As someone who made educational content for a living once, I can say that the quality of this video is top notch on so many different levels. This guy is a pro.
@@WatchMysh thank you! The key to treat educational material is an instructor who really knows how to put themselves in the shoes of the learner. You really thought about it from their perspective and it shows.
I used to play Silent Hunter, but that was years ago. I really needed this to remember and relearn the basics of captaining a submarine. Danke schön, Herr Kaleun!
Hahah, I love it that you are German (or Austrian, no offence) and you can give us proper authentic German uboat banter! Brings back memories of Das Boot! Alles gut, Herr Kaleun!
Silent Service was my first submarine game in the mid-80s, Silent Service 2 in the 90s, and so on. Its been a long time since I played. This game looks so worthy. This video appears to be an excellent primer for U-Boat. It's well presented and concise.
I had NO idea about the manual firing solution. I thought you just had to let the AI crew members determine it. Now I can't wait to use this to ID priority targets. Thank you!
As a veteran of Silent Hunter 3 and 5 i m full realistic lol. The game is a fucking gem, the level of detail is mindblowing. I m sorry the Silent Hunter series never came to this level of missions and morale/crew/uboat management...................
Spotting the targets or convoys is much easier, when you dive time to time to 50 meters and let your radio officer do a swipe whit Hydrophone. If propeller noises are heard, plot the course to intercept. Just cruising at the surface won't get anything done...or it will be just Pure luck if you spot a convoy. Specially at bad weather the hydrophone is the only equipment which you can spot enemies.
Thanks for the time/effort to do this. I loved the sub sims of old and jumped into UBOAT after the recent Steam sale. I don't remember the old sims being this clunky. I understand the mechanics even the history, crews, missions, tech etc but running a sub and especially the crew isn't easy with a keyboard and mouse. Going to give it a real chance to shine but so far no real payoff. Watching your video has given me a 2nd wind!!!
Thanks for the appreciation :) Yes, the old sims didn't focus as much on the crew and the "fluff" around the uboating itself. I also have some problems with the interface (microscopic clickable areas inside the Uboat for example) myself which I addressed years ago in my first look on Uboat. Not a lot changed so I guess we have to live with it. Luckily you can tune down the crew management. In the beginning we couldn't even configure shifts, though, so on the other hand things improved a lot. I'm quite curious how the final release looks like and what comes afterwards. Still a lot of room to improve but in general I think it's a great game - and modding friendly. As far as I know the people who did the Grey Wolves supermod are working on some stuff for UBOAT. Need to check though (maybe it was the living silent hunter crew?).
Haha "since the earth is a sphere"... Bold statement /s Habe mir gerade das Game geholt, nach deinem Video, mega gutes Turtorial und ich wünschte mir sogar ein volles LP von dir :D. Subbed.
Hahaha. Danke dir 🤗 Für Uboat hab ich noch eine Idee on der Hinterhand, die ich immer mal umsetzen wollte und die es so auf RU-vid noch nicht gibt soweit ich weiß . Ich hoffe sie ist bis release soweit gediehen, dass sie auch umsetzbar ist. Könnte in Richtung LP gehen.
well done...just a quick tip that you or others might have been mentioned in other tips vids but i throw it out anyways: You can save fuel by switching to your electrical engines instead. Ex i always use electrical engines when undocking (early, mid) war or when i feel im in a safe spot out at sea and dont need to dive for a while. Its a good thing to save a lot of fuel for long distances. Sure you could dive but that also somewhat cost fuel if youre not using electrical in the end to pump some air, which is possible ofc but then you turn down speed and lesser range per say
Great tutorial! Love the Type VII. I am big fan of Uboat games like the Uboot board game by Phalanx and the pcvr game IronWolf. I'm sure you guys have your eyes on the upcoming Uboat: Silent Wolf VR game coming out soon for quest2 and pcvr. Also the Uboat Mechanic Simulator coming out next year looks incredible. So many great Uboat games out there and coming soon.
Modern Naval Warfare looks to be a worthy successor of Dangerous Waters. But yeah good times. Who would have thought after Ubisoft basically killed the genre 20 years ago..
How many supplies do you leave the remaining sailors in the life boat? I'm never sure how much to give them so I end up just throwing (probably way too much) food at them.
