Based Clive Grindset: 1. *Roast* on Kupka 2. Instantly Blast *Lvl. 5 Gigaflare* at the start of the battle 3. Followed up with *Lvl. 5 Zantetsuken* 3. Refused to elaborate 4. Starts to combo the hell out of Kupka 5. Rinse and Repeat 6. Chopped Kupka's Hands 7. Unconseously absorbs Kupka's Titan Eikon Power 8. Leaves out of confusion.
It's because it's such a proper grudge match. There's no fighting for survival or to save someone else or anything like that. Both of them just want the other dead. And that's neat.
@@tehCostHD 95% of Odin is cutscenes and screen clutter making it hard to see anything happening. Odin is a dogwater fight in the lazy half of the game. The game massively declines after Kupka and Titan. It has it's last hurrah with Bahamut, but after that the game is an awful, lazy mess. The screen clutter in the late game blinding you to what enemies are doing is disgusting, and the enemy variety is pathetically exhausting by then. There's only so many hundreds of times I can fight the same wyvern or axe guy before I tell the game to fuck off, stop wasting my time.
@@gackybass 6 of the first 8 minutes of the fight are unskippable cutscenes. I've no damaged the fight. It's garbage. The cinematics are poor and cheaply made. Common criticism of this fight gets it wrong. It's not the scale that's the problem. It's that it feels like it was made on a budget. Hell, everything past Bahamut does. It's all so dull and ugly, and empty. You sit through 6 minutes of cutscenes to press square once, and cinematic clash once. It's fucking absurd. The fact that it's a painfully easy fight on top of that if you just "wait your turn" is equally insulting. Game in general is easy, but I don't mean his damage output, his moveset is uninspired as hell. Kupka is without word of exaggeration, a 20x more interesting fight. It's not even fair to say we fight Odin. We fight Barnabas, an absolutely embarrassingly horrible character. We watch Odin get attacked in cutscenes and dodge like 3 moves of Odin before his power wanes again. You're not going to get much positive from me on the game past Bahamut. This is one of the most DISGUSTINGLY overrated games of all time, and I say that as someone who LOVES the combat. The game is PLAGUED with problems, even in the combat which is the one thing past the early to midgame it (mostly) continues to get right. This game is the BEST example of a game that starts strong, nosedives in quality multiple times, while uncritical casual players refuse to change their tune because they 'decided' their score during a fucking demo. Sorry, tangent. What you said doesn't make the fight well-made. Most of the bosses in the game fit that criteria much less action games in general. "The boss is good because it's a 1v1" is an absolutely painful nothing of a take.
I love that right after Clive shouts "NOW DIE!", the player blasts a LVL 5. Gigaflare right at Hugo! Clive is a man that practices what he preaches after all!
I was quite looking forward to seeing you do a run of this fight in particular, because of how the pacing has a really solid two phases all of Clive in his regular form. As usual the specific combination of abilities you picked is always a delight to watch, but it was an absolutely _flawless_ finishing pose facing the camera just like your other series that was really the icing on the cake and makes it fit perfectly along all your others. Awesome work as always & thanks for sharing it with us!!
I do the same. No challenge runs that this guy does so just like him I like to challenge myself a hack and/games. How is YS? Is it like this or is it like a one button mash combat?
@@NY-Buddy its a kooky mix depending on the era with ys 8 and 9 being similar to this kind of gameplay actually where you get perfect guard and perfect dodge windows with various moves to abuse. Kinda similar to Tales if you’ve heard of em.
It’s so nice to watch you play and conquer FF XVI, Ongbal! Awesome gameplay! Seeing Gigaflare and Zantetsuken together in a loadout and used so effectively is so satisfying!
That was sick, can't wait for the Odin video! great job edit: I just realized you killed him without letting him enter full stagger even once!! HOLY SHIT
At this point I’m convinced the only way ONGBAL will ever be defeated is through a cutscene. In time I am sure this will be overcome as well. ONGBAL > Plot Armor. Greatly looking forward to more Lies of P and future Armored Corps 6 content!
3:42 I can finally appreciate the counter on the right side that says exactly what action Clive took. I have a new appreciation for Wicked Wheel now. Didn't think to use the air time + height to chain into Extreme Downthrust.
@@terrancecloverfield6791 Diamond Dust is still amazing too. Being a long animation stalls your cool-downs, and most of the stagger damage is weighted to the first hit which can stagger before the second comes out. This is great as the second hit takes the stagger multiplier to 1.3x. Diamond Dust is excellent and a staple of top level play.
this man really did not want you to stagger him, you got that bar 75 percent of the way done twice in a row only for him to get in a new phase of the fight and have it replenish to 100 percent on its own each time.
This is a stupid question but, Have you ever tried to do a no boss damage of battle eikons? That would be dope but I feel like that's challenging and to demanding from me. Still I am amazed watching this video.
How long does it take for you to develop a method for boss fights? It seems from watching you do a certain sequence of attacks that are effect. How long does it take to develop that formula?
Epic combat, and I'm sure as hell cant do this on my playtgroughs. but the game has too much flashy lights that I cant see whats going on half of the time and kills some of tge epicness. Which is a common problem *for me* on these modern titles. Definitely prefer sekiro type of animations and effects.
How do you recharge your zentetsuken fast to level 5? I know there is an item will of darkness, but everytime i use dancing steel, it only recharge to level 4