I've got a NEW 2024 Edition Failsafe Video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-01YNFAdcqRg.htmlsi=21tii6FhVgR8_pLP Looking into the Netherstones Insanely Hidden Failsafes. If you enjoyed this video you'll love that one too. Patch 3 Update: Cerys will not talk about Zevlor if he died in Act I.
This was not that uncommon, since he could easily get killed during the goblin attack or by siding with tieflings, then almost always Zevlor will he butchered by the druids before you can run to his help (since they fight outside of turn based)
so for me it was the young tiefling you save in the grove who told me, even though zevlor was dead, that he had been leading the tieflings through the shadowlands. didnt have to do anything crazy just played a solo save and most of the tiefling didnt live the battle vs the goblin, including zevlor, whom everyone mourned
@@Songfugel yeah, I kicked major butt in that fight but he still died. The goblins focused him hard for some reason, there was no saving him. Kinda figured he was an expected death, but i guess not.
Wasn't this what they called their own internal "n+1" system? Or maybe I understood that poorly. In DOS they had this as well, you could always continue the story no matter how murderous you were. There was always an animal or some sign or a book or something laying around to lead you to the right path even if you killed the whole town that gives out quests.
@@ProxyGateTactician Back having just made it to the goblin party. I can now confirm that the substitute tieflings do appear as corpses should you side with the goblins.
I don't know if you still read comments on older videos, but I may have found an NPC not too many people have seen. If you go on a date with Karlach you interact with the Orc waiter Henk from the The Singing Lute tavern. So I wondered what would happen if you killed him before Karlach invites you to the date. No date? Henk resurrected? Your dinner plates being carried by empty air? Turns out Henk has a brother (?), Honk, who takes his place. He looks similar but has different hair. Karlach even calls him Honk, so they had the VA record an extra line just in case some annoying player killed Henk. Henk isn't involved in any quest (afaik) and never leaves his tiny tavern, so the chances of people killing him are small. Honk doesn't even exist in the world (probably to make sure he doesn't get killed) and is only mentioned in letters with Henk. The only way to meet Honk is to be in a romance with Karlach and to kill Henk before karlach invites you to the date. So I'm guessing most people never saw Honk or even know he exists.
That’s so awesome thanks for sharing! I’ll add it to my list of chars I might make a follow up with a bunch of these chars. Sounds like very few people would have seen this char for sure
@@ProxyGateTactician I found another rarely encountered NPC (I think). Did you know Dror Ragzlin is in act 2? Well, "Zombie Dror Ragzlin" is. This wasn't even on the wiki (which I've now updated as much as I could)
@@Roccondil Yes and zombie Dror Ragzlin too, but this fight only happens when you pray at the altar of the absolute. It was mentioned in another comment on another video. Proxy Gate Tactician made a video about it: "Baldur's Gate 3 - 10 of the Most Secret Encounters You Probably MISSED" You can even find zombie versions of yourself and companions
Ya know I think the original two Baldur's gate games had the first of these fail safes I've seen, and by far my favorite way of handling these situations, with Biff the Understudy. If a character who was suppose to be there and for some reason couldn't be, Biff would show up and deliver their lines.
Things can get really buggy in Act III. I think that some of this makes sense though. Act I and Act II give you a ton of freedom to mess around and do things in very nonconventional ways. This is amazing. The problem is that Act III was meant to be a huge story act in its own right while also tying up all the loose ends. It would be virtually impossible for the devs to think of every possible scenario that players could come up with and I think this is why we see so many of these broken quests/dialogues once we enter Act III. It's sort of like trying to take your kids' fingerpaintings and create a masterpiece from them. It's pretty clumsy and outright falls flat on its face at times. The good news is that Larian seems to be committed to continuing to work on the game.
Yeah that tracks. I did a lolth sworn evil run drow and act 1 was pretty solid. act 2 there's significant portions of the area that just die off or are massive fights with no interaction available. act 3 has references to the people we fought in act 2 who never spoke to us, and my companions have opinions that shouldn't be possible as we've never met these npcs before. This run is seriously borked....
