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Games Take Too Long to Make 

Tony4You
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Twitter: Tony4YouYT
#gaming
This is going to be a somewhat blackpilling video and very negative. I do not intend for this top be a gaming is awful video added to the pile that already exist. The problem is much wider than whether or not the games are even fun to play. It is a catch all video to discuss what is a pervasive problem in the gaming industry as a whole. Funneling infinite resources into games over several years is a recipe for disaster and has led to the ruin of a lot of otherwise promising companies. Many amazing series have completely stagnated under the weight of the 5-10 year release cycle as well. Today I wanna complain a bit about gaming. Specifically a problem I have been thinking about a lot, why on earth does it take so long for games to release? And not even mention the question of, why does it seem like when games do release, they aren’t even close to ready? Let’s tackle one problem at a time. As a gaming channel I have a lot of thoughts and opinions on how to remedy this situation, but first comes the diagnosis. I am also breaking my silence on Persona 3 Reload and the recent controversy with that game. Thanks for watching everyone!

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16 май 2024

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Комментарии : 511   
@Barbaryotaku
@Barbaryotaku Месяц назад
Nice video detailing the lore of the Todd Howard demon.
@Tony4You
@Tony4You Месяц назад
Todd Howard of Californian mythology
@silentnight6810
@silentnight6810 Месяц назад
@@Tony4You nah its lore of the mystical demon So-neee and its sibling Micro-X
@chaserseven2886
@chaserseven2886 20 дней назад
the weird fantasies people have about that guy is extremely creepy
@PinClockFuntime
@PinClockFuntime Месяц назад
the obsession with number go up, businessmen CEOs, and satisfying shareholders has done irrepairable damage to non-indie game development
@KrimsonKattYT
@KrimsonKattYT Месяц назад
Exactly. It isn't "wokeness" that's killing games, it's corperate greed and the ever rising pursuit of greater profits.
@myb8955
@myb8955 Месяц назад
@@KrimsonKattYT "Wokeness" is a symptom of corporate greed in all sectors of tech because big companies will capitulate to their investors if it means having to spend less of their own money. It isn't a coincidence that companies that see disproportionate executive compensation relative to rank-and-file workers and that constantly release games with bloated marketing budgets also make superficially woke pandering games while receiving funding from culture shaping investment corporations.
@Chaos-vm7cy
@Chaos-vm7cy Месяц назад
@myb8955 Anytime I see people complaining about "wokeness" it's either: -Black people -LGBTQ people -Fat people -Depictions of people with disabilities, deficiencies, etc...
@MoneyFolder
@MoneyFolder Месяц назад
Spiderman games should not cost $300 million dollars to make.
@nr2676
@nr2676 Месяц назад
Spiderman (or any AAA from Sony) budget in nutshell: - 290M $ on license and marketing - 10M $ on game developing
@dzigayu4944
@dzigayu4944 Месяц назад
@@nr2676 More like 280M on license / markeing, 15M on shitty consultants and 5M on actual game delepoment.
@Darth_Bateman
@Darth_Bateman Месяц назад
So, it made at least a Billion, right?
@MoneyFolder
@MoneyFolder Месяц назад
@@Darth_Bateman LOL
@Merciless_Zero
@Merciless_Zero Месяц назад
@@nr2676 games shouldn’t take too long to make or require this much of a budget. It’s ironic because Nintendo games could take as long as it needs to and Nintendo can ensure that there quality is very high unless we are talking about Pokémon because it realistically has severe quality issues. Nintendo games also don’t have anywhere as big of a budget behind them as most gaming companies.
@dfkas30
@dfkas30 Месяц назад
he forgot about smt5. that's all that you need to know about smt5 (even though I liked smt5)
@Tony4You
@Tony4You Месяц назад
I ACTUALLY DID LOL
@louish5068
@louish5068 Месяц назад
​@@Tony4You sorry how? Vengeance literally releases in a few weeks.
@junniloony
@junniloony Месяц назад
​@@louish5068 vengeance is like P5Royale it just ads things to the original release but now it's not a switch exclusive
@louish5068
@louish5068 Месяц назад
@@junniloony its s lot bigger of an expansion than p5 royal, but also i dont see what your point is?
@zeroBRS
@zeroBRS Месяц назад
In my honest opinion him forget about SMT V pretty much prove how worhtless this video is. Literary blinded by hate. He don't need to make this video, he just need someone to talk with. Yes I know he may think this video is "talking with viewers" but 2 peoples talk face to face is different.
@gameinspection4999
@gameinspection4999 Месяц назад
At a GDC presentation, the former president of Nintendo Satoru Iwata talked about this. Mind you this was in 2005. Nearly 20 years ago he and Nintendo foresaw this exact problem and was hoping the industry would listen and make adjustments in the future. Unfortunately, that didn't happen. He told them that video games need big ideas. Not big budgets.
@lunatic0verlord10
@lunatic0verlord10 Месяц назад
He foresaw a future he wouldn't live to see, that man was a prophet. He was the man the AAA game industry needed but didn't deserve.
@klaus.sfc01official30
@klaus.sfc01official30 Месяц назад
I honestly wouldn't mind some companies to spend So much money on games they go bankrupt
@KrimsonKattYT
@KrimsonKattYT Месяц назад
Happening to Square right now due to wasting so much money on NFTs and AI.
@ricardoazofeifa5784
@ricardoazofeifa5784 Месяц назад
also to be with sony ​@@KrimsonKattYT
@100Servings
@100Servings Месяц назад
Tony, you're not being fair with the Nocturne remaster. You forgot that they also added framerate drops that didn't exist in the PS2 version at numerous places throughout the game and kept things traditional by keeping the compressed PS2 versions of the music so it sounds awful, even though they could have easily added the original studio cuts of the music. They also removed Dante and replaced him with Raidou, then made Dante paid DLC. See? Those decisions made it so much better!!!🤪
@KrimsonKattYT
@KrimsonKattYT Месяц назад
They added manual demon fusion so all is forgiven. The frame drops are only in the Switch version (and are super infrequent, only in two rooms in the game) and you can mod back in the uncompressed audio super easily on PC. Dante isn't in base game because the HD version is based on Maniax Chronicles and not base Maniax. Dante 100% should have been a free option/toggle tho.
@nr2676
@nr2676 Месяц назад
Nocturne HD Remaster was outsourced, thats why remaster is garbage compared to original on PS2.
@bullblood_fan17
@bullblood_fan17 Месяц назад
​@@KrimsonKattYTthey added skill selection because everyone complained that such a basic change wasnt in the original release of Remaster. Modders shouldnt do jobs that the Atlus could've easily done
@ils4844
@ils4844 Месяц назад
​@@KrimsonKattYT the game's stats are ALL still dysfunctional and the new lighting is also bad in quite a few areas too. On the basis of this and aforementioned absolutely nothing is forgiven. 3HD's current competition for what a "quality remaster" is is Soul Hackers somehow and in comparison to that 3HD falters in a multitude of areas tbh. The Etrian Odyssey remasters also show further indications of outsourcing and not wanting to fix bugs or exploits so this is just what we have to live with now (etrian at least has solid gameplay and non-bugged stats at least though). Luckily if Atlus ever gets around to ddsat or raidou remasters (which there's rumors they are) those games aren't as messed up in the bugs department meaning there's thankfully less for them to ignore fixing.
@Tony4You
@Tony4You Месяц назад
HOW COULD I HAVE FORGOTTEN! There was still so much untapped potential for a complaining about Atlus video lol
@XXXXD
@XXXXD Месяц назад
>Shin Megami Tensei centered youtuber >Talks about Atlus releases in the last 6 years >Forgets about Shin Megami Tensei V How did this happened ?
@Tony4You
@Tony4You Месяц назад
I forgor
@Vailsiren
@Vailsiren Месяц назад
shows you how much of a let down SMTV was
@tonyinfinite5174
@tonyinfinite5174 Месяц назад
SMTV ending was so superfluous 😂😂😂 that every fan denied it and the game for it Similar to Bayonetta 3 in that case for those who don't know I won't spoil it here tony has a video
@JohneAwesome
@JohneAwesome Месяц назад
Feel a bit mixed on this video, 1/3 of it was talking about your thesis and video title while the remainder was criticizing atlus for various games made by different teams with widely different budgets. To play devils advocate games, especially rpgs are held to a higher standard than others genres when it comes to graphics quality as articulating a quality story or setting via commercials and trailers isn't the strong point of the genre. Let's be real what rpg with subpar graphics has sold over 1 million units? There is a very good reasons devs spend so much time on visuals because it directly correlates to a return on investment. I'd also argue in the case of P3R the game's biggest strength was adjusting the game's script and adding to the social links of the game fleshing them out and in some cases completely reworking social link segments.
@nr2676
@nr2676 Месяц назад
Pokemon
@GrayFoxHound9
@GrayFoxHound9 Месяц назад
Octopath traveler Drakengard 3 Pokemon 8-9 gens Persona 4G (literally demake of 4 in terms of visuals - and 4 looks the same as 3 - and 3 looks worse than most of ps2 jrpgs) FF7 (i love it to death, one of my fav jrpgs, has very strong setting in terms of visuals if decoupled from the game, but it doesn't look good even for ps1 standards. Both 8 and 9 showed how much more ps1 is capable of) Also, i feel like 1 million units is too big of a baseline that only Square Enix products can achieve. Like, Persona 4G is the first one of Persona games to sell more than a milion unit - not even 4 - 4G - and it looks 10 times worse than 4 - are you implying that the series itself wasn't a success before 4G? And, if so, why Atlus kept making them?
