HAPPY FALLOUT DAY!!! I've been informed October 23, 2077 is when the bombs dropped, so it seemed appropriate to pick this back up today 😊 A few schedule notes...SERENITY is scheduled for next Friday, November 1st. That's been a tough one to get through, but also, I have a horror/comedy movie surprise that I really should get posted before Halloween, so that should come first. 😄 Thank you all so much for your support, for being patient, and for checking in. The past few weeks have been unlike anything I've ever experienced, and while it feels good to be getting back to my routine, I'm so grateful I could take some time away. I've shared so many of your wonderful comments with my family, and it has genuinely made me cry, to have so many people that care. I love you all ❤ I'll post info on the schedule going forward, and the re-scheduled live stream soon.
Great to see you again! And really glad that this community made you feel that you could take whatever time you needed. These things take time, and feelings can come and go. Don't be afraid to not be too rigid with schedule just because you're getting back to routine. We'll understand. ❤ That being said, I'm very happy you're back! You've been missed! 😊
Happy to see you back. I got hooked with your Firefly series and had not seen Fallout nor ever played the game but once I saw you had a review for ep1 I had to go binge the series so I could be ready for your reviews. Needless to say I really enjoyed it. Thank you for being the catalyst that got me into it. Again welcome back. 😊
Fun fact about that scene with the lucy and the dude drinking the water, the reason she keeps her gun up is a reference to the games where if you talk to someone with your weapon pointed at them, they just carry on with the conversation as if its normal
This episode's end music 'Ink Spots: I don't want to set the world on fire' was used at the Intro of Fallout 3 and also played at in game radio station during the game play. Sets the mood really well. Jacqui: HI, I do hope you are ok.. FYI: There definitely is a deep connection between Westworld and Fallout, but it goes way deeper. Nolan played a lot of Fallout way back when. He's avid gamer and Fallout fan since Fallout 3 era, which happened nearly 10 years before Westworld. After watching the series I'd recommend you to find some FO series promo material, Nolan has made some nice interviews.
After I realized that "Crawl out through the fallout, baby" song was actually from back then, I just assume every other one was too. Still not over it, though. 😂
Also speaking of gameplay parallels. Wilsig's first interaction with Lucy is peak Bethesda's games NPC: appears out of nowhere interrupting sleep, recites a philosophical plot foreshadowing monologue, refuses to elaborate further, leaves. 😆
"Oh is that an early prototype of the knight suit; is that what that was?" No, it wasn't a power armor prototype, it was a non-functioning robot called an Assaultron ...and Lucy was very lucky that is was 'dead' because they are exceptionally dangerous.
yeah ngl, i fkn hate those things! i have acquired weapons, armour and strategy to the point where they are now a bit challenging sometimes but mostly just a nuisance but omg, i swear i have ptsd from my first few encounters with them. i curse the name Robert Edwin House!
The dog being CX-404. 404 is the error code for "Not Found" on internet. Since she was underweight at birth and Wilsig lied about her weight and hid her, she's not supposed to exist.
Editing may have cut it out; but did you notice that Wilzig saved CX404 by fudging the numbers? It said on the wall to incinerate all pups below 10 ounces. CX404 weighed 9,4.
Theme taken directly from the games where locations have names from similar partial signage, like Novac from a No Vacancy sign, or The Pitt from a Welcome to Pittsburg sign.
Deep cut on the dog from the game fallout 4 is if u find a teddy bear u can add it to dogmeats inventory and if u do he takes out the teddy bear often to play with. Thats why they added the teddy bear for the dog here in the show. Its a nod to the players and fans 😊
Actually, it can happen even if you don't specifically give Dogmeat a teddy bear. He doesn't specifically have to have one in inventory at all. But if you do put one in his inventory it happens more often.
I was going to say, I never gave dogmeat a teddy bear, but he always found one lying around. Might explain why I found so many in his inventory when I used him as a mule to haul my supplies!
Welcome back! The "greeting an NPC by waving a gun in their face" is an homage to the games where that happens practically all the time. And the farmer in the loincloth is a direct reference to Fallout 1, even down to the guy's weird posture.
Nobody gives enough credit for Wilzig, the dog owner. He not only he was willing to die to deliver his payload, he encouraged Lucy to defile his corpse for the Cause. That, guys and gals, is commitment.