There’s this one Tiefling girl named Karissa that I saw the corpse of 3 different times while going through act 1 and 2, then when I finally made it to act 3, she was having a grand old time at a bar drinking and shit. I like to just imagine she’s a secret main character of a different story who had to keep save scumming
It’s not really original. This game is a big wink to BioWare games. They did this in Mass effect 3 for instance if characters died in ME2. Nice video though
It's probably not that rare, but if you play as Lae'zel, they have a replacement githyanki to help you through the nautiloid. He then becomes one of the very few playable characters to die from falling out of the nautiloid. Also, if you fail to save Shadowheart on the nautiloid (with a wisdom check of 2), she can be found trying to break through the locked door on the beach and is thankful that you at least tried. Edit: if you ask Volo for help after accepting Auntie Ethel's help, the game won't let you go through with the procedure as you only have one normal eye already. Edit: this is the first time one of my comments has had more than about 10 likes and its at 400 and still going.
Shadowheart even has unique dialogue when you save her from the pod, but either leave her alone or tell you to part ways on the nautiloid, when she's by the gate on the ground. They really thought of everything..... in Act One that is. Unfortunately the same cannot be said for Act Two and especially Act Three. It makes sense, they had years of Act One in early access. This could change in the future though knowing Larian, but it was upsetting to see. They've fixed a lot of this now, they've changed the game a lot since August 4th. Lol, there's even unique dialogue when you save her and party with her on the nautiloid, but never wake her up on the beach.
Yeah Shadowheart has like 4 insertion points in act 1. One is the beach, the second at the door, third at the Grove and fourth just before the mountain pass.
If you kill shadowheart after freeing her, then revive her, she runs to the next room and her mind collapses, locking her out of being a companion. Weird as hell
@@aouyiu It really feels that way, hopefully after some time the cut content can be added (Like the upper city and Avernus and there actually being consequences for the Tadpole such as daisy which was all removed).
This was how I got to meet Shadowheart. I was heartbroken when I rolled a nat1 on her and thought I lost a character, but I didn't want to reload the game during my only playthrough so I kept on going and there she was, waiting for me on the beach.
Considering that apparently only a few people were to see it, I honestly found it strange considering Zev died in my playthrough because he got killed during the goblin assault in act 1. It def feels like an oversight on their part because when he's brought up I'm constantly questioning, "Why are you talking about a guy who got eaten by spiders like he was still around?"
And also other way around - when you knock someone down instead of killing them - everyone thinks you're murderer. but you're not, you're batman, they all alive and well, look.
@@swancrunchI tried to knock people out for roleplay reasons but quickly came to realize it's no different from killing them, it's a shame but it is what it is, toggling non lethal is pretty much worthless except for a few very specific instances
I recently started Lei'zel redemption playthrough, and found that you had to have the Orpheus Discs in Tav's inventory and then talk to her to get her to acknowledge them, but I found this out after wiping out the creche, and agreeing to help Voss, but her lines are all still "blasphemy against Vlaakith", as if she was reading them pre-mountain pass events.
The only time I met Cerys was when I freed Zevlor in the Mindflayer colony and she joined the battle...... all the way from Last Light Inn. Like she rolled for initiative and but she took her turns in Last Light Inn
This happened to me only a couple days ago, she just sprinted until she got to the rooftop and then kept skipping her turn. Still annoying since it had yo load her in each time @Sharkamfss
It's amazing how much detail is put into act 1 I don't even complain about the bugs i've seen in act 3, this game is so complex, they're doing the best anyone could
That's bc act1 had all the early access players. I had over 100 hours just running it with diff characters and roles. act1 is polished well. 2 is kinda ok. 3 is all borked up.
@@tylr3669 act 2 and 3 didn't have early access? I had never heard of the game until 2 weeks ago, just assumed it was all open. It really shows if that is that case; Act 1 had zero bugs, Act 3 I've had multiple times where somebody talks to me about a choice I made, but I never made that choice
In Rimworld, when all of your colonists die due to "reasons"... a man in black with random stats and equipment appears on the map as your failsafe and final straw.
damn, i never full wiped without save scumming or just quitting so i never noticed but I saw it was an option to summon him with the mod Vanilla Expanded : Achievements and thought it was like the man in black in fallout even tho i never once saw him appear lol
@@SpicyFiur That unity debacle is just stupid as shit, whoever came up with that idea, and whoever approved it and thought it was fine, they all need to get their brain checked for malformations. Moreover they are stupid enough to say that in the case of something like Microsoft which is subscription based, they will charge Microsoft, as if Microsoft won't just delete all unity games and prohibit them.