Gutes Tutorial Herr Kaleun o7. Spiele seit Silent Hunter 3 Uboot Simulatoren, war bis dieses Spiel hier raus kam wohl das beste. Ich hoffe es wird eines Tages auch in diesem Spiel so sein, dass man sich von Typ II (ist ja jetzt bei Full-Release dabei) bis Typ XXI hoch arbeiten kann 😅von 1939 bis 45. (Typ IX und XXI sollen DLC werden soweit ich weiß)
@@WatchMysh Einzige Befürchtung die ich habe ist, dass das Spiel stirbt bevor das realisiert werden kann da Marine-Sims, wenn man mal von sowas wie World of Warships absieht, ja eher Nische sind... 😏
@@Aaahrg ich denke, dass Uboat gute Chancen hat. Viele RU-vidr spielen es und Konkurrenz hat es keine (mehr). Die Arbeit geht auch gut voran, sieht also aus als wäre das Team ausreichend finanziert. Verkauft man Uboote jenseits des 7ers dann als DLC, würde ich spekulieren könnte es sich für das recht kleine Team tatsächlich rechnen.
@@WatchMysh Ich liebe Spiele die auf dem Meer spielen (Anno, WoWs, Raft, Subnautica, Aquatico, Trocpico, Aquanox, Bioshock uvm.) , als auch Spiele die mit Stealth und Taktik zu tun haben (Commandos, Metal Gear, Hitman, Splinter Cell, Deux Ex etc). Außerdem mag ich Filme und Das Boot ist der beste deutsche Film aller Zeiten meiner Meinung nach 😅 Tja dieses Spiel verheiratet alles 3 😍 also hoffe ich es überlebt länger als die meisten Uboote der Kriegsmarine und kriegt noch ordentlich Content 😉
@@Aaahrg haha, geht mir genauso. Spiele im Meer gibt es viel zu wenige meiner Meinung nach. Da ist noch ordentlich Luft nach oben. Ein zweites Schleichfahrt wäre geil. Aquanox mochte ich nicht so sehr.
UBOAT still has a lot of room to improve - but it you compare the vanilla games, it is better in my books. People always argument based on fully modded SH3...
After years and years I just saw UBoat is finally leaving the Beta state, lol. I always said Id start to play it when it reaches this point but after so many years Im kinda bla about it now. It seems my PC sub captain dreams will begin and end with Gato in 1984,. lol.
Typ VIIC had two lavatories. One at the bulkhead to the torpedo room in the front and one in the aft torpedo room. The game got that wrong. See also VIIC/41 at Laboe or the movie "Das Boot"
Quick Question - If you sink enough tonnage, can you knock Great Britain out of the War single-handedly like some sort of U-Boat God-King? Asking for a friend.
@@ImpKnt80 lol. I don't know. But I don't think so. It's not simulated to that degree I guess. A single boat wouldn't be able to sink enough so that it would matter in the bigger picture.
Thx, very nice tutorial. Question: I am stuck, sending the radio officer to play cards andnow I can't budge him to go back to radio. The icons from the radio station are red/greyed and it won't come whatever I try. Nothing works. How do you make him coming back. I didn't see that in any tutorials. Nobody thought about that ?
Thanks. Okay lol never happened to me. This rather seems like a bug or so? Have you tried controlling him directly and then standing him up? Like to reset him?
@@WatchMysh I don't know what boat he was on, I never got to know him. Rolf is his first name. Ries, as far as I know, was a nickname for how skilled he was. I believe it translates "of the sea" in English. It's difficult to get information about him from my grandmother, Bahn is his last name though. I found a Rolf Bahn on record for men who served on U-boats but I am not sure they are the same person.
@@DynamicOwl13 Ries is a really old german word but has nothing to do with the sea as far as I can tell. It describes a piece of paper. There was a "Rolf Bahn" on board of U128 and he later commandeered U876. That's the one you found?
@@WatchMysh I got U-1235 and U-876 from 1944 to 1945, their birth place isn't the same either. I was only told his name verbally so maybe I'm spelling it wrong or someone was telling my Nana some fibs to make himself sparkly. I did find the translation online but before I thought it meant "large" lol. I'm Canadian by the way. Those DNA tests don't fib and I have Austrian origin, the rest is indigenous heritage. Thank you for replying to my comment though, it's peaked my interest in actually finding out more about him.
