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Final Fantasy 7 Rebirth on PS5 - DF Tech Breakdown - Quality/Performance Modes + More 

Digital Foundry
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One of the tightest series of restrictions on both time duration and content means that we can't deliver the full Final Fantasy 7 Rebirth tech review we would have wanted to for this particular embargo, but we'll be following up with our customary detailed coverage on launch day. For now, Oliver Mackenzie delivers impressions on the content we can discuss, along with the final word on image quality and performance.
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00:00 Overview
00:58 Why isn’t this a full analysis video?
01:34 Early game visual features
06:18 Modes and performance
09:26 Sign-off

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13 июл 2024

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Комментарии : 2 тыс.   
@TechGamesAU
@TechGamesAU 4 месяца назад
Those pixelated close ups of performance mode are really giving 1997 FF7 vibes
@BigCheeseEvie
@BigCheeseEvie 4 месяца назад
So nice to have such a great throwback!
@RekterMan
@RekterMan 4 месяца назад
Maybe if we play Rebirth on a crt it would look better
@johnboylan3832
@johnboylan3832 4 месяца назад
Probably the only thing about the game that will.
@user-kl1ds9vb4j
@user-kl1ds9vb4j 4 месяца назад
"Its an homage I swear"
@mattlandry
@mattlandry 4 месяца назад
Yeah it looks just like the FMVs
@feyt8009
@feyt8009 4 месяца назад
Ngl the performance shot at 7:47 really looks like a pre-rendered background of the original haha
@Jean-jk4zv
@Jean-jk4zv 4 месяца назад
😂 true
@aryanalfa2444
@aryanalfa2444 4 месяца назад
It does
@LucasCamargo827
@LucasCamargo827 4 месяца назад
I'm gonna play this one on 30fps,i played the demo on the graphics mode and i was able to use parry and It was good optimization,in this game i think i can play in 30fps,because It is not like ff16,that game was more faster combat,this game is more tatic combat you have to use the comands and materia not just press Square,performance mod look blurry and bad in this game.
@Dezzyyx
@Dezzyyx 4 месяца назад
@@LucasCamargo827I prefer 30fps over 60fps where the graphics lose all depth, generally speaking
@360Fov
@360Fov 4 месяца назад
haha that's too true
@zhaf
@zhaf 4 месяца назад
It's tough. Graphics mode looks so much better but I don't want to play this game in 30fps.
@XgamerdaveX
@XgamerdaveX 4 месяца назад
Didn’t you play Remake at 30 at first?
@brandongriffin9675
@brandongriffin9675 4 месяца назад
If they would add in some better motion blur to graphics mode, I’d have no problem with it. Graphics mode right now though is pretty choppy
@shrekrealista5045
@shrekrealista5045 4 месяца назад
On my oled tv with vrr 30fps are smooth asf
@Masarofia
@Masarofia 4 месяца назад
FF16's challenges felt impossible in 30FPS. I switched to 60FPS and I completed them instantly with ease. I'll wait for a PC release for this one personally!
@Bakuragorn
@Bakuragorn 4 месяца назад
If they would just add a uncapped or 40fps mode it would make things better. If I remember right FFXVI had an uncapped framerate option
@TheMrGiannisgr
@TheMrGiannisgr 4 месяца назад
I hope they work on the performance mode more.
@georgistoyanov2574
@georgistoyanov2574 4 месяца назад
Hopes as well😢
@AidenR23
@AidenR23 4 месяца назад
keep hoping, I'll be playing in native 4k
@soba1146
@soba1146 4 месяца назад
​@@AidenR23 oh lord , you are so much better than everyone here in the comments. Praise you and your native 4k, we shall all kneel befor you, because you are the chosen one
@joshuatealeaves
@joshuatealeaves 4 месяца назад
@@AidenR23Looking at your other comments, why are you reminding everyone of your greatness? King, we have not forgotten your superiority. Shine your 4k native from the heavens in Aiden we praise, amen 🙏🏻
@Pranjalchoudhary100
@Pranjalchoudhary100 4 месяца назад
​@@AidenR23on ps5👀😂
@forrandomsites3336
@forrandomsites3336 4 месяца назад
I hope this is another case of horizon forbidden west performance mode quirks. I recall at launch, performance mode was quite blurry with lots of shimmering and a weird discolouration effect when panning the camera. But now it's patched and looks surprisingly comparable to quality mode, just slightly softer. Perhaps the devs could pull it off?
@HanzoSlash19
@HanzoSlash19 4 месяца назад
It's Square Enix they pretty much never fix visual issues, forspoken was an outlier.
@DFTNSHEXGRM
@DFTNSHEXGRM 4 месяца назад
@@HanzoSlash19 True but Square Enix doesn't have anything bigger than FF7. FF7 is their biggest franchise by far, it's their golden goose. They'll work to fix it..
@datdavid
@datdavid 4 месяца назад
But this is a UE4 game. And again, it's Square Enix. I don't think it's a good idea to buy at full price if you expect patches like this; they might never happen. FF16 performance mode (different engine) is still awful.
@hakangokhan9434
@hakangokhan9434 4 месяца назад
PlayStation studios are awesome Japanese studios particularly SE would never offer fully polished visual modes especially performance. Did you see how bad the performance mode was in FFXVI?
@LethalMartialArtist
@LethalMartialArtist 4 месяца назад
Nope square won’t be bothered
@BurritoKingdom
@BurritoKingdom 4 месяца назад
In the demo, Chadley's training is the 1st time I experienced prolonged loading in an exclusive PS5 game. It was very odd since in ff7remake, for the PS5, it was instant.
@apoclypse
@apoclypse 4 месяца назад
This. Loading times in the game are pretty bad, especially compared to FF7 Remake on the PS5.
@Bahamut3525
@Bahamut3525 4 месяца назад
Because FF7 remake for PS5 is still a PS4 game at heart, and the PS5 just blows through that game. With rebirth, its nowhere near the same thing.
@BurritoKingdom
@BurritoKingdom 4 месяца назад
@@Bahamut3525 FF16 and Forspoken (I got it for $10🤷‍♂️) both load much faster. Every other PS5 exclusive I have loads much faster. Even the majority of 3rd party games load much faster. And it's weird. It's at a point that doesn't require much loading. It takes about 30 seconds to load between rounds in Chadley's battle simulator. It shouldn't because the only assets being swapped are the enemies. Loading from the title screen to the open world of Junon takes 10 seconds, so it makes no sense why swapping enemies would take 30 seconds. It just seems like poor optimization like the door that never loads in ff7remake for the PS4
@Bahamut3525
@Bahamut3525 4 месяца назад
FF16 for all its faults is a masterpiece of engineering, they made their ambitions not too large and delivered on a well designed game. That's what CBU3 does. FF7 Rebirth is way bigger in scope and pushes things to the limit with many more problems;@oKingdom
@BurritoKingdom
@BurritoKingdom 4 месяца назад
@@Bahamut3525 did you not read the 2nd part of my comment??? It takes 10 seconds to load from the title screen to Junon but takes 30 seconds to load between rounds in Chadley's battle simulator. Not going to Chadley, not loading up the first battle but only between rounds. Everything else is 10 seconds or less. Fast travel between Junon less than 5 seconds. Opening menus 1 second. Etc. It's an optimization issue. Like Oliver mentioned in this tech review, FF7REBIRTH is an Unreal Engine 4 game like Remake was. The thing about Unreal Engine games is that they've been known to have poor asset streaming unless the games are optimized. It's why Cloud's door never loaded up the high quality texture in the PS4 version of FF7REMAKE. Or why in so many games during the PS360 era during cutscenes high quality textures would load during the middle of cutscenes. FF16 pushed the PS5 harder than ff7rebirth. It doesn't have RT features like FF16 or Forspoken, which have RT shadows, which pushes the PS5 more since RDNA 2 has weak ray tracing. It's also why FF7Rebirth can have a stable 60fps in performance mode, while in FF16's performance mode fluctuates between 45 and 60fps.
