One of my favorite things about the FC2 AI is that enemies are generally just terrified of you. They hide, they yell for help, they enter nervous breakdowns when they lose sight of you, with other soldiers trying to tell them to get a grip. It's really immersive sometimes. And it makes you feel like a force to be reckoned with, especially when you start manning an assault and one man yells "Shit, how many are there?" And another yells "It's just one guy!"
same in FC3 which i last played today. the enemy pirates are yelling and shouting insults if they cant find you and in general have a rough voice with one another. that really immerses me on the setting of these pirates who dont have respect for anyone
At the beginning of the game the enemies don't seem scared of you at all it's only when you progress through the game and advance reputation levels that will make the enemies start to fear you and carry better weapons to take you down always loved that detail
You just feel so vulnerable in that game. You never feel really confident when walking into a hostile territory, compared to far cry 5 where I could basically go in with a melee weapon and not be scared.
@@Bugsitogamer yeah, that's not the new model. They are all now going to be designed as a grind (just like Assassin's Creed and the Division series) so they can sell you microtransactions. Ubisoft doesn't make games any more they make $60 microtransaction delivery systems.
@@nateee2970 it is an outlier in the series, there are NO other far cry games that are like FC2 it is the oddball. Far cry OG was a lighthearted romp on a tropical island, so was 3. the newer titles have different settings but feel lighthearted in nature, 2 was too serious for it's own boots
Are you sure? Because last time i checked, even on the driest seasons, there's still rainfall. And it never even gets cloudy in Montana? Unless you're talking about a Montana from another planet..
None of the gun sounds are realistic in this case. However the Far Cry 5 one is more cinematic. The entire gun sound is edited with a bass and tail sound added.. Or in other words, completely artificial and unrealistic.
Well, what did you both expected? Fist off all, the weapons' sound volume is obviously lowered so that is equal with the other sound effects in the game. Second off all, it isn't meant to be realistic and the weapon sounds are pretty damn good
No, you can just record gunfire. But you don't find any games where gunfire is recorded and completely unaltered. You do however see some games where they have recorded gunfire in which they then edit the sound. They can easily put regular gun sounds in the game, the thing is that they rather want it sounding dramatic. Same thing goes for punching sounds in games and movies. That it's just not what punches sound like.
Well some game studios actually explained why they do not use raw recorded gun sounds. They sound bland. Thats also the case with movies. Guns in real life sound very flat, most guns sound the same with most of the differences being the loudness. Other than that, gun sounds differ the most depending on the surroundings they are shot in. Imo the best job at gun sounds has to go to Battlefield series. Ever since Battlefied 3, weapons and explosions' echo differ depending on the surroundings. For example, if you fire a weapon in a forest, the echo is very long and deep. However if you shoot a weapon on an open field with a mountain nearby, you won't hear the echo until the sound bounces off the mountain and goes back to you. Same with firing on an open field with a building nearby, you will hear only the echo of the sound bouncing off the building as a sharp and short echo.
I'm not some delusional fanboy, but FC2 is my favorite installment in the series. It was such a leap forward for an open world shooter and, visually speaking, rivaled even Crysis--Being that the "Dunia" engine was just a modified ver. of the original Cry-Engine, it was an exceptionally impressive feat that probably had Cry-Tek second guessing themselves after selling ALL RIGHTS to Ubisoft when moving on to Cry-E 2. I will forever hold this up as an interactive 3D digital arts masterpiece--flaws and all. FC2 made me feel something that I haven't felt since and probably won't until real-time 3D is interactive at a molecular level w/ no limitations with what you can do in a world so vast that EVERY player's experience is 99% unique. Ya dig?
I like how it actually ran well on hardware of the time, compared to Crysis which ran like a 2 legged dog on just about everything. And even if the effects and textures weren't up to the same level as Crysis, Far Cry 2 was an actual open-world game.
@@jco_sfm Well the people that are actually making the game can have a passion for it such as designers developers etc. but for the companies higherups thats true
@@ose4448 Though it all depends on the company. You could have a company like valve that just makes game to introduce ground breaking stuff, or solve a modern problem in gaming. Then there's the companies who put another number on [generic_sports_game] and call it a new game.
