It didn't work on my project but that just leads me to believe there is something wrong with my file rather than the add on because it didn't work the other way either. Such a massive time saver though, thank you so much!
This is crazy good, man. Baking was never so easy. Great work. Thank you so much. I've used Github to get the addon. Do you have a Gumroad or Blender market page? Edit: ok. I should read the header next time. ;) found it. Thank you.
thanks, man thanks I have been struggling with baking ever since and it solved everything for me. just tell me if I want to bake to a new UV and if I select that specific UV it will the job right? thanks again
Dude.. Fucking incredible! A fix I found if it dosent work the way it should. Make sure you use the right UV map (under object data tab -> UV maps). It dosent need to be the one rendered just make sure the one that is selected is the right one
The bake is just black. Edit: Doesn't seem to work for some reason with two noise textures and a mix node. The noise textures connected directly to the displacement node seem to work well, but I really need to mix two. Any idea why this might be happening? It works if you connect it directly to the displacement output without a displacement texture.
Hi thank you so much for creating this amazing addon. If you get some time to update the code please try to add denoise function and copy and offset function for a baked object like a principled baker addon. but your addon is superior. denoising function is very important.
@@Milan23_ Hey Milan, Sadly I couldn't find a solution for that using this add on, end up using Principled baker for the metallic map as it is supported there (by the way, Principled baker doesn't seem to support Blender 3.0 so I had to use Blender 2.93 instead)
I tried this addon but didn't succeed. I have procedural material that creates landscape, I need to convert it into mesh and apply materials. From this video it's hard to understand how to do this. I did same steps but after applying displacement I still have a plane... Can anyone explain me how it works?
When I click the "apply displacement" button, it looks like it adds an older version of the subdivision modifier to my object. I'm on blender 2.9.* and I can tell this version has a different subdivision modifier because it has an "adaptive subdivisions" button which I need for accurate displacements. Thank you so much for this addon by the way!
What problem is exactly happening? I tried myself and it works fine. Maybe you need to remove the addon completely and download latest version from github
Hi! I try to use "displacement" but it only works on the Z axis, like when I use the displacement modifier with a texture (I use height map). Can you help me?
hello, does blender 2.93 has to crash in the end? i send it the crash log text via mail, updated blender didnt help, BUT i found out im stupid and was using eevee, not cycles ^_^ thanks for this addon
@@Specoolar oh my god! I found this addon and in some parts it is working, in some parts it don't. I stil can't figure it out how to solve the problem. I try to bake my whole scene textures with lightning so I can upload my model to sketchfab. Can you please somehow help me?
now Im refreshing my youtube page waiting for your answer :D won't bother you anymore, just know, that's really important for me, if you can help me, I will be really thankful.