@rentedshortbus
@rentedshortbus 4 месяца назад
I don't understand why DF's "Graphics' mode looks so much smoother and better than mine. Whenever I literally pan the camera or do much of anything the game legit looks like its barely hold 20-25 frames. I figured it was because im playing on a Samsung Odyssey, but even switching to a TV the issue is pretty much the same. It also makes the ghosting super noticeable in certain areas.
@DarkPhoenix89
@DarkPhoenix89 4 месяца назад
The one thing I still can't get over is Red riding a chocobo. 🤣🤣
@thedesigner9533
@thedesigner9533 4 месяца назад
Have you seen him slide down a ladder ROFL
@sean8102
@sean8102 4 месяца назад
I love it. They couldn't think of a way to have him ride one without it looking goofy so they just embraced it. Same with his animation for climbing ladders lol. Saw someone that doesn't care for it (fair enough) saying they would have preferred if Red ran along side the party instead. But then someone pointed out that obviously wouldn't work for the flying/gliding Chocobos.
@TheVahnKaiser
@TheVahnKaiser 4 месяца назад
So... we're back to the 30FPS console era? Perhaps we never actually left it.
@KingRahG
@KingRahG 4 месяца назад
DF called it a few years ago, next gen exclusives are going to start being 30 FPS a lot more. Kinda funny when people think GTA 6 is gonna be 60FPS
@Shieftain
@Shieftain 4 месяца назад
I don't think we'll ever leave it given how it's easier for developers to target 30FPS while pushing visual boundaries (which also makes for good marketing material).
@xtr.7662
@xtr.7662 4 месяца назад
​@@KingRahG half of next gen games will be 30fps only most ue5 games gta vi dd2 but ps5 exclusives will have 60fps options
@hostileenvironment6107
@hostileenvironment6107 4 месяца назад
@@KingRahG Well... give it time on PC & someone will assuredly reverse engineer something so that PC users can get the most out of our hard-ware. We'll be alroight.
@KingRahG
@KingRahG 4 месяца назад
@@xtr.7662 spot on
@BlackoutMS
@BlackoutMS 4 месяца назад
Post-patch performance mode looks worse than pre-patch 😢
@flockelocke2297
@flockelocke2297 4 месяца назад
The release version with day one patch seems very very very slightly more clean. But in game Cloud model is still not on the lvl like in Remake in terms of looking res and detail. We have a different gen and PS5 is so much better than a PS4 Pro is. It should have at least have image quality like the remake in performance even though it's larger scale.
@DJThomas59
@DJThomas59 4 месяца назад
1:15 hope that poppin is fixed ( look at the red tent to the left of the machine in the middle). I know it may not bother others, but it breaks the immersion when objects just pop in.
@GuiltyGaming
@GuiltyGaming 4 месяца назад
Are you able to ascertain what version of UE4 Rebirth is running on? Remake Intergrade used a custom 4.18.3.
@SirEvilestDeath
@SirEvilestDeath 4 месяца назад
4:46 Look at the red flowers on the right.
@rng81
@rng81 4 месяца назад
Some textures look straight from the 3dfx era :D
@noobdebusca1757
@noobdebusca1757 4 месяца назад
Its a PS4 game, unreal was terrible choice, all games performs awfull, that garbabe tech needs to dui
@juanpaulofricke1506
@juanpaulofricke1506 4 месяца назад
unreal 4, nanite and tssr would solve all the games issues instantly@@noobdebusca1757
@techsamurai11
@techsamurai11 4 месяца назад
Dude, can you imagine 3dfx seeing Nvidia’s 2 trillion valuation? They were the bomb back then with their SLI solutions. Intel and AMD must be wondering how they ended up small potatoes now.
@sean8102
@sean8102 4 месяца назад
Yeah I noticed that in both demos. Some of the same low res texture popping like remake. Good old UE4.
@Lewis-4
@Lewis-4 4 месяца назад
I’m really confused; is this blurry problem with performance mode unique to the final game, or is it present in the demo, too? If it is in the demo, does it only affect some people but not others? Because I did not see anything like that in the demo in performance mode.
@Boss_Fight_Wiki_muki_twitch
@Boss_Fight_Wiki_muki_twitch 4 месяца назад
i like how the turn based spell combat is hidden within the realtime dodging and sword attacks
@Scytherman
@Scytherman 4 месяца назад
Hopefully they'll further address performance mode by the time of the full release.
@rafamuniak
@rafamuniak 4 месяца назад
They won't. Too big game and too little time. More bigger fixes will take time, as performance would need to be tested across the whole expansive game. I'm curious if demo fix will be even applied to full game at release.
@mosthated8848
@mosthated8848 4 месяца назад
FF16 still looks like shyt.
@sermerlin1
@sermerlin1 4 месяца назад
@@mosthated8848 FF16 has nothing to do with FF7R bro. xD
@Soapy_Papoose
@Soapy_Papoose 4 месяца назад
🤣
@DravenxEyeless
@DravenxEyeless 4 месяца назад
@@mosthated8848oh yes, let's throw in a game with a completely different graphics engine lmao
@detectiveblutomindpretzel6292
@detectiveblutomindpretzel6292 4 месяца назад
I hope to god part 3 uses UE5 or some alternative to UE4
@cerebralpisces
@cerebralpisces 4 месяца назад
I bet they will use that to force people to get a ps5 pro
@sean8102
@sean8102 4 месяца назад
Would be nice. I noticed the same old texture pop-in and other weird texture glitching that was in FF7 Remake as well.
@detectiveblutomindpretzel6292
@detectiveblutomindpretzel6292 4 месяца назад
@@sean8102 It's baffling because the pop in and low res texture glitches were gone and fixed in the PS5 version of remake. Maybe it's got something to do with the open world this time?
@divinitymode9364
@divinitymode9364 4 месяца назад
Thanks, Oliver. Question: why wouldn’t they be using TSR 5?
@Sheppl
@Sheppl 4 месяца назад
@DigitalFoundry Can you cover how the game handles 1080p? I'm curious if it's possible to play 60fps at native 1080p under any circumstances or if the performance mode will only run at 60fps with lower resolutions that upscale to 1080p or if the quality mode will only run at 30fps and hit a native 1080p. Mostly asking for Streamers as so few bother playing above 1080p and it seems like running at such low resolutions there should enjoy a decent compromise where you see 60fps with no further downsides aside from the resolution.
@yuriloki64
@yuriloki64 4 месяца назад
The game doesn’t care about your screen resolution. It will just use the designed resolution on each mode (performance/quality) regardless of your image output… that’s something that it is completely out of our control on consoles. In other words, no performance gain if your screen has lower resolutions.
@qwert_au
@qwert_au 4 месяца назад
what yuriloki said The game will render internally at a predesignated resolution and then scale the image to your output resolution (what you set your TV to); so that means literally 0 performance impact by changing the output resolution.