There were a fair few broken dialogue flags in act 3 if you do things out of order. Also sometimes if you lie to a character all other companions will behave like you were bound to follow through on that lie.
(SPOILERS FOR ACT 3) I specifically denied a certain devil's contract to free a certain Githyanki, and then got yelled at by Gale for... accepting the contract? I'm going to start writing down these bugs and reporting them, seems only fair given how much work was put into this game
** SPOILERS ** Yeah many broken flags can be found in act 3 still, I did the Iron Throne part of Gortash's Quest before doing the Hellfire Watcher Foundry, and when back in camp to talk to Duke Ravengard, Wyll was crying to me that we absolutly needed to save his father and the gnomes down there before they drowned... But your dad is right there my dude! ( just dont talk to wyll in that instance, talking to ravengard brings the flags back to normal )
I can't remember too many specific instances but I remember quite a few broken dialogues in Act 2 as well. I think I had a few with Ketheric when I got key info about him from other people but then dialogues still popped up asking things I had been told twice or thrice about him as if it was the first time I had heard about them. And some Halsin and Jaheira dialogue options that never went away. A friend also got Astarion's bite scene and vampire reveal out of order twice in two different playthroughs. And there's also a lot of bugged romance dialogues, especially with characters noting that you're gonna sleep with other characters you just rejected during the camp party. Characters pretending they have something with you or even slept with you even after you rejected them harshly. And characters in Act 3 still pushing for romance after you've set things in stone with another monogamous partner, and the pushy character then feeling insta-betrayed because you're dating another person.
It was so weird losing a lot of tieflings when fighting minthara and the goblins and making it to act 2 only to meet a bunch of tieflings I'd never seen before XD. Also another bug is that if you play as the dark urge and cut off gale's hand astarian still talks about how they'll have to tell him about the magic shop in act 3
I wasn't even playing Durge, I'm just a dumbass who missed Gale in my first playthrough and Astarion said the same thing. I am doing multiple playthroughs so I knew of Gale from that, but technically if someone did what I did completely blind they would have no idea who this Gale person is lol.
@@TheFeelTrain I killed Shadowheart on my Githyanki playthrough at the beach, after not rescuing her in the nautiloid in the first place (so not even Lae'zel interacted with her since I didn't even touch her pod at all), and for most of the game it was fine, she was never mentioned at all. Act 3, though, lots of minor NPCs important to her storyline mention her by name as if she's still around, and my companions mentioned her too when I ultimately ended up not killing Mother Superior. Strangely, I got bugged out here the most because immediately the game seemed to think I betrayed Shadowheart, with all my companions calling me for it (including Lae'zel), but they never met her and she was never there to interact with Mother Superior to even be betrayed by me, whatever the betrayal is supposed to be, lol. Strangest bug I've seen yet regarding a missing companion. I've seen a similar one to yours with Gale on this same run (who's also missing since I didn't save him from the portal), where Tav mentions showing the Crown of Karsus book to Gale... whom she herself never rescued and never got properly introduced to lol 😅
@@santosic ... now I'm worried... I didn't like Lae'Zel so, even though I'm in my first play through, I killed her off the first chance I got... partly because of Roleplay reasons...
I destroyed last light inn in act 2, so the devilish ox didn't make it to act 3. But when I entered the (empty) barn where he was supposed to be in act 3, Astarion commented about how there was that ox again. I really stared a long time at him with worry
I had Cerys the whole time since Zevlor died in the grove battle (and Asharak too I guess?) but she still talked about Zevlor as if he survived into Act 2 before abandoning the Tieflings, same with Arabella and her parents, they also talked about Zevlor like that. The quest to find Zevlor did update when I traveled back to the Grove to his body, so despite the continuity break my game was otherwise unaffected
@@ProxyGateTactician I was honestly so confused and was like " surely he didn't get resurrected somehow" because I distinctly remember trying to revive him after the battle because that's how I learned you can only resurrect party members. Another strange thing that had happened was that Gale died in that battle too, his projection gave me his revival instructions, but initiating the celebration just revived him and Gale spoke to me as if I followed his instructions afterwards. Curious if initiating the celebration just revives dead party members or I just had a strange bug.
@@TrollANIMU After having been the only survivor out of my coop party after the goblin attack, I can confirm that the celebration just straight up brings people back from the dead.