The big difference between this and some other gaming properties, is that this show is using the WORLD of Fallout, but these are entirely new characters with brand new stories. It says a lot about how good the world-building has always been for Fallout, and what a good job this team did building THIS particular story.
5:36, That is a rusted-out hulk of a robot warrior called an Assaultron. In the games, they are very difficult to defeat, but not impossible. Every reactor that I have watched has always commented about how fast all the characters have come together and how quick the scenes change. I can only suggest that it is filmed this way because there are ONLY 8 episodes and a lot of the story that has to be covered.
Deep Lore! Bottlecaps are the defacto currency of the Wasteland. Starting from Fallout 1, a Single bottlecap can be exchanged for a 12oz bottle of fresh water from the water cartels / water merchants operating in California. Later games tend to leave out the note that the value of the caps are 'backed' by potable water; and just have them as a universal sort of cash.
While in games other than 1 caps are not backed by water, unbacked currency still meets the requirements for valid currency. Just like the modern dollar, caps are a fiat currency. The three requirements of currency are that it must function as a medium of exchange, a store of value, and a unit of account: Medium of exchange: Money must be accepted as a form of payment. - Everyone agrees that caps are money. Store of value: Money must be able to retain its value over time. - caps are durable and easily recognizable. Unit of account: Money must be a standard for measuring the value of goods and services. - Caps WERE mass produced, so a cap is universal. Money can take many forms, including fiat money, which is not backed by a commodity. Precious metals were once a popular form of money because they were durable, portable, and had a limited supply - Caps WERE mass produced, but are not anymore, which means the supply of them in the world is finite.This means you can value them against their own scarcity. In the games, drinking a Nuka-Cola gave you a cap, because by opening the bottle, you acquired the bottle cap, but the value of the bottle intact was higher because sealed bottles were even more scarce. From the IMF: "as long as everyone accepts that a different denomination or a new currency is the norm, it simply will be. Just like fiat money. If it is accepted as money, it is money."
@@ravynbr I'd argue that fiat currency has value because a powerful political entity says it does. That value of the USD is that you can use it to pay your taxes and conduct commerce, and the issuing government says "you must accept this, because we also must accept it from you" Not applicable to most* of the Wasteland. But, yes, if all involved parties agree this thing is money than this thing is money.
@@ravynbr The IMF doesn't care. That IMF statement you pulled is as generalized as you can get. As long as that non-elected board of bureaucrats get to keep making the rulebook, they couldn't care less
There are so many callouts to the game it's amazing. And a lot of these are so subtle even gamers might not notice. A great example is the ridiculous bag that Maximus has to carry for Titus...in the game you usually get a companion and one of the best uses of a companion is giving them all the heavy crap that otherwise would encumber you. 😀 Other examples: The turrets in the game really don't hurt the player character much as long as you are moving. 99% of the time the PC is holding their gun pointing forward. Just like Lucy does at 14:21. 23:29 - Eating fruit and food heals hit points.
A lot of the game lore is represented in this show really well. All the cows that survived have two heads, the various monsters out in the wasteland, and of course the player perk "Bloody Mess" that causes more gore and damage in game.
Wonderful to se you back! For what it's worth almost all of the music in the series is from either the Fallout 3 or Fallout 4 games. I may be a 57 year old former redhead woman, but the video games are a treat.
'Fallout' is my 2nd favorite series featuring Michael Emerson as a bespectacled man who knows more than he should and has a canine protector, and also is 'created' by Johnathan Nolan. My favorite in that very particular genre is 'Person of Interest.'
Welcome back, Jacqui. It is such a joy to hear your on point comments and fun reactions again. I have missed your videos. I hope you and yours are as well as you can be. I am so excited to see the rest of your reactions and look forward to your next video!
Welcome back… sorry for your loss, and I hope things are getting better for you. I also missed you (sincerely). I’ve been checking daily, and I am so happy you’re back.
The water filter chap is a perfect example of a random NPC encounter/dialogue in the game. In fact, there'd probably be a minor side-quest to find a widget for the filter. Lucy approaching while having (or forgetting) her gun is drawn is also a nod to players inevitable behaviour in-game.
The water filter is a reference to the main plot of the original Fallout where the whole reason for your character to leave the vault is that their only water filter broke down.