@kiritokazuto2398
@kiritokazuto2398 4 месяца назад
I can't believe characters' feet still don't look like they're walking/ running on ground and instead the model is just floating up and down during running animations on uneven ground.
@danielbaggins7341
@danielbaggins7341 4 месяца назад
ikr, it's super immersion breaking. Same with grass and other flora not reacting to party members movement.
@frankmarano1118
@frankmarano1118 4 месяца назад
​@@danielbaggins7341yeah I love when games actually have them walk down each stair instead of just gliding over everything with a generic run animation
@sean8102
@sean8102 4 месяца назад
@arano1118Yeah. Like Rockstars games RAGE engine has for example. I believe the feature is called inverse kinematics
@frankmarano1118
@frankmarano1118 4 месяца назад
@@sean8102 yup I was thinking about red dead 2 actually. Their physics are so engaging
@Anandroid
@Anandroid 4 месяца назад
Yeah that has more do with the physics engine that the developer uses. Sometimes they don’t have their own advanced engine or they use a last-gen one
@Warr3nP3ace
@Warr3nP3ace 4 месяца назад
Square Enix just needs to use FSR 2.1 to upscale performance mode, getting a cleaner and much sharper image overall. They used FSR 1 in FF16 and that was the worst choice.
@sd19delta16
@sd19delta16 4 месяца назад
Even FSR1 would be way more preferable than the nearest neighbor upscaling they're using now....
@dennissepulveda6118
@dennissepulveda6118 4 месяца назад
Gotta love how non-developers think they know the simple solution, just by watching some analysis breakdown videos 🤣
@sd19delta16
@sd19delta16 4 месяца назад
@@dennissepulveda6118 These upscaling methods come with UE4 as plugins (it's as easy as turning on a switch) and Square made the performance mode worse by switching from a bilinear upscale to nearest neighbor upscale.
@sean8102
@sean8102 4 месяца назад
Oh god FSR 1 is horrible.
@sean8102
@sean8102 4 месяца назад
@@sd19delta16 Oh god, FSR 1 is so awful. But I figured they were using at least FSR 2 for rebirth. But they aren't using it at all?! That's so weird.
@nobodyaskedyou4320
@nobodyaskedyou4320 3 месяца назад
These games are a labour of love. The lighting, animations, everything was better in remake because they had time to do tweak everything. Screenshots from combat look better in Remake. Rebirth is just so huge you can't expect the same level of detail without waiting twice as long for it. I can appreciate where the developers priorities were set. We almost never get games of this calibre anymore.
@AA-lf4mk
@AA-lf4mk 4 месяца назад
Did they really pixelate the game to make it sharper instead of slapping some CAS on it and calling it a day? What was the logic in thinking behind that decision?
@xeqable
@xeqable 4 месяца назад
Could you kindly explain why the first option would be preferred?
@mrwalker6026
@mrwalker6026 4 месяца назад
Hoe does an old game like Assassin's Creed Odyssey blow this away in visual fidelity at 60fps on console 🤷‍♂️🤣
@anonony9081
@anonony9081 4 месяца назад
It's interesting how final fantasy 7 seems to be the perfect game for a remake. Not only because it's insanely popular and came out at a where 3D graphics were not quite up to snuff yet, but also because it starts off in a city before opening up to the larger world which allows square chance to create the first game and get the engine/ technology ready to do the more expansive parts of the game. It really is turning out to be an amazing project
@COOLFRIEND
@COOLFRIEND 4 месяца назад
Except they didn’t get the engine/tech ready. There are still loading elevators and other “environmental loading” segments that make the world feel disjointed. In fact it seems like they didn’t fix any of the technical problems remake had.
@SsjHokage
@SsjHokage 4 месяца назад
@@COOLFRIENDNo
@rafamuniak
@rafamuniak 4 месяца назад
@@COOLFRIEND But they've shipped another part, much bigger game than previous one, in less than 4 years.
@hostileenvironment6107
@hostileenvironment6107 4 месяца назад
@@COOLFRIEND Completely agree, 1st two remakes just feel like lazy cash-ins. All the real ff7 fans know that the original can never be replaced.
@randeroni
@randeroni 4 месяца назад
​@@hostileenvironment6107If they were just "lazy cashins" they'd just make a 1 to 1 remake with updated visuals and voice acting and be done with it. Say what you will about the direction they're going with the story but you can't deny they at least put a lot of passion into this project
@HevICue
@HevICue 4 месяца назад
Lighting made weird dimming effect when going outdoors to indoors. Almost like dimming a room too much and then correcting it 2-3 seconds later.
@phrozac
@phrozac 4 месяца назад
Can't wait for the PC release. Maybe we'll get improved shadow coverage and texture res.
@hanzo90
@hanzo90 4 месяца назад
Really looking forward to playing the upgraded 4k 60 fps version on the PS6
@3dgelord187
@3dgelord187 4 месяца назад
The post patch looks even blurrier than the pre-patch
@Crashed131963
@Crashed131963 4 месяца назад
Are you watching in 4k? People watching 4k YT videos on 1080p screens happens a lot .
@TheWitch297
@TheWitch297 4 месяца назад
I'm on a 4k oled. it does look noticeably worse in some scenes, especially the foliage shot. Think I'll wait this one out for when it comes to PC in a year...
@alexanderluna1845
@alexanderluna1845 4 месяца назад
​@@TheWitch297most likely 2-3 years but yeah i'll do the same ... I wanted to play it now but i'll definetly wait for the PC port
@THU31
@THU31 4 месяца назад
The blur seems the same, but there's added pixelation. It's not even nearest neighbor scaling, which normally does make the image look much sharper at the cost of increased pixelation. I don't know what it is we're seeing here. Just Japanese magic.
@TheWitch297
@TheWitch297 4 месяца назад
@@alexanderluna1845 2 maybe. 3? nah. hey are porting games over much faster these days...
@icemaniceburg2390
@icemaniceburg2390 4 месяца назад
They gave Tifa a proper body, it's a win.
@Hpalhazred
@Hpalhazred 4 месяца назад
Can't wait for the stutterfest in the PC version.
@FFx16459
@FFx16459 4 месяца назад
@@RicochetForcedid it get fixed in the 1st one?
@JagsP95
@JagsP95 4 месяца назад
​@@FFx16459first one runs good, i just disabled dynamic res so it doesnt look blurry at 4k 120hz LG C2
@zeedude8026
@zeedude8026 4 месяца назад
And what makes you think were getting a pc version at all? The only final fantasy confirmed to be having a pc port in the works is FFXVI.
@joelsutton2858
@joelsutton2858 4 месяца назад
​@zeedude8026 we will, it will def be some time after May.
@walter4180
@walter4180 4 месяца назад
because it's obvious and Sony is wanting to push more into the PC market@@zeedude8026
@DarkRebellionX
@DarkRebellionX 4 месяца назад
The PS5 is absolutely capable of more than this. Other games have done it. You'd think they'd want to fully utilize what the PS5 can do. Graphics mode looks so good, but 30fps just doesnt feel right in combat. It would be cool to have like a quick toggle between modes. I wouldn't mind being in graphics mode for exploration and using performance strictly for combat.
@arsni23
@arsni23 4 месяца назад
I think, Decima would be the besser choice for open world. Forbidden West is just still the graphics-benchmark for console imo.
