Even while I shouldn't be surprised, it's still always a shock to see just how quickly you master these fights with a photo finish! The Rook's Gambit counters were the ones I was most surprised by with you using them against those point blank laser shots.
The way u switched to use Bahamut s charging attack only at the last stage, and dodging all that attacks to have the bar filled up almost instantly was godlike!
Yeah it builds it faster. I just use the accessory that does the same thing instead and use a different move instead of the lighting. I hate using that move outside of a stagger window
The Zantetsuken finish was probably the coolest way I've seen anyone finish a boss, since the vid I saw of KH2: sora v roxas with the finish being just as cool
Finally a good video showing the fight. All the other no hit videos abused the heck out of permafrost to avoid damage. Well done for not cheesing the fight
I went into this fight (ng+) with almost full items and used everything besides the ‘return to life’ item. Crazy fight, the second phase goes on sooo long.
@@YuriJoestar Your final save should place you before the final boss, you can do it from there. A few side quests need to be completed first though, I had to look up which ones
Unexpected dlc for ff16. Best part? Crab. Truly, the final evolution. Your canine archons? Your hecatonchires gods? It pales before space crab. And along comes Ongbal to serve crab cakes.
Love it! Have to say, even though I have Odin in my "loadout", I actually really dislike this eikon. Because the way it's just about building to Zantetsuken 5, actually encourages the player not to use the other more "combo heavy" eikons like Shiva, Titan, you name it. The initial 3-4 eikon gameplay is the best IMO, like with Phoenix, Garuda, and Titan. Much less damage but fun to block & counter. The Odin eikon is so powerful that you end up just using that when you get it.
@@tehCostHD I like how Rook's Gambit pauses and preserves the enemy's animation really well, making the fight seem so chaotic. Like when Omega uses the High Maneuvers and comes crashing down and fills the screen with red, while Clive does all his cool flips in the midst of it all. So badass. Raging Fists feels like it has a greater parry window, which is why I like to use it a lot.
I just beat Omega, that fight was insane, I went and got Leviathan so I could hit it at long range (You know this begs the question, if the Fallen created this version of Omega, would that mean Shinryu exists in this world as well considering the original lore for Omega Weapon was a failsafe that was capable of destroying Shinryu should it ever escape from the Void as we have seen happen multiple times in Final Fantasy?)
Im surprised Omega came back after FFXV. Though I'm not well-versed in FF lore so I'm not sure if Omega was a new enemy in FFXV that became a mainstay or if it had existed before
Omega has been around since atleast FF5. Not sure if he showed up even earlier than that, but Omega is definately a recurring boss in the series. He might not show up every game, but like the summons he often comes back.
Is it just me, or out of FF's collection of superbosses does Omega recieve the most attention? I mean, FF16, Stranger of Paradise, FF15, FF13. Has any other superboss appeared in such frequency as recently?
@@jakeastside Indeed, but my question was not of their existence, but their regularity. Shinryu, despite being related to Omega, is a far scarcer inclusion, and the only game I can think of where it was included without Omega alongside it was Dissidia NT.
@@Sangheilitat117 I was a bit reluctant to include FF14 since it already crosses over with everything already. Didn't it cross over with Nier Automata once?
@@vadandrumist1670 It did yeah, and it references a bunch of other previous FF stuff, but I figure it’s worth including because Omega has an entire 12-part raid series dedicated to him, a bunch of story around him, a bunch of further fights and plot involving him down the road, and the FFXVI Omega theme you hear in this video is a remix of the theme Soken created for the Omega fight in FFXIV.
how it is possible to fight a final boss on the hardest mode possible and not lose any HP? I get it that you are probably really good at dodging, but where are the "unavoidable reduce to 1 HP," the "stun and remove half your health," and other attacks that generally create tension in final boss battles?