@Tony4You
@Tony4You Месяц назад
Interesting point. I won't say I don't understand the reasoning behind the intense focus on graphical fidelity. The main point as it pertained to graphics was that I value art direction over raw processing power requiring graphics. There are games like the Yakuza series that are made very frugally, Octopath traveler 2 and the many pixel art realism mix games, and heavily stylized games like Granblue fantasy relink. The juxtaposition between the games of old and the newer games was mostly to hit home the seeming difference in focus between generations. The focus on narrative, character development, and inspired art direction, are not completely gone, but are being put to the wayside to hire boatloads of people making sure the horse realistically poops in red dead redemption 2. There are so many things that are added to games that are superfluous in my opinion. I can't help but imagine how long it must have taken to animated each individual hair on a characters head, but I can't remember their name, such a shame many games are like this now. I appreciate the feedback and most likely should have addressed some of these points in the video. Maybe a deeper dive is in order for the games industry financial side. Thanks!
@littlebabyman8494
@littlebabyman8494 Месяц назад
How was the game’s script adjusted?
@smb1905
@smb1905 Месяц назад
@@GrayFoxHound9 Now I don't want to alarm you but pokemon has historically never sold under 1 million because it is freaking pokemon. That game franchise gets away with murder and the short dev time is actively making those titles not be completely functional on release, not to mention the various gameplay hiccups. Graphics with pokemon almost never matter due to what franchise it belongs to man. Also, for persona success comment Atlus makes very stylized games which gets them by and thats true for the modern titles as well so that hasn't changed over time. Also persona for a long time before p4g was niche in the gaming zeitgest to begin with and the reason why Atlus continued with it is because for THEM it was most likely their most marketable franchise they owned.
@ssj4922
@ssj4922 Месяц назад
My man baited me with a Persona filled thumbnail and a title that I instantly agreed with just to sit me down and force me to listen to him rant about FF16 for the first 6 minutes, _and i love it_
@Tony4You
@Tony4You Месяц назад
Click bait at it's finest
@damasobeniciorodriguez6265
@damasobeniciorodriguez6265 Месяц назад
As a software engineer, many people don't really realize how much time consuming a lot of aspects in game development are, yeah we had a ton of games realeasing back in the day but those game were a hell of a lot less complex than what they are today and not only that but the "people in suits" are the ones that move all the strings. You'll be surprise to know how little power developers have and that's why almost all games have a ton of bugs nowadays because the project leads (who responds to the executives and whatnot) set these really unrealistic expectations and dates and not only that if you find a bug or want to make a change, it first have to be approve and pass down to a lot of departments and people and most of the time they just tell you to not worry about it and instead focus on other stupid things and that's why modders make this fixes so fast, they don't have to repond to anyone. So yeah, those times were a bunch of frineds could gather up in their mothers garage to make really good games are long gone TLDR: Games are not longer made by passion, they are made for money (in most cases obviously) Sorry for my shitty english
@nemostrangesonginthedirt8448
@nemostrangesonginthedirt8448 Месяц назад
Then do you prefer old games or new games?
@NobleAbsinthe
@NobleAbsinthe Месяц назад
Need more comments like this from game devs because they always get the brunt of the complaints.
@dingus_maximus
@dingus_maximus Месяц назад
A bunch of friends coming together to make games out of passion is still a practice that is alive and well, just not in the triple-A space. Indie games are really carrying the industry right now.
@NobleAbsinthe
@NobleAbsinthe Месяц назад
@@dingus_maximus There's a really good book to explain why small teams are able to get stuff done. It's called Mythical Man Month, and it's a pre-req book to read in CS. No one reads it. But it's like the amount of people devoted to a project increases the production time by factorial. Usually the problem is onboarding, intercommunication, going out of scope. The solution would be to reduce the size of teams, but that puts more stress on the individual devs to put out triple A content, with a bare bones staff. It's a hard balancing act, and expections are always higher and higher. I honestly don't mind simpler graphics when there's great gameplay. Like Cruelty Squad.
@Navue-cn2tx
@Navue-cn2tx Месяц назад
Preach
@uchytjes10
@uchytjes10 Месяц назад
What happened is that game teams became too large. Compare credit lists between games made in the early 2000s and now; not only have team sizes ballooned, but contracted help from other companies became a thing. Too many people with not enough care to take responsibility and get things done or, failing that, getting it to a 'good enough' point.
@Tony4You
@Tony4You Месяц назад
Good enough is sadly not an option for companies now a days sadly. There are always more things to add, more people to hire, and more money to make. So much so that they end up crashing and burning
@Ducksen
@Ducksen Месяц назад
that's cool and all but what happens after you die
@Tony4You
@Tony4You Месяц назад
You go to heaven and play Mario strikers with your friends again. Just like the old days
@da_001
@da_001 Месяц назад
​@@Tony4Youfacts Tony is a law Chad so yhvh prolly told him
@ssj4922
@ssj4922 Месяц назад
The gaming industry has quickly fallen into this cycle of huge projects where tons of money and resources are dumped into an idea that may be hot right now, but could eventually fall off later on in the years, but before that even happens, so many employees and resources that could have been spent elsewhere is spent all on this one project, crunch culture is employed and fans get angsty waiting for any news the game to come out. The worst part is that if it fails which at this point looking at all the recent aaa titles is looking more and more inevitable, then everyone suffers from the workers who are now going to be laid off and the players who were looking forward to this game for a long time only to be disappointed. The only ones not so affected is of course, those at the top who just take a tax cut by letting go everyone and get to enjoy another bonus.
@hayaokakizaki4463
@hayaokakizaki4463 Месяц назад
Meanwhile kino, low budget games are getting passed over by corpos, and the companies that made said games dissolved (to feed big crappy games) It's terrible.
@Tony4You
@Tony4You Месяц назад
This exactly, turning everything into a Live service isn't helping much either
@thirdeye9698
@thirdeye9698 Месяц назад
Let’s not forget that it doesn’t really matter whether or a game is good, or better yet, had passionate development, as studios bought out by Microsoft could just be closed down anyway
@Alex_Barbosa
@Alex_Barbosa Месяц назад
If you've been paying attention, the workers are laid off regardless of how well the games do. Sometime they are laid BECAUSE of their success.
@WakeUpUniverse66
@WakeUpUniverse66 Месяц назад
You would think games would be better since they take so long. Remember when we would get a new banger every month in the 2000s wtf
@KyonV13
@KyonV13 Месяц назад
Part of the issue is the console architecture. PS2 was relatively simple for developers to work on so stuff would bake super fast but the trade off was how easy it was for pirates and hackers to also access it. Compared to nowadays that throw so much into rendering graphics AND working with antipiracy measures that it eats up developer time. It also depends on how familiar the team is with whatever game engine they're working with.
@Corrector1
@Corrector1 10 дней назад
I miss the days when series could have annual or biannual releases and still be pretty good.
@TheBenjamin109
@TheBenjamin109 Месяц назад
If you didn’t finish Chapter One of Tactica before learning anything about the new characters then you don’t really have any room to talk. You haven’t learned anything about the story or the characters. For Reload, FES just isn’t accessible for a lot of people. This is a version you can play that lets you experience this game at its full scope, and even if you don’t like the new direction there was still clear passion and love put behind the game.
@petrock4041
@petrock4041 Месяц назад
Downward spiral downward spiral downward spiral
@goobert89
@goobert89 Месяц назад
"all you ever do is COMPLAIN COMPLAIN COMPLAIN COMPLAIN"
@100Servings
@100Servings Месяц назад
I constantly had that album on cassette in my Walkman when I was in high school.
@petrock4041
@petrock4041 Месяц назад
@@goobert89IM TIRED OF YOUR DOWNWARD SPIRAL
@KaiserThanatos
@KaiserThanatos Месяц назад
I played ff7 remake and ff16 back to back last year. I played ff7 for the first time in about 2014. I really enjoyed but maybe I don’t have quite as much nostalgia for it. I think I liked ff16 more. Ff7rm felt like it just added too many side quests. They felt shoehorned in. And the combat system felt very clunky to me. Ff16 story and side quests felt a lot better paced and combat felt way better. It felt like ff7rm tried to take the original combat and meld it with Arpg and it just didn’t feel as good. That being said I really enjoyed both. But now I started ff7rb and I’ve since dropped it. I’ll probably come back to but it just feels so slow.
@Gobsmac
@Gobsmac Месяц назад
When talking about Square's output, i think it is worth noting that since the start of 2023 we've effectively gotten 3 large-scale games from teams that have developed mainline Final Fantasy titles (Forspoken, FF16, and 7R2), with a large expansion for FF14 on the way in a couple months. As a whole Square has been releasing a ton of games in the past few years. Not all of them have necessarily been great but a fair amount have hit well (NEO TWEWY, Octopath 2, Triangle Strategy, etc). Not every company is like this obviously but I feel like people tend to focus too much on the larger AAA releases (a la FF, KH, DQ) and ignore everything else getting put out. Similarly Atlus putting out P5T, P3R, SMTVV, and Metaphor within a year is notable. There definitely could've been more research done here.