@@DynamicOwl13 Riese/Riesen means "Giant/Giants". The "e" in the singular sometimes is very silent or almost cut off by some german speakers. So "Riese Rolf" would sound plausible as a nickname. But I guess it would be helpful if you could get a written sample of his name. If you need any help feel free to hit me up. For example if you need to make a call in germany or anything else where a native speaker could come in handy. Good luck! :)
Time to contact Google as the description of this channel is partially true fact checking time! Mysh you shouldn't have written that paragraph now all of our attention is on you and we're tough to get rid of 😜💪
There is toilet at front aswell.. German impact pistols had issues at 90 degrees early in war, so you dont want to be too precise. Luckilly, UBOAT isnt that accurate simulation and its pretty forgiving, but it should be mentioned you shouldnt try perfect 90 degrees hit when commanding german uboat and using impact exploder. Your chances are better(or at least should be) if you hit at bit of angle.
Hello, very helpful tutorial. I have a question: when you flood a torpedo tube you get the "estimated horizontal/vertical hit angle". For what i understand the best angle a torpedo should hit a target is 90° but in the game the best theorical angle is 0° and, instead, 90° is shown as too dangerous. It's me or is it everything a bit confusing?
@@WatchMysh Hello, I asked this same question on the U-boat d iscord and I was wrong. The angle shown in that windows is from the torpedo prospective, so the lower it is the better. Btw you can see that window in your own video, timestamp is around 15:15, it is above the torpedo tubes
You forgot the 4th and most important use for submerging the boat - evading enemy ships and depth charges. It would be nice if this was adapted for a VR headset.
You're right. Maybe I somehow thought this was a publicly known fact. Lol. VR would be absolutely awesome. There already are efforts to create a VR port of the game as far as I'm informed. :)
@@WatchMyshYeah, I had to laugh a bit. You obviously know a ton of info on U-boats, so I knew it was an accidental oversite. I'm beta testing a VR submarine sim (U-Boat, the salient wolf), and I was just watching some quality videos on WWII submarines and to get info to help be sure the game has accurate information for more realistic gameplay. I signed an NDA, so I can't really talk about the game publicly, but as you'd expect with a VR game, you can use the hand controllers to directly interface with the sub instead of trying to remember which key on a keyboard activates which action you need to perform, so it's harder to make a fat finger mistake by hitting the wrong button. :0)
@@Troy-Echo oh nice :) More submarine games are always welcome here. ^^ One of the biggest problem for devs to overcome if they make a VR subsim is the fact that the moment a sim is VR only it becomes tougher to get into for "noobs". You're losing the outside perspective which makes coordinating the crew and managing the sub a lot harder. Sims already are in a tough spot on the market. So every new player counts. I'm quite curious if they can pull off a VR only subsim. There were some attempts over the last years but none of them became a well rounded game afaik. Hope the one you mentioned is more succesful.
@@WatchMysh I really hope so too. I'd love an AH64 Apache helicopter VR game. Overall, I think a lot of VR games are made on too low a budget and cut corners on things they should not. Although not realistic, I do enjoy having the ability to go outside the boat and watch the torpedoes rush through the water up to the impact and see the holes in the ships. As well as watching them sink beneath the waves. Personally, I'd rather pay 2X as much for the game for the developers to have the funds to make the game better and more immersive. The pre-order screen has this information, so it's not breaking the NDA, but you can have multi-player sessions. I imagine that would make the game so much more immersive and fun. Having someone in the conning tower or on the attack periscope, someone managing the dive planes, engine speed, bilge pumps and such for locomotion and silent running, and another on the hydrophones tracking incoming ships and depth charges. That would leave one more for loading torpedoes, or maybe managing the TDC. I just started and only played that one night until the headset and extended battery died, and for the first time ever, I sat down and played sitting against the wall playing while charging the headset. Years ago, I was playing one of the Silent Hunter series and someone posted a video of an alternate way to target and shoot torpedoes which was so much faster, easier, and more accurate, but I cannot find it. I know they had the name Dick O'Kane in the title, but if you know what I'm talking about, please let me know. I'd love to learn how to do that targeting again.
@@Troy-Echo DCS has a great full fidelity AH64 module. :) And do you know Wolfpack? They are trying to tackle VR multiplayer in a sub for a few years by now. Can't remember any video of the specific targeting method you're describing. Sorry. :-/
Air does not need to be compressed into the ballast tanks to make the sub rise. In deep water where the compressor might not work all that needs to be done is to release the air from the bottom opening of the ballast tank and as the air bubbles go up the tank it will push the water out and the sub will rise.
