Hi all is been a while ...Feel free to use below link jump to routes timestamp . 1. Azure Moon Final Boss--Blue Lions ( Choose Dimitri ) 0:06 2. Silver Snow Final Boss--Black Eagles ( Choose Edelgard - With Church ) 3:35 3. Verdant Wind Final Boss--Golden Deer ( Choose Claude ) 7:20 4. Crimson Flower Final Boss--Black Eagles ( Choose Edelgard ) 12:14 5. Cindered Shadows Final Boss--DLC 17:04
The Immaculate One in her "second form" uses Hoarfrost - despite her literally burning from inside she summons the rays of light that are followed by snowflakes. Pretty ironic, if you ask me
It’s actually somewhat of a mistranslation. The Japanese name is “ Frost and Snow “, as in Silver Snow. It’s the parallel to the 3 lord’s final class mastery skill, all of which are named after their routes.
@@furfousir1420 The localization really messed up a lot of smaller details. Hegemon Edelgard's staggering blow is also meant to correspond to both CF AND her class-name, but they messed that second part up by translating the names diffrent.
not really considering its magic energy and not literal fire like imagine surging with over 100 times dark magic and still being able to use the elements(except mostly light)
I love Claude but I really think Nemesis doesn't fit his route as final boss at all, I mean, the fight is great and the music hiper epic, but thematically the whole discovering the truth of VW is the only grap on Nemesis for VW, but Claude himself has nothing to do with him, while literally in any other route he could be more interesting. SS, the church has to defeat his long past enemy again. CF, Edelgard has to face basically the 1.0 version of herself as well as destroying the slitheries for good, AM, Literally an army of dead people of the past facing the guy who had visions of dead people, as well as irony of only once he had abandoned the idea of vengeance it is granted to him by destroying the slitheries.
She could have but couldn't, due to sustained injuries in saving everyone from the javelins of light when Shambhala being destroyed. After, she also says in the cutscene back in the Church she can never "truly" defeat/kill Nemesis like he'll always come back as she only is a child of the Goddess, unless Sothis herself or Sothis-incarnate (Byleth) kills Nemesis (who has Sothis' blood running through him).
No, in SS Nemesis just never wakes up. It's weird and stupid that for two very similar routes, one awakens Nemesis and the other doesn't (And in one Rhea goes insane and in the other she doesn't). But it's just straight up inaccurate to say Verdant Wind is the only route that deals with TWSITD.
@@brendonian4097 Agreed, you technically deal with the Agarthans in every route just more indirectly in AM and hand waved in the epilogue of CF. Either way they’re dealt with and Hapi’s epilogue is further confirmation of that.
*Bernadetta* : "The whole city's burning! Oh, this isn't good! I'm flammable, you know!" Even in Edelgard's own ideal route, this is some amazing, damning dark humor for Bernie getting torched by Edelgard in other routes.
@@Ninjaananas If you defeat Petra before Bernadetta in the Gronder Field mission, Edelgard will have unique dialogue then ignite the platform with Bernadetta still on it.
@@nightscout9979 I know about the event. But Bernadetta's tile is the only tile that is not on fire. Everything burns except for Bernadetta and she does not recieve any damage from fire.
@@Ninjaananas Edelgard clearly states that she wants everyone who goes on that structure to die, so even Bernadetta's tile is supposed to be endangered in the story. Otherwise, Edelgard's Plan A just gives whoever takes the platform an excellent sniping roost to blast her own forces.
@@nightscout9979 Edelgard states that she wants her enemies to die and laments Bernadetta's death. To say that she wanted Bernadetta to die is some huge BS, phony and extremly impudent. Do not talk to me if you are just tryint to lie to me.
Akyure - Gameplay & More and just enjoy yourself It really is one of the most story driven series of all time aka anything before and after awakening-fates but start with three houses if you have the money to use but if you have to save up try heroes on mobile since it’s free to play
Personally, Hegemon Husk is #1 for me, and I though the Silver snow Immaculate one fight was cool, even though it doesn't make much sense, its still cool so second for me
@@dragontamer67 Interesting, any particular reason why you would place Nemesis and CF Immaculate One lower? Like, was there something you didn't like about those fights?
@@dobadobadooo well, I found Nemesis Really underwhelming because of how easy it was, he his the highest level boss in the game, but all of his subordinates are like 20 levels Lower than him. And honestly the only treason I put the crazy immaculate one fight over the other two is because it’s just cool, i just found the fight to be very epic and I love Funeral of Flowers
And the reason the Hegemon is my favourite is because it was the only one that I went in blind to. And I freaked out when I first saw it’s range and the fact that it could have reinforcements. I also love the connection that Dimitri and Edelgard have, so having him fight this demonic version of her is very interesting, and this fight was the one I struggled the most on, it took 7 tries to win, compared to the fact that I beat all the others first try.