@agromchung
@agromchung 4 месяца назад
Sure, but it wouldn't have been practical to upskill all the devs to work with another engine and get it out on time. Plus, Square Enix clearly has some sort of arrangement with Epic so that's out.
@arsni23
@arsni23 4 месяца назад
@@agromchung I see - anyway i preordered the game and for shure will enjoy it on PS5. For me, the demo (pre patch) was graphicswise a litte bummer, but fighting, the music and so on is still amazing and gives me a immersive feeling for the world.
@PurushNahiMahaPurush
@PurushNahiMahaPurush 4 месяца назад
The reason why devs go with a specific engine has mostly to do with cost and the time it takes for their engineers to get familiar with the development environment. This is why unreal engine is so popular is because it’s easy to hire people that already are familiar with the development environment.
@Ri_Shin_Marco
@Ri_Shin_Marco 4 месяца назад
Well the next game we will see that uses the Decima engine is either Death Stranding 2 or Horizon 3. Changing toi a comple unrelated Engine would take way more time and we wouild look at a 2026 release for Rebirth at the earliest. They didn't even Switch to UE5 since it itself was still to early in it's lifetime when the work for Rebirth began. Part 3 whatever name it will have will certainly be a UE5 game but that is a late 2027 or rather 2028 game anyway.
@MecklenburgerQuelle
@MecklenburgerQuelle 4 месяца назад
Kannst auch auf Deutsch schreiben...
@BogzySama
@BogzySama 4 месяца назад
So how does performance mode look compared to the first game? Thats what im interested in because that looked fine to me. Zooming in on far out objects doesnt rly matter, thats now how u look at a console game.
@LegendaryGlasses
@LegendaryGlasses 4 месяца назад
Nice!! Can’t wait to play it on PC
@sev2300
@sev2300 4 месяца назад
Perhaps the best approach to fixing the image quality issue would be to add a new 4k 40fps mode for 120hrz displays.
@ShiroNoFune
@ShiroNoFune 4 месяца назад
How does this even work? 40 Hz is just slightly less choppy than 30 Hz, A 60 Hz monitor can do 40 Hz just fine and it'll feel the same as a 120 Hz one. Unless you're talking about some frame interpolation stuff that some TVs have.
@CallumSk8er
@CallumSk8er 4 месяца назад
​@@ShiroNoFunea 60hz monitor cant do 40 just fine as its not a division of 60, 40 is a division of 120 tho. WIth VRR/ freesync 40 could be done on a 60hz monitor though
@Bibfive5
@Bibfive5 4 месяца назад
Exactement !!! On veut un mode 40 fps pour tous les jeux !!! Sinon pourquoi nous vendre des TV OLED et QD-OLED à 3000€ ???
@JerryFlowersIII
@JerryFlowersIII 4 месяца назад
I love me my 40fps modes🙏
@JerryFlowersIII
@JerryFlowersIII 4 месяца назад
@@ShiroNoFune40fps is exactly half way between 30fps and 60fps. 30fps= 33.3ms 60fps= 16.6ms 40fps= 25ms it ends up feeling a lot more smooth and responsive and 30fps plus the game has way more miliseconds for making a high quality image. It's a fantastic compromise between the 2 modes and in practice getting most/all of the benefits of Graphics mode but with better smoothness.
@enzo0788
@enzo0788 4 месяца назад
UE5 would have been perfect for this game. Hopefully we will see the upgrade with the last of the trilogy.
@RED-bz9hn
@RED-bz9hn 4 месяца назад
No honestly because unreal engine 5 is just as bad if not worse for these consoles.
@tdspkhype3042
@tdspkhype3042 4 месяца назад
Guys Batman Arkham Knight was built on UE4 and it ran better than this on consoles…
@marcelosoares7148
@marcelosoares7148 4 месяца назад
​@@tdspkhype3042nope, Arkham Knight was built with a customized version of UE3 by the developers
@marcelosoares7148
@marcelosoares7148 4 месяца назад
Square is already bad at handling UE4 which is a last gen engine, with UE5 they would probably enable Nanite/Lumen and the game would run at 540~720p instead.
@tdspkhype3042
@tdspkhype3042 4 месяца назад
@@marcelosoares7148 No, a simple search would prove what you said wrong. But it was UE3 so I was wrong there. Not customised though
@starfire451
@starfire451 4 месяца назад
Can you suggest switching the TV to high frame modes (automatic). It increases input lag from Game mode, but FF7 is still playable in this setting, and combined with the 4K fidelity mode, it looks stunning. It's even worth checking out to see what the game would look like at 4k 60.
@Burgmueller1337
@Burgmueller1337 4 месяца назад
So do think the PS5 Pro will somehow fix the Performance Mode blurryshow?
@cq4330
@cq4330 4 месяца назад
beyond disappointed with performance mode's graphics. Remake's performance mode was a beautiful 1440p. I know Rebirth is much larger in scale but with it being the same engine now truly native PS5, it should look AS good if not better I would have thought.
@SSlash
@SSlash 4 месяца назад
yeah... you would really think, but idk whatever build or crazy cracked up version of UE4 they're using/made at this point but hopefully no future projects will be made on it, not unless they do some wild improvements to it, which aside from being able to actually handle massive areas and amount of people on screen at one time, it doesnt seem to have been improved in other ways to handle its textures and resolution stuff any better than before
@dante19890
@dante19890 4 месяца назад
yeah, going back to Remakes performance mode it was a night and day difference. Feels really bad getting this image quality reduction in a sequel
@speedforce8970
@speedforce8970 4 месяца назад
Bigger scale does kill performance more than you'd think. This case seems similar to Plague Tale Innocence and Requiem.
@dante19890
@dante19890 4 месяца назад
@@speedforce8970 there are way bigger open world games with better graphics and resolution so its just technical incompetence by square enix
@fabobg
@fabobg 4 месяца назад
I know graphics is not the most important thing. but all reviewers giving 9s and 10s across the board and not even mentioning the fidelity issues is puzzling.
@stijnvonck1431
@stijnvonck1431 4 месяца назад
They did the same last year with Tears of the Kingdom
@Zenthils
@Zenthils 4 месяца назад
Because gameplay is king. Also tokt came out on 10yo hardware. No one should be surprised that it wouldn't be able to run at 60 lol.@@stijnvonck1431
@mr.ilikespam6081
@mr.ilikespam6081 4 месяца назад
because they know if they do talk about it the review the review would be out of date in the future so they focus on the stuff that will stay the same
@stevej4328
@stevej4328 4 месяца назад
Agreed
@jordanbtucker
@jordanbtucker 4 месяца назад
It's true that graphics aren't the most important thing, but these graphics aren't even that bad. DF has to pick on the the most minute details because that's their thing, and the game isn't even out yet, so we don't know what the graphics will be like post patch.
@higgs5877
@higgs5877 4 месяца назад
Thanks
@84jesterx
@84jesterx 4 месяца назад
I played mostly all of Demo(s) in the lock at 30FPS graphics mode, and weirdly found it just as enjoyable as playing FFVII Remake for the first time on PS4. I honestly might continue doing so as I want to take all this in as the highest visual quality possible. Also can I say how crazy this is all for me at my VERY late 30s seeing one of my favorite video games of all time in this scope. I never would have imagined this would have actually happened. I once thought it was just going to be Advent Children and Crisis Core at the time. Yet despite any graphical negatives that DF point out about Rebirth, this game (and the pervious entry) have just floored Advent Children's details. it's wild how fast technology has come.