@Argonisgema
@Argonisgema Месяц назад
People focus on them cause theya re the ones that kind of lead the trends. we do have exceptions though like the souls series cause after dark souls we got lots of souls like games and i'm sure there are more exception with different gameplay.
@EddiePReacts
@EddiePReacts Месяц назад
KH doesn't get enough love. Idk where you got that from man. The KH games went an entire generation without getting a mainline title. On PS3 all we got were ports with slight updates.KH 2 was PS2. KH3 didn't drop until late in the ps4s life cycle. But they have given us final fantasy which id say makes sense considering it's their mainline and what they're recognized for.
@Curogane
@Curogane Месяц назад
I have my issues with FFXVI but I think you are discrediting a lot of it, yeah the story is not great, writing dropped the ball hard mid game, but gameplay is amazing, it feels too me like the director didn't care enough about it, but you can definetly tell there is chunky story bible for this world. on persona 3 reload I think you can have your opinion but to me the only reason it didn't hit as hard as the first time I played FES is because this is my third time reliving this story and I was close to tears again on some points. the aditions to aragaki's story had heart and the voice overs did made an impact. to me it sounds like you need a break from JRPGs, and I mean no offense by this 😓😓.
@Tony4You
@Tony4You Месяц назад
I regret being so negative of FF16 as a whole when I think you're right. The gameplay was very fun and engaging for the majority of the game. I vastly outweigh narrative and art design over gameplay for a lot of games now so it stands to reason why I am not the biggest fan of the newer JRPGs. For now I'll stick to the old legend games and hope for the best in the future.
@galactic1555
@galactic1555 Месяц назад
Haven't finished it since it dropped 50 seconds before clicking, but imo its why the switch has been doing well. Only a small handful, maybe 10-20 companies even have enough money and time to make titles that actually require current gen hardware. These AAA companies are big because they're public, so they listen to what ignorant suits have to say to get the line higher, making them do the same mistakes major movie studios have been making the past couple years - dumping hundreds of millions into stupid shit that needs to crack half a billion to make even
@esdras4657
@esdras4657 Месяц назад
Ypu can roast everything about FFXVI EXCEPT for the music, come on man, its some of Soken's best work!
@franksturino9129
@franksturino9129 Месяц назад
Millions down the drain. Games are a money pit
@shogunate6645
@shogunate6645 Месяц назад
>says he’s not going to talk about soul >talks about soul(passion) Meaningless buzzwords are meaningless.
@shimapanzer9930
@shimapanzer9930 Месяц назад
yeah i get being passionate but this video really went off the rails, I'm very confused what the big risk complaint was about with persona 3 reload. What would taking risks with a remake even be? If they changed the story, his complaint would be that they're trying to erase history, or if they changed it from turn based it would be chasing trends. Unless the argument is that remakes don't need to keep happening?
@eyoshinthemaximum
@eyoshinthemaximum 4 дня назад
@@shimapanzer9930which the argument of remakes with older games like FES specifically not needing to happen I think is dumb. FES is a good game but it’s marred for a ton of people by old, outdated, and weird design choices that make it extremely difficult for newer gamers to go back to unless they’re used to that kind of thing, which means that if Reload didn’t exist, so many people wouldn’t experience P3’s wonderful story because of how inaccessible it is both gameplay wise, and how you just couldn’t buy it
@KOGtxt
@KOGtxt Месяц назад
See you in the next Yap4You
@KOGtxt
@KOGtxt Месяц назад
p.s. i agree
@Tony4You
@Tony4You Месяц назад
Tony4 🤓
@VallaPhantasm
@VallaPhantasm Месяц назад
While I do agree with Reload’s Theurgies being a bit much as an addition, my bigger issue with it is how it didn’t really go the whole mile in being a “definitive” Persona 3 experience, particularly because it’s lacking Portable content like the FeMC and the endgame Vision Quest (being able to fight the Full Moon bosses but actually kinda threatening was so cool), and didn’t even have The Answer in base game and is now expecting players to pay for almost half the price of Reload to add it in, so I end up feeling like it’s just so similar to FES minus The Answer, but it got a facelift and caught P5’s easier difficulty.
@KrimsonKattYT
@KrimsonKattYT Месяц назад
Reload is only easier than FES because of controllable party members, new skills, and upped damage cap. But it's also rebalanced to accommodate for those. It's around the overall difficulty of P4G as long as you don't kill the reaper early and overlevel. P5R was insanely easy due to laughably poor balance and damage scaling. x3 damage for a weakness? What kind of crack are you on? If P5 didn't have piss poor damage scaling it would have been the hardest Persona, but P3R is SIGNIFICANTLY harder than P5R. It's more akin to P4G's difficulty than anything else.
@littlebabyman8494
@littlebabyman8494 Месяц назад
@@KrimsonKattYT Poor balance in what areas? Enemy weakness or variety? Showtimes in general? DLC? What pushed over the edge in comparison to the original P5?
@4yVakkk
@4yVakkk Месяц назад
@@KrimsonKattYT I didn't feel like P3R was properly balanced, after lvl15 I never had an issue or had to replay any boss battle in P3R on merciless, and I just ran through the tartarus killing just floor bosses and golden hands on the way. Theurgies and Fuuka are too strong together imo. Although, overall it feels like they're afraid to balance games around having very optimised setups these days, 50% of effort seems to suffice every time.
@athorem
@athorem Месяц назад
P3R is such a lackluster remake, man. It delivered on almost nothing that was asked for and proceeded to make everything that people loved about original P3 worse
@chaserseven2886
@chaserseven2886 20 дней назад
@@athorem nice memes
@invertebrado
@invertebrado Месяц назад
My uncle is a big Diablo fan, we used to play 3 a lot, and whenever game got out, he bought it day one and we started playing together, on the brand new Xbox he also bought to accompany the game! ...we couldn't play the game cuz of the lag, we are teleporting all the time, our attacks aren't connecting, we had a lengthy wait time to start playing and we later got KICKED OUT because of the lag. I remember talking that we had, were so disappointed, that I we eventually stopped playing, and we just stopped gaming entirely that day.
@Tony4You
@Tony4You Месяц назад
Heartbreaking. I love diablo and diablo inspire games like POE as well. So many good memories.
@HaunterM
@HaunterM Месяц назад
Its the same problem the film industry has, bloated budgets make them need everything to be a superhit or else, and because of that they make them "apeal to everyone" which means it will be bland, boring and corporate...
@Tony4You
@Tony4You Месяц назад
This is a good point, I guess media as a whole has a problem with wanting to make as much money as possible rather than making an actually good product for people to enjoy
@shimapanzer9930
@shimapanzer9930 Месяц назад
​@Tony4You bingo. A lot of art feels passionless now because being too unique could potentially lead to financial ruin. Companies like Sony and MS have other divisions to bounce back, but someone like EA? If madden and fifa changed their gameplay drastically and didn't sell every copy known to man, it could honestly probably tank the company overnight. The same goes for much smaller companies like Atlus, persona 4 was their big breakout and now they've found their formula. Deviating from that is dangerous, and for a company comparatively small like atlus, that would be *very* bad.
@ryanfitzgerald9833
@ryanfitzgerald9833 Месяц назад
Actually the modeling is probably the easier part. Photogrammetry makes some stuff much quicker and some of the tools do help but we don't have The power to use these tools to their fullest extent yet. And that's kind of the problem. We were like four fists of the way to being able to power tools to make games fast and pretty at the same time. The problem is that didn't quite work out. And that's where we get hitching that's where we get stuttering. That's where we get not very good looking or long development times from right now and that's why a lot of AA developers who make reasonably large games can really just give a walloping to AAA titles a lot of times because they use tools in simpler and older ways or simpler tools to make games that are better as games because they are functional or unique. Sega is also making a killing on this sort of thing. Pounding square into the ground in terms of profit. Also, the Moguri mod for nine is better and more fun than final fantasy 10. Honestly forgot. RPGs go to Atlas or oddly I'd like to say namco at the moment.
@blazezero3056
@blazezero3056 Месяц назад
Tony is back!!!!! I love Tony ❤
@Tony4You
@Tony4You Месяц назад
@memezurdreamz2203
@memezurdreamz2203 Месяц назад
Tony you're da man but I can't agree with all the takes you've provided me for P3r. The way I see it P3r provides a fresh experience not from a strictly narrative or gameplay perspective, but from the perspective of the main player. I like to think that P3r is the canon NG+ of the storyline where mc can see life in a new light. The colors shine brightest and it becomes clear as the new opening plays "full moon full life", a bittersweet piece, that the game is about living life without second chances or compromises. I find that the change is not one of lacking in passion but one of wanting to enrich the message of the game, to put vibrant colors where there were none before. The dorm's tone has turned from bland and monochromatic almost to lively and optimistic. For the returning player who's played p3 I think this should be of much delight. We spend the game with our silent protagonist who in the end is finally happy. This happiness carries over to this game and I find this thematically intriguing.
