VoDs from the NA Pre-Alpha bracket of Rivals 2 at Genesis X. The game is still in development and entry to this event was free. Check out Genesis X here: start.gg/GX -- Watch live at / rivalsofaether
@@wesleyurena2217 like...kinda. i get it, it's super different from the pixel art of before. I think it's actually really suited to most of the characters, but it suffers the same issue for me as Smash, which is NOTHING is easily readable
@@djinni2005Honestly once you get a good amount of playtime in Smash reading becomes way easierr because you start to adapt to different playstyles and more common ways to airdodge and roll and other things that you can react to. In Rivals 2 it probably won't be any different since players will always make the same mistakes which you can react to
Is there a way to turn off the percents above the characters heads? It looks a bit too distracting for me, hopefully there's an option in the game when they launch
game is definitely faster than ultimate. also keep in mind this is pre-alpha gameplay, top players haven't had any time whatsoever to optimize movement
Fleet is too slow. Can't supply enough pressure to slow down rush down types. Plus looks like she has very few kill options, and few pathways to securing a kill move. Where as many others can hit into a kill move easily.
@@AziDoesQuestionableThings fleet looks pretty bad. Up strong is the only thing that killed. Back air killed wrastor the lightest character at 200% at the edge of the stage.