 357 in New Vegas had the OLD style reload where you rotate the cylinder and eject the casing one at a time out a loading gate on the back of the gun.
@andycoombes3075
@andycoombes3075 3 года назад
The magazine for the pipe rifle doesn't actually feed the rounds into the action and The hunting rifle is also left handed for no reason.... They just didn't nail the realism of the weapons in 4. New Vegas was fantastic on that front.
@ChevalierdeJohnstone
@ChevalierdeJohnstone 3 года назад
You are my favorite kind of autistic nerd. Much love brother
@manuelredgrave8348
@manuelredgrave8348 3 года назад
I never liked how you can become the leader of the institute, whilst working and being treated as a glorified mailman for them, and not having the choice to stop synth production and replacement to focus on other technologies (Farming and medical stuff) that mihht get wastelanders to like (or at least don't mind) them.
@manuelredgrave8348
@manuelredgrave8348 3 года назад
Also First upload gang
@andrewstevens3771
@andrewstevens3771 3 года назад
I know someone who chose the Institute because their headcanon was that they could use their expertise and resources to help the people of the commonwealth and rebuild society. But I agree, I find it unsatisfying.
@aintiarna
@aintiarna 3 года назад
Frustrating as it is from the pov of a gamer, it reflects the reality in many large corrupt real world institutions. In fact the quest line that you go through to become the leader of the institute makes it very clear that they are looking for someone who will carry on with business as usual. A safe pair of hands. Someone to continue father's role who will not upset the section heads. It's like becoming CEO of a major corporation. You can't just waltz in and start ordering powerful shareholding boardmembers around or they'll just vote you off the board/get rid of you. If your leadership of the institute had been through a hostile takeover, things might be different. In attitude, the Institute reflects many of the worst aspects of the pre-war world. If you follow the questline to become the new leader, you are at the very least tacitly approving of that. To then go against the vetting process they put you through and try to make them more moral and humanitarian is really contrary to what they've become over the last 200 years. It may not be impossible for your character to slowly change things, but given what they did to get there, why would they? Unless you are metagaming. That's the crux of the matter.
@Mega-Brick
@Mega-Brick 3 года назад
Fallout 4 really would've benefited from a "Broken Steel"-like expansion for the main factions. Do stuff with them _after_ the game's ending.
@SpikedKirby
@SpikedKirby 3 года назад
dont diss mailmen, they can drop anyone with their big iron on their hip
@sass2836
@sass2836 3 года назад
Part 1 made me appreciate what I took for granted about Fallout 4 doing right, and Part 2 gave a great perspective on why certain decisions were made from the dev team regarding story choices/dialogue options -- decisions I found very frustrating, mind you, but it was interesting to hear the dev team's point of view. Excellent points from Jon all-round, particularly regarding the introduction and the lack of player attachment to Shaun, along with the missteps with introducing the Minutemen, and the dissonance between the overarching story (find your son!) and the rest of the quests/gameplay (take it slow, build up settlements, etc). Fantastic work.
@admiralboot
@admiralboot 3 года назад
"In the first act, no faction will shoot you on sight, no matter how much they hate you." What? I mean what are you defining as the first act here? The Legion will send assassin squads after you *constantly* if you kill vulpes, and they start pretty much immediately after you go through the canyon beside Nipton.
@MediumRareOpinions
@MediumRareOpinions 2 года назад
The hit squad is an exception but if you walk up to faction NPCs in towns or hand placed placed spawns in the world they will be neutral. It allows you to always approach potential quest givers no matter your reputation until a certain stage is reached in the main quest.
@arellajardin8188
@arellajardin8188 3 года назад
Possible alternative to the beginning of the game. You’re a 19 year old come back home to your parents after being kicked out of Basic Training, after being drafted. Don’t explain why. But this sets up how you know how to handle weapons and survival skills. Check your discharge papers to set SPECIAL. Like the video suggests, spend time in Sanctuary. Meet the neighbors, help them out or be mean to them. Reconnect with a group of friends, and establish your past through dialog choices. Then, you win a lottery for VAULT 111, but only for you and one other person. Then the bombs drop. Going off the rails here, but instead of the only survivor, most of the Vault is still alive, if frozen. Tie the Vault dwellers into the Settlement system, as all these people are going to need a place to go when unfrozen. Make them unto their own Faction! Or don’t. Leave them on ice. Or sell the Vault to another faction. Or slavers.
@klausklaus504
@klausklaus504 3 года назад
Or your 21 and got discharged rightfully or wrongfully allowing the player to have a little more freedom if they want to be evil or a good person accused of something they didn’t do
@arellajardin8188
@arellajardin8188 3 года назад
@@klausklaus504 I like that. Yes, you were drafted, and you served. Maybe a friend in Sanctuary asks you how you served. Field Medic, Soldier, Engineer, Clerk. And this gives you a free perk point in something. Point is, you’re home and ready to start your life..... and bombs drop.
@manictiger
@manictiger 3 года назад
Maybe I'm a bit crazy for wanting marathon-length games, but it'd be cool if there was an entire chapter on the unfolding political instability of the world. You get back from the military, settle down, make some career choices, have a straight marriage, a secret gay one (because it's a 1950s culture), or an open gay one just to piss everyone off. You can have children, acquire real estate, flip or collect cars, hoard to the point your love interest gets annoyed at you or leaves. Do financially well or poorly based on the decisions. Modify, repair, rent out your car(s), house(s), etc. Breed pets and sell them. Run a furniture store, an auto shop, robot store (NERD!), food store, etc. Or be an employee... heck, be a janitor, lol. Every role major or minor in society would have a mini-game. You'd be so fully immersed. You'd hear the news get worse and worse and wish people would just calm down. AND THEN the bombs come down. When you come out, you can choose to leave it all behind, or try to restore the neighborhood you put so much effort into. You can be a raider, pragmatist (neutral), or a "good guy". And yes, all the stuff you did in chapter 1, affects the post-apocalyptic landscape.
@athath2010
@athath2010 3 года назад
@@manictiger Eh, I feel like people who much prefer the action (or even just post apocalyptic-themed) part of the game would absolutely HATE that "0th act", especially those among them who have a habit of making many new characters to try out different builds.
@athath2010
@athath2010 3 года назад
Perhaps you could tie unfreezing people from the vault to fusion cores in some manner? Like, you need a lot of power to unfreeze someone or something. Now using power armor carries an additional price- it's using the same resource that you could be using to unfreeze your pre-war friends. It'd also give fusion cores a bit more of a use for people who don't want to use power armor (as they can easily accumulate dozens of fusion cores towards the end of the game).
@jackmaney4276
@jackmaney4276 3 года назад
Another issue: I still don't really understand what's going on in the Battle of Bunker Hill. I don't understand why everyone and their grandpa seems to show up.