Im really disappointed that of all the replacement characters jve found, not a single one is Biff the Understudy (the original baldurs gate replacement character)
@@chrisd1364 Tell that to Jergal the retired god of death thats retired in the camp (aka Withers) XD. I don't think Myrkul the new god of death would bring back a jester that stayed in the five flagons inn basement back to life. nor would he be friendly about helping you after what you did to his avatar lol
I remember seeing Zae in my first playthrough because of the dancing dialouge but I'm sure I saw a few of the other backups as well. I didn't know you could expose Kagha so I just straight up started fighting the druids and they unfortunately killed a few of the tieflings in the scuffle 😢
I had zae as well, but i didnt start any combat with the druids. The telescope tiefling and the harpie child died for me tho since i didnt know they existed
That's why you should take your time and explore and not just be a murder hobo. Unless you actually *want* to be a murder hobo, in which case, i guess it's okay, lol.
So I somehow one shotted Kahga. They all just attacked when I wouldn’t play nice at the entrance. So I kept my squishies with the tieflings and when they were running up. I stuck Kahga with a crit inflict wounds at 2nd level and I watched her fall! My whole party died but my main but we only lost 3 non important tieflings. It was hard asf but now I’ll try my hand at a no Druid playthrough. Can’t wait to go save Halsin ;)
Yes thank you for explaining this. I decided to trick the drow into attacking the grove for an epic showdown, and both zevlor and asharak died in this battle (zevlor AI pretty much killed himself by jumping down from the gate for some reason) i was like whatever, lets just go with it since his people will see him as a hero who died for them. Fast forward to act 2 and everyone is just shitting on zevlor who apparently ditched them in their moment of need. My character was pretty much being gaslit by all the tieflings, especially cerys. I feel bad for complaining about the game because its the best game i think of the decade. Its very ambitious and it pulls it off so well. However bugs like this, gales bug in act 3, and volos bug all gave me mild stress that I messed my game up.
When I got imprisoned in the Goblin camp I failed all rolls to unshackle yourself and was doomed to die. The failsafe there was that the girl working for Raphael teleports in and unlocks you (while she killed all mobs nearby)
One of the biggest failsafes in this game is that most of the time you don't have to talk to anyone or begin a quest in order to do it. If you know how to progress the quest you can just go straight to the destination, find/kill whatever you need, then talk to the quest giver, and they'll be additional dialogue options to say you've already done it. BG3 isn't the first game to have this system but this system is much more fleshed out. Most games won't even spawn the thing you need to do until activating the qust, but not BG3. Everything's loaded, just go do it. you can always rp it as your character accidentally stumbling upon this "thing" and resolving it, then later finding someone who'd want it done. I'm sure it's happened plenty of times organically in people's first playthrough. Like that time I found the necromancy book down the well without reading the quest book first. I just sorta got lost, got attacked by spiders then found a magic mirror
One thing i ran into is the ranger hunting after asterion. Before i met him (or even knew he was a thing) i ended up staking asterion when he tried to bite me, and the dialogue ended up playing out as if he was still at my camp, even ending with my companions wondering if we should have given him up and the hunter saying theyd head to my camp, but they just never showed up.
@DragoVolcar i had no way of reviving him after that check, no scroll or withers option, and i was able to use "speak with dead" on his corpse, so probably just an oversight. With a million ways to play some things are bound to slip through the cracks
I tried this in beta and there was an option to tell the hunter Astarion was dead and he asked where my camp was so he could go and see for himself stating that vampire spawn are harder to permanently kill than you'd think. I got the feeling that Astarion may get resurrected in a later act.
In my playthrough I told the hunter where Astarion was (at our camp), then told Astarion about it and he told he'd handle him. Later asked Astarion about this and he told that the hunter "won't be bothering us any longer".
And fun fact you can save the bard from dark urge by knocking her out and then immediately long resting. Dark Urge will merc her backup double instead of her, and she will be alive for the remaining content with her in it. (not much anyways)
How do you knock out Alfira without killing her though? This game's non-lethal system is broken. Knocked out characters are treated as dead by the game.
She is one of the few characters it works on because she isn’t in a quest when she is knocked out. It’s mainly quest flags that are treated as dead causing the issue
You can also avoid killing the backup bard by killing your durge and then picking up the corpse... seems to work to skip a few long rest events but not all.
