I always thought the "You're being attacked by GAIA" in the Vinlandsaga scenario was based on the winter being so harsh, the animals were hungry enough to eat anything, even your outposts. Kinda like the in-game narrator there said. Also, that caravel bug is Star Wars-like material right there.
It seems like it's trying to shoot upwards, you can check the shadow of the projectile to see. It must be firing from a lower point than land units, so as they get to 0 range, it shoots straight up ;p But, the firing point is at the front of the ship, and melee units need to attack the middle of the ship, so the unit is actually just behind the firing point, making it then go up and backwards.
Yah that was also a thing in the discs so I think it was intentionsl Edit: turns out I'm wrong there is a timed trigger that makes orlu aggressive (he isn't normally) this trigger affects a nearby dear as well.
This is funny one. Usually, when fish traps are expired, fishing boats start to farm if farms are close to dock. The villagers which are farming become idle after that.
When i first started playing the first release of AOE 2 i always though: "Oh cool! It must be an easter egg for Michael Jackson." Years later I find out it was actually a glitch.
TheGamingBeaver yep i can ! i think some of you guys might heard orread this but any ways... once there was a man who was travelling. on the highway his car ran out of fuel. fortunately he stopped near an old hotel.. it was very cloudy and so he thought it would be safe to spend the night in the hotel. so he checked in the hotel. the keeper of keys gave him keys to the room 11. he went to his room it was very late he was feeling tired also. he tried to sleep but he couldn't because water was dripping from room 10. and was making noise. he tried to knock but no reply came of course no one was there he tried to look through the key hole all he could see was red red and red wallpaper..at morning he narrated the situation to the keeper. the keeper with serious looking face told him that once a couple came and they checked in the room 10 but the man killed her wife don't know why. her wife was very pretty having fair skin and red eyes ! ... good night 😆
People did research for this, there is a timed trigger that applies to the area where Orlu is standing to make him aggressive and when accidentally a deer is walking by at the same moment it gets triggered too.
QalOrt expect that for me, it was more weirder since the deer that i wanted to hunt run all the way to the outpost from the other side of the town and that was freaky man lol
16 years ago, I remember encountering the most broken bug ever. It only ever happened once during one of the campaigns (can´t recall which one) where a demolition ship would not be destroyed when it exploded. It was the funniest thing seeing this single ship explode over and over again taking out everything in range of the explosion. I didn't know how to take screenshots or record games back then and it never happened again because reloading the save turned everything back to normal.
the carave thing is becauce the projectile spawns FURTHER forward than the enemy unit's location and It cauces it to adjust the direction of the projectile towards the target
Yup, and if you takes a closer look at regular galleys/galleons/cannon galleons, you can see their projectiles spawns from around the centre of the ship, thus these never exhibit this weird behaviour with backwards flying projectiles. So the Caravel is designed wrong.
Thanks god, I've seen my villagers moonwalking for years and I thought I was the only one with that weirdness in the game. Also, glad to see PBS Spacetime here
It really isn't AoE2 without moonwalking. I can still remember the first time I saw it, a scout came into my village and I said "get outta here" just casually to myself, and as I said it he just moonwalks away into the fog and I had to pause the game I was laughing so hard.
I still remember the Patrol Trick from back when this was popular on MSN Gaming Zone. Hit patrol, spam standard formation button, magically your barely-sentient soldiers morph into disciplined monsters! You could effectively hold your own vs. units that were a full upgrade past yours, or even win!
I remember in AoE 1, the AI priests would sometimes end up trying to convert the gaia elephants. Needless to say, they could never convert them and so died. Or would retaliate by using more priests to try and convert them, getting more priests dead until villagers came to kill the elephants. Plus you could check on the elephants' progress even when not in view, because dead units' bodies show in the fog, so you can tell where a battle is taking place as long as the map is explored there.