@SpikedKirby
@SpikedKirby 3 года назад
yeah 5 synths in a basement dont seem to be important enough to shove that much military into an outpost
@theencolony5595
@theencolony5595 3 года назад
My understanding is that is was something similar to the cold war. The railroad knew they were in danger, so they sent a few heavies to protect them. The institute knew this and decided to send more coursers than usual as a show of force. The BOS heard of this and sent vertibirds to take out two major opponents at once. To protect their assets, the railroad sends more members, and the battle escalates
@jaywerner8415
@jaywerner8415 3 года назад
Ya, especially when the game gives you the "option" to inform both the railroad and brotherhood. Still not sure what doing that even DOES out side of check off a quest objective, mabye MORE then usuall show up i have no idea.
@jaywerner8415
@jaywerner8415 3 года назад
@@theencolony5595 True but that arguement kinda falls apart when you get the options to inform them of the institute going to bunker hill, if i recall the dialogue correctly, Maxen says something along the lines of "what? we had no idea thanks for telling me." i forget what the railroad tells you but probably something similar or something that fits with you being a double agent.
@theencolony5595
@theencolony5595 3 года назад
@@jaywerner8415 remember those are different timelines. It's entirely possible that not having the SS to spy for them, they got a different CI that told them
@Nikelaos_Khristianos
@Nikelaos_Khristianos 3 года назад
That dev dissing player interest in the story had clearly never heard of the Witcher...
@ShadowSonic2
@ShadowSonic2 3 года назад
I don't think that's what Emil meant. He just felt that if you overdo the story it becomes pretentious and annoying.
@sirgentlebread7302
@sirgentlebread7302 2 года назад
@@ShadowSonic2 that's dumb
@majinnemesis
@majinnemesis 2 года назад
@@ShadowSonic2 that was exactly what he meant he's treating players like they are dumb people who can't read
@tesmanjames4606
@tesmanjames4606 3 года назад
in the first act, i wish you had mentioned Kingdom Come Delivererance, especially the prologue. a perfect example of what fallout 4 could have done with its prolouge
@kylep007
@kylep007 3 года назад
I also did like how companions worked in Fallout 4. They had affinity levels that went up or down depending on your actions. If it got maxed out they idolize you and the player gains a permanent companion perk. If it drops too low they permanently leave you. During various quests they comment on the situation and voice their opinions on your and others actions and give/lose affinity accordingly. In order to unlock companion quests you have to raise affinity enough and completing the quests are required to max out their affinity. The problem was that maxing affinity could be a bit of a grind. I get that it needs to take effort, but I did not like going out of my way to do tasks like modding, hacking, lock picking to max affinity in a reasonable amount of time. There were set point gains for liked/disliked and hated/loved. It could have been better by having affinity gain/loss be much more depending on the action. Doing actions companions approve of in quests should give a lot more points than mundane exploration activities. Therefore you still need to put effort into making companions idolize you, but you don’t have to go out of your way grinding to max it in a reasonable amount of time.
@Artem_Shepelev
@Artem_Shepelev 3 года назад
Isn't it the same as NV (not sure about F3, never played it with companions)? The only difference is NV doesn't show you "liked" or ""disliked" messages, affinity just changes without you being notified.
@Landrassa1
@Landrassa1 3 года назад
Except...I couldn't give a rat's ass about any of them. Sheldon is annoying and keeps hitting on you after having been repeatedly told not to. McCready is incredibly needy. Cath is a bad girl, until you get her clean and then she becomes a good girl. And literally all of them are dumb as rocks and prevent the player from using stealth effectively. Their sole purpose is to show up, max out, give a perk and then spend the rest of their lives farming vegetables in the most remote settlement I have available.
@pandacakes6613
@pandacakes6613 3 года назад
@@Landrassa1 Sheldon?
@monkeman5895
@monkeman5895 3 года назад
Landrassa1 sheldon?
@VanLaarDesigns
@VanLaarDesigns 3 года назад
@@Landrassa1 Cath?
@wsconsn
@wsconsn 3 года назад
Shows up to the BoS in X-01 power armor...”betcha can’t wait to get your hands on a set of T-60!”
@facade2027
@facade2027 3 года назад
Im mean you can show up to the brotherhood in 3 with telsa armor and lyons’ll be like: T-45 FOR YOU
@milonchello1643
@milonchello1643 3 года назад
@@facade2027 or even better have some recon armor.
@facade2027
@facade2027 3 года назад
Emilio Rocha nah i aint a stealth kinda gal. Guns blazing or nothing
@dieselface1
@dieselface1 3 года назад
@@facade2027 difference is you couldn't even use that tesla armor until you got power armor training from the Brotherhood (or the Outcasts if you have Operation Anchorage).
@Comkill117
@Comkill117 3 года назад
I still don't get why the BoS isn't using X-02 from Fallout 3 considering they beat the Enclave twice in that game and Sarah even says they'll be scavanging Adams Air Force Base. You'd think the elite troops would have that and the lower ranking troops would have T-45 and T-60 armor in 4.
@Mephilis78
@Mephilis78 10 месяцев назад
If you want to expand the introduction, perhaps wair for the bombs to fall after Nate's speech at the veteran's hall. Meet the neighbors there, mingle with them. Have some interactions. Make some personality choices according to those interactions, and see how you spouse handles the same situations. Etc.
@CMAzeriah
@CMAzeriah 2 года назад
I don't spend 30 hours building shacks. I spend 15 minutes building a quick base I can come back to from time to time to store loot and upgrade my gear. Bauble heads are a side effect of 20 hours of exploration and searching for more stories.
@tajbrock9883
@tajbrock9883 3 года назад
An entire hour with no midroll ads... You sir, are a hero.
@fudgesticklebear
@fudgesticklebear 3 года назад
Emil: Why create complex quests with deep dialogue options and skill-checks, when it's more time and cost effective to chuck in a few legendary items in a chest next to a holotope explaining what happened?
@atomic.3200
@atomic.3200 3 года назад
In their next game; they might as well just get rid of all the NPCs and do every storytelling via holotapes! ...oh. wait. They actually did. In a way, FO76's original design had been the logical next iteration of FO4's "who listens to the stories anyway". :/
@Sines314
@Sines314 3 года назад
@@atomic.3200 I have no problems with this approach. The first town of FO76 is actually one of my favorite locations. Listening to the stories of the immediate aftermath of the bombs, of how people survived, of how they coped, of the on-and-off zealous madness of the preacher, who went between practical knowledge and his job as spiritual caretaker, and despairing about missing the rapture and having been damned to Hell. Fallout 76s problem was that this was the entire game. The emotional impact of these stories loses it's punch when you realize that every story ends with "And then they were all killed by the Scorched." The fact that the game was even advertised ahead of time as having no humans in it basically spoiled every quest, because there was no sense of loss and despair when you made it to the airport and find that, surprise!, the Responders are all dead. It's not helped by the fact that that first town was the only really good part of 76s story. I was REALLY hopeful about the quality of the rest of the games story-telling after that opening... but dear lord did that train take a nose-dive off of a cliff.