Bethesda especially Fallout is known for environmental storytelling. Each building, cave, room is a unique story rich vignette told with just the placement of objects. This shows pacing translates that feeling surprisingly well.
Well said. The games are absolutely packed with this kind of storytelling. And they're no less brutal than the graphic violence. Stories of undying love (right up until or even after the bombs drop, of course), people losing their children and so many orphaned children, generosity and greed, jealousy and trust, bonding and betrayal, and a whole lot of madness. And more than you'd care to know about Vault-Tec and the vaults.
The teddy bear is a game reference. There is a dog in every Fallout game. In Fallout 1, 2, 3, and 4 the dog is named Dogmeat. In Fallout New Vegas the dog is a cybernetic dog named Rex. If you give Dogmeat a teddy bear in Fallout 4, she will play with it, so it adds a lot for gamers to see Wilzig training CX-404 with a teddy bear. There are a couple of teddy bears in quests in Fallout New Vegas (Sgt. Teddy and Mr. Cuddles) and teddy bears are placed all over the place in Fallout 4 in interesting positions (reading the newspaper on a toilet, being threatened by a plastic dinosaur toy, etc). That wasn't an early power armor suit you saw in the sand, it was a dead robot called an Assaultron. Fallout 1 and 2 are set on the west coast, Fallout 3 and 4 on the east coast. Fallout New Vegas is set in Nevada, and has a very western feel to it in addition to the 1950s retro-futurism vibe. The western style of the show comes more from the games than from other influences like Westworld.
Glad my favorite reactor's back in action! 👍❤️ I don't remember if the dog gets named in the show, but everytime you get one in the games, they're called Dogmeat, lol.
07:27: "What in the nuclear cockroach!" Yes, exactly. 07:59: Quality "Princess Bride" reference! 10:59: "The world is still pretty in some places. It still grows." Yeah. . . it's the growing that's a problem. . . 12:03: "It's like a Jaeger vs. a Kaiju!" Pacific Rim is always a win. 18:47: Nuka-Cola and two-headed cows are prominent things in the game, part of its overall black comedy. 22:31: Exactly, got it in one. 22:42: I don't know if it's from the games (more of a casual player), but I think the Ghoul is using gyrojet weapons. It was something that was really experimented with in the 60s and 70s, so roughil fitting the timeframe the game takes most of its inspiration from. Instead of a cartridge with propellant that ignites and pushes the bullet down the barrel, gyrojet weapons fired basically tiny, spin-stabilized rockets, and theoretically could have warheads in them, like explosives. From the slow-mo shots of the bullets, they look like they're using fins to generate spin to stabilize the round in-flight, and the explosive damage they deal would fit with what advancements in gyrojet weapons were speculated to be. Gyrojets in real life have pretty much died out, being so expensive and difficult to manufacture compared to regular ammunition. The remaining weapons are really only of interest to collectors, because no one makes gyrojet ammunition anymore, and any surviving ammunition most likely isn't safe to try and fire.
The robot remains was an assaultron its a humanoid robot with a female inspired body and claw hands and a heavy laser beam canon in the centre of its face. There’s a terrifying version of it with sword hands and a cloaking device that you can encounter sometimes, I still remember my first encounter in Fallout 4 😅
Glad to see you are back, Jacqui! We missed you! Most of the music is what you can hear in the game. If you listen to the correct channel on your Pip-boy. And the little clip from the Emperor's New Groove was the best!
With "Into Each Life Some Rain Must Fall," played during the early part of the episode, you have to go back further than the 50's. That was a hit by The Ink Spots, released in 1944. Yep, WW2 music. "Don't Fence Me In" goes back even further back by a decade, composed by the late, great Cole Porter and lyricized by Robert Fletcher in 1934.
8:00 Fallout: New Vegas actually has a quest wherein you have to clear a cave of Rodents of Unusual Size. I tend to prioritize it because the quest reward - Ratslayer - is a pretty solid "walkin' around" rifle.
As to the dog, Fallout [games] 1-4 and the show all have a German Shepard named Dogmeat. All of them are descendants of the original Dogmeat in the first game. The non-main title Fallout games don't have a Dogmeat but typically do have different breeds of dog as a potential companion. Rex was from Fallout: New Vegas, and Fallout 76 let you name your dog companion. Edit: fixed a few crazy auto-corrections. Edit 2: the brain in the jar was probably an easter egg reference to Rex from New Vegas. He was half robot but had a visable dog brain in a domed jar on its skull.