@@dragontamer67 I mean, a lot of people seem to struggle with Nemesis, but personally I didn't really struggle much with any of them. Hegemon Husk is definitely the easiest boss of the bunch though. Her map can be very frustrating, but once you reach her she's honestly pretty anti-climatic. Story-wise it's a great fight though. While A Funeral of Flowers is a cool final boss theme, SS Immaculate One suffers from a really bad set-up. They don't give _any_ foreshadowing that she's gonna turn crazy, it honestly all felt really forced. I know some people feel Nemesis also felt forced, but I thought it worked fine, considering the build him up way more in Verdant Wind, and he fits thematically with the rest of the route.
I just finished Cindered Shadows today. That fucking timed mission where nobody can fall and simp priest’s super saiyan form are going to haunt me for the rest of my life.
First time I rushed in and broke the shield when I saw the AoE range. But in the end, it wasn’t that bad, he doesn’t do that much damage, takes a whole turn break and you got an unlimited supply of Vulnerability spawning, courtesy of the boss.
When I did that fight, I didn't bother fighting the Aelfric illusions, yet I killed the Umbral Beast so quickly that I didn't even get a chance to see it's staggering blow. This video is legit the first time I've seen what it does.
i just noticed while the immaculate one is attacking they say "banish into the abyss" , i doubt it but i wonder if that means the abyss in cindered shadows
I killed Nemesis with Lorenz because he said he would join the battle and killing an enemy like that would be the most heroic way to remember his story for the next generations (sorry if my english isn't good)
Anyone else notice that in silver snow if the church units or byleth get a critical they have either unique quotes or they say their lines with a reluctant inflection
Depicting the backstory and traumatic experiences of the main characters? Sign me up! I actually came up with an outline in the few minutes before I posted this comment. Episode 1; Edelgard's early childhood, her siblings' lives, and her childhood faith. Episode 2; Dimitri's early life and how he met all of his friends. Episode 3; Claude's childhood in Almyra. (this is when it gets dark) Episode 4; Edelgard and Dimitri's relationship, and the turmoil of house Arundel. Episode 5; Edelgard's abuse at the hands of the nobles, and the deaths of her siblings. Episode 6; Dimitri's experience of the Tragedy of Duscur, and him saving Dedue. Episode 7; The murder of Duke Reigan's son, and Claude's life in Fodlan. Episode 8; The day that all of the house leaders met each other, a few days before the game begins, ending with the scene where Byleth saves them from the bandits.
Although I like all the bosses, I feel like some should be flipped around. BL and CF are good, but I feel it would be more fitting to have nemesis be the last boss for SS. As for VW, either make it evil Rhea and give a good as to why she would want to fight Claude, or just make a new boss altogether.
This is my final boss from favourite to least favourite (I’ll admit, it’s rather controversial ) 1. Nemesis 2. The Umbral Beast 3. The Immaculate One (Silver Snow) 4. Hegemon Edelgard 5. The Immaculate One (Crimson Flower)
My list incorporates buildup, atmosphere, soundtrack, thematic connections, and the fight itself. #5; Immaculate One (SS) Completely out of nowhere, no buildup, no theming, and the fight itself is the most annoying battle in the game. #4; Umbral Beast (CS) The betrayal was expected, this form was the shocker, however, it lacks a connection to the themes in CS. #3; Hegemon Husk (AM) The soundtrack doesn’t fit very well, aside from the edge of dawn motif, and the fight is basically the SS/VW map, with a one-space DB. #2; Nemesis (VW) Facing one of the two enemies that was built up from the very intro, and sparked the other one’s insanity. The soundtrack is beastly, the atmosphere is properly intimidating and epic, and slaying each of the ten elites with their descendants was a sight to behold. #1; Immaculate One (CF) The only final map with recruitable characters, with unique dialogues as well. The entirety of CF was building up the Rhea’s complete breakdown, and it payed of splendidly. The soundtrack fits perfectly, with each motif fitting a certain faction in the battle. Also, it’s a complete overhaul of Fhirdiad’s design, not just a copy/paste like AM Enbarr palace. Also, Fhirdiad being the end of the journey makes sense, it was here that Edelgard made the oath to cut her own path, and now, half her life later, she returns to see her chosen path through to the end.
Max Richards I only ranked the fight itself But if we add everything you mentioned, you’re mostly right, I would only switch Nemsis and CF Immaculate One, but this is mainly due to my bias toward the Golden Deer
Gavin Lee I love Verdant Wind as well, but CF has the shortest war, with no Faerghus Coup, which means no scattered, chaotic fighting. Also, yes, I love it because it’s the only one where Edelgard lives.
If you base this on maddening runs I would always say I hate the immaculate one boss fights despite the fitting music for both because the maps are really hard to go through and rhea in both routes constantly powers up
Oh Believe me it hurts even more when you finished BL GD first and you learn about her story. She just lost her family, and her mother's bones got turned into a weapon to kill her race completely while she couldn't do anything. And since nabateans do not age she has to keep those memory for as long as she lives, driving her insane...