The original Baldur's Gate games had a more transparent fail-safe, since all of its characters could be killed. Instead of making contingencies for the many situations, Bioware just made it so that, if a character that was dead was required for a scene, instead an NPC named "Biff the Understudy" would be spawned and given their lines. Not quite as elegant, but fairly understandable for one of the earliest fully-fledged RPGs to take this shortcut :).
A similar issue occurs if you disarm Voss for the silver sword. Lae'zel has dialogue about Orpheus after equipping the sword when it is not known of him at all until act 3. Edit: the dialogue I'm talking about references whether the sword is strong enough to break Orpheus' chains. From what I recall, all of the Gith are meant to believe Orpheus is dead. You only find out he is imprisoned in the artifact later. Only Vlaakith knows he's not dead. I'll try to find the plaques to see if they mention him still being alive and imprisoned.
if you find tir text plates in the underdark (so this is still act 1), it mentions orpheus and laezel gets to talk about him and what she thinks of him
you may not know about him as a player...but I'm pretty sure his people does...regardless what's the story of the campaign he is an important part of their history. Plus you find some text plates that gives context to stuff like this in act 1
@chiakiwi2991 the dialogue I'm talking about references whether the sword is strong enough to break Orpheus' chains. From what I recall all of the Gith are meant to believe Orpheus is dead. You only find out he is imprisoned in the artifact later. Only Vlaakith knows he's not dead. I'll try to find the plaques to see if they mention him still being alive and imprisoned.
Don’t forget the poor gith sod who is just a stand in for Lae’zel on the nautiloid if you are playing lae’zel as the mc. I was surprised he showed up since no one stands in for shadowheart, but I guess it’s bc lae’zel usually plays the part as your “tutorial” and I’d ur playing her then there is no one else to do it.
MAN IS A GENIUS i totaly forgot that bridge in a goblin camp is breakable and thats a safe way to kill minthara wothout triggering entire camp's hostile what a legend. ima doing my third playthroug as a drow now, gonna remember that
If you sneak around and knock all the rando mobs in the room into the chasm (including the eye) you can have a normal fight with Minthara in that room without alerting the rest of the camp as well
This is crazy to know... Me and my friend saved the tieflings but Zevlor died during the goblin raid, somehow fail safe 1 must have also died, because later on we accidentially caused war with the tieflings when they were in our camp. A female tiefling, I'm now assuming to be Cerys was on our side despite all the other tieflings hating us. And then... Halsin killed her for some reason... So we unintentionally broke all their failsafes.
The amount of dialogue Larian recorded for incredibly niche scenarios is insane, but shows the level of detail they put into the game. I was able to sequence break the Auntie Ethel questline in two ways in my evil playthrough: Avoiding talking to Auntie Ethel at the grove or where she's confronted by Mayrina's brothers by going through the underdark and using the mushroom ring to go straight to her house, and again by managing to kill Auntie Ethel before she retreats while in her house. Ethel had new dialogue asking who the party is, and Mayrina had new dialogue where she's incredibly upset at the party for ruining what she, at this point, still thought was a deal which would work in her favor.
I was surprised to find a video where the dwarf (or is she a halfling?) lady you normally meet at the brothel in act 3 shows up in act 1 to save you from Gut if you allow her to imprison you and can't get out.
ahh Hope's sister? She appear everywhere in your journey from Act 1. Found her in tiefling celebration too, gone soon after, and the earliest you can meet her actually failing all the checks against Gut, and she will kill her and free you
You can also catch her spying on you in the Shadowlands if you pass a... I think it was a Perception check. I found her on my first run, somehow missed her on my second. She's behind a broken cart a little ways inside the ruined town near Moonrise Tower.
I experienced this in my Tiefling Bard playthrough!! On every subsequent playthrough, I've happened to be playing an Elf character and so when taking the sleeping potion, nothing happens and Priestess Gut attacks me. This time I thought I'd still take the potion and see what happens when it does make me fall asleep, and I got a whole new scene of Tav imprisoned and I chose not to escape when given the option, and then I see *her* show up and rescue me. Definitely an unexpected surprise that is only made better having already played the game once and thus knowing who she is and who she works for. Like, if this had happened on my first playthrough, it wouldn't have been such an impactful or surprising moment
In my playthrough, I convinced Minthara to take a war party to the grove and double crossed them and wiped out the goblins and Minthara with the help of the Tieflings. Unfortunately, Zevlor was a bit TOO zealous with his desire to personally slay the entire goblin army and he got himself killed during the battle. The same glitch happens in Act 2 where they act like Zevlor is still alive. Interestingly, I actually got Cerys to show up in Act 1 post battle as well, so maybe one of the 3 tieflings who died was the first failsafe as well. I thought it was quite odd for this character I already met to re-introduce herself and then tell me to go hunt down a dead character that she already saw die.