@fastica
@fastica 4 месяца назад
One thing I love about FFXVI is how consistent the graphics are. There's no low res textures, floating assets or low poly objects. This one looks like a mess. Reminds me of the Remake and the infamous door texture issue.
@Whiteshade
@Whiteshade 4 месяца назад
and it had great motion blur. it was bearable to play it in 30fps mode. ff7rebirth doesn't have a quality motion blur. Played the demo and it feels like a fan project :(
@thepathfinder11387
@thepathfinder11387 4 месяца назад
Seems like most of the issues just come from the game being open world now. Not too much of an issue based on all these reviews tho
@doubleohdutch2108
@doubleohdutch2108 4 месяца назад
If you don’t consider playing at 720p low res, then I don’t know what is. At least in performance mode FFXVI is one big smearing. FFVII looks a bit better but it’s just that ps5 cannot keep up anymore. I enjoy FFVII, though.
@mhjmstultiens
@mhjmstultiens 4 месяца назад
And it came at the cost of a very low resolution and bad performance. So I wouldn't say FFXVI is a high flyer in the graphics department either. I like FF7Remake still the most, good quality graphics combined with good performance.
@Mutation80
@Mutation80 4 месяца назад
Yes but XVI is a minigame compared to Rebirth
@sneikiusas
@sneikiusas 4 месяца назад
After playing Rebirth demo I needed to remind myself how Remake looks onf PS5, and it looks...awesome, besides some bad textures here and there it looks great, runs smooth and clean. So if Rebirth is being made on PS5 excluisively, whats going on then? It does look a touch more impressive from the technical side, but the image quality is so much worse...its as if they cant be bothered with optimization at all, just went straight to PS5 with same engine and just started developing as fast as possible without a concern about the performance, and thats what we get a PS4 four year old game looking better than a ps5 exclusive.
@rafamuniak
@rafamuniak 4 месяца назад
It was like you said. Fast development + bigger scope of the game (open environments in comparison to small ones in Remake) and you have the answer why performance mode looks considerably worse than Remake. It's a bit dissapointing but it is what it is, i rather play the game faster than wait another few months until the optimize ione graphic mode for PS5. Those who are bothered can always wait for probable fixes for performance mode, wait for PS5 Pro version or PC one, or just play 30 fps (it looks quite good).
@jaydenhixon3713
@jaydenhixon3713 4 месяца назад
It is 150GB. And its more openworld than remake. Imma have to blame technology on this one. Optimation sucks yes but do you play for performance or story.
@theanimerapper6351
@theanimerapper6351 4 месяца назад
It's the same reason why FFX looks better than ff12. 12 is a much bigger world while 10 is mostly linear
@noodleman4555
@noodleman4555 4 месяца назад
@@rafamuniak I'll still never get over how the PC port of remake released with forced dynamic res scaling and no way to disable it without modding. Square does not give a flying fuck about releasing an optimized product.
@sneikiusas
@sneikiusas 4 месяца назад
@@jaydenhixon3713 story is mainly what Im interested in, but this the first game on ps5 which looks so blurry on perfromance that in uncomfortable to watch and 30 fps for an action rpg is no way to go as well :D im actually considering to wait for a patch or ps5pro. Same like you dont want to watch a blockbuster movie on a laptop, same I can wait to experience this masterpiece in the most optimal way
@MetalGod-id8st
@MetalGod-id8st 4 месяца назад
Whats the difference between real time sequence and real time rendering?
@JohnESwan3
@JohnESwan3 4 месяца назад
The low quality assets in the beginning look like quixel assets stretched too much for the resolution they are used at.
@nunosantos2679
@nunosantos2679 4 месяца назад
I agree that my issue with Quality mode is the lack of motion blur. If they give the option to use it, preferably with a slider for people to choose the level of motion blur they feel more comfortable with, it would great improve the odds of people opting for Quality mode. I also believe this game would benefit from a 40fps mode...
@apoclypse
@apoclypse 4 месяца назад
It's funny because people complained about the motion blur on FF16, now people want motion blur in FF7 Rebirth. It's damned if you do, damned if you don't situation. I do agree that a camera motion blur would be nice though.
@speedforce8970
@speedforce8970 4 месяца назад
​@@apoclypse Just giving everyone a simple toggle should be easy no?
@zaileron
@zaileron 4 месяца назад
Quality on PS5, replay on PC later
@SpiderLuke
@SpiderLuke 4 месяца назад
I can get behind that lol.
@Ri_Shin_Marco
@Ri_Shin_Marco 4 месяца назад
I wish they would give us either a 40 fps mode or a fixed 1440p mode where the framerate is adjusted instead of the resolution, because then I could just use VRR to smooth the frames out. But until then grafics mode for anything until the hard mode bosses it is!
@PulseOfMe
@PulseOfMe 4 месяца назад
This is why consoles suck u can't choose how u want to play unless the deve give u that choice and even then it isn't gonna be that great and only give u 2 or 3 pre made options. More games need to come to pc and more people should leave console for pc, it's just way more consumer friendly.
@Ri_Shin_Marco
@Ri_Shin_Marco 4 месяца назад
​@@PulseOfMe Nice and all but 4K monitors are fucking expensive compared to 4K TV's. And with AMD still behind NVIDIA can just dictate the prices. A 80 series was 1200 at launch that was a 500-600 bucks card back in the day. And even with inflation a 80 card shouldn't cost more than 800. So a complete setup to run all games in 4K 60 with DLSS would still cost you a good amount over 2000. I hasve my PC and I love it and prefer it over the consoles but at that pricepoint I have spend on it I could have bought 10 PS5. The monitor alone was 1500....
@walter4180
@walter4180 4 месяца назад
"this is why consoles suck" > my PC cost £1500 > My PS5 cost me less than £400 Do the math big man. Consoles are fine and have their place.@@PulseOfMe
@teddyholiday8038
@teddyholiday8038 4 месяца назад
I really don’t understand why 40fps modes haven’t become standard
@budala1969
@budala1969 4 месяца назад
@@teddyholiday8038 Because 120hz TVs aren't a standard.
@blackrat1228
@blackrat1228 4 месяца назад
Weird, my graphics mode looks a lot choppier than this on an LG CX. Wonder if i have to get into my tv settings. Performance mode runs buttery smooth but the quality drop is noticeable.
@CCKaraoke
@CCKaraoke 4 месяца назад
I'll make the painful wait for PC.
@mechamojureg2166
@mechamojureg2166 4 месяца назад
I heard maximilian dood saying that they might stick to unreal engine 4 to the 3rd/final game because of the familiarity and making it faster to develop but i think that would be a mistake. Unreal engine 5 has so many tools that would enhanced the visuals and solve the terrain and lighting problems and i dont want to be looking at ps4 generation problems in 2027.
@mechamojureg2166
@mechamojureg2166 4 месяца назад
@@ShyChapter i know, i didnt mean two different games, i meant 3rd/final game, im gonna correct it.
@alexanderkhan9097
@alexanderkhan9097 4 месяца назад
I mean to be fair a few changes to some .ini files would fix the visual problems with performance mode in UE4 -- if those visual problems are in fact due to post-processing -- but Square can't even manage that. So who's to say a move to UE5 would actually solve anything?
@arenkai
@arenkai 4 месяца назад
Which is smart on their part. Porting is a long and complicated process, especially when you already have a lot of your game built from previous entries. It just doesn't make business sense to risk porting the team to UE5.