@teoakio1902
@teoakio1902 Месяц назад
It's a shame you didn't like ff16, as I thought the game actually had plenty of passion behind it
@Shyruni
@Shyruni Месяц назад
A couple things. I can definitely say that while I think the original version has its place, I don't think it's fair to say Reload is pointless. A friend was able to get gamepass for cheap, play through the whole game and had a complete blast and fell in love with the series as a result. Remakes aren't JUST for old people, they can also be for new people who don't have easy access to the older stuff. In general, I also think mixing "time taken" with "budget spent" is not good. Undertale for example took almost 3 years to complete, while FF8 was much quicker; and I wouldn't call Undertale a worse game. The difference has entirely to do with mismanaging budget and too much money being spent on marketting and other things, with time spent to make the game simply being a symptom of the core problem. To be honest, I like your content, but this video felt like more of an excuse to rant about directions of franchises you like rather than actually being a concrete discussion on gaming as a whole, and while those opinions are valid it shouldn't be framed as speaking to a greatest issue.
@KrimsonKattYT
@KrimsonKattYT Месяц назад
I agree this video kind of blows. It's just ranting at recent games he doesn't like and circlejerking about "the fall of gaming" while completely ignoring good releases from those companies like SMT5 or Octopath 2.
@Zerorenren4761
@Zerorenren4761 Месяц назад
@@KrimsonKattYT Most of his opinions on why basically FF and Atlus's series are on downfall are very subjective (not too much for FF, but still). All of his reasons why SJR and P3R were bad are all personal taste and none of them are actually bad by itself, i don't think that "not fitting my taste" should be an argument in a "downfall of gaming" video at all, he spoke about P5 Tactica and barely played it before seeing that while it's a very simple story, it respects way more the PTs, the focus is on the new character and they don't get brainwashed in the end, at very least to rant about it he should've looked the ending or the plot on RU-vid or even just read a summary of it/other people's opinion. His argument about games taking too long now while great games came in less time in the past completely ignores the difference between old technology and modern technology. This video is just him ranting about why he doesn't like especially Modern Atlus with just personal opinions based on his taste and that's it lol
@pedrobs28
@pedrobs28 Месяц назад
I agree
@raffzz453
@raffzz453 Месяц назад
I feel like you are missing the point. He is specifically talking about modern AAA games, not indie games and he clarified it pretty clearly.
@Shyruni
@Shyruni Месяц назад
@@raffzz453 But the thing is even that doesn't hold up to his argument. ToTK took 6 years to make. Are you going to say that's a bad game? Elden Ring also took about 5 years. What makes those games different is unlike square, they spent a lot of that time actually quality checking and spending money well on those titles instead of what a company like square tends to do and spend it poorly. Again, what this video fails to differentiate is that time is the symptom of the problem, not the cause.
@bubbletea_
@bubbletea_ Месяц назад
good video. the graphics discussion is definitely one that resonates with me. when every game is trying to look photorealistic or like the newest series entry, that pretty much kills any sense of unique art direction. persona 3 reload was also a bit of a let down. it frustrates me how the game with better voice acting and anime cutscene animation has weaker cutscene *direction* and discards so much of the original's gameplay quirks when the point of a remake is to refine and improve those types of things, not remove them entirely.
@da_001
@da_001 Месяц назад
Facts
@ElYoinked
@ElYoinked Месяц назад
I enjoyed reload a lot, but I do dislike how theurgy was implemented. I like that the bosses have more health to balance the damage you can deal, however I still think the piercing is too much and I think the gauges should’ve been harder to fill. A special attack feels less special when you can use it multiple times in a single fight to delete your opponent. Makes me wish bosses could use something similar to theurgy to spice it up and even the playing field.
@mikhail2736
@mikhail2736 Месяц назад
I completely disagree with your takes on FFXVI. It ks s my favorite game of 2023, and i like it more than several other Final Fantasy games i have played. And i disagree with the idea that there was no passion in it. But that said, i agree with what you are saying about the industry. Games are taking way too long to be made, and i really dont think that they should be these giant money pits where nothing releases for 7 years. And i feel if we keep going down this path we will inevitably lead to some sort of game crash
@starmaker75
@starmaker75 Месяц назад
This isn't just triple AAA taking, indie games can also take a lot time, omori took 6-7 years, while deltarune is still trying to make chapter 3-4 granted these are more understandable as they have very small teams and just starting out in game development, but still. Yeah it's annoying how atlus has been slow on games, especially with persona 6, I get COVID has delayed some things but still, we should have at least a trailer for it by now
@Tony4You
@Tony4You Месяц назад
Yeah I absolutely adore Indie devs and appreciate the genuine passion and art they bring to the industry. Hopefully with non competes being ousted, we get more
@KrimsonKattYT
@KrimsonKattYT Месяц назад
We could have had a teaser for P6 years ago in all honesty. But Atlus doesn't want another P5/SMT5 situation of revealing a game way too early so they don't officially reveal games now until they're already nearly ready for release.
@Miraihi
@Miraihi Месяц назад
Indie games take a long time to develop for different reasons. It's especially understandable in the case of solo developers.
@ils4844
@ils4844 Месяц назад
​@@Tony4YouFUND MY PROJECT!!!
@heavymetalmixer91
@heavymetalmixer91 Месяц назад
What's your opinion on indie games in general?
@jasonenns5076
@jasonenns5076 Месяц назад
You keep using the word passion. That word is quite vague. I would further elaborate by saying that the games are not created for the sole purpose of making the game, but to make money. Of course this is not anything new. I think that the hardware of today is enough and we do not need anymore technological improvements to the graphics of games. I acknowledge that complacency is bad as it creates stagnation. I actually have a hatred for the "realistic" looking graphics: they all look the same. Nevertheless, there was a golden era of games and that now must come to an end. We can eventually get good games again in around 20 years from now once a new generation moves into controlling the game studios. The Roman Empire was destroyed, but from its death rose the Holy Roman Empire. But Europe then was still weak. There is nothing new under the sun, we just have to facilitate the change in generations to create a comeback.
@bruis1527
@bruis1527 Месяц назад
I think the issue with newer stories is that because development teams are bigger, there’s less personality that can be shown. I’m a firm believer individual expression is what makes stories or any art (be it music, games, anime/manga, tv shows, books, etc.). With these teams getting bigger and bigger though and wit the story getting passed off to more people, that individuality kind of dies down more and more
@bobojr2126
@bobojr2126 Месяц назад
Definitely agree. people put put way to much stock in graphic presentation in comparison to compelling art direction
@TaigaXAzunyanX
@TaigaXAzunyanX Месяц назад
I agree with everything but the persona 3 rant, I mean ive played every version and I still perfer reload and i do have some complaints about it but i just dont get the balance complaint at all. I wish someone would make a video or something going indepth on this idea because i really dont get it and i played on the hardest difficulty. Other than that yeah i agree with you for ff16 that game is so bland with so much generic vertical progression and repetitive gameplay in a shell of an rpg Like it has no substance and it tries to pretend it does and it dissappinted me more than ff15 which had actual interesting ideas here and there.
@Tony4You
@Tony4You Месяц назад
I do want to stress that I don't think Persona 3 Reload is a bad game at all. I just believe that it is inferior to FES for me personally and to many others. If you or any other is enjoying the game, not only do I understand completely, but am happy people are loving Persona again. Maybe in the future we'll get a remake of Personas 1 and 2 LOL
@herobrinesblog
@herobrinesblog Месяц назад
Not every game needs to be a huge map, with huge plots, with amazing graphics (polygon count wise) and sound-tracks. Give me a game with 2015 graphics, a 10 hour plot, and some replayability, and im good. I miss when games re-used engines and assets, it was a cheap way to make a new game, with a new story, with an engine that WORKED! "oH, BUT VISUALS!" Mario Galaxy looked amazing, and i never felt the polygon count was too low. Good gameplay doesn't need years to make, good gameplay doesnt need 130 gbs of space on my computer to run!
@ew275x
@ew275x Месяц назад
None of those games had any particularly rocky development from what we know and well also there was a Pandemic that hindered/delayed a lot of projects. With FF7R they basically had to remake the game from scratch since CyberConnect5's work was apparently not up to par. Plus in cases like Anthem you have basically a 1-2 year effort in a 5-6 year development cycle because they waste years not coming up with anything concrete. They also spent a year on localization for P3R. Also video might be better if you tied your distaste of FF16 with the thesis, like why do you think the characters and music are so bad and the old ones are better besides nostalgia. Otherwise it's just a generic "Big graphics bad, old graphics good. New thing bad, old thing good" argument you've heard one hundred times. Like you can make an argument they have to make something more broad but boring to try and capture a bigger audience to cover the cost or that the long dev time just made the game feel outdated.
@tobaccojacko
@tobaccojacko Месяц назад
I honestly don’t get why people dislike 16, like everything in it is so good except for pointless fluff, I scoffed when he mention the soundtrack was meh, bro was playing with ear muffs
@7thAlchemist_0174
@7thAlchemist_0174 Месяц назад
I will make one argument for Persona 3: Reload. I have heard so many people say something along the lines of "I want to like Persona 3 FES, but I can't get over this mechanic." The "mechanic" mentioned is usually Tartarus or non-controllable party members. Persona Portable did change the controllable party members, but kept Tartarus mostly the same and came with its own drawbacks, particularly if the only way you can easily play it is the switch port (like me). I can sympathize with people who WANT to like a game, but can't get over one issue. I think we've all been there. So while I'm not going to claim that P3R is the definitive version of Persona 3, I can understand why so many people prefer this version. And that's not even considering that P3R is many people's first persona game. I'm always going to have a soft spot for the original SMTV because it was my first mainline game. I know its flawed in many areas, but I love it in spite of the flaws. Similarly, as someone who has NOT played P3 FES, but did play the switch port of P3P, I greatly enjoyed my time with P3R, despite its flaws compared to the original. But I do understand if people are disappointed with P3R, especially if you grew up with FES. I was still a toddler when FES came out, so I never got a chance to play it. I think the realization that past memories will always be better than current experiences can be a hard pill to swallow. There's an entire book of the bible about it (It's called the book of Ezra, and I recommend giving it a read). But that's not a bad thing. I enjoy P3R, P3P switch, and if I ever get a chance, I'm sure I'd love P3 FES. Let's just hope that SMT V: Vengeance can remedy and mistakes of the original and that Metaphor can exceed all our expectations.