another backup character is the dragonborn chick that replaces the tiefling bard the dark urge is supposed to kill if said tiefling bard is unable to come to your camp. this is a way to save her as the dark urge by knocking her out (non-lethal damage to her.. just make sure you do it in one strike to not get the negative reaction) before long resting when you kill her.
@@DembaiVT i completely missed her my first play through because for some reason, I never even noticed the road in the grove that lead to the beach. And in act 2 she got killed by the demon guys who worked for the big guy and I got so sad 😔
I have found one more thing in Act2 quests: If we run with last Shar Justiciar (Rat guy), up to Yurgir The Orthon In Shar's Gauntlet, Yurgir will not react on his last contract target presence until we finish the fight (by killing justiciar). Sad, I was up to some unique dialog to this one.
Minor Act 1 Dark Urge storyline spoiler: There is another Tiefling thing that not a lot of people know. If you knock out Alfira she is not the one who comes to your camp during the Dark Urge playthrough. Another will come there and have the same results that she had after you wake up. So, assuming you do everything to save the tieflings, you can find her again in Act 2 and even get the quest reward for saving her (in reality, you saved her twice in this scenario).
@@stephenpuisis632 i just did this the other day, it's not patched. Knock Alfira out and her replacement is killed in her place that night. Step 1: go to the Grove, find Alfira. Talk to her or don't, it doesn't impact her going to your camp. Step 2: Initiate combat, turn on Non-Lethal, take Alfira down. Step 3: go to camp/ Long Rest. You should get a dragonborn in camp instead of Alfira. They will be murdered that night. If you didn't get the dragonborn, Alfira is not knocked out. If you want to be even safer, steal an item near her so she is temporarily hostile (Minthara 'trick' the devs added to recruit Minthara in A2 for 'Good' playthroughs that kill the Goblin leaders) and then knock her unconscious.
The tieflings that are backups you cited at the party are ones I believe you see at the goblin version party as dead bodies if you did an evil run and raided the grove.
I was super surprised to get random help from a character that appeared in act 3 when letting priestess gut keep me in her dungeon without fighting back. Usually you just die when doing dumb things.
Edge cases are funny things, the narrower a path the more consistent of an experience, but sometimes you don't want that, you want each run through to be unique, and so naturally the path starts winding with offshoots, little things like this that may seems small really add up when you consider how many of them exist along the games progression, leading to ultimately a much more living and breathing world.
Spoilers: One of the funniest failsafes is if you kill Isobel in your camp at the end of act 2 and banish Aylin before hand so she doesn’t agro, Aylin will drag Isobels corpse around with her to any location you’d normally find her in and talk to her like she’s still alive.
I Beat that old crow to under 30%, he insisted that he successfully kidnap Isobel. She even showed up at the final fight but neither her or that Moon child bothered to appear again, while still being alive.
Yeah his name is weird as hell lmao. When he showed up I was like ??? who the hell is this guy. Immediatley go to google and youtube searching his name for 0 results
I actually saw Gerson like 2 days ago, I was in combat with the goblin leaders at the time, but sent someone back to the grove to get the stealing idol reward (ring of protection), because I realised partway through my fight I would block myself out of that quest when I finished that battle. The camera autopanned back to my Grove character and played that cutscene the second i finished that leader lmao.
3rd person now to mention it now! Out of around 300,000 lol My statistic is holding up. It’s such a weird NPC I wondered how they even remembered to give it a voice actor credit
@@ggoddkkiller1342 as far as im aware no, just make sure you steal it after you save kagha (find the note in the swap area), confront her and have her stop the ritual. Stealing it before that will trigger a cival war event which you dont want.
Never stop what you are doing. I love this. I love all of this. More than technical bug breaks, I am really interested in plot breaks as well. Like what happens if you avoid all the fail-safes for discovering Astarion is a vampire? How far does that train choo?