@mechamojureg2166
@mechamojureg2166 4 месяца назад
its mostly because those tools from UE5 fix things almost automatically, calculating bounce lighting and geometric detail with lumen.@@alexanderkhan9097
@miguelm.a7462
@miguelm.a7462 4 месяца назад
Unreal engine 5 and Unreal engine 4 are basically the same, but UE5 has much better performance that Unreal engine 4 with the same graphics, but of course updating code from Unreal engine 4 to unreal engine 5 is very problematic, and can delay development so much, maybe months, I had problems with a project cos code is broken when update to Unreal engine 5
@gronkymug2590
@gronkymug2590 4 месяца назад
I would like straight comparison video with avatar:fop.
@lilbabypimp3232
@lilbabypimp3232 4 месяца назад
Visually speaking, the game doesn’t look much different from the FF7 Remake, and the PS5 performance mode for that usually runs above 1440p and looks pretty good. So I’m not sure why they decided to change their post processing techniques for this game
@andrewhelms6249
@andrewhelms6249 4 месяца назад
Rebirth is 100x bigger or more lol, its much harder to stay at a higher resolution in a very high density open world vs the the hallways of Midgar.
@crazykenbei
@crazykenbei 4 месяца назад
Bigger open world vs self contained world in midgar.
@DanielMendozaDev
@DanielMendozaDev 4 месяца назад
I really want to play this game but it’s looking rough as hell right now and I doubt they can fix all the graphical issues. Seems I’m gonna have to wait for the PC release to play at 4K120Hz with improved shadows and texture mods.
@Radek494
@Radek494 4 месяца назад
PC port from 2021 was awful and it had forced dynamic resolution. 4K 120 fps? You better have 4090
@teddyholiday8038
@teddyholiday8038 4 месяца назад
Guess you’ve never heard of UE4 stutter It will be a stutterfest on PC
@Pranjalchoudhary100
@Pranjalchoudhary100 4 месяца назад
​@@Radek494of course. Every PC player uses a 4090.
@Reds-Retros
@Reds-Retros 4 месяца назад
Rough as hell? Man gamers have become so spoilt these days... Maintaining 4k most of the time at a constant 30fps is not only perfectly fine, but my recommended way of playing this game outside of a couple of response based minigames, which I'll be toggling for.
@pasta7796
@pasta7796 4 месяца назад
Played through remake on ps4 and pc and the pc version ran and looked 10x better.
@raresmacovei8382
@raresmacovei8382 4 месяца назад
UE 4.27 released in August 2021, almost 3 years ago. The engine has TAAU and TSR. devs can use FSR 2.1 or FSR 2.2. Do the devs use ANY of these FOUR options? No, they use TAA + bilinear scaling. Why are they so dumb. Why.
@dickvandam8971
@dickvandam8971 4 месяца назад
I thought TSR was added to UE5. On Epics documentation it says that TSR works by: "It does this by rendering lower internal resolution than what Temporal Anti-Aliasing Upsampling (TAAU) in Unreal Engine 4 could do". I thought that implied that TAAU was a feature of UE4 and TSR a feature of UE5. Could they have backported that feature into UE4? Genuinely asking.
@JagsP95
@JagsP95 4 месяца назад
Japanese devs are usually behind in this regard
@Liesday
@Liesday 4 месяца назад
The Japanese are very foolish, it costs them a lot...so much to change their way of working, there you have Fromsoftware using the same archaic Engine for decades, the Tales Of series took years to change to EU and they finally did it with Tales of Arise, their "traditional" nature limits them.
@sd19delta16
@sd19delta16 4 месяца назад
Actually now they're doing TAA + nearest neighbor scaling which is worse than bilinear scaling. They made the performance mode look worse, I honestly couldn't believe it when I loaded up the new patch. FSR 1 at this point would be a massive improvement to the performance mode's visual clarity (though I'm holding out hope for FSR 2 / TSR / TAAU).
@sean8102
@sean8102 4 месяца назад
@@sd19delta16 Good lord. I thought they were using FSR 1 because of how blurry it is. But nearest neighbor and BILINEAR SCALLING wow!
@Roe777
@Roe777 4 месяца назад
I'm using a Samsung S90C and with the Game Motion Plus setting I can play on Graphics mode smoothly. There's a little input lag increase but visually it feels like 60fps looking way more detailed than Performance
@noodles9345
@noodles9345 4 месяца назад
Played through both parts of the demo at 30 and 60fps. Both on a regular average quality 4k tv and on a higher end 4k monitor. On the TV 30 fps was just fine to me but on the monitor being so close its a bit harder to deal with. In the end I'll likely end up playing on the tv at 30fps. I can't stand the soft textures on performance mode on either display.
@Ryan-ik2mk
@Ryan-ik2mk 4 месяца назад
“We made it look like ass on purpose so we could re release it in 6 months with better visuals” “Final fantasy 7 rebirth part 2 interlude prefix”
@r4vd0
@r4vd0 4 месяца назад
On the latest patch, if you set the PS5 resolution to 1440p, it will eliminate the pixelation in performance mode. It still looks very blurry though (compared to Graphics mode).
@jonRock
@jonRock 4 месяца назад
This may be because your TV is doing additional upscaling (with a smoother scaler) to reach 4K after the game does nearest-neighbor upscaling to 1440p?
@nlikeflynn8837
@nlikeflynn8837 4 месяца назад
I'll have to try this. But doesn't the PS5 1440p mode disable VRR?
@VatchGaming
@VatchGaming 4 месяца назад
@@nlikeflynn8837 VRR still works but no point. I just tried it and is still blurry lol.
@r4vd0
@r4vd0 4 месяца назад
@@nlikeflynn8837 1440p VRR works on PS5
@NeOmega83
@NeOmega83 4 месяца назад
I'm going Quality mode for sure. I've played the original back in 1997, I don't need 60 fps to appreciate the game that has turned my hobby into passion. ❤
@BurritoKingdom
@BurritoKingdom 4 месяца назад
In the developer blog on the PlayStation website, its mentioned that this game uses Primitive Shaders. So I'm guessing the PC version will require mesh shaders, those gamers playing on GTX cards have to upgrade.
@Osk42
@Osk42 4 месяца назад
Haven't played the game yet and don't wanna shit on the game but... The shadow and foliage render distance is horrendous... 5:28 That sweet 1m render distance from Cloud. And to get clear texture you have to shove Cloud face into an asset to make it clear. "PS5 has implemented a new PrimitiveShader as its own geometry pipeline, and in combination with the ComputeShader, the rendering pipeline was designed to be able to render a large quantity of assets. This approach also matched well with the SSD, which could load a large number of assets instantly." - Naoki Hamaguchi That explains it, they went for quantity not quality.
@theloniuspunk383
@theloniuspunk383 4 месяца назад
thats the consoles issue not squares
@Pranjalchoudhary100
@Pranjalchoudhary100 4 месяца назад
What else u expect from console gaming?😅
@nightfears3005
@nightfears3005 4 месяца назад
Not bad. But easily beaten by Horizon Forbidden West.