@cbmatty9262
@cbmatty9262 Месяц назад
I mean I definitely agree for the most part, and if I can rant for a minute, FF16 was my most anticipated game that I thought with Yoshi P’s direction would lead us no a new golden age of final fantasy. I never even finished that game it was so fucking boring and didn’t have a scrap of soul. BUT, I really can’t stand when people wank Indie developers to no end because you play the 2% indie games that are actually worth playing. I just hate the “indie good, AAA bad” “old good, new bad” way of looking at things.
@KrimsonKattYT
@KrimsonKattYT Месяц назад
Yeah most indie games suck balls and are some sort of overly-artsy mess. Just look at any Nintendo indie world for example. So much trashy shovelware focusing more on "diversity" and "emotional storytelling" than fun gameplay. I just want a new Castlevania-like man, but every one I tried but Timespinner had some dumbass gimmick like Chasm's randomly generated world and lore or The Massager's insanely difficult and overly long prologue before the game starts opening up. A 2D exploration-based action RPG platformer with NieR elements would be freaking awesome, but that will never happen...
@Alex_Barbosa
@Alex_Barbosa Месяц назад
Because Indies are generally pretty good. Atleast the ones people actually play. AAA games have been a massive dumpster fire for like a decade now, and it just keeps getting worse somehow. AAA is genuinely bad right now.
@cbmatty9262
@cbmatty9262 Месяц назад
@@Alex_Barbosa that’s because you only hear about the 5% of indie games worth playing while you hear about every single triple A game that comes out. Watch one of Nintendo’s indie directs and tell me how many of those games actually look like they’re worth your time.
@Alex_Barbosa
@Alex_Barbosa Месяц назад
@cbmatty9262 IMO the Nintendo indies is a bad example because all of those games are actually good games to alot of different people. We just aren't the audience. I hate artsy fartsy pretentious crap, but alot of people really like those things. But I also hate MOBAs and FPS games, but alot of people like those. IMO every game showcase is a waste of time 99% of the time unless it's Nintendo because everyone else only makes the same boring FPS game, or a game with mediocre gameplay that's 90% cutscenes. All worthless to me. The majority of art will always be bad. Including Indies, but the indie games have a much better ratio of bad to good than AAA have. And Indies just aren't as insulting as another overinflated cash grab dumpster AAA game. They also aren't constantly trying to scam you.
@espio33
@espio33 Месяц назад
Hoo boy, a SE rant, always here for that. I love a lot of older stuff/smaller stuff they do now + Dragon Quest, but they are very lost when it comes to Final Fantasy currently. They are the very definition of "One step forward, two steps back" in a lot of ways. Also, every conversation between Clive and Ultima boiled down to "Hey, I am going to take over your body" and Clive going "Nuh-uh" Forgetting SMT5 is pretty funny there, it has a lot of issues, and the recent interview where the director sadi something along the lines of "Oh, we just had so many ideas for SMT5's direction that we tried fitting in" was interesting because it's both true, and yet the story is a lot of nothing at the same time. I would actually love a video from you detailing how you would hope the new iteration of 5 will go since it does seem to also be a sidequel there.
@Tony4You
@Tony4You Месяц назад
FF and SMT, 2 of my favorite game series' going downhill is so heartbreaking. Also the joke about forgetting SMTV is more that they are delisting it when vengeance comes out so I didn't even feel like adding it to the video haha
@Demi-kid
@Demi-kid Месяц назад
I'm praying that metaphor will be what we are looking for.
@littlebabyman8494
@littlebabyman8494 Месяц назад
13:55 I haven’t a clue of what you’re talking about here. What new stuff did they add in reload other than than the party member events? I’d watch you do a full review of that game if you want to. I just don’t have the proper clarification.
@da_001
@da_001 Месяц назад
I agree with Tony4u. FF16 is mid. I don't care how a fanboy tries to defend it. It's a game of imitation and half measures. Nothing groundbreaking or innovative. It didn't deserve being a mainline installment. By far the worst FF. And yes FF13 was better than it. 😮
@nr2676
@nr2676 Месяц назад
And it's only Final Fantasy by name. XVI should have been named as Devil May Cry XVI: Casual Edition
@lpstweetytv5242
@lpstweetytv5242 Месяц назад
​@@nr2676Devil May Clive lol
@nr2676
@nr2676 Месяц назад
@@lpstweetytv5242 and Clive what a generic name for main character
@lpstweetytv5242
@lpstweetytv5242 Месяц назад
@@nr2676 Yeah, it even has a boring meaning. It means "On a high hill" or just hill lol
@ACursedJessie
@ACursedJessie Месяц назад
ive had a script in the works that follows a very similar line of thinking and i think amongst our circle of JRPG non live service game enjoyers we really are lacking in good games as it seems like the writing has become lacklustre the time for games to come out has quadrupled its such a shame that the high fi rush people got killed by Microsoft
@Tony4You
@Tony4You Месяц назад
I have faith that the industry will correct itself eventually, at least in so far as the wheat will be cut from the chaff. The inflated budgets and team sizes can only go on for so long until we see pushbacks. Sadly the people that will be hit the hardest are the average worker filled with the passion we so lack now
@littlebabyman8494
@littlebabyman8494 Месяц назад
14:16 Is it the more punishing systems?
@RisingPhoenix05
@RisingPhoenix05 15 дней назад
I agree entirely, but that meme imsge of Blackbeard writing cane out of left field and had me howling. I need to know who made that art lmao
@EddiePReacts
@EddiePReacts Месяц назад
Only point i disagree with is allowing your team to act on their own. NOOOOOO
@ClickPointXX
@ClickPointXX Месяц назад
I think you’re being a little hyperbolic here. I understand and agree with the sentiment that games don’t always need to have hyper realistic graphics to be good but I feel like when you compare FFXVI to FFX and say things like “I can name all of my favourite tracks, locations and characters from 10 but I forget pretty much everything about 16” that you’re talking more out of nostalgia. FFX has been out for 20 years so it makes sense that it would be more memorable to you since you’ve had more time to sit with it. Granted I haven’t played either game so obviously take what I say with a pinch of salt, but I’ve never heard a “Old one more memorable” take that I’ve agreed with. Something I have played though, and something I’m very passionate about is Persona 3. I’ve played P3 six times (once on vanilla, once on FES, 3 times on portable, and once on Reload) and loved it every single time, to the point I consider it my favourite game ever made. And while I do still think FES should be everyone’s FIRST experience with P3, I think calling Reload “soulless” or “pointless” is just plain unfair. As someone who played FES and loved it, I think Reload is by far the best version of P3, it my not be perfect but neither are FES or Portable. I think the fact that you admit that it plays, looks and sounds great yet still complain about it’s “lack of passion” is if I’m honest, kind of stupid. First off I by no means think the game was made without passion, it has plenty of things that make it unique from the other versions of P3 and despite what you say I think the new content is absolutely fantastic. I think you’re getting too caught up in P3’s original vision to the point you’re not taking Reload on it’s own merit. Reload isn’t (or at least it shouldn’t be) trying to replace FES, Reload has it’s own vision different from that of FES that I think it accomplishes really well. If Reload DID just copy everything FES did, THEN I would consider it soulless, since it’s trying to just BE FES rather than its own thing.
@ltb1345
@ltb1345 Месяц назад
Exactly. This video has so much "old game good, new game/re-release/remake bad" energy, despite Tony making a joke about that, lol.
@MegaGameXtreme
@MegaGameXtreme Месяц назад
Great comment and exactly what I was thinking. I think reload, FES, and portable all have different things about them that make them worth playing. Reload isn't perfect but it's far from souless. And it's the easiest way to recommend someone play persona 3 since FES is very unforgiving and the social aspects can be very unrefined.
@Tony4You
@Tony4You Месяц назад
I can understand this point completely. Despite this, believe it or not I played FFX very late in life and loved it to bits, so I don't know if nostalgia is the right word. I don't mean to imply P3R is a bad game at all, I simply believe FES is the definitive way to play and didn't believe it needed another reimagining that may or may not have taken away resources from other elements of game development at atlus. P3R is not soulless, the people that made it are clearly fans of the original. I simply feel like the game is not necessary and played it quite safe. It is still a great game, I just hoped for more.