I didn’t take many long rests in my first playthrough so never got the blood drinking scene. Instead he randomly told me one time while we were out adventuring…just told me hey, I’m a vamp. And tav was just like cool I figured
I got the Cerys failsafe in my first playthrough and when she spoke to me in act 2 and said she hadn't met me before I was just sat there like 'You invited yourself to a party at my camp like three days ago?'
Zhentarim trader from act 2 seems also has fail-safe mechanics, as it becomes one of the Zhent leaders in act 3 by plotting with Absolute cult. You can knock-her out, take her goods and she'll be alive later, while most characters knocked-out accounted as dead. Probably, also has double or replacement in act 3.
Its amazing how detailed this game is like i feel like i should stop savescumming and allow myself to do what i truly want to do and know the game most likely has a plan for it
In my first playthrough of the game both Zevlor and Asharak were killed when I tried to take out that one evil druid lady. I didn't even know meeting Cerys early wasn't standard lol
If you hit Auntie Ethel in the grove first time you see her, her entire line gets bugged - still is. Either way, the game is massive and a shining beacon of storytelling and having decisions impact the story
I had the same thing happen with Cerys. But what I did was I killed the 2 generals and let Minthara attack the grove. Zevlor and his backup died in that fight and Cerys was there waiting for me after I won. In act 2 everyone speaks as if Zevlor is still alive and I even had the quest to find him in moonrise towers.
I was watching your mythbusting video a couple hours ago and forgot I had your channel pulled up on my phone when I unlocked it.. Surprised I'm so early lol
I saw one of these backup characters in grymforge, where in short I betrayed both Duergar sides (in the battle one side were allies but I killed them too) a Duergar archer survived and an "absolute novice Duergar" appeared and got to act as the new leader (I killed him too after he refused to free the Gnomes)
Oh, and another thing to note: If you randomly start picking up dead bodies and taket them to camp, and literally 'meat locker' them in a box, it also seems to mess some of the game's weird interactions up, like it doesn't quite seem to know that certain characters are 'dead'. Also, how you kill them seems to affect the game. I have 2 games going, my main legit, no mods, and am in the lower city. I started another one, the one I mentioned in the other comment, with the Level 20 Easy Xp thing to test out multiclass builds. I also used a Trainer to have 'no weight' so I could carry a crapton of bodies around, till I made camp. But yeah, I played as The Dark Urge, and randomly stealth killed (as a fighter druid, I know weird) everyon in the grove, methodically, with my Deep Gnome, every which way I could without alerting other people. I managed to kill like everyone but Aunti Ethel, because she's like Withers, and wont' actually die. But if you go around and quickly snatch up all the bodies to your inventory, ti's Metal Gear Solid level stealth, they don't see a 'dead body' and don't react. So like I said, I killed EVERYONE, except the druids guarding the idol, Kagha, Kurt, and the wolf, I went in, pissed off Kagha, they then went to war. There was then a WHOLE new set of bodies/npc's by the prison area, so I got 2x bodies for the price of one, due to the way the story must progress. I guess they didn't think anyone would be absolute batshit to Theif level murdergank the whole damn grove. So, when Minthara got there, there were no bodies, and she literally has a murdergasm, it's hilarious.
@@jinXeD546933 Well for a Dark Urge playthrough it seems only fitting that I collect the bodies of all those I murder! Or rather get killed. Also just seeing how long it takes to break the game's inventory managment.
@@ggoddkkiller1342 He definitely was affected by the Absolute, but I don't think you can really claim the result had anything to do with him being influenced. Even with him fighting, they wouldn't have stood a chance. It only meant he got captured instead of escaping or dying trying to fight. I don't think dsheep's point works either, because none of Zevlor's decisions affect the outcome. They can't get over the broken bridge to Baldur's Gate, so they either die at the creche or go through the shadowcurse, which means they will still end up in that combat encounter where Zevlor got captured. There is no other choice they could make
He died in my first playthrough. Those tieflings are still dead/missing, but it's just mentioned that they were ambushed. No one but Cerys even mentioned him.
In my game Zevlor and his backup died and I got Cerys. After the tiefling party scene I ended up doing other act 1 sidequest stuff and every time i'd go back to camp Cerys was there saying the exact same party dialogue while just grooving with a drink in her hand. No other tieflings were there, just her.