@Mega-Brick
@Mega-Brick 3 года назад
I feel like it happened because people criticized Fallout 3's main quest and never discovered/ignored the _well written_, effort-filled side quests that are out of the way.
@White_Tiger93
@White_Tiger93 3 года назад
Emil Pagliarulo said KISS is the best formula to write a story, for video games of course. :)
@Nikelaos_Khristianos
@Nikelaos_Khristianos 3 года назад
The man needs to have a sit-down with the quest designers over at CD Projekt, they'll set him straight.
@schimmelbrottitanson7645
@schimmelbrottitanson7645 3 года назад
I personaly feel the "big problem" of Fallout 4's Introquest could have been solved by just moving the first encounter with the Minutemen into South Boston. Also I feel that something like that was planned because in the game as it is, you can find several different ways to get the map marker for Diamond City; you can get it through a Wasteland Survival Guide; Dialoge with Trashcan Carla who is always sitting at Concord's edge; you get unique dialog options with Abernathy at his farm, if you have no clue of the Minutemen etc. where they explain the new world with Caps and Raiders and stuff. Therefore I am convinced the Intro of the game as it is now is a relic of an early build or even a example given for the Moneyproviders at the time to convince them to finance this project. I am pretty sure that if the Quest "Out of Time" wouldn't end with the start of the first Minutemen Quest the first impression of Fallout 4 would be extremely different, and you wouldn't have this debate that you are given a Power Armor after only 1h of gameplay and therefor the game is "just a simple shooter". But with all the critique of the game I have to say, Fallout 4 is an amazing game if you like interaction with the gameworld itself and gameplay and environmental driven storytelling. I just love the game for what it is, it is not "better" or "worse" than Fallout 3 or NV it is just a different game. Like Apples and Pears, they appear similar but they are two completely different things.
@oldschoolrpg
@oldschoolrpg 2 года назад
The character progression system and the way it translates to gameplay is why FO4 is my favorite Fallout game. Survival mode is wonderful, I still play regularly.
@movingparts6270
@movingparts6270 3 года назад
I think my biggest complaint about FO4 is that it seems like someone told a producer that the average gamer only spends a handful of hours on a game, so devs were forced to make the first two hours to be the most awesome possible. Getting power armor and fighting deathclaws were end-game experiences in every other game; in FO4, it's in the tutorial.
@paparoach007
@paparoach007 3 года назад
+1 to this man. My thoughts exactly and it's a damn shame too. Why does Fallout 4 have to be different than every other Fallout game in terms of the main story narrative, conversation style with NPC's etc.. Bethesda should of spent a bit more time on actually giving us a proper RPG experience than a washed-out streak of piss that the only thing that could fix the game are Mods! Even with mods Bethesda were/are charging people to use mods, it's insanity!
@terrylandess6072
@terrylandess6072 3 года назад
C'mon - it's the effect of Streamers/Early reviewers. This is nothing new - especially in MMO's. They figure these 'journalists' only have a limited amount of time they will spend on a game before moving on to something else - need those views.... So the beginning areas tend to be way more interesting or exciting than the 'meat' of games.
@dylandugan76
@dylandugan76 3 года назад
Regarding the writing, my guess is that someone, somewhere, once successfully convinced Pagliarulo that his work was unimportant and unappreciated and that he shouldn't take it too seriously. Unfortunately, Pagliarulo not only took it to heart, but became actively and unapologetically spiteful about his role in directing lore and narrative. Literally the worst possible outcome.
@OkurkaBinLadin
@OkurkaBinLadin 2 года назад
To be frank, "someone" would be righ. Teenagers do have short attention span.
@madmanwithaplan1826
@madmanwithaplan1826 Год назад
Honestly they're not wrong you do only have 2 hours to capture someones attention in video games which is quite frankly a ton of time. I mean how much time do you give to a movie your not enjoying? A book, a show hell a movie trailer? Minutes seconds? You have to lead with your best foot forward and fallout 4 does a really good job at this.
@nocturnechanson
@nocturnechanson 3 года назад
I’ve always felt the default names Nate and Nora were a last second decision. I say that because when the game first came out Codsworth couldn’t say either name.
@brremsilverte.9022
@brremsilverte.9022 3 года назад
Joe
@EE-os2ko
@EE-os2ko 2 года назад
@@brremsilverte.9022 who?
@chriswalls5648
@chriswalls5648 2 года назад
@Horrid Gamer Sue
@twat1466
@twat1466 2 года назад
@@EE-os2ko Joe Mamma
@privateaccount12312
@privateaccount12312 Год назад
You actually nailed it. I hope they took what you said to heart for the next one. Don’t make the first character you meat be impossible to kill if you want it to feel free. Add A LOT more side quests with specific options. DONT make the dialogue box just be a disguised railroad but give choices. Survival mode= awesome.. settlement building = awesome . Make more side quests that you can manipulate (worth saying again)
@nedt8778
@nedt8778 Год назад
I have 2300 hours in the game, and it wasn't until the last play through that I did survival mode. I also decided to play with only 5 mods instead of my usual 100+. I kept the FO4SE, Scrap everything, Place everywhere, Unofficial fallout4 bug fix patch and OC decorator. I chose those because I just wanted to be able to build easily using vanilla assets. OC decorator just helps you place random items you looted and have in your workshop on shelves etc. I love building and was surprised I still enjoyed it without all of the building mods applied. But I have to say Survival mode is a major game changer. It made me feel much closer to how I felt during my original playthrough. I also found areas I hadn't explored, and realized how much fast travel, and quick saves take away from the game. I had to really plan my movements and learn where I can sleep to make save points for my adventures.
@natebit8130
@natebit8130 2 года назад
I admit what I did after completing the main quest was build up the minutemen to their maximum potential with artillery at every settlement and trade routes connecting all of them. Then I decided get a few mods then make a few of my settlements recreations of scenes from 1984 and building a secret base on the island where the leaders secretly meet up to plan the future of the commonwealth. Now I'm slowly trying to figure out how to tie the enclave into it. The farmers won't notice a thing unless they visit the biggest settlements.
