This video contains two matches that I had with the recently released Rozen Zulu on Gundam Battle Operation 2. It is a 700 cost support with incredible DPS, multiple instant staggers that can chain into one another, mobility on par with or surpassing 700 cost generals, a lock on ranged melee attack, great durability, access to LV3 Defence Mode, access to Psycho Jammers which can disable NT-D/psycommu weapons alongside having very powerful melee. Its weaknesses would be that it only has one instant stun if you don't take the lock on INCOMs into account, it also needs to be within 300m range to use the INCOMs. This suit feels incredible to me, surpassing all my expectations. It truly does feel like a Hamma Hamma juiced up to 700 cost 4 star level with the playstyle being very similar. I was sleep deprived while playing these matches so I wasn't playing at my best, but I still hope that you enjoy watching!
Its primary weapon is a claw megaparticle cannon with 500x3x2 damage, 0.8 seconds cooldown, 28%x2 heat, 20 seconds overheat, 0.5 seconds swap time, 450m range and 13%x3x2 stagger value. This has long range, high DPS and pretty good stagger value. It is a great tool to break generals maneuver armor with or as a way to push damage.
Its primary weapon is a large claw with 3000 power, 2 seconds cooldown, 0.5 seconds swap time, 70% combo modifier, 100% side swing modifier and 90%x2 downswing modifier. This has short reach but otherwise has absolutely incredible damage.
Its first sub weapon is a shield beam cannon with 1100x3 (1300x9) power, 80% (90%?) heat, 5 seconds cooldown, 20 seconds overheat, 0.5 seconds swap time, 400m range, 5 seconds focus time and 10%x3 (25%x9) stagger value. Uncharged shots instant stagger with high damage. The charged shot fires 9 instant staggering piercing beams that spiral outward.
Its second sub weapon is a claw INCOM with 2500 power, 1 ammo, 13 seconds reload, 0.33 seconds swap time, 300m range and 35% stagger value. This works very similarly to the tri-blades found on the Todesritter, it locks on very fast and fires an instant staggering projectile. What makes this unique though is that it counts as melee damage, meaning that it can break the enemies Maneuver Armor no matter what.
Its third sub weapon is a beam INCOM with 500x3x2 power, 90% heat, 2 seconds cooldown, 13 seconds overheat, 0.5 seconds swap time, 300m range and 10%x3x2 stagger value. This needs to lock on but it fires an instant staggering piercing beam from both claws, very similar to the Hamma Hamma.
Its fourth sub weapon is a set of psycho jammers with 0 power, 100% heat, 25 seconds overheat, 0.77 seconds swap time and 150m range. This has very short range, but once locked and fired it will stick onto the target for 10 seconds. During this time they will have reduced mobility, they cannot use psycommu weapons, they cannot activate NT-D, they take +10% damage from the class that they have disadvantage against and they deal -10% damage to the class that they have advantage against. These can be locked on while boosting, but they cannot be used against opponents with active skills that prevent psycommu jack.
The Rozen Zulu has 25500 HP, 24 ballistic resist, 30 beam resist and 24 melee resist. This is really great durability, it has no weak point. It even has the parts slots to build for max melee resist if you really wanted to. It gets a 15% damage reduction buffer for the shield and backpack, alongside LV3 Defence Mode and LV1 Damage Control. LV3 Defence Mode is activated via the touchpad and blocks every form of stun/knockdown, it also reduces damage taken by 60%. You cannot exit the skill while being shot at, but you can activate it while landing from a boost.
In terms of mobility it has 145 hover speed, 220 boosting speed, 75 thrust and 75 turning speed. This mobility is basically on par with generals at this cost like Nu Gundam or Moon Gundam, actually even greater since it has access to LV3 Forced Injectors. It also has LV2 Flight Control.
I feel that the Rozen Zulu is quite a powerful suit. It has a kit packed full of highly damaging ranged weapons and instant staggers, on a suit that is both fast and durable. I can't really think of many weaknesses that it has, apart from needing to be within 300m range to get its best damage/stun output. Gimmicks like the psycho jammers and shield cannon charge shot just further adds to the potential it has. I can highly recommend that you roll for it, it is definitely the second best 700 cost support. I believe that it even surpasses the Kshatriya in some regards. Just be aware that we are probably getting two 4 star suits in December. If I had to guess they are gonna be Full Armor Unicorn Gundam and Banshee Norn, so it might be worth it to save for them instead if you don't like Rozen Zulu. Thanks for watching, and I hope that you enjoyed it!
Music used:
Castlevania Judgement, Bloody Tears
Dynasty Warriors Gundam 2, Mirage
4 окт 2024