Brain in the jar was more likely an easter egg for Robobrains - robots whose main CPU was a human brain (extracted, chemically washed and reprogrammed of course).
Happy "Fallout Day" BTW. LOL! (Oct 23, 2077 bombs drop to start everything Fallout). The show is great and has lots for a newcomer BUT there is a great deal of "Easter Eggs" for the various fans. The "dog and the teddy" is just one of many.
Welcome back! I hope you feel at least a little better. I believe CX404 is supposed to mean "Canine eXperiment 404", as in the 404 HTTP error code for "page not found". Wilzig not just saved her, since she was below the weight threshold (see the sign in the beginning), but also hid her since she did not do well in training. 5:37 It's an Assaultron from RobCo. As the name suggest, it's a frontline war robot. Let's just say Lucy is lucky it was broken. 6:17 Vault Tec Plan D, as in for those who can't afford plan A, B, or C (like a place in a vault). They poisoned themselves to not die of radiation. 8:32 Or does he? :D 9:02 Cassette Futurism! Bringing us once again back to Alien. 30:05 Editing Jacqui must be laughing. Makes you wonder how the story would've gone if they did take his offer.
Love the film production commentary. Yes, bottlecaps are the currency. Everyone gets upset when the ghoul stabs CX-404, the Ghoul did not survive two hundred years by letting things attack him. The most humane product vault-tec ever made, banana flavored poison, 😲
I love the fact that a cyanide tablet is the most human thing that Vault Tec ever made, because it's true. It was at that moment I knew the writers of this show really did get the game.
Setting up questions is something the show does so good. It doesn't answer most shit, but knowing the games gives you an incredible amount of context, like where the nerd came from. But having them be larger questions for the broader audience to discover later and gain more context on is awesome
At 5:36 that's not a power armor suit but an 'assaultron'. And yes, exactly what it suggests on the tin, a military combat robot. I love that the series peppers these kinds of things throughout, very recognisable for those familiar, but also visually distinct and 'readable' enough that it helps the world building for those not familiar. (there are of course more obscure references too, but those are more often in the background)
One of the things that Fallout (at least Fallout 4 does a LOT of it) does very well is what I might call _passive_ world-building. For example, skeletons are EVERYWHERE you go. They may just be randomly there and be just another reminder of the apocalypse, but so MANY are left in positions that tell a story of their own. A skeleton lies in the sand reaching for water or a Nuka-cola - they died of thirst. A skeleton sits in a chair on the end of a dilapidated dock which extends out over a pond that has dried up, fishing pole next to them or even still in hand because that's what they were doing when the bombs fell (or chose to do when it started). Two skeletons sit at a table with dinnerware still arranged, holding hands, wilted flowers still in a vase, and a container of poison - the bombs fell and that's how they dealt with it. A skeleton lies in an empty tub along with a toaster - same kind of scenario. A skeleton in an army helmet is curled up around a mini-nuke. A skeleton surrounded by empty liquor bottles... But again, those little skeleton stories are EVERYWHERE. It does the same with teddy bears. You find teddy bears anywhere in fairly random places - but sometimes you find them deliberately arranged in little scenes depicting something amusing or disturbing.
One of the coolest things of this series is how they use the game tropes and make them feel natural to this world. Not many shows have done that successfully before. The stim packs, oversized equipment of soldiers, the foot prosthetic etc etc.
Lucy walking past the shipwreck is not CGI, that's an actual wreck stranded in 1909 on Namibia's Skeleton Coast. The ship was called the Eduard Bohlen, it's now several hundred metres inland due to, um, silt deposition? Not sure what the English word for this is, in German it's "Verlandung".
Thrilled for your return to YT and what a great episode to mark it! The Ghoul would make a formidable opponent against John Wick but he did redeem himself.
In the scene with the skeletons in the desert, the shiny thing isn't a pearl, it's a bullet, and there's poison on the table. The parents killed their kids and then themselves.
They do an AMAZING job of borrowing from Bethesda's atmospheric storytelling. The games are full of staged skeletons that tell a story of life at the time the bombs dropped or when people finally gave out. The number of skeletons sitting at tables like that in the games is incredibly high.
welcome back! The writing and the pacing in this show is incredible. As is the direction, the production, the casting, and the acting. Bravo to all involved.