@8kanoro8
@8kanoro8 3 года назад
Around the 30 minute mark the point about the Minutemen and how: A. Preston is unkillable. B. You'll end up in the cycle of 'kill raiders, help settlement, kill raiders' with The Minutemen if you're new. Those are two things that hit me when I started playing. I hadn't played a Fallout game in years, but I was extremely excited with the look of Fallout 4. I ended up dropping the game for a while because I wasn't sure what I was supposed to do. I assumed Preston would lead me in the direction of the main quest, but he kept giving me radiant quests. I thought maybe it was like the Thieves' Guild in Skyrim and you need to do X number of radiant quests to get main missions but that wasn't true either. It never struck me until Jon mentioned it that Preston is just Yes Man. It makes a ton of sense now, but it sent the totally wrong impression and for a long time spoiled the game for me. Once I got back into it and focused on other stuff like exploration I had more fun, and when I went into the Brotherhood quest-line I realized how entertaining the game can be but that first experience with a major faction nearly ruined the game for me.
@michamarkowski2204
@michamarkowski2204 3 года назад
I've played Fo4 two times. The first walkthrough was not completed because of a gamebreaking glitch. The second was with the minimal involvement in Minutemen affairs and it was actually a better experience. However I don't see how's BoS's storyline is any better, when you get repetive quests (get that artifact, clear that location).
@manictiger
@manictiger 3 года назад
Someone patched it to have Preston give quests less frequently. I don't know if it was Bethesda or the modders of the Unofficial Patch, because I've never played the game unmodded.
@TheTrueLordOmega
@TheTrueLordOmega 3 года назад
it would have been smart to have Codsworth be the "yes man fallback", he's your butler bot, it'd make sense he'd help you go trough everything to get a semblance of normal life back (so the bare minimum: fix sanctuary, find Shawn and maybe get a new romantic partner), i think that'd work a lot better as it's pretty much the main quest anyway and Cods is yours, tied to the pre-war world and can't have stakes in anything new (other than maybe getting some maintenance). And on top of that, it'd free the minutemen as a true faction that'd actually help the settlements (yours or not) independently and you could just help them from a distance (do the bare minimum, help them rebuild and recruit) or actually join them.
@finkamain1621
@finkamain1621 3 года назад
Yeah I'm not used to unlimited fetch quests in Bethesda games and it took me like 10 missions from him and a quick Google search to find out
@terrylandess6072
@terrylandess6072 3 года назад
Mama Murphy was the NPC designed to push you onwards with the main quest. She'll even interrupt you turning in a quest to Preston if she's walking by. Replays have had me Ignore Concord as long as possible and use Red Rocket and ignoring Diamond City as well. The game feels a lot different when one blows off Concord and Diamond City till boredom forces advancement of the main plot.
@LifelessTooth
@LifelessTooth 3 года назад
11 minutes in, and this is feeling less like a "Better than you Think" and more like a "What went wrong and how to fix it"
@evilbob840
@evilbob840 3 года назад
It still feels that way an hour in...
@redgeoblaze3752
@redgeoblaze3752 3 года назад
That's why it's got the '?'
@TomCruz54321
@TomCruz54321 2 месяца назад
It's more balanced that way. Part 1 was about praising the game and Part 2 is about the issues.
@Aochider397
@Aochider397 3 года назад
My first impression of Fallout 4 was "This is okay" until I got to the settlements where my interest in the game plummeted for a few days until I gave it another solid try. Now I think it's amazing.
@DrRulRul
@DrRulRul 3 года назад
First of all, a great review and super work and effort you must have put in. I watched both videos. However, in my opinion, you did miss out on Fallout 4s actual biggest problem. What I think you missed or to be more precise didn't get more into is, that the enormous limitation of choice and therefore the sometimes senseless results coming out of it. The first time I played Fallout 4, I sided with the Institute. Shaun dies and I (as a leader of a faction now) have to destroy all other factions, despite sympathizing with them just hours ago and working in my mind like the Minutemen would support. I was really confused about why I have no option to either make peace or control them. The second time I played it, I sided with the Minutemen to essentially force every faction to peace. As the general I was I thought that I was the decision-maker. But for whatever reason, no I had to destroy the Institut. In my third attempt, I tried to be the selfish assh*le villain but as much as I tried I ended up helping everyone and then declared war on anyone else as before. Then, the Nuka-World DLC came out. I was in my railroad character, trying to help from the shadow. Finding a place, where I could build a settlement supported my thoughts on uniting the slaves against the Raiders and regain power. How this DLC playes out everyone knows though. What I want to say in short: The game forces you to follow a strict line. If you don't obey, go kill everyone and leave the world empty. Mods managed to fix at least some problems.
@emmamemer
@emmamemer 3 года назад
one thing that truly confuses me is just... Why would people think Shaun is still a baby? You know you got frozen again after they took him. When I played, and found Father was Shaun, the only twist was that Shaun is the leader of the institute. I never ever would have thought Shaun would still have been a baby
@shorewall
@shorewall 3 года назад
Exactly, I don't think anyone was really fooled. If anything, it sets you up to expect time has passed. It would have been more of a twist if they didn't wake you up the first time, so you didn't know what happened.
@tomm5663
@tomm5663 3 года назад
Shorewall Jon immediately called the same twist in his first play through. He was thinking the Sole Survivor was an idiot for continually asking about a baby.
@briant9792
@briant9792 3 года назад
Yeah. I agree with Shorewall. I think that's what bothered me most about the writing. At the intro of Fallout 4, Bethesda started off with this great narrative, building this amazing story and world - and even before the first half of the game, they then proceeded to do everything possible to demolish it. Preston, the Railroad, the Brotherhood, the Institute, Father - I mean it was janky at best. When I think about it, some of the factions' motivations are still perplexing in a sort of cognitive dissonant way. Shame the best elements of F4 are overshadowed by the weakest - and possibly unintentional ones.
@jarradscarborough7915
@jarradscarborough7915 3 года назад
me neither, when i was thawed the second time , my first thought was "how much time just passed? that kid could be dead by now..."
@Mandemon1990
@Mandemon1990 3 года назад
To be honest, Sole Survivor has nothing better to ask for. What can they chase, but a baby. How would they even describe the child but as "baby"? So best they ahve is Kelloggs description and baby. So sole survivors wakes up and... then what? Do they assume Shaun is dead? Do they assume it's been zilion years and its' not worht searchign? Or maybe it's just been a week, or a month? There is no way to tell how much time has passed, and the corposes you find in the pods have not decayed, so not even that can tell you how much has paased since Kelloggs visit. So, you are left with no idea how long it has been, it could be mere days, or it could be years. Only things you have is "last I saw Shaun was a baby" and Kelloggs appearence. So it makes sense for Sole Survivor to be asking for a baby, because that is the only solid description they have. After they get Kelloggs memories, we see Shaun as 10 years old, which also marks last time anyone talks about baby Shaun.
