Finally, I have been following this game for years, soon to be here. I like this period of history from a technology standpoint, lots of cool new technology but the human is still an integral part of everything.
Mission briefing to destroy coast positions but do not fire until fired upon is the most Vietnam era Rules of Engagement I've ever read. +1 for Realism.
For extra realism, go near some fishing boats, get the deck pooped on by seagulls, shout at the radio that you're under fire. Convince Lyndon Johnson that you can fire back at anything at this point. I call this, "The Tonkin Technique"
I was in the British military back in the 80s when terror attacks on bases and personal, sadly, wasn't uncommon and I recall our Rules of Engagement in one of the countries we operated in didn't allow for return fire under any circumstances!
I'm crazy excited to see they have the Kidd class in game. I served on the Callaghan DG 994. They're an interesting class of ship. Iran ordered 4 as upgraded Spruance class destroyers and designed them to be very good AA platforms. Iranian Revolution happened before delivery so the US Navy kept the ships. Until the Aegis cruisers came along they were the best AA platforms in the US fleet.
@basecoat1966, Mk26 launchers and the ASROC octuple launcher and a couple of Mk45 gun mounts, and rounded out with a pair of Mk32 ASW tube sets, and a pair of Seahawk helicopters make for a dangerous target. Then they added a pair of CIWS 20-mm GG and put the Standard missiles and ASROC in a Mk41 VLS.
@@frankwalder3608 Yep the Spruance hull was designed to be modular. Went from the Spruance with the ASROC and Mk45 fore and aft to the Kidd class with a Mk 26 and Mk 45 fore and aft to the Aegis cruiser with a VLS and Mk45 fore and aft. Served on an Aegis my second ship. USS Mobile Bay CG 53. Both were good ships to serve on.
Should of never got that close undetected. They spotted them by visual meaning None of the ships had their search radars active checking the sky and sea for potential threats... in an active warzone. Also would of helped AA targeting to more accurately engage.
@@UNSCSpartan043 Commander's intent detailed in the brief states that all vessels will remain radio silent. EMCON said no emissions including radar so they were basically ordered to get bombed. (good officer in command would've had the Sterett's air search radar on and left the rest of the group silent.)
@@pxatm Yeah and that made no sense to me. I get a don't fire unless fired upon and I would even understand if they were running silent but still had just one like the Sterett doing regular quick search sweeps and staying silent between just to check the area versus full zero emissions. Just seems like a stupidly HUGE risk to 4 very valuable ships and crew in a warzone right by enemy controlled territory.
@@UNSCSpartan043 Honestly in 1972 it doesn't make sense to be weapons tight next to Vietnam at all. They probably just didn't expect anyone to be reading and following the briefing and copied the lower section from a more reasonable mission for those orders.
Multiplayer would be beneficial in Sea Power, imagine being able to relegate parts or functions of the fleet to your friends to manage, or make asymmetric vs scenarios or dynamic Coop campaigns, I really hope they add support for mp
I've been subscribed to your channel since the early days of steel division normandy 44. Really nice to see you uploading a preview of this game that I've been following for quite a time now. Kudos!
A surface action group that close to a hostile coast would have all of its air search radars lighting up the sky looking for bogies. EMCON condition makes hardly any sense in a scenario like this unless you're in a heavily used commercial shipping lane under cover of darkness and able to blend in/hide.
Looks like CMO/tacview reveresed and made easier like war on the sea. I guess my pov is somewhat accurate...😮 no tracking stations task before the blasting which is cool
This is great. I hope microprose makes it easy to mod it so people can add units, ships, planes, missiles etc... or even mod the entire game for like ww2 or modern day.
They plan to add workshop support. I’m not sure if this is just for custom scenarios, but likely modding. Don’t worry though, if they don’t people will mod it anyway, just like cold waters lol
Really sucks that this game doesn't have a "time on target" tool yet, so that you can sync your missile attacks so that they hit at the same time instead of (uselessly) spread out over minutes.
You know, I was content reading the devblogs and getting some short video clips and a few screenshots every month or so. I've been spoiled now after getting a 26 minute gameplay video -- it's going to make it harder to wait! Not sure whether I should be happy or angry... 😁
It will be good to see how well notching and multipathing are implemented in this game, or if it's just a straight RNG roll. Even games like DCS and War Thunder have *huge* problems with their notch and multipath code
It seems to have some promise, but the problem I had with their submarine game was that there really was very little explanation in how systems worked or why, and it got a little repetitive with the missions and AI. Then updates basically stopped once they started work on this, when arguably they could have expanded on the existing game.
really excited for this and the modding potential; still doesn't *quite* scratch the itch of a missile-age Rule the Waves game, but I really enjoyed Jane's Fleet Command and have been following this for a bit
You should use the Sterett's 5" gun more, especially on patrol boats. Stop wasting AA missiles on patrol boats! Save those for the aircraft. My question is, will the game allow a player to create their own ships and/or their own scenarios? The after-action report states the FRAM2 USS Thomas was undamaged, but it did take damage from the two bomb hits delivered by the second Mig17? You could even observe the holes in the starboard side of the hull, amidship.
This is looking amazing! Do you know if there's going to be an open world sandbox option? Like the Cold Waters DotMod custom missions with random ship spawns. Or a mission creator like in DCS?
Not the biggest fan old cold war era naval combat games, but absolutley looking forward to this........sily question, is there a ww2 game like this style of genre, or just cold war era
I know that this looks like and further development from Cold Waters, but the game looks 4x better with multiple controllable and commendable units, plus theres ground targets other than buildings
Game looks good. Only thing needing improved on is accuracy for your ships. The AA guns and guns to attack stuff on land is WAY too low. Other than that looks pretty good.
It reminds me of a game named Tyconderoga that I've played decades ago. But now that I watch more I'm kind of disappointed to see that apparently they haven't modeled any damage model for the ships. I mean they took 4 bombs and got zero damage to their hull, or systems. Propulsion not affected, radar, telecoms, fuel, weapons, everything works like nothing happened. For those that know, a 50kg explosive can really mess up a ship hull, let alone 250 or 400kg bombs. Also they used radar to detect coastal guns? If only....
@@gotanon9659 Not a ship radar, an airborne radar may do that, sometimes, with a full moon, in the desert, with zero ground interference, no trees, no hills and nothing else . Vietnam era "reports" and claims were notoriously fake, often use as PR stunts more than anything. There's no way you can detect anything on ground, especially occluded by buildings and vegetation and terrain, using another ground or sea radio signal, not to mention the ground clutter alone makes anything below 15 meters almost impossible to detect At best they can detect the planes after they took off while they were climbing to the mission ceiling. Another glaring issue with the game is the use of an radar guided AA missile against fast moving boats and the assumption that Vietnam era radars and missiles were just as accurate or better than the Gulf War ones. The AA missile accuracy against high speed low altitude Migs is also doubtful. Early and mid Vietnam era missiles had an abysmal accuracy and a pathetic interception rate.
You're right! I thought the same thing while watching. The baseline MiG-17 didn't have any RWR; some upgraded models (-17PF) had onboard radar for target acquisition or intercept roles, and a Sirena-2 RWR. The Sirena-2 didn't warn about incoming missiles though, it warned the pilot about enemy jets behind him in gun range.
"We need to be a bit careful about the fishing boats. Dont wanna shoot them." Thats not the american way of naval warfare, or any warfare on that matter :D
i've never seen you in my life. but now ive subscribed to you. because well first i was watching wolfpack. secondly i love this game. thirdly (highest priority) this was a great video to watch.