The original Shadow Man came with two different sets of folders named CAMPATH that holds different sets of camera paths that were created to show off a few select levels. The camera would then fly around the level so that viewers, likely at Acclaim's E3 event way back in the day, would be able to get a glimpse of what's to come. These were likely made very early in development as most of the camera paths do not line up with the current existing level geometry.
I decided to showcase the Prison level first because it not only has the longest camera path but I also had two unused shareware tracks shared with us during the Remaster's development. Both of these sounded much like the Yard track that was eventually restored for the Remaster. I figured they belonged here at one point, with one being the "Teddy Warp track" and the other possibly being the Prison's main track before it was redone.
4 апр 2023