@@juanignaciogennaro8478 Nobody said this show was 100% perfect. xD They may not have existed in games prior to F4, but the people behind this show decided to use it here anyways. (this one being a fan made costume of one, by 'No Sleep Till Cosplay') And they took a lot of other liberties with things here and there as well (built in jetpacks on power armour, in the wrists...O_o).
@@dust_bin_gaming7319 of course it isn't perfect, it's good! And I have no problem with an assaultron or even if a synth manages to appear in new vegas. I was just pointing out they didn't exist before F4.
The start of the episode is great because instead of just spoon feeding us like having a meeting play out where they explain EXACTLY what the device is and why it’s important they just give context clues that are; the guy is from a hidden advanced group and he has something important that they want back
The low strings heard when Maximus says Titus is unworthy of the armor come from the soundtrack of the film, "Excalibur." 🙂 And, no. Lucy has never had the chance to see a dog. 😕
This year has been crazy with so many amazing shows. Fallout and The Penguin are two of my personal favorite live-action series, while X-Men '97 is my favorite animated one. I hope we see the T-51 in Season 2 since it's my favorite power armor. It's essentially the original power armor, dating back to the box art for Fallout: A Post Nuclear Role Playing Game (1997) and used by the Brotherhood of Steel. Fallout 3 (2008) introduced the T-45, the first official power armor created in lore, followed by the T-60 introduced in Fallout 4 (2015), which is an evolution of the T-45 and is the armor used throughout the Fallout show by the Brotherhood of Steel. Both are very similar in design, being part of the same family of power armor, but the T-51 stands out with its distinct look, making it my personal favorite. The big mutated bear is called a Yao Guai. It's a mutated descendant of the American black bear, often found in Appalachia, the Capital Wasteland, the Commonwealth, Zion Canyon, and, according to the show, parts of California as well. The name originates from the descendants of those held in Chinese internment camps before the Great War. This lore was introduced in Fallout 3 (2008), and ever since, these black bears have been referred to as Yao Guai in the game.
There are definitely black bears in California. Not the biggest, but badass enough that you need real firepower on your side if they decide they're going to be an asshole.
SHE’S BACK!!!!!! I’m so psyched, I’ve been checking every few days. But as happy as I am, I’m even happier that you feel up to it. Thanks for gracing our feeds once more, and welcome back!
Love seeing people get super upset seeing him stab a dog that was literally mauling him Whats more its pretty clear from the jump that the dog despite being raised lovingly is very violent that even wilzig was disturbed
Jacqui: "I think that's the most horrifying thing to come out of this show." Me, mimicking the Homer Simpson meme: "This is the most horrifying thing to come out of this show SO FAR"
Welcome back Jacqui! I am glad you took some time to rest and do what you needed to do. I'm glad you are enjoying Fallout. Also, you have the most beautiful teeth!
The bear is called a yua guai. The needle is called a stimpack. Radroaches. There is a lot of throwbacks to the games as well. If you're bored sometime just look up iguana on a stick. You'll love it.
I forget if someone mentioned this in the first episode, but this show doesn't spoil any of the games and vice versa. The games and this show are set in the same world with the same factions (organizations), but are completely different story lines. We haven't had much yet, but coming up there are a bunch of flashbacks for the Ghoul, really helps understand his backstory and the backstory of the world.
Its lovely to have you back. I will say one thing as to your talk at the end of the episode in regards to exposition and showing and not telling. This is exactly what games, well good ones at least do, the "story" tells the story, but the unsaid things in the world build the world, i just wanted to point that out as a gamer for 40 years, you are coming at it at a very different angle to someone like me who has enjoyed, films, TV, and games all there lives, nothing good or bad there, just perspectives, and really good games are the best media at showing not telling that we have, when done well of course. As for the music its all legacy music of the 50s, and a lot of it was licensed for the games, so the people who went into this knowing what to expect, got what they expected.
Oh and also, game direction to those things is more difficult as the player/viewer has control of the camera and can literally look away and miss this stuff "like the dead end sign in this ep" so this show while adhering to film conventions, is also very much nodding at the gamers too, its a really good and subtle mix.