Soulja yes some people care but they still do it to make money not trying to say all of them are greedy but without the money most of them would not work as hard
The one thing I never understand is why the sounds of weapons such as the 1911 change so drastically between Far Cry 2, 3, 4, and 5. If it's the same gun, shouldn't it have relatively the same sound?
SCP Gaming Well sound effects are always changing in video games. The sound of the guns in the previous Far Cry games were more cartoony and cool sounding while the gun sounds in Far Cry 5 has the most realistic gun sounds, very close to guns in real life
this is an old problem in almost every fucking FPS : To "look cool" when reloading/firing weapon, games always show left-handed weapon used by right-handed people, like that you can see the lever etc.. It's really annoying for me, and ugely unrealistic. FC5 does it better and I'm happy to see that :) @@N0biwanKenob1
@War Zone sure it can have an ambi safety but afaik having the ejection port on the left would make it lefty by design. Especially in the usual Weaver stance you don't want brass ejecting into your face
Mostly it is just about a graphic things comparisons. Graphic is good but that is not the soul, the soul of the game is experiencing artificial activities, obstacles of the real life in the game. Farcry 2 brought my emotional feeling to the highest peak of adventure. The sound of african song makes the nuances is more mystical and makes me feel like bloody fragile fighter. The story line, the deep sensations.
If you haven't lived in Africa then you won't have the emotional attachment. Farcry2 is the best and has a spot in my heart that will never be replaced. The sound of the monkeys, the language and accents of the enemies provides a greater level of emersion for someone that has lived in Africa and creates a home away from home. Even the graphics without the sweetfx mod is better because of how it really is in Africa. When the sun is that bright everything looks like that. Excellent game. The best farcry by far. I will still say that I enjoyed farcry5 with its many advancements.
Great video! Although I prefer FC2's original colour over the SweetFX mod. Personal preference. FC2 was badly underrated. People wanted massive open-world environment, which FC2 delivered. Then people whinged that it was too difficult to get around. There were cars, buses, boats and of course going on foot. They also whinged that it took ages to load between regions. It had fantastic fire effects, great weapons and weapon fatigue, a great storyline and great playability. I'm a big fan of all of the FC games. I love FC5 as much as I loved all the others. FC1 is probably still my favourite. Just about to try New Dawn.
annoying thing about FC2 was enemies respawning, no way to take comntrol of outposts etc. they tried to make the game realistic yet this one aspect failed completely and was enough foe me personally not to play this game ever agian, although I have to admit graphics were really good and the unique feeling of being in Africa is unparralleled.
Farcry 2 was very impressive for its time, the fire and destruction of things like branches was really unique and well done. The guns sound great and vastly louder than the other game sounds so it was always really immersive to crank that sound up. Also the mortar was awesome in Fc2, there was only a series of notches to adjust your aim distance, no fancy overhead point and click. I remember making a chart to gauge the distance from my spot on the ingame map and my target. I ended up doing an assassination mission from wayyyy far without even seeing the target using my distance chart and map. Good times, I love the whole series
@@derpizzaman1050 he still does make graphical comparisons for the majority of the video and yes i agree that the gameplay aspects still stand but at the same time it still isnt a direct comparison if you are modding the game.
Finally,even tho yeah maybe some things were better in FC2,FC5 is still an awesome experience that I feel like older fans don't really want to admit because of the nostalgia,and they always praise Far Cry 2 and 3 and again I can see why but they always get hatin on FC5,but maybe that's just how I see it
A lot of people disliked the malaria feature of FC2 but I thought it was a neat challenge that you are forced to keep up with, much like hunger or thirst in a survival game. The gun quality feature was also something I enjoyed because it was another immersive challenge that you had to keep up with in order to survive.
I am from Africa and the non sweetex view is more immersive when the summer gets hot here , trust me you only see the collors when you chow some of the desert plants.
@Finn Peckston I think they did that because they wanted it to look cool, to see the bullets fly past the camera, instead of to the right, off of the camera, but it could be copyright too.
You're likely talking about that bolt-action; it's a European thing, it's supposed to keep the rigger-hand in place... I think the designers of the rifle assumed that there'd be more supported fire, so using the off-hand to cycle the action wouldn't involve much re-aiming.
this is an old problem in almost every fucking FPS : To "look cool" when reloading/firing weapon, games always show left-handed weapon used by right-handed people, like that you can see the lever etc.. It's really annoying for me, and ugely unrealistic. FC5 does it better and I'm happy to see that :)
@@TROOPERfarcry Europeans invented the bolt action, and no bolt action was ever charged using the off-hand. You have no idea what you're on about. The left hand charge is only something done using modern rifles as you weren't working the bolt half the time.
