TBF, that was always the plan. We knew going into this thing that the chances of actually getting Valve to fix the issue was slim. The mindset of FixTF2 was always "We can't force Valve to care. But maybe if we make a big enough shitstorm that the public begins to see the bot crisis for the scandal that it is, they'll finally do something to save face".
Deadlock is screwed if Valve doesn’t do anything. 1) if Valve doesn’t do anything, then Deadlock is doomed to suffer the same fate. 2) if Valve doesn’t do anything then it ruins their reputation. 3) if Valve doesn’t do anything, people will NOT play Deadlock.
Not to be a downer, but I don't see any of that happening. Deadlock won't suffer the same fate because it has an active team to work on it (just like DOTA2 and CS2, both remaining fairly playable). It won't lose much reputation on a 17-years old shooter because it still keeps high praise in other areas (from friendly pricing practices to active Linux support). People will play Deadlock because majority of people outside TF2 fandom don't even care about FixTF2.
Yeah I dont know what you're on about, no one actually gives a shit about TF2. Most people who will play Deadlock won't know or care. It'll fail entirely on its own merit.
@@JennyTheNerdBat It will have an impact because some people will look at tf2 and go "If Valve was willing to treat one of it's most popular IPs like this, what will happen with Deadlock?".
@@ExValeFor more then 290k people disagree with you. Not to mention how viral fixtf2 has gone, it's well known outside the tf2 community at this point. A lot of people care.
@@ExValeForYes a lot of player Will play Deadlock definitely, and Im sure not every 8 billion people live in this planet knows TF2. But what i highly doubt is the longevity of its playerbase if Valve treats it like their other games. TF2 is overrun, L4D2 is also overrun and eat DDOS attack for breakfast, and CS2 is starting to have similar issue. Plenty of famous figures have covered this disaster recently (Critikal, SomeOrdinaryGamer, etc) so Im convinced more people are aware of this situation
If by "fixing" you mean forcing Valve to shut down casual servers or the game as a whole, then yeah. I would prefer the former at this point tbh. At least then the bots don't have a medium to easily take over and spread degeneracy at a large scale.
@@livinglandmine4374 I would honestly be fine if Valve shut down the servers at this point if Valve is going to continue to milk this game dry with microtransaction updates. I want tf2 to be remembered for the fun people had with it, rather than the state it is now. But it would still be a massive shame.
@@R-GOnax They are already doxed but the problem is suing bot hosters is harder than you think because countries other than US exist and different laws apply on how to sue ? is doxing legal way to get evidences or invalid way which make the evidences invalids to use ? Also Valve has to hire more lawyers to sue which is easy for multi-billions company but mass-hiring of them (for 1 each country because a lawyer is only licensed for mostly 1 country only) in short time isn't unless there is 0 job requirement so we have to wait more days or Valve hire more developers than 1 to make working anti-cheat (although need to be invasive & controversial for deep level of cheat) / hire moderators for manually ban the bots.
@@michaeljonathan9715 It's super difficult to sue someone in a third world country because the laws quite literally don't exist there. In many cases, the countries don't even have a cyber-police and getting the regular police involved would be impossible because 9 times out of 10, that same country has other issues to deal with than someone botting in video games, they would find it ridiculous.
Had a 2fort gane today, filled with bots, as usual. Me and two fellow engies decided to set up a nest. But weirdly, the bots didnt walk right into the sentries, they stopped and tried to take advantage of the sentries' blindspot. The bots have evolved to the point where conventional methods have to be full on dedicated just to stop like 6 bots or so. Valve #fixtf2
yeah I have seen that as well. The botters can still modify and update their bots so I feel like this was only a matter of time. In isolation I think its cool to try and design a more optimal bot, but it definately is a bit annoying in the tf2 situation as a whole.
@@middleofsomecalibrations Fuck off man, TF2 was one of the most influential games of all time, it doesn't deserve to be thrown into the dumpster. Even if it does have spaghetti code, it can still be worked with.
Community servers have a strange confluence of factors that heavily discourage bots. For one, joining a community server is not as simple as hitting the big shiny "queue for casual" button. Even programatically, it is much more complex to join community servers than casual. Second, community servers are far less popular (for some reason) than casual servers, so there's less of an incentive to make bots to join them. And finally, most people can see if a server is infested with bots before even joining. It's not like Uncletopia has some secret anti-cheat that "actually works" (especially because a server has exponentially less information about the user than the game itself). Bot hosters just don't really care.
