Formula One Championship Edition PS3 Gameplay
Release Date: February 27, 2007
Platforms: PlayStation 3
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NOTE: Disable Audio Buffering to fix no sound in-game.
(x) Enable Buffering
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RPCS3 Settings: (CPU)
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (LLVM)
SPU XFloat Accuracy: Approximate XFloat
Additional Settings: Enable SPU loop detection
Max Power Saving CPU: 0
SPU Block Size: Mega
Preferred SPU Threads: Auto
Thread Scheduler: Operating System
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(GPU)
Renderer: Vulkan
Aspect Ratio: 16:9
Framelimit: Off
Anisotropic Filter: Auto
Anti-Aliasing: Disabled
ZCULL Accuracy: Precise (Slowest)
Shader Quality: High
3D: Disabled
Default Resolution: 1280x720
Resolution Scale: 200% (2560x1440)
Resolution Scale Threshold: 35x35 (Needed to render cars properly when upscaling)*
Output Scaling: Bilinear
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(Shader Mode)
(x) Legacy
(✓) Async
(x) Async with Shader Interpreter
(x) Shader Interpreter Only
Number of Shader Compiler Threads: Auto
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(Additional Settings)
(✓) Write Color Buffers (Required to fix missing car liveries)*
(x) Strict Rendering Mode
(x) VSync
(x) Stretch To Display Area
(x) Multithreaded RSX
(x) Asynchronous Texture Streaming
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(Advanced) - Core
(x) Accurate DFMA
(✓) PPU Non-Java Mode Fixup
(✓) PPU/SPU LLVM Precompilation
(✓) Silence All Logs (Helps with performance)*
Vulkan Queue Scheduler: Safe
RSX FIFO Accuracy: Fast
Driver Wake-Up Delay: 200
VBlank Frequency: 60Hz
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(Debug)
(✓) Disable ZCull Occlusion Queries
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My PC Specs:
CPU: Intel Core i7-13700F
GPU: GeForce RTX 4060
Ram: 32GB
OS: Microsoft Windows 10 Pro
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0:00 Intro
1:33 Race 1: Shanghai
8:25 Race 2: Sepang
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Please leave a comment and rate it. :)
Enjoy !
9 июл 2024