Far cry 2 was okay, innovative, but the spreading fire and jamming weapons couldn't compensate for the fact that every check point respawns the most annoying enemies and you're given malaria right off the bat
God how big of a crybaby do you have to be to complain about a checkpoint respawning after you drive 60 feet away? It's not like the automatically detect you. Also, other games give you disease right off the bat. Dying Light has you bitten within the first few minutes. At least Far Cry 2 had the balls to try and make a gameplay mechanic out of it.
I agree. I love Far Cry 2, but it has it's problems. Like he said, the checkpoints are one of the big ones. I don't think an outpost should be completely abandoned for the rest of the game after you clear it, but having all the enemies spawn back in after walking a short distance away is both unrealistic and annoying. And the enemy aggression is also pretty annoying. Is it practical for a small group of enemies to chase you to the ends of the Earth for something as simple as driving through a checkpoint? No. No it's not. And the bullet sponge enemies are a nuisance. I shouldn't have to fill a shirtless guy full of 5-10 rounds from an LMG to kill him... It's not a perfect game, you snobs. Get over it.
I know I'm late with this comment but a small thing I liked about fc2 is that sometimes the AI will speak Afrikaans, which is my home language... I believe it's the only game where my language is used..
Yeah. Stuff like malaria management is too meta for FarCry. The original sought to be the closest a game could get to a Rambo simulator. With 2 they decided to theme it as a manhunt, and wanted to give the game a pacing of an expedition or safari to match the fused jungle/desert setting. I think this is why they emphasized hi-octane for 3 onward. Just feels right.
1:31 I know this is a 2 year old video but I'm going to point out that is the 45. Star (based on the Star PD I believe). Its has a similar style to the M1911 but it's a totally different gun. Sorry for the nitpick.
I don’t really like far cry 5’s mechanics personally, they are kind of wonky I guess, but it’s up to preference whether you like FC5’s gameplay or 2’s better. One thing is sure though, far cry 2 was definitely a lot more innovative.
And the first game was made by CRYTEK with the CRYENGINE, that's why it was called Far Cry in the first place. Ubisoft took it over/bought it made some changes and called it Dunia.
You missed the feature in FarCry 2 where the RPG's would actually run out of propellant after a certain distance and then just fall. So you could shoot it straight up and it would come back down.
The only foliage that moves in far cry 5 is the yellow alpine flowers, I wish Ubi would just patch a few environmental reactions to the player to make it feel more authentic.
All Far Cry 5 needed to have was dynamic weather, I would stay in that world forever. Imagine a thunderstorm and animals running away, finding shelter. Slippery roads, a stealth outpost takedown during a thunderstorm, the game would be so much better.
That would be cool. Imagine the rain interfering with sounds making it more difficult for the cultists to hear you, but also making it difficult for you to hear them or animals. Maybe civilians run in the rain until they can find a building and then they stay there for the remainder of the storm until it disappears. Breath of the Wild did something similar to that degree, where NPC's could be found desperately trying to escape the rain until they can find one of those wooden shelters and they stay in those until the storm ends...
I don't know if you guys have ever seen this but every single farcry game since farcry 2 has the same weapon sounds if the weapons are similar, proof is that if you check the ak-47 sound file of farcry 4 and the ak-47 sound file of farcry 2 they have the same names and arbitary codes. As for the fifth installment of farcry series the file name is still the same but now the arbitary code has a paragraph which just lowers the volume of the weapon while increasing its intesity.
One thing I am never gonna forget it about FC2 is that it came out before it's time. I can't believe when I remember it came before 2010, it is just amazing.
Far Cry 2 is far very underrated game.The Storyline was really awesome.Those who didnct like the story is because there was no cut scenese in the game. The malaria and gun jams were the only yhings that I hate.Otherwise it had one of the best gameplays and an impressive story with an impressive villain like Jackal. The Ending of Far Cry 2 Story is like a mind fuck movie. You just don't realise how Jackal uses you and makes you kill other people,makes you work for UFLl and APR - Some things that the Jackal does.In the end its you who dies It would be great if Ubisoft makes a remaster of Far Cry 2 with a better and bigger Africa,more animals like Elephants and lions,more good side missions,more local people,tribes wondering and cinematic cut scenes whenever you talk with ur buddies or the enemies. No hate for other FC games.I loved Far Cry 3 ,4 and 5 too but Far Cry 2 on those days was a big deal and that's why if Ubisoft remasters it just the way I said,it will be damn good.