I think it’s probably in Valve’s best interest to keep quiet for now. Imagine if they came out and acknowledged the problem after five years of ignoring it, people would be outraged if they ignored it for that long. If they promised to fix it, people would be outrage that Valve knew it was a problem for such a long amount of time. I have faith that things will go well in the end
Don't expect anything at the very least until Deadlock releases and gets maintained for 3-5 months. This problem will go on for a long time. The whole structure of Valve as a private company disallows TF2 from ever seeing big updates anymore, no one has bosses and no one is managed by anyone, by that information, why would anyone want to work on an old codebase filled with problems when they can work on the shiny new project everyone's talking about at the studio?
this tf2 situation has in my mind put a permanent stain on valve's reputation. even if they completly fix tf2. I don't think I'll ever see them as the genius game stufio i once saw them as.
6:17 Ok, so I have been looking at the mess of code that is stuff like Cathook, Lmaobox, Nullcore, Modified Nullcore, ect. Certian bots use new code that makes them avoid stickbombs. (unless you glitch the stickies under the map, in which case they will be killed) They can't, however, and won't avoid crit stickies. The more you know 👍
@@R-GOnax Btw, I don't know if you've seen that post OMEGATRONIC put on Twitter, but it's fake. His bots cannot collect IP addresses simply from joining a game with you. I doubt a teen could program that with how janky his code is.
CS2 is overrun with cheats in comp rn. And honestly Valve might actually (i hope) have a new anti-cheat. I mean imagine it. TF2 is failing cause VAC and CS2 is starting to stink with hacks. Would Deadlock use the same anti-cheat that has already failed? No, they'd make a new system for a new game. BUT, if done right, it could be tweaked and used across other Valve games.
Cs2 still have devs that are working on the game, I heard that they are working overwatch system if I'm not mistaken, more on that in Gabe Follower's channel
@@coolrift8934 I heard rumors that the Overwatch system was already getting tricked, so they had to limit the test to trusted partners. Hopefully, if it works, it could be used on TF2 as well
Thank you for making this video! ❤ However, I feel like Valve is going to reveal Deadlock anyways. I feel like they give zero craps about TF2 and will show off Deadlock anyways. 😢 But we can only try and hope. #FixTF2 and #SaveTF2
Valve might not even need a new anti-cheat system. It seems like most of the problems were caused by the “competitive update” which if reverted to the old quick play system would make the game tolerable. Or they could update the community server tab to make community servers more visible and more viable as an alternative. Regardless of what they do, Valve needs to take responsibility for TF2.
Can't wait for the bot owners to just make a bunch of servers instead to dilute the pool of community servers and just be bots controlling the game. Hell, watch as they find a way to falsely vac ban people and just get legit players banned from tf2 with a reversion to old quickplay.
THATS WHAT IM SAYIN. It would take smaller changes than people realize to make the situation drastically less terrible. Valve doesn't just avoid "treadmill work", they outright refuse to do anything except keep the game running at a bare minimum state and add more microtransactions for shitty items. It shouldn't take that much effort or time to fix this.
Just add a TPM key check every time you run the game, if your account's been flagged, blacklist the key, no accounts made from that system will ever be able to run the game again. Bonus points if they're running multiple bots on 1 PC.
And people keep saying "OH, VALVE CAN'T FIX THIS GAME, IT'S TOO OLD SO THEY CAN'T JUST SNAP THE BOTS OUT OF EXISTENCE, THE CODE IS A MESS" brother in Christ, they are a software/hardware making company with literally infinite money, It's like a surgeon asking what an "organ" is.
is community servers that unpractical in TF2??? i use it like every time i use TF2 and it is the easiest thing to use and it's quicker than the fucking queue system that they have going on for casual and competitive
the problem isn’t that valve can’t do it. the problem is that they won’t do it. they make plenty of money from tf2 and if they can’t use 1% of that to fix this game then it’s a good time to give up
i don’t care if there are still bots in the game, i just want them to have to fight each other. i think getting rid of the bots ability to distinguish enemy bots from enemies would make the game more tolerable simply because then the enemy team can’t build a critical mass of bots on the point. alternatively, i want valve to let me do my contracts on community servers, that’s the only thing keeping me playing casual, they clearly don’t care if i get the achievements legit considering i could just download a bot to do it for me, so they might as well let me finish the contracts in peace on a server that’s actually playable
*they don't need the same anti-cheat that valorant uses. *it just needs to work- they have resources like community servers to look for, see how their anti-cheat works, maybe even give people that run it some opportunity to work on TF2 part time or something. *i've heard- (and you have stated) that community servers keep up with that stuff and knows how to do their own anti cheat systems, unless i missheard- *i'm just curious on how many people ACTUALLY work on the game actively, besides community work- that shouldn't be counted as valve's own work.