@ClickPointXX
@ClickPointXX Месяц назад
@@Tony4You I definitely see your perspective on P3R but I’d argue it was necessary in that there was endless arguing about which is better between FES and Portable due to FES having a lot of game design choices that, deliberate or not, a lot of people just couldn’t get behind. As much as I love FES I 100% understand why some people who enjoy P4 and 5 might not be able to get into it. Portable kind of addresses a lot of those issues but in a very compromised state. Which is where Reload comes in, it’s not compromised like Portable was while also making the game more accessible to people who might not be a fan of FES’ more experimental mechanics. And in terms of playing it safe, I don’t really see what else they could’ve done with it outside of include all the tactics from the original (so people have at least the option to play with an uncompromised AI party) and letting Makoto use multiple weapons. It’s a faithful remake with a decent share of new content added in to shake things up. The only real complaints I had with it were the ones I mentioned before and the difficulty. In my eyes it’s a supplemental piece to the already existing versions, that’s how I view all remakes.
@littlebabyman8494
@littlebabyman8494 Месяц назад
Remakes like reload have their place, and this put my thoughts into words 100%
@ltb1345
@ltb1345 Месяц назад
Craziest takes I've seen from you, but I can respect that.
@Tony4You
@Tony4You Месяц назад
Thought I'd burn some of that good will I accrued over the years lol
@peterparker1683
@peterparker1683 Месяц назад
Calling Reload soulless isn’t really being fair to it. I have my issues with Reload but the link episodes, especially Shinjiro’s were amazing additions to the Persona 3 mythos. It gave the male party members and Strega more depth and layers that wasn’t as present in fes
@GamerRoman
@GamerRoman Месяц назад
At 2:30 you say these things but I have to disagree because of Unreal 5, 3d-scanned and photographed assets, in fact I bet it's a lot harder to program on older hardware and its easier than ever before nowadays with visual coding and what-not.
@ceresbane
@ceresbane Месяц назад
Games need to take as long as they need to make. Personally I honestly don't give a crap about high fidelity or high resolution or even crazy frame rate. If its visually distinct purely due to the aesthetic and it runs a stable 60 or 30 and it doesn't crash. I'm fine. This is why I'm generally fine with switch games. The hardware could use a bit for power more stability. But thats all I want. More stability. You don't need to cash out on crazy expensive and detailed renders. I just want good game design and the enough visual clarity to see wtf I'm doing to effectively play it.
@ltb1345
@ltb1345 Месяц назад
Agreed.
@NobuKage404
@NobuKage404 Месяц назад
4:39 BBL Drizzy slander??? I love it
@Bravale
@Bravale Месяц назад
I have to disagree on a few things. I played FES back in High School, and as a teenager I had all the time in the world. When P3P came out in my Freshmen year of College, I had all the time. P3R with its additional mechanics to speed things up, is good for me for someone who doesn't have the same amount of free time I had as a kid. Seeing innovation is the fun parts of it all.
@rickuplays
@rickuplays Месяц назад
whats the solution then?
@cronical246
@cronical246 Месяц назад
Hollywood has a similar problem in how bloated their budgets are and direction less a lot of their stuff is. Simply put, shit gets corporate and the art starts to suffer. Play Indies everyone, they deserve your support.
@ArnoldSmithFergusson
@ArnoldSmithFergusson Месяц назад
I think you've forgot from 2017 - 2024, Square had more projects rather than FF7 era. One of the project that make gamer headache with the story & look at spiky hair man with lot of zippers are called Kingdom Hearts 3. Other than that, at that time Square enix also trying to milking FF 7 to the bone until dry with Remake, rebirth, FF 7 crisis core, ever crisis and many FF 7 spin off games. If they could focus just FF 16, it'll be faster in development. Other than that I completely concur about FF 16 that really easier version of DMC & too many plot holes. There's nothing that stuck in my mind when playing FF 16. If you compared the art direction of the environment between Elden ring & FF 16, it's like a classic painting against first semester art school projects.
@lipe8808
@lipe8808 Месяц назад
does anyone know what songs he uses on the background?
@MILDMONSTER1234
@MILDMONSTER1234 Месяц назад
Deus Ex ost
@_zyphis_2281
@_zyphis_2281 27 дней назад
Self from SMT IV is at 10:40
@MinerDiner
@MinerDiner Месяц назад
You CANNOT just do my man Clive like that 😭😭 "I had to look it up real quick, because I forgot"
@asafesseidonsapphire
@asafesseidonsapphire Месяц назад
Sorry if it this comment end up being too emotionally packed, I don't intend to hurt you with these words, as I accompany your content there's a good while already. I'm pretty sure Persona 5 Tactica is canon though, nothing in the game necessarily negates it's ability to be canon. And about Persona 3 Reload, P3 FES is my favorite persona game, but Reload is so much fun to play It sounds pretty petty complaining about it, it's bot like FES is gone and overall it's a new way to experience it, i say this as someone who did a Persona 3 FES Orpheus Only no downfusing, i can feel the passion they had for this remake in every little detail, extra places you can explore and all, it's easy? Yes, but sometimes a low challenge is still fun, and i mostly played with AI controlled party members, only changed it on bosses because they have better movesets in Reload.
@Tony4You
@Tony4You Месяц назад
I appreciate you speaking your mind! I do want to emphasize that I have no real problem with Persona 3 Reload in a vacuum. If people are enjoying the game, I am very happy as I think Persona 3 is amazing at its core. My problem is that I wish instead we got something new, interesting, and unique. Sadly with how many resources it probably took to make P3R I can't imagine we are getting a new persona game for a long long time
@littlebabyman8494
@littlebabyman8494 Месяц назад
You can tell they cared in some areas and didn’t so much in others.
@VuNguyen-fv5jl
@VuNguyen-fv5jl Месяц назад
I’m much of a remake culture hater like Electric Underground articulates beautifully (especially about Resident Evil 4 Remake being very bland). However, Persona 3 Remake did a great job modernizing, polishing, and reinterpreting the source material. Personally I think they added more to the game and brought their engaging gameplay to the turn-based JRPG formula
@KrimsonKattYT
@KrimsonKattYT Месяц назад
I disagree with pretty much all your takes here. 1: You are completely ignoring SMT5's existance in your "why modern Atlus sucks" section, which was an already awesome game that would have been even more awesome if it wasn't for COVID, and that was JUST THE DEMO! Now we're finally getting the true game SMT5 Vengeance and it looks freaking amazing. Everything was delayed due to COVID and only now are the delayed releases starting to come out with THREE major Atlus releases coming out in just this year and P6 probably being next year. 2: Strange Journey Redux WAS NOT an "abomination" that "ruined the original game." Yes, I do wish that the Alex stuff was more skippable so you could experience the original story without her interrupting if you weren't interested in the new stuff. But in the end SJR is objectively better for all the new QoL apps that makes the game not any more easier, just less frustrating with less backtracking and being FAR less tedious.. The new app system was not a downgrade that ruined the game, it simply made the game more like SMT4 and removed unneeded frustration, and SMT4 was great. The core of OG SJ wasn't even managing apps, it was the challenging combat and bosses as well as the complex first person dungeon exploration, which is all there is SJR. Also the difficulty was ramped up from the OG as well to compensate for your new tools, it's not easier by any means and multiple bosses gave me A TON of trouble even on Normal. Commander skills ARE NOT broken and are well balanced, the auto ones barelly ever trigger, and they give the normally useless protagonist SOMETHING to not make him completely useless and gives him a unique gimmick to stand out from the other protags who all have a gimmick. (Magatama for DF, Daemon Whisper for Flynn, Element Bullets for Aleph, Sources for Naobino, etc.) The new content was great and made the game actually worth playing with worthwhile, satisfying endings instead of just "lol everyone died the end" like the endings in OG." OG Chaos is LITERALLY just the normal game over screen but as an ending. The result of going for OG Chaos is the same as dying to a pixie in Sector A. There's no point in even playing the game and going on this journey when no matter what you do everyone dies and the bad guys win unless you go law which is arguably an even worse result. The new endings in Redux actually leave the game with hope with some of the only positive law and chaos endings in the series that make sense for their characters and alignments to the point where all three new endings are all great, impactful results without being obvious bad endings that leave you feeling empty after all you've been through. I despite all the haters of SJR calling the game "the worst Atlus rerelease" when it's not even close to bad, let alone an "abomination." SJR was great and improves upon everything the original did and more. I won't take any more SJR slander. 3: Tactica IS canon to the Persona series. It's just a story mainly about that new politician guy and NOT the phantom thieves and takes place after P5 but before Strikers. The PT DO NOT get their memories erased at the end of it unlike PQ and also unlike PQ everyone acts in character. If you actually played the game the "marriage scenes" were literally just dream sequences and didn't actually happen, even if they were in the end just fanservice for shippers. (and western Fujoshis for the Ryuji wedding scene) I'm not a fan of the gameplay and the later two worlds get pretty boring and repetitive, but the game is by no means bad, lazy, or reused content and the ACTUAL main character (I think his name is Tanjiro?) is well written and the PTs act in character. 4: WTF on your take of "reload being garbage". 99% of everything in reload is a MASSIVE improvement. The thergies, the new graphics, the side stories, the new strega scenes making them probably the best villains in Persona now, (minus Adachi baby) the ability to do platonic SLs, the rebalancing, the FAR superior Tartarus, everything in Reload freaking rocks. It's ONLY flaws are inferior art DIRECTION (the graphics are objectively better) and some songs being worse than the original like Battle for Everyone's Souls and Unavoidable Battle. But then again some songs are drastically improved like the new Iwatodai Dorm, Changing Seasons, and Master of Tartarus. As for the AI party members in the OG, no their AI sucked and was god-awful. The game was unnecessarily difficult and frustrating because the AI never did what you wanted then to do and forfeited strategy and skill for pure luck. It WAS NOT a good system and anyone who says it is is a brain dead boomer with nostalgia bias. Also, having weapons have fixed statistics makes the game less grindy and more balanced. It also allows you to plan making strong weapons much easier with the new crafting system instead of soft resetting for hours to get the weapon you want with the best stats and skills. It was a good change to rework weapon fusion. Also the MC being able to weild any weapon isn't a big deal when you'll barely be using basic attacks anyways by the mid/late game. Plus it doesn't make sense for MC to be able to use Aigis or Koromaru's weapons anyways. 5: New FF games take so long to come out now mainly has to do with the absolute HELL Square was in in the mid 2010s having FFXV and KH3 in development hell for so long, Luminous Engine being hell to work with, and so many other issues internally. FFXVI was only made in like 3 or 4 years which is average for an AAA game these days. FFXVI only started development in 2019 when FFXV ended development. 3-4 years of development, not 7. Compared to the torture that was FFXV, KH3, or DQ12 FFXVI's development went very smoothly. Because if you didn't know FFXV was developed episodically/as a live service with the version released in 2015 being HEAVILY incomplete and only partially finished by time all the DLC came out as the last 3 DLC expansions were cancelled. Royal Edition includes the ACTUAL full game with all DLC except for the final one which released in 2019. We would probably be up to FF20 right now if the sequels to FF13 were never made, which includes FFXV which was originally FF VsXIII. We would have gotten two ORIGINAL FFs on PS3 instead of sequels to FFXIII, (alternate timeline FFXIV and FFXV) and FFXVI would be FFXIX and we would have gotten 2 other mainline original FFs on PS4 beforehand. (FFXVII and FFXVIII) The reason we've gotten so few FF's in recent years is entirely due to the Fabula Nova Crystalis trilogy/saga and it's consequences, not FF games "losing soul." FFX wasn't even that good the sphere grid sucked balls. 6: Also Spider Man 2 isn't bad, just insanely over funded. There's no reason why that game should have 20x the budget of the first game when it's just "more of the same" (which is good because the first game already rocked) with no visible differences in production value or quality and arguably a DOWNGRADE due to how bad the SM2 sidequests are.
