Yeah, fun stuff. i'm glad the game's getting more exposition, even if all the new people means a surge in negative reviews from people who don't realize how you need to be in touch with the community to learn and to be able to put at least 8 hour sessions to finish stuff.
I haven't played FtD since forever. I loved making the custom guns. My basic boat design was just a basically a tank. In appearance, not ability. Rather than making multiple guns, I just make one giant fuck all cannon that fired fast as hell. Looked like a building sized auto grenade launcher. It was horrible, the rounds were slow, inaccurate but holy shit if it hit something by sheer accident or I was firing at something that was immobile/very slow and it started landing shells, it would wreck. Then I ran across the first flying thing and it was all over. I tried to make something that could fly, I couldn't figure it out. I tried adding missile launchers, they couldn't engage fast enough so I ended up just going with something stupid and made a...can't remember what they're called, but they're the automated builder device. I had a pad on the back of the ship that would make a subunit, it was something like three balloons attached to a missile launcher. So now the new plan was, if I was fighting a flyer, run a way and start pumping out airlifted, automated, uncontrolled missile batteries that would just fire off missiles until they ran out of ammo. Worked out stupid well and if the missiles didn't hit half the time the pursuer would run into them so I added explosives to the sides of them and they turned into missile shooting aerial mines. Wacky game.
As a very active FTD player I'm glad people are showing the game. It's struggling with very low downloads and people negative reviews because they can't invest the time, but it's a game that becomes amazing if you can sink a thousand hours. Anything is buildable.
Honestly this is well-enough edited to be a main channel video, you could've easily uploaded it there. Not that I'm complaining, it's high-quality stuff.
And so, Martincitopants learns that prefabs are amazing shortcuts into playing the game, and also completely suck and should never be used in the same session.' Look upon them and dissect them to figure out how they work, and then build your own on the principals, that's the big brain move. I'd recommend learning how to create a manly steam engine(tm) for high power generation while being "relatively" cheap to operate. Then you can put screws on your ship that could, to put it lightly, be considered large. Giant sails are funny and all, but you really need that deck space for turrets and their fields of fire. Your next mission will be to learn how turret wells work and why they're important, and then how damage propagation in FtD works and why *that's* important, and then you can work on figuring out how the hell you want to compartmentalize your ship so it doesn't cease to exist when a high-caliber HE shell hits the turret face. Low profile turrets are also good, since they're smaller, harder to hit, and easier to build into superfiring batteries. You'll want as shallow a waterline/draft as you can manage for your vessel's intended size at the same time for maximum protection from bullets. Armor's good, but ship design is better. I'm of the opinion FtD's a rather realistic game, not because it's remotely realistic, but because my attempts at making a boat that didn't suck looked roughly like the entire real world per-dreadnought era before the royal navy figured out how modern boats worked. Friends don't let friends build pre-dreadnoughts.
Friends DO let friends build French Pre-dreadnoughts though. Because friends want to laugh at their friend's boats. Also, prefabs are fine as long as you make your own. Or steal them from godly designs.
For that shark fin bastard, ive found a cluster of 3 5m length EMP torpedoes with a one turn keep it well away. Add a sonar sensor to an AI and set a PID to fire towards the target when a target is detected within a few kilometers and below 0m. Will take care of most submarines to be honest, and can be upgraded to a single or double large torpedo when needed.
@@f-rosti952 PID, you can tell it to activate a missile control block when an enemy is without certain parameters, such as range/height. I usually set mine to activate only a few blocks away so it won’t trigger my surface missiles and boom, automatic torp defense against the stuff I can’t easily see. With the one turn I’ve found underwater targets can easily tell the torp where to point but I’m not sure if sonar can acquire in any direction. You could just use a non-transmitted ai and weapon controller, but I find that a PID is much cheaper for the start
Ftd player here, Im surprised you lived throughout hell in adventure being a ship(most experienced people would use a flying ship) so you were plaing hard mode especially the pulverizer (the submarine wih the red ring) Heres a tip to survive when you fall, press f11 to stop the game and press sit on the chair despite not being near it you will teleport to it Edit here: the heartstone keeps destroying itself because you reached a limit to how much you can build with the heartstone (think of it as a cpu being cooked) then you add heartstone extensions, it will stop itself from destroying itself(just like a cooler), you can see the. Numbers of blocks of what you can build by looking at the heartstone itself, and see how much blocks your ship has by clicking v, theres alot of information there including the names of enemy ship and yours and other things
Wow, hey thanks for this comment. Only recently started dipping my toes into this title on a drunken whim and a dare and this post in general answered several lingering questions that I couldn't find answers to on the FTD wiki. I still have ZERO idea what the constantly changing numbers on the engine mean whenever I apply throttle to full or dial it back.😂
@@snarkymoosesshack8793 no problem, you should get in touch with the community, alot of people are willing to help so if you can, you can ask for help, better place would be discord.