Bit late to the party but with Attila Map 1 you can control Bleda by ignoring the iron boar challenge and running but not going to the villager until Bleda attacks you (may need to return to the Hun Base and draw him out). Once he attacks you bring your army to the spawned villagers and once the stable is yours, so is Bleda and his Tarkans. The Hun Base won't be yours until Bleda dies but that isn't too hard to do now ;). You can also complete the scenario with Bleda alive.
The moonwalking sheep in my game before were very entertaining (BTW the Mountain Pass map is a lot about gathering sheep - I collected over 6000 food worth of sheep before the game really got going)
Imagine combining placing a building on top of a wolf, and then having your villager moonwalk away. To quote Jontron: "Did I just trip up that robber, with a spider, and then do a moonwalk? THAT'S IT, THIS IS THE BEST GAME EVER. CUE THE SONG AND DANCE!"
I think everyone can agree that the moon walking is the best bug ever and that we will have to be ready to go to some rather extreme measures to ensure that its NOT fixed
Man, this game was out for a decade before Michael Jackson died. And when he died, he didn't even try to do that Thriller Zombie dance. You think he played this game?
Recent funny bizzare glitch in my game: I played the Vikings scenerio--the one where Ornlu comes in and glomps your villagers. I can't remember if it was before or after he came in, but I get this message saying "you are being attacked by !" Look over at the outpost Ornlu attacks and there are these nightmarish deer huddled around it. I click the outpost and sure enough, it's slowly very slowly, losing hp. I then proceeded to calmly send my vils to hunt them and they died like normal deer.
I didn't knew boat could do moonwalk too in AoE2... I always thought it was only terrestrial unit... Wait... So boats walk... " Maman les petits bateaux ont-ils des jambes" XD
I know another one. If your vills holding some resources and you put the vills in an ally's town center. You get the resources. This is a game saver in some campaign missions.
On the Attila Campaign, my favorite way to play the Scourge of God (the first of the series) is to run away from Bleda, set up my town, build a monk, and convert Bleda. The funny thing is, I cant win. I have to eventually delete Bleda for the game to continue. I love trying to find ways to cheese the scenarios. :D
I know this is an old video. The kill unit damage can be uses in an 1 vs 1 mangonel fight with the height bonus against you. You can delete your mangonel when the shot is in the air and destroy enemy mangonel.with that single shot. Btw. I love your videos.
If I remember correctly I also stumbled upon this Attila Campaign thing. I don't really remember it, but as far as I do, it seemed to make sense to me back then.
My favorite "glitch" is that you can convert heros in the campaigns. You can even let your own hero getting convert to the enemy and still win the game if you manage to dont kill him while you attack. xD They even say their dialogues. :)
You forgot to mention the cultural justification for melee units deflecting caravel shots, that is obviously some early kind of baseball, but instead of a bat and a ball they used a sword and a fiery balista bolt. In Steam you can even collect the player's cards :)
I have a theory why the shooting opposite direction happens. I think there is a point that the shot starts (near the ship) and a point the ship is aiming at (target). If the target is closer to the ship than the start of the shot, it will shoot the oposite direction. But nobody noticed it before because shots from ships just disappeared anyway, now it's visible that fighting infantry can be actually closer than the shot start.
2:30 I have realized the reason behind the glicht recently while try to mod the game, it because of the 0 min range of the caravel, the scorpion line doesn't have this issue because they have a small min-range.
I had a glitch while playing the original AoE2 back in the day. Playing the Joan of Arc campaing, Joan actually died just as I was trying to garrison her, so I ended up with a undead unit with no HP bar inside a castle. She never got any HP back and as soon as I got her out of the castle, the dead animation triggered and I lost the campaign.
I literally never got caught in the trap in the first Attila the Hun scenario, even when everything seemed to be placed "as it should". The start of the scenario can have up to 3-4 different outcomes just by changing the placement of Attila on the map.
I found a strange bug in the original Age of Empires: Conquers expansion. I was a Mayan player and I just converted a British monk, I then sent that one to pick up a relic. When I looked at its health, it was at around 85 health. I have no idea why it just almost doubled its HP out of nowhere.