@YTD33
@YTD33 4 месяца назад
Its crazy to me we still haven’t found a fix to this performance mode vs. Graphics mode issue 😢Honestly, what’s the main issue? 😤😤😤
@Randomize44
@Randomize44 4 месяца назад
I love Final Fantasy ❤
@daz-4th882
@daz-4th882 4 месяца назад
this is the weakest showcase of PS5 l've ever seen, you are _not_ making me see those textures in 2024
@Bronzerattlesnake06
@Bronzerattlesnake06 4 месяца назад
I hope they release it faster on pc
@bhorton7250
@bhorton7250 4 месяца назад
Nope... SE will release on pc when the ps5 version is done meaning patches and dlc so pc will get the complete edition. Same with FF16.
@raffimohd6387
@raffimohd6387 4 месяца назад
And don't know if you still alive or not in a year for wait this come to pc🤣
@jjboonzaier
@jjboonzaier 4 месяца назад
then complain when its not optimised
@teddyholiday8038
@teddyholiday8038 4 месяца назад
@@raffimohd6387 it’s coming out in two months on PC
@xeqable
@xeqable 4 месяца назад
What is the rendering resolution of performance mode? 1080p?
@diegonudelmanmusic5615
@diegonudelmanmusic5615 4 месяца назад
Supposed to be between 1080 and 1440, but the resolution doesn't seem to be the issue here, post-processing is terrible.
@jaynice212
@jaynice212 4 месяца назад
Set PS5 output to 1080p to correct the bad upscale post-processing blurriness! (Performance mode).
@patrickbateman1660
@patrickbateman1660 3 месяца назад
I wish I saw this a month ago instead of almost quitting the game 😢
@user-nt8dy4xw9r
@user-nt8dy4xw9r 4 месяца назад
At this stage, I’m more surprised by the base PS4 which runs FF7 Remake quite smoothly with impressive visuals. How was that possible?
@GugureSux
@GugureSux 4 месяца назад
The FF7 demake looked fucking terrible for a 2020's AAA game.
@tydendurler9574
@tydendurler9574 4 месяца назад
How? Easy, it's a PS4 game..whats there to wonder?
@Pit_1209
@Pit_1209 4 месяца назад
it was 1080p at 30fps man
@jezuschrystus5113
@jezuschrystus5113 4 месяца назад
and it looked better than rebirth in performance mode on a ps5 which is what, 6 times the gpu compute capabilites?@@Pit_1209
@Pit_1209
@Pit_1209 4 месяца назад
@@jezuschrystus5113 I wouldn't say it looked better. I played when it came out, 4k was not a thing and the standard 1080p was good enough. Now that I've played 4k and 120fps games I wouldn't accept that quality but comparing apples to apples rebirth looks better and it's a very big and dense open world game. If you play it at quality it shows and because of very good frame pacing its not that bad honestly.
@soldi1135
@soldi1135 4 месяца назад
Horizon Forbidden West on PS4 looks much better than this game on PS5. What a shame.
@joefawley9264
@joefawley9264 4 месяца назад
But is it a better game? Not for me, still love it. Horizon might be the front runner for most beautiful game
@jakewhite215
@jakewhite215 4 месяца назад
but it should be both...
@antonytomas1
@antonytomas1 4 месяца назад
​@@joefawley9264How do you know? You've never played Rebirth. You just played a demo.
@carlosdonizetti9573
@carlosdonizetti9573 4 месяца назад
I think the point is that most upcoming games are not using the full potential of PS5 and Series X. If a cross gen like Forbidden West can look better than a game released in 2024, something is not right. @@joefawley9264
@speedforce8970
@speedforce8970 4 месяца назад
​@@antonytomas1 there's no way Forbidden West is gonna be better than Rebirth. Forbidden West is just a expensive ubisoft game full of map markers and fetch quests
@HendrixRipoff
@HendrixRipoff 4 месяца назад
looks like some texture issues similar to FF7R when it first came out, but intergrade fixed all of it. I assume they'll probably have a similar DLC/update for this one down the road a bit.
@BaconTopHat45
@BaconTopHat45 4 месяца назад
They already said they aren't doing DLC for this one. Update for PS6 could happen though.
@DunstonCheckin
@DunstonCheckin 4 месяца назад
Set native to 1080p at system level then run performance mode then it looks sharp for some reason. Then add retrotink 4k and amazing picture.
@thebrigade7684
@thebrigade7684 4 месяца назад
The hell is retrotink and amazing picture ?
@SSlash
@SSlash 4 месяца назад
@@thebrigade7684retrotink is prolly just some upscaler type device, and I think saying amazing picture was to note the follow up results of using it, but idk lol
@gst9325
@gst9325 4 месяца назад
those low quality assets are unreal streaming problem. when memory limit is exceeded it just loads lowest lod/res texture
@CJP.-pq3kr
@CJP.-pq3kr 4 месяца назад
Looks like you know more than them. They should hire you
@gst9325
@gst9325 4 месяца назад
@@CJP.-pq3kr looks like you lack basic knowledge about unreal. If they don't use it for developement they woulld not know too. Any other problems random internet dude ?
@CJP.-pq3kr
@CJP.-pq3kr 4 месяца назад
@@gst9325 - I was complimenting you and this is your response? See a therapist. You have issues. Mental issues.
@Conner3326
@Conner3326 4 месяца назад
this is looking disappointing, why is a new game on new(current) hardware looking and performing worse than the previous game which runs at the same graphical fidelity?
@rocstarang5747
@rocstarang5747 4 месяца назад
I need Alex to tell me to feel bad for liking Tifa's character design. Just kidding 😁 Good job Oliver!
@JagsP95
@JagsP95 4 месяца назад
LOL
@seidon_
@seidon_ 4 месяца назад
Will still be playing 60fps. Dont mind giving up some graphical fidelity, just cant do 30fps these days
@ThisisCitrus
@ThisisCitrus 4 месяца назад
Definitely waiting for PC after seeing this.
@coreypasternak9435
@coreypasternak9435 4 месяца назад
enjoy getting another horrendous pc port then because remakes pc port was terrible and barebones
@ThisisCitrus
@ThisisCitrus 4 месяца назад
@@coreypasternak9435its pretty fine actually, much better than playing on ps5
@payphone151
@payphone151 4 месяца назад
@@ThisisCitrus i have a good PC and FF7 Remake is full of stutters. On the other hand, I played it smooth on PS5, very high resolution and at 60fps
@CoCo.-_-
@CoCo.-_- 4 месяца назад
yeah i had no issues once turning off dynamic res @@ThisisCitrus
@Xenogears
@Xenogears 4 месяца назад
@@payphone151 no stutters on my old 3090 or new 4090. Sounds like a system issue.
@user-fy7ri8gu8l
@user-fy7ri8gu8l 4 месяца назад
looks like the same weird texture issues from the first one, some higher res textures on certain objects just don't load. Like the infamous apt door in the slums.
@mrforzum875
@mrforzum875 4 месяца назад
Switching manually to 1440 output when playing on performance makes the image somewhat shaper and a liiiiittle less blurry
@Pakitorocker
@Pakitorocker 4 месяца назад
Really? I’ll give it a go
@miles848
@miles848 4 месяца назад
Hmmm are you sure about that?
@dante19890
@dante19890 4 месяца назад
no, ur coping
@mrforzum875
@mrforzum875 4 месяца назад
@@dante19890 Nope, Digital Foundry themselves also did testing a few days ago and can see a slight improvement when setting it to 1440p.