I was going to go to bed like a responsible student until I saw this… Curse your incredible content lol! Edit: thx for all the likes and btw buy a plushie to do the homework for you!
Duuuude, I feel that with the nosebleeds, I had to take a steroid when my Crohn's was diagnosed and it caused me serious nosebleeds randomly for weeks. Shower? Nosebleed. Pooping? Nosebleed. DRIVING ON THE INTERSTATE? NOSEBLEED! The first time was actually in the car and it looked like a murdered someone for the car by the time I got home, my seatbelt, my shirt, my face, my pants, my steering wheel, all just covered in blood, it took two days to clean it all.
Fuck I'm glad I didn't get the nosebleeds when I got diagnosed a couple months back. Out of curiosity do they have you on pills or infusions for your medication? They tried the pills with me but they made me violently ill, so I was forced into the infusions
@@bigbadlara5304 The good thing about losing blood is it can cover a lot of surface area without losing much volume. Meaning when you're bleeding out it will be obvious quite early into the process, which gives you plenty of time to locate and patch the injury, assuming it isn't also internal.
Martin. FTD player here. You actually got me into this game, and I have some tips for you. Make your own prefabs that don't suck. That way you can plonk them in when you are ready. screw gas engines they are not material efficient enough for adventure mode. Steam engine or GTFO come up with a design for your adventure mode and stick with it. Then keep evolving it as you play. Use auxiliary props and a PID to smooth out movement and fight sinking USE COUNTERMEASURES. CIWS, LAMS and interceptor missiles will save your life I guarantee it. Let's talk advanced cannons. Here are some good combos "belt blaster" biggest slowest pure HE shell you can fit in a belt fed system. AP tipped flak 80-100mm for CIWS and AA 250- 350mm HESH for armor shred 350-500mm APHE pen depth fuse for the 1 shots Railguns work best as pure AP or Hollow point for piercing or shredding
Funny thing, my dad said the same thing at 8:19 but did the opposite - said he was gonna leave for a piss and left with the boat... I think he's due back any minute, it's been over a decade 🤞
1:29 "Live in a country where a horrific massacre happened and then your government effectively stopped it from happening ever again there by actually taking real steps? Use a prefab!"
You are my #1 RU-vid by far. Your stuff is entertaining as hell, funny, and you always manage to put a twist on old games that you've already played. I know there''s a large chance you won't see this but I just wanted to say congrats on your insane RU-vid success and I'm excited for all the videos to come.
something you said about AI aiming this reminded me of an old MMO where you can buy or build a ship and sail around. BUT aiming the guns is a problem, SO i used "explosive cannonballs", which still damage enemies on a near miss. the only problem it that they are more expensive than normal cannonballs. YES, you have to BUY AMMO in that game. i wish i could remember the name...
I never sub to live/vod channels because I like edited content and find streams boring, you've changed this. This is great. I'd say keep it up but I know editing takes a lot of time and juggling multiple projects, even low effort ones, takes a lot out of people. Plus I'm not sure why this isn't on the main channel as filler content. It'd get more eyes on it and make more ad revenue. Just mark it is stream highlights or something if it taking less editing effort bothers you. It'll please the algorithm that favors more frequent uploads.
I love this game. Actually your first video made me buy it. I absolutely loved it and made some great things. Only thing I kinda dislike is that making something look good takes way longer than making a good vessel haha. I built craft that can beat the entire game but they don't look that great.
I couldn't build good looking ships for the longest time and then I finally got better at it (proof via shameless bragging - that helicopter he encounters early in the video is the Craftsman and it's one of my designs)... now the weird part is that I cant go back to just building purely for function. Even in my personal campaign ships I feel like they need to look good or they're not done.
I'm so glad I clicked on your "My Summer Car" video when it showed up in my recommended videos under whatever I was watching. I can't stop rewatching ALL of your videos. Love your work my boy. Lettuce continue with your growing success!
