This video demonstrates that with FRTC on, the frames become unstable. With it off, and using RTSS' frame limiter, frames are super stable. / frame_rate_target_cont...
You have to understand what you're measuring. All 3 things you're measuring are different. Vsync enabled just means your videocard will only remote a maximum of 60fps, it is limited by your refresh. It's not actually limiting your FPS, just your reported FPS, at least if you have triple buffering enabled. The AMD FPS limit actually looks more natural than the Riva tuner. Reaching exactly 60fps just means you're probably rendering 60fps in the first 0.95sec, then 0 frames for the next 0.05sec, or along that idea. This is a classic throughput vs latency and jitter problem. Reaching 100% throughput means you will have high latency and jitter, but lowering your throughput lowers latency and jitter because you have more leeway left. My networks traffic looks the same when saturated. If I traffic shape my traffic to be flat high throughput, my ping skyrockets, but if I trade some throughput and lower the throughput just a bit, my ping can be kept almost idle low while still maintaining 80%-92% throughput instead of 98% throughput. It's worth the trade off. I'm not saying that this *is* happening, but it probably is.
You must exit the game completly before enabling ''Frame Rate Target Control'' Text from AMD site: ''Note: Changes to the Frame rate target must be done outside of the game, i.e. exit the game completely, make your changes, and then start the game again.''
noticed something similar whilst playing darksiders 2 dethinitive edition and fallout 4. during my play sessions there were VERY percievable micro stutters, even if i gave it more leeway and did set it to 65 or even 70 fps. had to turn frame target control off, so yeah. radeon settings looks cool and all but all in all a combination of msi afterburner and riva statistics server is a much better and more in depth solution for anyone that requires more options (like voltage manipulation) and control over what the graphics card should do.
I imagine there could be a deeper issue here that I'm missing. Maybe RTSS isn't reporting the actual frames? Regardless, AMD needs to look at this and explain.
I hear FRTC only works in full screen.... I play in borderless windowed-mode for performance reasons ( i think games performs MUCH better in this mode, especially Battlefield 4). If this is true, I shouldn't even worry about setting a target Framerate right?
If you have SLI or Crossfire, it will not work in windowed-mode or borderless fullscreen. While using these modes take more on performance than fullscreen...