Fc2 weapon firing sounds a lot nicer and more intense. They're loud and make it sound like you're actually shelling someone in the face, or shooting someone in general. Fc5 gun shots just arent at that level of intensity.
Remember the _minimum_ PC specifications for Far Cry 2, just One GB RAM, and 256 MB VRAM compare that to the specifications of Far Cry 5 and then you'll find that Far Cry 2 was indeed an *EPIC* !
@@Griv3836, same. Also, the MP5 reload animation in 5 has more impact because instead of pulling the bolt like any normal old gun, your character in 5 does the recommended and cool HK Slap...
Idk grenades are sort of meant to look like that. They don’t create massive fireballs like I think you were expecting. They mostly just kick up dust n grass or whatever.
@@LEGIONCABALI agree with 2vain4u - The real world doesn't look like a childs coloring book painted with magic markers. It looks better without the goofy sweetfx
Personally I think far cry 3 is the best in series It has just the things to keep you interested like the hunting missions,bounty’s and more but over al gets boring when you finish an have nothing else to do
Platinum‘d far cry 3. Was boring for a lil bit until I reset outposts and tried to experiment with weaker more unique weapons and tried to pull off ridiculous takedowns.
this seems like comparing apples to oranges, there have been much fewer advances in the last 10 years compared to 1993-2008 which is actually a lot more than 10 year gap anyway. Also the reason a lot of the mechanical details of fc2 were done away with in future installments because they didn't add to the "fun" for most people playing the game
@@hetspook666 sorry if my opinion doesn't agree with yours but i do get it. And i disagree comparing two completely different games with different focuses then comparing two games from the same franchise is a ridiculous way to try to make a point. The evolution of far cry from 2 too 5 has been one of streamlining superfluous crap like getting your gun jammed which does not add to the gameplay style the dev's intend. far cry is not and has never been a hardcore survival game. it is a lighthearted fun shooter
@@MrHozay11 Im compairing the grafic and ai improvement from 20 years till 10 years ago that was a massive improvement, than the next 10 years gives us games like fc5 that look just as fake as 10 years before.
@@hetspook666 welcome to diminishing returns with rasterization. although FC5 really does look leagues beyond FC2 in a purely graphical sense (but then even crysis does that FC2 looked ugly as sin with all the brown). i cannot argue that the AI is pathetic, the best A.I i ever saw was in F.E.A.R and that was from 2005 well before FC2. OG Doom had practically no A.I btw they just shot/ran at you as soon as you saw them, but was and still is a great game. Games which go for technical superiority rarely last the test of time, those which focus on being fun often become classics.
i also liked the flamethrower better i wouldn't constantly set myself on fire in farcry 2 but in the sequels advancing with a flamethrower has the fire just hit you making me feel like a dumbass every time i used it
Yeah..But No One Can Beat Far Cry 5's Music Like Come On.. Those Tracks On Radio, Background Music Everything Is Just Beautiful.. Check Out We Will Rise Again. It's My All Time Favorite Track..
I agree with everything you've just said asides from bullets penetrating through objects. In FC5 you can Mark enemies and see their position through the obstacles, if you could shoot them at these conditions there would be no point to stick out from cover, on he other hand in FC2 you can't tell the position of enemies so trying to shoot them behind the wall makes a sense.
Agreed. A lot of them have the capability to match the environment. Older Far Cry games had the guns sound legendarily loud. This is very cool, but unless you're on very close quarters, it ain't happening. Far Cry 5 fixes this issue, making it to where the guns sound kinda nerfed outside, but they still deliver an echo effect that older games seemed to lack. Close quarters also has slightly higher volume gun sounds because close quarters traps the sound...
I really missed the dynamic weather effects. Fog, rain and thunder would've made the landscape in FarCry 5 be so much more epic. FarCry 2 had both rain and thunder, if I remember correctly.