@user-kk1oy8uw3b
@user-kk1oy8uw3b Месяц назад
Well said, especially the SJR part
@lulu_TheWitchBoy
@lulu_TheWitchBoy Месяц назад
I don’t understand this trend of people saying modern games, and remakes suck, feel like people only saying that bc many people they follow say it, and end up making themselves believe it. I haven’t played ff16 but I’m sorry find hard believe ff7 og gameplay is better than 16- ff7 gameplay is so bad.
@PKDeviluke25
@PKDeviluke25 Месяц назад
You really should give Tactica another try. As the story does pick up in the later chapters.
@merciless972
@merciless972 Месяц назад
New Vegas and Majora's mask took less than 2 years to make.
@Tony4You
@Tony4You Месяц назад
All you need to make a great work of art, is enough passion and not enough time
@anafu-sankanashi8933
@anafu-sankanashi8933 Месяц назад
​@@Tony4Youproof that all great game designers suffer heavy procrastination. With too much time nothing done. With less than 2 years? ARTHOUSE
@100Servings
@100Servings Месяц назад
Never forget that New Vegas wasn't even developed by Bethesda, but by Obsidian, they met an impossible deadline, and got zero bonuses because they missed their Metacritic score requirement by one point. Todd Howard is a crook.
@MadmanEpic
@MadmanEpic Месяц назад
okay new vegas maybe isn't the best one to point at as a standard considering it was extremely rushed and came out as a buggy mess
@Zerorenren4761
@Zerorenren4761 Месяц назад
​@@Tony4YouMM and NV were made in times where games costed way less and technology was way weaker.
@ExitusGSZ
@ExitusGSZ Месяц назад
Yeah I don't know about the FFVII remake. Those two games have some great moments but there's so much padding in them. Granted, gameplay is more enjoyable than the original, which has aged terribly and I've never managed to sit through, but pacing back then was much better. I agree with XVI being worse than X, but it's miles ahead of any FF since X (excluding MMOs).
@RobotGuy405
@RobotGuy405 Месяц назад
Spider-Man 2 sold like 20 million copies or something and apparently still struggled to break even, and that game looks basically the same as the first one.
@jackie4chan
@jackie4chan 7 дней назад
Hardware is not harder to develop for. Even if you use custom engine you have much more abstractions for dealing with hardware. Assets are the problem. Creating game models with high fidelity takes shit ton of time.
@eW91dHViZSBpcyBjZW5zb3JzaGlw
@eW91dHViZSBpcyBjZW5zb3JzaGlw Месяц назад
square-enix has an unhealthy addiction to high graphical fidelity. this is why games take too long to make. they put the most important thing in a jrpg on the backburner. and shoehorn in at the end of development. wanna know what the most important thing in a jrpg is? the one thing that gets remembered above all else? the one thing that mostly people play jrpgs to begin with???? the story.
@shimapanzer9930
@shimapanzer9930 Месяц назад
they've been obsessed with graphics since ff7, since ff7 was designed to be like a movie to get a global audience. Hell, even at the time FF7 had one of the highest budgets for a game ever
@lpstweetytv5242
@lpstweetytv5242 Месяц назад
​@@shimapanzer9930Yes, but the story is still what people remember about it most
@GrayFoxHound9
@GrayFoxHound9 Месяц назад
I disagree with games lacking passion. I agree with art direction and gameplay being much weaker though. Reload is a magnificent on it's own game that oozes passion in every new music track, UI, voice acting, etc. The only thing i would put against it is that simplified balancing for the gameplay ensure that you will have no memories of it - who tf is going to remember anything in tartarus if there is no table that nukes your party for no reason? Like, at that point, why even have a game if it's not pushing back - gotta give it to "i completed persona on youtube" crowd - 3r and 5r do feel like a game that offers the same experience between youtube and actual playthrough. I don't like lighting and remixes of reload to the point of it being a deal breaker for me though. They suck, sorry.
@GrayFoxHound9
@GrayFoxHound9 Месяц назад
Otherwise, yeah, a lot of pre-ps3 games usually look, play and written a lot better. IDK why it is. Probably a lot corporate meddeling plays a part. There are still a lot of new unique experiences (entire fromsoftware catalogue, for example - they keep making the same in narrative games since 90s, and each one is still unique), but quite a lot of them can feel extremely dull. Probably tailored for the average audience (idk how people can play most open world games - it's just noise that makes me feel sorry for all the artists and devs involved)
@micah8972
@micah8972 Месяц назад
I think you make some good points in this video, but parts of it feel tangential to the point of "games take too long to make". I almost feel like the Persona 3 Reload critiques could have better fit into a separate video
@MCPhatman
@MCPhatman Месяц назад
You have voiced my opinions on modern day video games perfectly. I do have to say I've been playing Unicorn Overlord and that game is restoring my faith in modern games a little bit.
@mothman5025
@mothman5025 Месяц назад
SMT V would have fit very neatly into this argument, but forgetting about it proves enough on its own lol
@sailorhatguy5763
@sailorhatguy5763 Месяц назад
I can't believe you discussed about how soulless persona 3 reload is without mentioning the cutscenes, it lost a lot of it's gritty atmosphere that the original have (and I'm a guy who actually prefers reload over portable and on par with FES.)
@Kameno-o
@Kameno-o Месяц назад
Counterpoint: You can pet Torgal
@Tony4You
@Tony4You Месяц назад
TRUE! The best part of the game
@Watercrown86
@Watercrown86 Месяц назад
Glad to see another person who really appreciated what they were going for with the original P3. To this day it kills me that Atlus dumped a lot of those early concepts instead of improving them for the sequels.
@ThePoshboy1
@ThePoshboy1 Месяц назад
To some degree I agree with you in that there is a lack of passion for triple a releases, however I'd say the time it takes for them to release is inconsequential. Games can take as long as they need (for instance fallout new vegas was rushed and would be a better game if it had more than 11 months), but it seems like the creative direction of the games coming out of many AAA releases have a very narrow view of what can be successful and limit creativity. I don't want this to feel like an attack on the developers because I am sure they wish and are capable of making creative pieces of media.
@milesrodger3724
@milesrodger3724 Месяц назад
Okay man.. the music is good in ff16 come on lol. I get the rest but the soundtrack is a banger
@KrimsonKattYT
@KrimsonKattYT Месяц назад
Agreed. I haven't listened to the OST as it isn't anywhere online (thanks SE Legal) and I don't own a PS5 to actually play it, but considering it's made by thr FFXIV guys it has to be god-like. FFXV's only good aspect was the godly OST including freaking Locus Juice for the final DLC theme and is Yoko Shiamora's magnum opus, so FFXVI's OST has to be fire as well.
@Zolototo
@Zolototo Месяц назад
yeah the music comment was cap as hell.
@BrightSpace-kq3qn
@BrightSpace-kq3qn Месяц назад
This why I stick to the normal content of a RU-vidr I like
@KrimsonKattYT
@KrimsonKattYT Месяц назад
Exactly this video is just "old man yelling out cloud" the video.