How is this possible with an outside pressure of like 20 bar at 200m? The air has to come from somewhere and the water has to go somewhere. So you have 20 bar of pressure working against the opening where the bubbles originate from.
@@WatchMysh A compressed air tank with the valve open at the top will release the air out into the sea no matter how deep it is since the sea water is going into the tank as it pushes the air out at the same time. Ask a physicist and they will tell it is so. If the air tank was inverted with the open valve at the bottom the air is trapped inside the tank and cannot get out unless the air was compressed and that will get out until the air pressure inside the tank and the outside sea pressure is equal.
@@onetruekeeper But you need the water to go out, not the air. To move the water out of the tank the air needs to build up more pressure than the water pressure on the outside. No mere bubble can do that. You need compressed air. But if you could provide a source I could be convinced. My source is my fiance (phd phys) and what I've read about dive cells from Uboat manuals. Maybe we misunderstood each other? You cant blow tanks if you're out of compressed air ALSO your compressors don't work underwater. That's the case I mentioned. You're out of luck then.
@@WatchMysh Do a simple experiment. Place a glass cup inverted into a tank of water, perhaps an aquarium. You will see that the air is trapped inside the glass cup and won't let the water into the glass, then rotate the glass cup to let the water completely inside and put it back inverted again. Now with a second glass cup filled with air put that underneath the first glass cup filled with water. Slowly rotate the second glass cup until the air bubbles rise up to the first glass cup and you will see that as the first glass cup fills with the air from the bottom glass cup it will push the water out from the first glass cup. Makes sense now ? If you are still puzzled then please consult a scientist.
@@onetruekeeper No, doesn't make sense. Try this at 200m and the water pressure will push the air out of your second cup. Your experiment doesn't factor that in. Also a submarine is a closed system with the dive cells outside of the pressurized hull. Bottom line: you need compressed air to vent the water out of the dive cells. Especially under 20 or more bar of pressure. Don't need a scientist for that. That's 8th grade physics.
first off i wanna say that the graphics of this game are fantastic and your video quality is excellent and really professional and comical however though the merchant ships look to clean though and look brand new, i love the fact you can pick up sailors and rescue them and other aspects of the game but it's just not really up to scratch into the simulation department, sure i only saw you chose normal difficulty and not hardcore and i don't know the game but Silent hunter 3 modded is far more technical.. simplified simulation game at best and seems to behistorical
Hey :) Thanks for the appreciation! :) Yes, a modded sh3 is far more technical that's right. But there are mods for UBOAT, too, increasing difficulty and realism. And we're not even at 1.0! UBOAT might become the base for a ton of great mods. As far a I know people from the Grey Wolves SH3 mod are already at it. The overall simulation quality is much more advanced than what the SH3 engine was capable. I guess if we give it some time UBOAT has the chance to become the next SH3.
really appreciate you letting me know dude i will continue to keep my eye on U-boat and i had no idea it was moddable, thank you thats the a selling point right there that will make me get a copy cheers dude and lets hope for future, the reason why i want it more technical is cos Silent hunter gets me working with numbers and gives me drive to learn things like triggernometry, i've put alot time over passed decade into people and entertainment and neglected to improve such things as my maths it gives me interesting place to learn. @@WatchMysh
So what if you come across a convoy of 8 ships and they are coming directly at you you’re nose to nose. Should I dive low and let them pass… or take my shots at four different ships lol 😅
Simulations? I honestly have no idea. But you could use nvidias cloud gaming service Geforce Now to play PC games. It even runs natively on Apple Silicon. Uboat is available there as well. But check again, I just had a quick look.
I have found a contradiction and would like to know the truth of it. After playing silent hunter and then this i was lead to believe that destroyers had hydrophones almost on par with yours and running as silent as possible was imperative to your survival. Then i got Destroyer: uboat hunter, and it says the destroyers hydrophones are basically crap and its the active sonar that does 95% of the detection. If thats true then i should have been able to scoot away from escorts undetected a lot faster than i have been.
I can say this much: The destroyer hydrophones are a lot more prone to noise interference from the surroundings since you're on the surface and destroyers don't have quiet electric engines. The active sonar also gets less precise the faster you go, so that's another problem. Whether the detection possibility in Uboat is realistic or not I can't say. Maybe ask in the Subsim forums or on discord? :)