@@cordyceps182 She never betrayed Byleth, just the church. BTW, she said this before the 'threat'; "My friends, I must ask you all to stay back, it is not my intention to harm you."
@@maxrichards3881 Did you forget how she allowed her allies to kidnap Flayn, experiment on students, experiment on Ramire (which had previously provided its hospitality to Byleth), kill Byleth's dad, hired Kostas to kill Dimitri and Claude, and so on? Byleth has literally no reason to join up with her. If you try to say that Jeralt didn't trust Rhea, he takes back those words before his death (at the hands of one of Edelgard's minions). Any reasonable person would be extremely pissed off if their student turned out to be the terrorist responsible for countless atrocities, especially since you need to fight through Edelgard's thugs before you even have the chance to spare her.
I agree with you, because it would've happened in verdant winds as well, but because it's a game they needed diversity, so Rhea is the final boss again, but seteth asks if the power of her crests is taking over her body, it doesn't make sense, because both routes would technically have to fight Rhea and nemesis, but because it's a game with different routes, they needed to be different
@@codename618 but both of them are weird like why didn't rhea transformed in vw? And why isn't nemesis resurrected in ss? These two bosses reasons are just out of nowhere..
My personal rankings of the final bosses, as someone who has beaten them all before: D Umbral Beast - Cindered Shadows Such a flaccid final boss for a side story that kicked my dick in almost the entire time. C The Immaculate One - Crimson Flower Nothing special. If CF was longer my opinion of the fight against her in this route would be more flattering. B Hegemon Husk - Azure Moon Not a bad final boss. After a long journey you get a decently challenging final map and final boss to boot. A Nemesis - Verdant Wind The real challenge is Nemesis himself. Picking off the 10 Elites is kind of easy if you know what you're doing. Fun, yes, and the BGM is second only to Funeral of Flowers. Speaking of that... S Immaculate One - Silver Snow I don't understand the common distaste behind this one. Unlike the 10 Elites, picking off the White Beasts is... I don't want to call it challenging or fun but it just feels better than taking down those single units. The fight against Rhea is hard as hell, not a complete pushover like the CF fight is, but it feels like a weight's been lifted off your shoulders once you've gotten the deed done. Trust me, I was absolutely euphoric once I finally completed this route in particular.
There’s on main reason people hate the silver snow final boss, miracle. While that’s bad enough, the real issue is how many times you have to deal with it. For one every single white beast has miracle and they’re pretty damn lucky and they have it after they die once meaning each of them have to be killed twice, each of those remaining 2 have a decent chance of miracle. What makes this all worse is rhea herself. Miracle for her is a latent ability which only goes into affect after her first death meaning you have to deal with it 3 times. What makes this worse is that rhea is a lucky bi-h having 51 luck on maddening meaning it’s more likely than not to have her miracle and cheaply kill you. All of that makes it incredibly painful on maddening
It's worse than that. The 'string' isn't true string. If you pay attention to some of the background lore, you'd realize that the Sword of the Creator is actually Sothis's spinal column, meaning that when it stretches for ranged attacks, you're literally watching her vertebrae slide along her nerves as they stretch.
Where does Edelgard learn flickering Flower in Cf? I never finished Cf cuz my Be Units and my recruited Units got strength and Magic Screwed so I had to scrap my Cf Playthrough and restart my Be route from scratch.
@@oakleyraverty1030 yeah but Cindered Shadows is it’s own self contained story that is not canon to the other routes as it directly conflicts with things that happen in the main game even during white clouds.
Immaculate One: You humans betrayed me....you betrayed my mother!!! GigaChad Axe-wielding, muh' fuggin' Edleguard Mega-Mommy: I didn't betray you. I nEvEr BeLiVeD iN you To BeGiN wItH!!!!!@@@@$$@!!!!!
looks like someone made Santa extra mad around the 8 minute mark and is getting ready to be permanently on the naughty list. i guess it could not be that bad as there is a bunch of cash in selling coal depending in which part of the world one lives in.
I like three houses BUT it has so much unnecessary padding in-between chapters that makes it unbearable, especially when so much ends up because tell not show in the same still pose cutscenes. Dropped it mid run on second playthrough and looked up the endings which was fun to see.
You played on baby casual difficulty. Anybody who fought any of these final bosses on maddening can know the feeling when nemesis one shots 5 of your guys with operatic music blaring in the background.
Bro, this is just a showcase of the final bosses. Not some speed run or some show case of skill. Regardless of the difficulty it’s still the same boss(unless we’re talking about silver snow maddening but that’s extraordinarily cheap with rhea having 51 luck and miracle for 3 health bars). The difficulty doesn’t change what’s neccesary to kill the boss, it just makes them harder