@rivenrime
@rivenrime 3 года назад
So when this game came out, my Nora just set about doing all the side quests, not finding Shaun, eventually finished the game after becoming a beast. My second playthrough as Nate a couple years later was immediately after the birth of my own son, when he was about the same age as baby Shaun. I wasn't expecting it, but it really did hit exponentially harder, and so I persued the main story much harder, even telling Preston I wouldn't stay and help them with Sanctuary. I skipped out on building settlements, my favorite part, until much later in the game. It basically did a 180 on how I felt about that particular plot point. ...Didn't really change Father's fate, but the idea of my baby being lost... yeah.
@-Zikade-
@-Zikade- 3 года назад
Spot on about Survival mode. Once I tried it out ALL of my characters have played on survival. It's the way the game should be played for, like you said, it actually gives meaning to many elements in the game and makes the experience way more interesting. (Though I'd recommend one to use a mod to enable console commands because this is a Beth game with some shitty quest breaking bugs.)
@danwarsop9182
@danwarsop9182 3 года назад
I really like this video. The tone is great; it really feels like you're pacing across a room ranting. Ranting intellectually, that is; you're criticising and complimenting a game that you love very well, and it's amazing how the game is nearly 5 years old now but this came out last week. Subscribed :)
@misslenorelee6322
@misslenorelee6322 3 года назад
It would have been cool to have a bit of time in the cul-de-sac prior to having to go into the vault, you could have some of the tutorial, see Sean grow up a bit to develop attachment. Nate could teach Nora to shoot to explain why she's competent with a gun pre being frozen for example.
@emmaallison4816
@emmaallison4816 3 года назад
Yes, fleshing out the intro even a little would have fixed a lot of issues - made you care about the characters more, lay out some backstory for the Fallout universe, explain (at least a bit) why Nora can suddenly kill deathclaws. Instead of rushing into the action when a significant amount of Fallout fans are heavily invested in the narrative. You could even have done the weapon tutorial here instead.
@awesomechainsaw
@awesomechainsaw 3 года назад
Emma Allison Hell as for the “World has gone to hell.” Part. Make Sanctuary hills a gated community. The walls around it the only thing keeping rioters and looters from ravaging the community. The park that Nate mentions is the area with the playground behind the houses in sanctuary. As for how Nate, and Nora could afford to live here? Make them Ex Pre war Enclave operatives. Given a place in sanctuary hills in return for keeping quiet about their service. Whatever that may have been.
@MediumRareOpinions
@MediumRareOpinions 3 года назад
@@awesomechainsaw there are some hints Nate may have been a war hero, make him somebody the press made a fuss about because he did something heroic, though imply the government spun the story and paid him off not to tell the truth.
@valor1omega
@valor1omega 3 года назад
Problem is you would still see people whining about having a back story and lack of rp options because of it. While I think it would have been a great idea, would also explain why Nora could use power armor as well. I think they should have had their careers play a role in their stats as well. Nate would have a higher starting stats in S,P,E Nora would have higher starting stats in I,L,P. Nate would have bonuses in heavy guns, carrying weight, and power armor Nora would have bonuses in speech and leadership Power armor for Nora she should be a bit slow and clunky in it until she uses it more and leveling up in a passive a manner. In the old battletech crescent hawks inception dos game you had to train in a battlemech and your piloting skills and combat skills got better the more you trained by doing "live" combat in the training area and it was random. That would give them some interesting starting play.
@timtipton4538
@timtipton4538 3 года назад
@@awesomechainsaw I think we have learned that gated communities do not work. Rioters will force their way in.
@yourstruly4817
@yourstruly4817 3 года назад
Got a lot of steel to shape. God's be praised! Wait, wrong game.
@shotgunshells2
@shotgunshells2 3 года назад
Do you get to the cloud district very often?
@sindurwavesismaturf
@sindurwavesismaturf 3 года назад
Its a fine day with you around
@SonGara
@SonGara 3 года назад
*starts singing Ragnar the Red*
@gramursowanfaborden5820
@gramursowanfaborden5820 3 года назад
_you never should have come here!_ hmph, must've been the wind.
@supergenius6256
@supergenius6256 3 года назад
Either you're here to get showered in sparks, or you're looking to buy...out with it..
@xamazingxethanx
@xamazingxethanx 2 года назад
41:00 Jon it's so like you to slowly grab everything in the room except the magazine. You looked at it like four times mate! Eats me alive every time I watch this
@LadderFromMGS3
@LadderFromMGS3 3 года назад
If we actually spent some time with our spouse and/or neighbors before the bombs fell, people would critique it the same way they do with Fallout 3. A lot of people think the opening is too slow.
@HolyApplebutter
@HolyApplebutter 3 года назад
One thing I will say, is that if you're a person who likes creating multiple characters, the intro becomes borderline unbearable. Expanding on it would be good narratively, but once you see the whole song and dance eight times with little opportunity for roleplaying, you kind of wish it didn't even exist. 'Course, that's where the mods come in.
@SImrobert2001
@SImrobert2001 2 года назад
True, but at the same time, an extra two or three minutes to decide to walk outside and interact with people as a choice, vs just having a semi-meaningless journey there. OR even just a toggle "Skip intro" button on new saves.
@Comkill117
@Comkill117 Год назад
The thing is, Fallout 4’s intro already feels slow, so why not have actual gameplay that gives a taste of what the core of the game would be like later? As is, it’s a prolonged cutscene you have to wait to press A or hold forward to get through.
@windhelmguard5295
@windhelmguard5295 10 месяцев назад
@@Comkill117 i feel the whole game suffers from the bombs falling on a saturday. because if it had been a week day, we could have had a section of the two main characters going about their jobs, Nora starting the game at work, making you talk to co-workers, navigate terminal entries and so on, hell maybe one of your co-workers locked themselves out of their desk and/or terminal giving you the option to practice hacking or lock picking, have the Nora start be the tutorial for the non-martial abilities, while starting Nate at one of the military outposts, giving the player tutorial on all the combat skills, shooting, melee, but also modding weapons. as for how long it takes, that's what the automatic save before the vault exit is for.
@withtheworks
@withtheworks 7 месяцев назад
They could do it like NV where sunny asks if you wanna go do a thing and the dialogue choices indicate that you're opting into more tutorial
@Jimmy-zk2xl
@Jimmy-zk2xl 3 года назад
The problem with Shaun not being a baby is because him and the other parent would not be in the same pod. Without them being in the same pod you still have your significant other.
@shorewall
@shorewall 3 года назад
Your SO can still be dead. But your point stands. Bethesda thought they were writing this tear jerker that would hype you up to go out and take the Wasteland by storm, but they were wrong.
@rileyosteen6470
@rileyosteen6470 3 года назад
They could have had them pry open your SO's pod, determine he/she'd been affected by background radiation or exposure through their life/career, dispose of the SO, and then open the child's pod, maybe
@misslenorelee6322
@misslenorelee6322 3 года назад
He could have been a toddler or small child, someone who would have still fit in the pod. It would have been so much more distressing. Desperately crying and actively clinging to your SO as they battle to keep ahold of them. Especially if you had of spent more than 4 seconds with them.