Nonsense, Mart! The Bean Berets are an amphibious attack force that can specialize in raid-and-slay naval warfare and piracy warfare that is essentially the Nordic equivalent of Viking raids. You’ll be fine, Beaner of Berets.
I handled Adventure for pretty long by making my machine a flying machine, with missile launchers I also know how to actually make things, though, so... (also, air vehicles can actually have far more powerful armour than a ship if they use custom jets, like the Scarlet Dawn thrustercrafts)
Reminds me of AC Black Flag and my first encounter with boss Man-o’-wars, the Twins. As soon as I saw my mortars weren’t working, I embraced the oldest and noblest of pirate traditions- And ran away
@@mapleflag6518 there’s no prompt, you can only do it via a bug- when they charge, jump on, and kill the crew. But if they circle, there’s no chance first time.
@@mapleflag6518 I didn't have the speed or charge the first time. You do know there's always a a first time where you don't have all the cool toys and skills right?
I wonder how he would feel about Terra tech, which is basically this game, but on land, and doesn’t require an engineering degree to play (unless you use better future shit)
A day later and #39 for trending for gaming! And not even know his main channel too. Goes to show how much dedication and effort he does on his main and other channels.
Since watching this video, I've started doing some FtD adventure myself. It is a challenge. I've found that putting the propellers under the front helps early on.
Im gonna leave this here instead of on the main because it would just get drowned out, but having found your channel at the first from the depths video, (prolly because of how much I watch lathrix) watching your channel explode has been more mind numbing than a 44. And i whole heartedly support your hostile takeover of my entertainment
When I first started playing, I looked at the prefabs and experimented until I figured out how things work (and if anything was ultra giga brain rocket science, I just looked up a video guide (FUCK YOU CLUSTER MISSILES BUR ALSO NOT BUT ALSO YES)) The tutorials felt a little jank to do otherwise. It felt like the most complicated things in the game were as follows: #1 Doing the AI and some ACBs #2 Making good vehicle shapes that don’t have too much drag without compromising on volume for guns and such #3 Advanced cannons and lasers #4 CRAM cannons and missile customization #5 PACs Honestly prefabs can carry you pretty far, feels like the only thing they don’t do so well for you is the AI Building system is pretty unique and hard to get used to but when you do eventually get used to it it’s really good Oops I typed way too much
To play this game, do the following: 1) open designer mode 2) spawn a prefab hull 3)add a few layers of metal to it 4) put the standard boat AI in 5)add missiles, should fill in components automatically, and ammo under armor 6) add prefab generators, fuel, and ressource storage 7) add a few sensors on top and propellers 8) close off with a deck 9) you have a functional ship that will sink in seconds. 10)spend a few hundred hours learning stuff 11)you have a functional ship that will still sink in seconds :D
some actually hopefully helpful things then: 1) keep the center of mass and center of thrust the same (build all propellers on the same height as that, or equally distributed around it) 2)more armor helps more. seriously, I thought four layers of metal was fine for a big ship, but no, you need at least twice that, plus an air gap, to stay intact for long enough. 3) V-shaped hulls are easy to build, but have no space. make U-shapes, and rejoice at how much better everything works! 4) AI designs are pretty well made, and godlies can destroy anything their own size you make before a few hundred hours of experience. Unfortunately for them, you can roll them up with aerial battleships twice the size of the megalodon :D
I love this game, just wish I could figure out how the hell to play it. Whenever I've given it an attempt I feel like I need a phd in physics and nautical engineering and aeroplane engineering to get anywhere. Also a license in in artillery construction. The game is so complex.
@@_Seinosuke_ Simple? LOL. To quote his other video on this game 'The game has less of a learning curve and more of a learning cliff, on fire and covered in bears.'
Sir, I regret to inform you, but battleships aren't meant to go fast, and you built everything out of one material meaning your buoyancy is absolutely fucked since you put stuff on top, making that the heavier side.
I like imagining that Martin’s ship is actually just a tiny lil raft carrying a man in a suit with a rainbow frog head, who happens to be holding a Glock with a Snickers bar loaded in one hand, and a quad barrel rocket launcher in the other, and a third arm that’s just flicking people off
Perhaps, as we discovered was good during the world wars, you should consider smol gun pointed up for aircraft, and big gun pointed sideways for other boat? When the aircraft get too thick for smol gun, just build a bigger smol gun.