I am very curious what would happen if you managed to, in unison, aggro the Goblin leaders and the Grove at once, and wipe them both out. Just going full scorched earth, whether they have a fail safe for if you kill/piss off *everyone*.
Larian is so good. I cant stand starfield because SO MANY npcs are plot armoured. Its like every 3rd person is unkillable. Bethesda has got so weak and safe.
It's probably not that rare but if you play as Lae-zel you meet a completely different gith who helps you out and does the intro flip on the ship. He doesn't survive the crash though and you find is corpse and gear slightly past where shadowheart lays if you saved her. I don't even remember the guys name but I think of that VA sometimes.
Dude, they even thought of, planned for and wrote a specific ENDING cutscene for if you decide to take the three stones at the end of Act 3, stuff them into a bag, and throw them off a cliff! There are SO many contingencies in this game and they're so effectively blended into the story and gameplay you'd never know that's what they are unless you're specifically looking for them. It's brilliant!
There is a bug if you attaack jaheria at the inn and runaway, the harpers will forget you if you save nighsong. Problem is if you ally with the harpers at the base of moon and fight with jaheria, the after party of ketheric will have isobel and the fist aggro you. So Aylin then aggros you and you have to kill the fist and isobel if she is a live an Jaheria is coool with slaughtering them.And then the cutscene plays like isobel is alive evn thou she is a corpse and or fighting u
Cerys one happened natural to my friends and me in one run. We told Minthara where the groove was, and then betrayed her, but during the battle Zevlor died, and I suppose the other guy did too, cause then came Cerys to tell us all that stuff Then in Act 2, the same. "Zevlor was alive", but it wasnt
Hmm wonder if there are similar contingencies if you side with the goblins and destroy the grove, but also kill a bunch of the important goblin camp characters. What happens if you agree to join Minthara's assault on the Grove, let her leave, and then murder the other two leaders, but still choose to join her in the assault?
My first run Zevlor and Asharak both died fending off Minthara's offensive, so Cerys took over immediately... and promptly died to the Winged Horrors in Last Light...
Fun stuff. I have definitely seen things that I'm quite certain very few people have. And that goes for just about anyone playing the game. We've all had some unique experiences. It's the reason I don't mind "spoilers" because in all likely hood I won't actually experience a lot of them no matter how many times I play. One thing I've started doing a lot is just knocking people out (passive toggle). Quite often they end up appearing later. Some you can even knock out, loot their corpse, heal them up, then give them money and they are your best bud again.
I found him by pure accident last week. I was fighting Minthara, last I needed to compete the quest and I suddenly realized “shoot I forgot to grab the gauntlets for ending the ritual.” And sent Karlach to flee combat and grab them while I was in combat. When I did I decided not to bother making her run back and just killed minthara there. Lo and behold, there he was.
Kariss is actually in the Grove, but a bit hard to get into without enough strength to jump (or a crate or two), and you can make a bet with her! You can access her by going to Zevlor and going to the ladder i think, the other exit in other words
Dark Urge spoilers I found it interesting that the tiefling bard girl who you meet in the grove and then subsequently horrifically murder has a backup if she was killed already, being some random Dragonborn bard. Even weirder is that you WANT to keep the Tiefling bard alive if you're a caster because you can get some OP robes from her in act 2, so if you're Dark Urge you can both trigger this failsafe and keep her alive by knocking her out right before the event occurs.
I love that not only did Larian studies put this much effort into having fail-safes ready, but they even anticipated outcomes for the players that either bumbled around or deliberately bypassed fail-safes such as the pre-shadowfell illithid ending
I didn't expected this. Like for "key" people such as Zevlor - sure. But to this extent? This is insane. I really hope this becomes if not industry standard (just because the industry is so shit right now, it would be a miracle for everything to improve like instantly), then at least something to aim for if you have enough development time.
Here's a thing I just discovered. I killed Gortash in Wyrm's Rock and then I long rested. After I came back I used Speak with the dead on his corpse and I talked to Bane. He will tell you how to reach the underwater prison and that you can control the brain in his name.
There's a lot of little inconsistencies like this. One I discovered is that if you don't follow Shadowheart's quest and she leaves the party and then go to The House of Grief in act 3 the dialogue is all over the place. In fact the reactions of your companions actually spoil what can happen in other paths. Pretty egregious oversight IMO.