I think the sound in fc5 is way more realistic than all the other fc games. That may be a unpopular opinion but I've had alot of experience with real life weapons and although people would like to think the huge bang and loud gunshot is more accurate at the end of the day fc5 has a way more realistic gun sound.
Fire effects were best in FC2 and i remember being disappointed how they watered that down on FC3, 4 and 5. I used love to set big fires on FC2 and it was big game element back then. You could surround enemies with fire and watch them die :D After FC2 the fires just do not spread well and generally are pretty harmless to anything. I really hope that Ubisoft does focus more on realistic fire that has real effect on gameworld. It would be super cool that fire destruction was long term, when i burn down forest it stays burned for a long time (maybe entire game?). And of course the trees and foliage should burn away too, not just turn black for a second.
@@rascuvalentin Unless we have different definitions for "colorless" I really doubt Africa has a greyscale filter every season with 15% saturation. Even the rainy cities in my country don't look as colorless as that. And as much as I hate "bloom" and "HDR" effects on most games, realistically I shouldn't be able to look the sun or the desert without some brightness to it.
Nostalgia is a dangerous thing. Sure Far Cry 2 was more innovative than Far Cry 5 when released. However, Far Cry 2 feels pretty empty compared to Far Cry 5 for those without the nostalgic feeling. And this is just one of many games/movies which get complains from nostalgic people. We humans have a tendency to go blind when it comes to nostalgic feelings. "The dinosaurs in the Jurassic Park movie look better than the dinosaurs from the Jurassic World" No, they look like robots and less alive in the Jurassic Park movies. "Old games were more enjoyable" No, maybe you have stopped liking games in general and just find happiness in your childhood games? These are just some examples of nostalgic bullshit. I can say that Klonoa, Spyro and Crash were much better than today's games for kids. But when you show a kid from this generation an old game, they tend to get pretty bored because of the empty world, bad graphics and bad sound effects. However, I am thankful that they did a remaster of both Spyro and Crash to spice them up a little.
Just gonna put this out there having actual experience with grenades. They really don't have a big fireball or anything its more like dirt flying everywhere and its not nearly as big as you might think.
When you play the and shoot meanwhile undercover you know that the enemies hear it, because it really loud, and in matter of seconds the enemies can catch up to you if you don't move to another position or change your tactic, the AI is so brutal in Far Cry 2 that avoiding combat is a more effective tactic than actually going gun blazing.
These little details are so important in a Far Cry game... Nature is the battlefield in these games and it should react to your actions. I was shocked that the vegetation doesn't react in the slightest to the player's movement and even worse, no reaction to the blast wave of grenades and C4... I actually expected better in 2018. At this point I think Ubisoft skips out on details to save time and money. They know they're gonna sell like crazy anyway..
Far Cry 5: Pros: -looks better -could’ve been really interesting in concept if it depicted what it was advertised as. The game can’t decide what it’s striving towards, a dark story of revenge and doing what’s right dealing with a horrible cult or a buddy team building fucking exercise fighting 4 shouting people. -cool vehicles -some good sound -fishing’s fun I guess? -Surface water looks great -You actually wrap a bandage around your body not your arm Cons: Boring story progression Meaningless Perk tree Boring gimmicky guns for hire Unrewarding ending making all your previous actions pointless Enemies don’t pose a threat because they aren’t intimidating or brutal in their actions Meaningless side quests Stilted character animations and awful scripting and timing of conversations Repetitive combat and rushed stealth -no option to act like a cop -No weather system Far Cry 2: Pros: -Some more realistic gun sounds. -Smart AI -Fire looks more real -Bullet penetration and destructible scenery -Better healing animations -Realistic GPS And Map -Vehicles dust clouds -Better explosions -Better idle animations -Weapon durability system Cons: -Graphics haven’t aged too well -Awful underwater -Malaria System -The GPS And Map is also kinda a con in a way -Weapon durability system
Graphics have ages very well for a game made made 10 years ago. Underwater is realistic, this is dirty country in Africa, but it could have a little more in it. Malaria system is one thing that made the game unique, people bitch about it but I think it adds to the experience. Weapon degrading system was great, added to intensity to fights, fights feel more shallow without it.
Far Cry 2 really was ahead of its time but I think the direction they took with 3-5 has been for the better overall. Hopefully the next FC game can reintroduce some more environmental interactivity and attention to detail though. And a good use of SweetFX for once, it actually looks good here, looks like shit in most games.