@Wannabechefguy
@Wannabechefguy Месяц назад
That "All you ever do is complain" ?made me time travel back to 2016 when I discovered EmpLemon and now I wish I was an edgy teen again
@meterothecrow6270
@meterothecrow6270 Месяц назад
I watched one of the interviews fro reload and I shit you not they guy said they spent most of the dev time getting it to look "good" and run at 60fps. Meanwhile all the cutscenes are still stationary dolls in a diarama.
@KrimsonKattYT
@KrimsonKattYT Месяц назад
All RPGs are like that. Most games don't have the budget to hand by hand animate every scene, only hand animate the really important ones. (FMVs) They use reused stock animations in-engine for regular dialogue to save time. Older games didn't even HAVE animations it was just sprites with speech bubbles and no voice acting. I also read all the Reload interviews and no one said ANYTHING about 90% of the development being taken up by making the graphics. 95% of reload's assets are reused from Persona 5/SMT5 or touched up HD models from Persona 3 Dancing. Almost none of the assets are original besides the enemies and bosses since they weren't in dancing.
@lulu_TheWitchBoy
@lulu_TheWitchBoy Месяц назад
Well yes… you gotta make your game look visually appealing, and make the game feel good to play lol. Without that you’re not gonna get any profit.
@shfizzle
@shfizzle 22 дня назад
clive's design pisses me off so much. it's like they asked chat gpt to make a linkin park action fantasy hero.
@Zapzel24
@Zapzel24 Месяц назад
I heard of something like before involving countries with abundant resources called the Paradox of Plenty. Countries that have an abundance of resources are ironically economically worse than the ones with scarce resources. Like wise this kind of logic can be applied to games with budgets, teams, and resources compared to a small country. However Ironically they are broken, unfinished or underwhelming. Indie games however have scarce resources and have less resources but still manage to produce quality games.
@nunchuk28
@nunchuk28 Месяц назад
I'll eventually get around playing Reload as P3 is one of my favorites, but I agree that a lot of the feel and personality of the game seem to be missing from the presentation alone.Theurgy moves in particular feel too over the top for P3 overall tone. I'm not a defender of the AI controlled party members so I don't care that was removed, but I bet they put too much focus on that and not enough on some other issues P3 has like how whack the links schedules were for the male route (a change I really appreciated upon playing femc in Portable due to having a lot more night options, besides most of her links being better anyhow). I think I'd have been happy with just a dual pack of FES and Portable if Atlus couldn't be bothered to integrate the best of both versions into a single package than a remake from the looks of it. I just look at big budget gaming generally moving in a direction I don't care for all that much, but that's just life, I think it's nearly unavoidable for media consumption to reach a point you don't care for as much as you used to. I enjoy revisiting old favorites to not find the lack of big releases that interest me all that bad thankfully, besides that there's always a few cool indie games on the horizong as a PC player. I'm also always down for Soul Hackers 2 dunking because man, that game is just so dumb. Edit: also while I can't comment on Reloads difficulty having not played it, after sitting through Portable in Maniac and playing FES in hard about 3 times, I can't say difficulty was ever the games strong suit. It can be punishing, but never exactly for the fun reasons, especially with how skewed rng feels in FES with stuff like advantage encounters and hit rates.
@Tony4You
@Tony4You Месяц назад
I never really thought about it until reading your comment but you're absolutely right lol. The theurgy super anime moves are so out of place for a bunch of inexperienced school kids to do on bloodthirsty monsters
@littlebabyman8494
@littlebabyman8494 Месяц назад
@@Tony4You I can see WHY they did it. It’s an evolution of showtime attacks from Royal, but put in a game where the tone isn’t exactly fitting for it. I would’ve preferred if they just brought fusion spells back.
@Norrabal_anims
@Norrabal_anims Месяц назад
6:50 its a remake? I thought this counted as a remaster.
@dowatyoudo
@dowatyoudo Месяц назад
I agree with so much of this, but I've got to say i loved FF16. There were massive flaws in it for sure, specifically with the RPG elements and quest design, but I thought Clive was a great protagonist, Cid was my favorite side character in any FF game. Great acting, beautiful visuals, the music was amazing, and had some of the best boss fights I've ever experienced. Obviously, thats not really what this video is about, and for your main thesis, i completely agree. Just had to throw up a defence for my boy Clive haha
@TheStrongestLaPaz
@TheStrongestLaPaz Месяц назад
As always, a very good video. As for the topic, yes you are right that current games have too long a production process. One of the reasons could be what Timothy Cain (creator of Fallout) revealed, that is, the caution of game developers causing extended time for certain segments of the game that could have taken much less time than they do now. The other is the quality of people in game development with the new technology, the games you mentioned (D4, redfall, starfield) despite their abysmal quality are financial successes due to pre-orders, micro-transactions, so it pays to release crap nowadays. So either we stop buying new games in our time or we become retro game players.
@Rman1228
@Rman1228 Месяц назад
These are the type of videos I love, the ones where I feel like you're cooking and not cooking at the same time LOL While I mostly agree about most modern games feeling bland, soulless and blatant cashgrabs, I really don't get that feeling with Persona 3 Reload. Maybe it's because it's my first time playing through the story, and so because they kept a lot of things similar or the same to the original I just am experiencing that "new player" syndrome. But yeah, Atlus has really leaned hard into rehashing the same stuff over and over these days. Also, did you forget about SMTV's existence when you talked about new Atlus games, or is it an inside joke I need to subscribe to get 🤣
@Tony4You
@Tony4You Месяц назад
Great to hear, I wanted to make a polarizing video and it seems like that's what I did. I do want to add that if you are having fun with Persona 3 Reload, I mentioned that they kept the most important parts of the original Persona 3 in there. I am happy you are enjoying it for sure. While I enjoy the original more, there is no reason why you shouldn't enjoy Reload. I just have problems with the new additions to the game. Also for SMTV the joke is that the game is out but not out yet because they are delisting it when vengeance comes out. The game might as well not be out yet LOL
@Rman1228
@Rman1228 Месяц назад
@@Tony4You I'm still mad about that 🤣 I bought the SMTV steelbook when that came out so this almost feels like a betrayal lol
@Mendoza1398
@Mendoza1398 Месяц назад
I'm still super confused as to why you hate SMT SJ Redux. You've got to elaborate on that at some point.
@TheDiscoGenre
@TheDiscoGenre Месяц назад
Game is a bit too easy due to QoL stuff. Some don't like how not!Yukiko distorts the endings to be happier even if you can ignore her past Bootes.
@maverick5169
@maverick5169 Месяц назад
Looks like you got pretty unlucky with modern game as a whole Yakuza 0 and 7 are stellar games, and I heard pretty good stuff about Infinite Wealth too Armored Core 6 is the only From Software game that I bought with my own money and that one has tons of content and replayability with different endings, builds you can make for your mecha and so on. And even if it's old by today standards, Bloodborne is stupidly fun as well (Before people ask, I haven't tried Elden Ring yet, shut up) The remake of CTR added so much cool stuff like every track from Nitro Kart, nearly every characters from the Crash universe, new challenges, a QoL that helps if you wanna use your favorite character competitively, many new karts and cool easter eggs for whoever knows the series' lore. The love put in that game is undeniable and the same goes for Crash 4 About Time Trials of Mana, a game that came out in 2020, is one of the simplest yet most fun actions rpgs that I have played. A true remake of a snes game that managed to feel new yet it doesn't betray the original Seiken Densetsu 3 Are there stinkers? Yes, but there is also plenty of good stuff out there
@KrimsonKattYT
@KrimsonKattYT Месяц назад
Octopath 1 and 2 as well. Made by square and some of the best RPGs of all time, especially 2. Straight up masterpiece.
@maverick5169
@maverick5169 Месяц назад
@@KrimsonKattYT Octopath 2 is my favorite purchase of last year. The soundtrack alone is a work of art #OsvaldGang
@TheVisualDigitalArts
@TheVisualDigitalArts 28 дней назад
As a 3d artist I think of it this way if a person can’t draw/sketch your character from memory , you added way to many details. Example look at the original masterchief armor compared to any armor in halo 5.
@Prisma144
@Prisma144 Месяц назад
Graphics takes long production means more money spend so they play it save.
@shimapanzer9930
@shimapanzer9930 Месяц назад
ff16 may have not panned out well, due to needing to dumb down the FF formula to cast the widest net, but to imply the story, music, and art didnt have any passion behind it is actually so disengenious it made my head spin. Its fine not liking the game, i didnt either, but undeniably of all AAA games released recently ff16 has some of the most passion behind it
@shimapanzer9930
@shimapanzer9930 Месяц назад
If we wanna talk REAL passionless games releasing, don't need to look farther than 90% of Sony and Microsofts output in the past 6 or so years. I swear naughty dog has become solely a company dedicated to re-releasing the same 2 games for eternity. Not to mention that abysmal remake of demons souls where the lead behind it unironically said that demons souls wasn't as good as you remember it being. Like what?
@shimapanzer9930
@shimapanzer9930 Месяц назад
all this aside... FFX videos when?
@lulcy95
@lulcy95 Месяц назад
It's naive to think that passion makes or gives quality to something, a bad writer/creator/ what have you can put all the love and passion in their work and it still would be bad because they are bad creators.
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