@garmtpug
@garmtpug 3 года назад
Good point!
@gramursowanfaborden5820
@gramursowanfaborden5820 3 года назад
a lot of the pods failed over the years which killed the occupants, so they could've just done that.
@FormOfKorn
@FormOfKorn 3 года назад
I always assumed that a lot of the Institute's dumb mistakes were because of exactly the same reason Shaun chose you to lead it; for all their intellect, they have very few people with any sense of leadership or practical experience due to their highly sheltered lives. While they've survived for 200+ years on their technological progress alone, Shaun is at least smart enough to know they can't keep it up forever without a restructuring of how the Institute operates. That, however, brings up another problem with the Institute; why are none of their quests dedicated to fixing these glaring problems with their management? There are a handful of quests where you make minor decisions for them, but the vast majority are centered around neutralizing threats to them, something that they absolutely don't need Kellogg or you to do. The only thing you really do in an effort to fix their problems is secure a power source. They have limitless potential to create a futuristic utopia, but even with your involvement, the Institute is little more than a less omnicidal, slightly more competent Think Tank.
@louisvaught2495
@louisvaught2495 3 года назад
We won't know unless one of the writers ever says something about it, but I don't think that's accidental or "headcannon" Fallout 3 and 4 have a lot of content that makes fun of distracted academics and how listless they can get, and The Institute is supposed to be descendants of MIT surviviors. But... there is a quest that deals with trying to fix the glaring issues with management, if only briefly.
@SevCaswell
@SevCaswell 3 года назад
@@louisvaught2495 One of the things with the institute is their attitude to the gen 3 synths. It seems like the original founder of the synth project wanted to create immortal synthetic humans, to redefine mankind, and take over form the actual humans. Yet by the time the Institute is able to create such miracles they have got used to the mechanical synths doing all the grunt work, and then treat the gen 3s exactly like the mechnaical 1s and 2s totally forgetting the original point of the project.
@stevenscott2136
@stevenscott2136 3 года назад
They're classic 1950's Hollywood scientists -- brilliant at technical issues, clueless at life. The sort of character who needs a Race Bannon type to drag them out of the lab and make common-sense decisions for them.
@alexnichols2919
@alexnichols2919 3 года назад
Imagine if sanctuary hills was a town and was run by codsworth, who can’t die, so he’s had experience over time making him much cooler and instead of getting introduced to an abandoned street, you see a town that maybe you can control with the workshop sort of like bunker hill but with more power
@joewoodland8635
@joewoodland8635 5 месяцев назад
while an awesome idea, I always got the feeling that codsworth's true sentience and independent personality was a newer more recent facet of his character. Of an algorithm trying to provide solutions to problems beyond the original scope but with the capability to learn. Really Codsworth feels more like a son to the SS than the writing Gives shaun the opportunity to.
@Shedrick_Goldsmith
@Shedrick_Goldsmith 2 года назад
Just finished part 1 and 2 of this video essay. You really hit the nail on the head with every point made in both parts. I found myself really disliking certain aspects of fallout 4 when I fist played it, feeling as though it was rushed and unfinished compared, to my impression playing Skyrim. But the more characters I made and more exploration plus not putting much care into the main story, the more I started loving the game. Now it’s one of my favorites to sink endless hours into.
@robertdowling4673
@robertdowling4673 Год назад
The only reason I liked this game is for its story and writing. You don't actually like it. You hate it just like the rest.
@melissagarrett9719
@melissagarrett9719 3 года назад
I always imagined that the Institute was gonna pull a Westworld. They have incredible disdain for the people on the surface and seeing how the CPG turned out... with their synth rep being the only survivor. I figured that the ultimate end goal for the Institute was going to be copy and pasting regular humans into superior synth bodies. Bodies that would be better suited to life on the surface and rebuilding the world. I figured the main character was some sort of Experiment. We learned about how most of the subjects in the vault died after their cryo pods malfunctioned. And DIMA from Far Harbor even seems to allude that you might not be as human as you think. I figured the protagonist of Fallout 4 was perhaps the first successful human to synth transformation. With your memories and personality copied over into a gen 3. And that the entire point of Shaun "releasing" you from the vault, was to see exactly how successful it was. And, from a narrative perspective, it made sense since the Institute needed Shaun in the first place to make the Gen 3s work. It makes sense that he would turn to his father/mother to proceed with the next step in the plan, as well as ya know... getting to meet at least one parent before he kicks the bucket. I was waiting the whole game for this plot twist but it never came. And I was so disappointed because even this bare bones idea is more interesting than the final product we got.
@mikfhan
@mikfhan 3 года назад
It would certainly explain away the pacing drop after the introduction, once you no longer have much of a rush to find your son. Maybe the fake starting memories they implanted didn't stick or resonate that well, but did serve to mask the exact moment you were switched on for your trial run until you inevitably return "home" for evaluation. I know it's just poor writing, but fooling myself at least lets me mess about the wasteland with my sanity in check.
@willroth7521
@willroth7521 9 месяцев назад
Wait this would’ve been so cool and made so much sense I’m genuinely upset this isn’t real.
@rifflerunderhill7006
@rifflerunderhill7006 3 года назад
Jon's knowledge of who all can be killed gives me hope.
@eddieperaza8948
@eddieperaza8948 3 года назад
@@pbsixgun6 so can you effectively lock yourself out of an ending that way?
@dynamite4056
@dynamite4056 3 года назад
@@eddieperaza8948 iirc he refuses to let you progress in the Minutemen quest line unless you turn on your raider factions and kill them, if you do that then you can continue though he still will be locked from being a companion forever
@jokesonyou1253
@jokesonyou1253 Год назад
If the developers at Bethesda watch part one and two of this series, and correct and keep the same all the pluses and minuses, we'll have the best game ever.
@lapine.mp4lapine.mp350
@lapine.mp4lapine.mp350 11 месяцев назад
I don't think they should watch part 1.
@lapine.mp4lapine.mp350
@lapine.mp4lapine.mp350 11 месяцев назад
I don't think they should watch part 1.
@thegreatpineapple4425
@thegreatpineapple4425 Год назад
I waited till I had an AMR with explosive rounds before I decided to clear the quarry of deathclaws in NV. Meanwhile the deathclaw encounter in Concord feels like a minor inconvenience thanks to the PA and the minigun.
@songsayswhat
@songsayswhat 3 года назад
Talked about this with a friend the other day. Would have been far more interesting if the SS tracked down "rumors" of Sean, only to discover many different synth Seans, all at different ages, some knowing what they are, others not, some as antagonists, some not. This ties into our feeling that the game should have built up the synth replacements far more in the game and made them more important (essentially switch up the main quest a bit). Let's face it, anyone genre savvy figured out many years could have passed since the SS was frozen (as well as guess that "Sean" would wind up as a possible antagonist at the end). Make the mystery be "who is the real Sean" and lead it into synth replacement and a truly nefarious (or altruisitic/gray) goal of the Institute. Don't tell the player they have to care about this kid they never knew.