@dante19890
@dante19890 4 месяца назад
@@mrforzum875 I tried it myself and there is not much difference at all, if any. Its not a fix
@volatilelyle5170
@volatilelyle5170 4 месяца назад
I wonder how this game would have looked with UE5. Lumin, virtual shadow maps and Nanite would solve a lot of the visual issues, but the performance would suffer massively. But TSR/FSR2 could claw some performance back... and look far better than the current spatial upscaler
@GaryGoodJob_
@GaryGoodJob_ 4 месяца назад
It’s a bummer but I remember playing Guardians of the Galaxy in quality mode and it was still great
@Nahobeeho112
@Nahobeeho112 4 месяца назад
This is the first ps5 game i played on graphic mode , since performance mode is unplayable (too blurry) , but after a few hour i get used to it 30fps , and it was the best game graphics ive ever seen in my life
@Riku2005
@Riku2005 4 месяца назад
consistent 30 and 60, is all i need to know, thanks.
@ryanrdlps
@ryanrdlps 4 месяца назад
Linneman's got that review build. He's deep in his lab for this one.
@deepblue8143
@deepblue8143 4 месяца назад
John's video is going to be epic.
@solidsnake497
@solidsnake497 4 месяца назад
What’s he cooking? 🤔
@ryanrdlps
@ryanrdlps 4 месяца назад
@solidsnake497 if you think about it, this is likely the very best the industry can do at this point in the consoles timeline. Graphically this is the bar for a much larger scope AAA title. At leat until we get pro variations if they are coming!
@ciprianrobo
@ciprianrobo 4 месяца назад
@@ryanrdlpsbro it looks worse than RDR2 or Cyberpunk both having been released 1 billion years ago and old gen. Add to it Death Stranding 1 and Horizon Forbidden West.
@ryanrdlps
@ryanrdlps 4 месяца назад
@ciprianrobo Not sure if you have played the original title but Act 2 is insane and incredibly huge in terms of locations and content. What you've seen as the playable space only scratches the surface. This title graphically is likely to be that bar in the industry for quite some time.
@kinabalucat
@kinabalucat 4 месяца назад
I will always go for performance mode even if it only lags a little
@Daniel-rm5hz
@Daniel-rm5hz 4 месяца назад
Can't wait for the pc release!
@sean8102
@sean8102 4 месяца назад
Same here. Was so happy the first time I saw that "not available on other formats until at least 05-29-2024" at the end of one of the trailers.
@abcbizarre
@abcbizarre 4 месяца назад
Yeah epic games store, with another busted port, here we go again!
@stephensanders2104
@stephensanders2104 4 месяца назад
I CAN'T WAIT FOR FINAL FANTASY 7 REBIRTH
@Shadowsmoke11
@Shadowsmoke11 4 месяца назад
Guess we have to wait for a eventual PC version (hopefully not EGS) to come out and fix all these issues with Rebirth.
@teddyholiday8038
@teddyholiday8038 4 месяца назад
It’s UE4, the game will stutter on PC
@nathanthompson742
@nathanthompson742 4 месяца назад
Pc version was plagued with issues
@AidenR23
@AidenR23 4 месяца назад
who is we? keep waiting bub, I'm playing day one in native 4k
@teddyholiday8038
@teddyholiday8038 4 месяца назад
@@-T--T- if imagine it works again since these games don’t really utilize DX12 features
@walter4180
@walter4180 4 месяца назад
you don't actually think it'll be running native 4k all the time right?@@AidenR23
@kenrn3778
@kenrn3778 4 месяца назад
Do you think they can improve the graphics in the Performance mode with patches? Is it this pretty much as good as it gets because of the open world nature of the game?
@Super-qi9uj
@Super-qi9uj 4 месяца назад
I think we can maybe expect some improvements if they implement fsr2, but I wouldn't wait for it to play the game if you've got a 1080p-1440p display play in performance, otherwise stay with graphics mode.
@ZiroWatt
@ZiroWatt 4 месяца назад
Ps5 was released too early, never got one because I knew the pro would come out with DLSS (or something similar) hopefully will have been worth the wait
@positivelycurvedpikachu
@positivelycurvedpikachu 4 месяца назад
series s is a wonderful experience
@ZiroWatt
@ZiroWatt 4 месяца назад
@@wizzenberry im not on nvidia copium, I dont like the company but rn dlss is the best in the market for visual quality. I also dont really care if they ran out of time lmao if square gave enough of a shit theyd delay the game rather than "maybe" release an improvement at some point. The fact is that the ps5 just doesnt have the capability to raytrace at 60fps at above 1080p, which was like the whole reason for a generation upgrade, so yeah waiting is the best move rn
@rickysargulesh1053
@rickysargulesh1053 4 месяца назад
Why are there so many reviews out above 20mins mark already then?
@RaVVen.P
@RaVVen.P 4 месяца назад
for someone suffering with Tinnitus, your voice is always pleasant and smooth to hear. Thanks.
@mrsupertash
@mrsupertash 4 месяца назад
I'm always so irritated when df talks about resolution and finds super random numbers, like performance mode here hovering around 1152p. what? how? what's going on? is that just a function of aiming for the 60fps mark and how many pixels can be displayed to make that happen? to land on such random resolutions that don't neatly fit or scale into 2160p, 1440p, 1080p, 720p (all the big numbers I know) breaks my brain. how doesn't everything wobble around and tear the visuals apart with such random dynamic resolutions?
@Ico_
@Ico_ 4 месяца назад
They should normalize what Ratchet & Clank did. Performance mode at 40 FPS. It does work. Unless you're way too picky about it. It does play good and looks good.
@raymax_1071
@raymax_1071 4 месяца назад
And 30fps can look great too if you do a good work. I played Spiderman 2 at 30fps and I actually didn't feel that much of a difference because the feeling and the motion blur were amazing.
@stijnvonck1431
@stijnvonck1431 4 месяца назад
Maybe not competitive fighting games and first person shooters, but all other games can be played just fine on 30/40 fps
@ShiroNoFune
@ShiroNoFune 4 месяца назад
No, this is not it. The PS5 has hardware to allow 60 FPS on pretty much any game. What we need is developers doing different stuff other than just "yeah let's just lower the res until we hit 60 FPS". Lowering details, shadow resolution, maybe disabling Ray Tracing effects entirely. This is the way. Not to mention 30 FPS at this point in time is basically unplayable for anyone used to playing at 60-120 FPS.
@stijnvonck1431
@stijnvonck1431 4 месяца назад
@@ShiroNoFune that's why every performance video needs to display the fps on screen, i'm pretty sure you can't tell the difference between 40 and 60 if it not displayed
@ShiroNoFune
@ShiroNoFune 4 месяца назад
@@stijnvonck1431 I can tell the difference between 60 and 100. Of course I can tell the difference between 40 and 60, lol.
@berserkguts6212
@berserkguts6212 4 месяца назад
I put my console on 1440p and while it improves a bit its still not where I wanted to be, its almost there where I feel satisfied like 300p missing 😢
@mattburkey
@mattburkey 4 месяца назад
Coming off the back of a Horizon Forbidden West playthrough (Decima engine) I'm a bit disappointed in the inconsistency in the quality of many of the assets in this. I hope the can patch in some higher quality assets later to balance everything out; especially for anything that will be reused in part 3. This game still looks fantastic, and whilst I'm sure it will benefit from ultra fast SSD streaming, I can't help but feel this game still looks a little last gen. The amount of time and resources required to produce a game of this size and scale can't be overstated so it's understandable it won't be flawless, but there are some questionable inconsistences here.
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