Ive also definitely noticed a new type of bots, not sure why they're going spy crab tho? None of the spy crab bots gave killed me in any games ove had with them, might've killed other people when i wasn't looking
I feel Valve has a really weird dilemma here. If they spend a substantial amount of money on fixing tf2, that's money not spent on their important projects. If they go up and say "We're not gonna do anything about it", the economy crashes.
6:45 The bot hosters must be more than brain dead if they're starting to play Rafts Boombox themes in, in-game Voice Chat. I love Tf2. Hope it gets fixed soon. #Fixtf2
Valve wants to automate all their games and services. It's a very typical programmer mindset which does not work against malicious actors such as cheaters.
#SaveTF2 #FixTF2 As the What says, we will try and fail its better than not trying, you miss 100% of the shots you dont take ALSO, i need us to crash the Dota 2 tournament
We probably won’t win. We’re flyweight 125 fighting prime Mike Tyson with Ali’s agility, but hopefully we can land a few punches and cause a few bruises. Who knows, maybe we’ll get a lucky strike. #FixTF2
expect internal results, acknowledging the issue by posting on it only confirms that they know they are evil. Internal change and silent fixes will probably occur.
While i hope value does do something, tbh this whole things feel more like a cope and value just ignore it as usual. If im wrong then W to the community.if im right then its nothing new and we all seen it coming.
L4d2: *Bot appears in campaign* Me: Finally the cavalier arrives. If a bot appears in your normal PvE gamemode of l4d2 its a total w till the bot hoster feels like your having a little too much fun and has it kill you ending your run and fun
As much as i don't what to sound like a Debbie downer but i genuinely don't think Valve will do anything to fix tf2. Not saying its not possible but im saying that given valve's track record i genuinely doubt it unless it effects them in a financial way. Which i genuinely don't think it will
@@masterofdoots5965 They did just enough to get the community to stop because they did release patches. The first round didn't really specify about the bots. This time though it's refined to specifically target the bots.
You know, anticheat programs are almost entirely ineffective. Most cheaters will use virtual machines, basically emulating a computer within their computer, and run games there. The virtual machine can't "see" to the real computer, but the real computer can see, and even affect, the virtual machine. There is literally no possible way for a program in a virtual machine to know what's going on "one layer up", or even to know that it *is* a virtual machine at all. The most invasive anti-cheat ever conceived cannot do anything about virtual machines. Even if game companies created their own proprietary operating system, on their own proprietary hardware, that can only ever run the programs they have deemed acceptable, cheating can still happen. Afterall, cheating still happens on consoles, and those are basically what I described. Asking for a better anti-cheat is fundamentally useless. It's like trying to create a perpetual motion machine. Even if it does "work", it's just temporarily looking like it works. Give it any amount of time, and the machine will stop.
Valve doesnt care. If they actually cared they would hire more devs or outsource some of their work to a studio. They are a monopoly on the PC Gaming market and because they are privately owned they dont have to do anything.
What will you do if VALVES do nothing? I don't want to be negative, but I doubt that a player with 10000 hours on each class and an inventory filled with $300,000 worth of hats will decide to stop playing TF2 or switch to TF2 Classic
I think we should go back to how it once was at release: no casual, no matchmaking, no quickplay, no Valve servers, it was once all community servers wich is what people do nowadays anyway due to the bots. Do we really need this broken joke of a matchmaking system we call casual?
@@owlflame he does streaming content now mainly. Jerma2nd has the vods I think. He also has a lot of other funny videos like "Rat Movie: Mystery of the Mayan Treasure" or "Castle Griffinsteed"
He is an utter psychopath. He laughs at videos of horrific vehicular accidents. He showed his zenis on stream several times on stream and yet Twitch does nothing.