@bobenthrysign3654
@bobenthrysign3654 3 года назад
I like this idea.
@michamarkowski2204
@michamarkowski2204 3 года назад
You didn't have to be genre savvy. You've got heavy hints in dialogues with NPCs and on some terminals. Also, if the protagonist would have decent to high intelligence, there were logs in the Vault 101 terminals contatining events with dates. So the answer was there since the beginning. So after reading those logs I was confused when the protagonist was talking to everyone about searching for his/her baby.
@ShadowSonic2
@ShadowSonic2 3 года назад
@@michamarkowski2204 He/she asks about "Their son" more than "Their baby".
@michamarkowski2204
@michamarkowski2204 3 года назад
@@ShadowSonic2 But he/she describes the son as a baby anyway.
@ShadowSonic2
@ShadowSonic2 3 года назад
@@michamarkowski2204 I always took that as the SS just trying to cling to what they know rather than face the probable truth that they missed so much of Shaun's life.
@knicksprop
@knicksprop 3 года назад
Take a drink every time Jon says "heavy lifting." What I love about this is that it is a constructive critique of the game. Other reviewers will say "FO4 sucks and here's why." Whereas Jon points out "Hey, this and that where very good but if they did this other thing, it would have made a lot more sense." This is the reason I watch, a guy who cares about the games he plays and wants to see the best out of it. Edit: Now watching the whole video and not one mention of the best faction of all, the Atom Cats! Tsk tsk lol jk
@garmtpug
@garmtpug 3 года назад
I love diplomacy as well!
@codsworth3996
@codsworth3996 3 года назад
Tunnel Snakes or bust.
@OutlawRiot
@OutlawRiot 3 года назад
But let's be real, most of these "F4 sucks" videos are filled with facts. They changed so much about an iconic franchise in order to appeal a wider/more casual audience that it's only natural when veterans and people who really understood what Fallout was about come out and have strong, negative opinions. I've been playing Fallout for more than a decade, and i have no shame to admit that i've put into F4 since release more than a couple thousand hours; It's a great game, but a terrible Fallout.
@IlGrandeMagazzi
@IlGrandeMagazzi 3 года назад
@@OutlawRiot exactly, u can call your video fallout 4 sucks and explain rationally why, and it's perfectly fin
@OutlawRiot
@OutlawRiot 3 года назад
@Mr Culec "The people who go the hardest on these games when they're messed up are probably the ones who care the most!" THIS.
@TheCorpsehatch
@TheCorpsehatch 3 года назад
Thank you for these two videos about Fallout 4, Jon. I tried playing FO4 when it had first come. The furthest I got was finding Nick Valentine. After watching the first episode of Fallout 4 YOLO and these two videos I am giving FO4 another chance.
@Camlikesbmxbiks420
@Camlikesbmxbiks420 2 года назад
I love how synths are created with underwear on them, it makes me think that they are unable to change their undies😂😂 I just imagine hearing the argument "you can't even change your underwear you're not a human!!"
@Datura981
@Datura981 3 года назад
God, that line about the story always makes me so angry every time I hear it. Who hurt you, Emil? What player base betrayed you so that you're so g-damn bitter? :P
@bebo2629
@bebo2629 3 года назад
Especially because it is not true when it comes to his own work. The questlines he wrote for Oblivion and Skyrim are extremely detailed and have a lot of extre dialogue you can dick through like returning to the greybeards after killing Alduin and learning that the hole point of the story may not been to kill Alduin but to return him to the gods so they could send him back to destroy the world once and for all.
@jennaheiser625
@jennaheiser625 2 года назад
@@bebo2629 I wonder if he made that remark after the decision to change the dialogue system. Or if he was told to focus on environmental storytelling (terminals, holotapes, etc.) and had to give a politically safe answer so he could keep his job. It’s easier to believe that than to believe that a creative, organized person in a high-level position hit their head on a rock and forgot how much people love deep storytelling in the Fallout series…😖
@Josh-vp9gs
@Josh-vp9gs 2 года назад
@@jennaheiser625 Very good point. Whenever a quote like this comes up it's important to remember they're employees who also have to think about not pissing off their boss and not just creative artists working on their own projects.
@arkanrais
@arkanrais 3 года назад
the game's problems seems to boil down to this: it's a lake that's a mile wide but a millimeter deep one thing I feel was missed, was that bethesda has incrementally crept their way away from "play as you want; be good, be evil, be chaotic neutral. each has their place and the game is tailored for this" and are moving constantly toward "you are the messiah, and you don't get the option to be anything other than the knight in shining armour. you WILL accept and complete the quest to save the cat in the tree" they've tried to pull this back a bit with nuka world and fallout 76 settlers due to complaints from fans, but the trend is very noticeable when having some retrospective on the ability to actually role play their games as a bad guy over the years. the direction the RPGs are going feels more like arcade games than something with depth. streamlining is useful for obtuse and convoluted systems, but it's gone completely overboard when entire chunks of the game are sliced out like real speech options and RP in an RPG. streamline something too much and it becomes just another featureless nothing
@pitchforker3304
@pitchforker3304 3 года назад
chaotic neutral... that's a blast from the past lol
@jkvltra804
@jkvltra804 3 года назад
" it's a lake that's a mile wide but a millimeter deep" I've seen Fallout 4 described this way before and it's so true. Even something like the settlement building fits that bill. Like why not just have made like 8 settlements you could claim and make them deep with actual characters and stories and have some unique features to the towns the way Diamond city is in a ball park or how megaton is built around a nuke? They overextended so hard with F4 that while I feel like it's better than people give it credit for it doesn't feel complete without DLC/mods.
@terrylandess6072
@terrylandess6072 3 года назад
Unpopular but true - Fallout went from a PC game to a Console game - with all the limitations included. It kills me watching controller usage - like watching a drone move around. Thank god for aim assist.....
@gamernist3050
@gamernist3050 3 года назад
Either I am not quite getting your idiom, but the phrase 'it's a lake that's a mile wide but a millimeter deep' hardly seems correct. The game has depth, its just not in the first few hours. You ccould say that about call of duty or something, but not fallout 4! And while your other complains are undastandable, especially the 'knight in shining armour thing', the gameplay more than makes up for that. I tried NV. i played though it once, and i did not even have enough fun to replay it one.
