I have a problem, unfortunately the object is complex and for some reason it's broken, I've been working on it for 10 days and I can't anymore!!!! I'm angry and exhausted! Nothing works. The resulting texture projects the texture wherever i font want. I need it for a game where 1 texture is needed. I have 2 and I am angry
Calm down bro, this video just shows the principle of texture merging. If you urgently need to solve your problem, you can watch this video ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-JrxLAd4f0U0.html It’s more powerful and easy, good luck to you!
BRO!!!! Im kitbashing a model, and this will save me HOURS!!! Thank you!! Question, does it only bake bits of the texture with geometry associated with them into the new texture? I don't want to have to manually erase bits that i have removed the geometry for from the texture
Good morning !! could you please explain whether the UV resolutions need to be the same before merging the models ? (I have different objects with normal maps of various resolutions, such as 2048, 4096, and 1024.) THANK YOU!!🥹😭
Hello, I am looking for what replaces the "mixrgb" function in the shader editor? it's to combine two images, does anyone know what they replace it with?
when i go back in to material preview i dont see the texture i only see it in render i am new to this and so far fallowed the video and done it all like you but i am needing to have the texture as a base colour and this isnt can you show me how to use the emit as a base colour not sure if this is possible was a great vid i just need more lol
You need to know about render pass. In my video, my purpose is to combine any existing textures. You can connect any texture to emit, base color, normal, glossy, etc. Why I chose emit as the baking type because the other result is not stable.
they are barelyget fit in that single image , what if we have bigger model , after udim , then again unwrapping into single image will give blurry texture result.