@CompanionNoob
@CompanionNoob 3 года назад
I've seen this argument so many times but the game let me bust into the institute killing everything in my way in a fit of rage to brag to my dying son that I was about to nuke his organisation, deliberately didn't send out the evacuation notice and shot shaun in the face mid sentence. Then NPC's from all over the commonwealth that I had met shamed me for using excessive force and not saving lives when I easily could have and people try to say you can't play as an evil character? actually lol
@nervsouly
@nervsouly Год назад
I just want to say concerning the intro sequence criticism: I do believe the scene was still depicted convincingly. When there is a resource scarcity it does not affect everyone in the same way. First it hits people in poorer countries who were already struggling. And then the lower class society. The protagonists seem to be upper middle class citizens. It is clear they don't instantly live in a run down shack. We also have little information. For example we do not know how long the pair had to wait for their Mr Handy to be delivered. There may have been a two year waiting list. It is also noteworthy how none of the other neighbors seems to have one. Across the house there are not that many valuable items and there is not a large stock of supplies, cleaner etc laying around. In fact they don't have a store room, just washing machine one. Now if we factor in most products in this world we are being presented are local and always just one or two brands, that could indicate a highly disrupted world trade network. Imagine it for a second in our real world if everyone only cleaned their clothes with Abraxo - that would mean there was no choice of other products. And as to people not looking as if the world was at the brink of war: This is also a natural reaction. What are they supposed to do? Quit their jobs and hide in caves? For how long? No one knows what is going to happen and when. Some people had already prepared personal shelters is what we see 200 years later. They mostly didn't make it there in time though. And where would you flee to if the whole world is in crisis? In our world people flee from poor to rich countries - but the family is already living decently in America. And finally, we can take the Ukrainian war as an example because it has wide media cover: The day before Russia attacked people in Kiev were still sitting calmly in restaurants having a relatively normal evening. They just said Russia was number one conversation topic but most people did not believe in an attack since it was highly unlogic to do so. Same with starting a nuclear war. Sure, a few people leave countries in crisis early on because they know something bad is about to happen, but the large majority squeezes into overcrowded train stations when it's already too late. Some waited even longer and found themselves in besieged cities. People can't just grab their things and leave while there is uncertainty in the air - we are not conditioned to do that. Now imagine it if there was no safe place to flee to anyway since everybody is in the same boat when it comes to nukes - why would there be another atmosphere than calm anticipation in the intro? Yes, it would have been nice to live in the old world for a while to create an emotional connection. And to get more information about what was really going on, how life felt back then. And I bet some people would make characters that never leave, because that's what always happens with early game happy places. Anyone remember "pre" in the original Guild Wars? There were entire guilds dedicated to never leaving it. Clearly a missed roleplaying opportunity. (sorry for the long text but those were long videos so you probably understand starting something that requires explanation)
@DonnieDisasters
@DonnieDisasters 2 года назад
I think the reason why everithing look fine in the intro, is because its probably a rich/upper class neighborhood that aren't affected by the crysis of the war. Thats probably also the reason why they have access to vault.
@ES-wi5ue
@ES-wi5ue 3 года назад
the thing that kills me the most is when you have two quests and one character to talk with. yea, I need to ask a brotherhood dude about things, but instead my character IMMIDIATELY starts talking about synth shelter from Far Harbor but I, like, didn't even want to mention it?? but I have to, because I have no other way to ask him about anything else now??? same with (possible spoilers) a character from far harbor. I just wanted to talk to her about some radiant quest but all I got were "you are a synth" option from another quest?? wtf was that
@MatthewCampbell765
@MatthewCampbell765 3 года назад
The Minutemen are honestly a neat idea for a faction, though the problem is that they don't really work as a "Yes Man" failsafe faction. The Minutemen are actually on paper a very "partisan" faction that'd be easy to piss off. They're essentially anti-raiders and are vaguely akin to The Regulators in Fallout 3, and they ought to have a similar role in theory. For example, if you do an evil playthrough, what should happen is that the various villages you've harmed start banding together and blamo! You have to deal with hit squads sent by The Minutemen. By contrast, an actual failsafe faction ought to be one that's very amoral. The best is actually The Institute for this, I'd argue, as they're pretty separate from the main world.
@MatthewCampbell765
@MatthewCampbell765 3 года назад
Now, mind you, creating "Yes Man"-style factions is actually pretty difficult by nature. In fact, even Yes Man is...kind of dumb when you think about it. His story relies on a rather contrived set of circumstances that exist basically to create a situation the player can't screw up. I'd probably instead suggest having there be no straight-up failsafe faction per se, but give something like "if you destroy every faction, you win".
@MatthewCampbell765
@MatthewCampbell765 3 года назад
Mechanically another problem is that The Minutemen also have a very specific playstyle in mind. Namely, they're very much focused on building stuff. If you don't want to do settlement building, then The Minutemen probably aren't for you...which is a problem for a 'yes man' faction.
@redgeoblaze3752
@redgeoblaze3752 3 года назад
Personally, I think that a Yes-Man option should either yield a worse ending like if you brought about more destruction with no point, or got betrayed after it's too late to stop. Or if it was much harder to do. The point is to give an option you can always fall back on, so it needs a reason to choose the factions that you can actually fail, and be locked out of. Minutemen and Wild Card are my go-to ending for New Vegas and 4, not because I can't break them, but because I really think they are the best choice.
@MatchBreakers
@MatchBreakers 3 года назад
Well the failsafe option should essentially be "take over everything for yourself". Every action you take, good or evil would be working towards that goal unless you are actively aiding another factions power. Not to mention this is something people really, really want to do, just look at how popular yes man and the minutemen are, even if they rarely *actually* let you feel like the boss. This is why i kind of like Nuka World, because it lets you become dictator and actually use that power for something once you enforce your rule. I just think the fact that it was raiders didn't make it as sellable to most people, since i imagine they see themselves as a kind of benevolent dictator in that they and they alone could make the world better. The nuka raiders only make the world worse.
@personb9034
@personb9034 3 года назад
Im starting to notice Fallout fans have such awful morality takes
@jh9794
@jh9794 2 года назад
Tutorial idea. Have a number of quests for a few different issues. One quest could have a soldier/drill Sargent needing you to show some new recruits how to shoot streight(if your the wife your husband could joke how great of a shot you are(and if you miss they actuallypick on you)). Another could have two neighbors fighting with one another, accusing the other and defending themselves. Have them both be correct about the other but you need to investigate to find out. The game says pick one but have a third option(that's not obvious) to rat them both out. A quest/activity with your spouse to actually get to know them. While out having a bunch of other little things pop up that color their opinion of you until their death. Ending with the vault when you've returned. Honestly the Tutorial was just soooooo rushed. I wouldn't have minded it being a bit longer to get me invested. Insert meme about how a plie of garbage being more important than your son.
@Jocosoman
@Jocosoman 3 года назад
Oh my god I love these videos. They're fucking great. A very nice work man, congrats.
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