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Geometry Trash: Story Levels 

WHErwin
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cool story, bro
Geometry Trash playlist: • Geometry Trash
discord: / discord
twitter: / brilliantgd
twitch: / wherwin
music credits: docs.google.com/document/d/13...
0:00 Intro
1:38 WhyMe
6:40 White Space
11:15 Lonely Travel
#geometrydash #art

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17 июл 2024

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Комментарии : 140   
@xendergame1282
@xendergame1282 Год назад
Finally a video that actually talk about the problem rather than sugarcoating the level. Back in the beginning of 2021, white space was initially a layout preview for my subscriber special video as a “fun” level type, (similar to Shards of Siberia a level built under 5 days), it has only become so ambitious after midway through the level to I guess, not disappoints people’s expectations from the project Dream Flower. Back then, my creating mentality has always been exploring more details inside the editor = more appreciation to the story, and thus gameplays were often left out, more or less it becomes transparent and separate from the visuals and not being part of the big ideas. By the time I’ve realised the issues, the level is already finished up the final climax, and me being just want to get this over with, (there were too many issues, bugs, object counts, frustration over creating on mobile devices) I choose go out with the cheapest gp just sync to the beats. What starting of a fun project, becomes a burden to my motivation, and I just couldn’t bring myself to feel satisfy with the end result that wasted so many opportunities over the years. However, I was glad that I am able to at least finished it and move on. With those collected experience and reflecting on mistakes. Lack of planning when creating a level will really ruins a high effort & ambitious project. Now, with my next upcoming project, even though there isn’t necessarily “story” related, I am delightful to inform that I haven’t had so much fun when creating a level for a long, long time, and I wish to deliver a great surprise to everyone for a new & different experiences!
@PokeyYapper1991
@PokeyYapper1991 Год назад
hello xendergame1282
@UCK0OuOylVSOPMPuiq-U2jow
@UCK0OuOylVSOPMPuiq-U2jow Год назад
i thought you quit after releasing white space
@PokeyYapper1991
@PokeyYapper1991 Год назад
@@UCK0OuOylVSOPMPuiq-U2jow b
@Edgeperor
@Edgeperor Год назад
For what it’s worth, I found White Space to be super fun, and I did it as a hardest
@sLutOn
@sLutOn Год назад
i ain't readin allat
@MoldyGD
@MoldyGD Год назад
I’ve always been one to marvel at Lonely Travel as a masterclass in storytelling. Glad to see someone else share that view!
@bucketeer
@bucketeer Год назад
the greatest story level is hungry humphrey
@WHErwin
@WHErwin Год назад
not wrong
@migaloo364
@migaloo364 Год назад
Doesn't matter how much time passes, Funnygame will always be the goat. I've never seen a creator who managed to master the level editor as much as him, nor have I seen a creator whose levels from 1.8 have aged like wine. Actual legend.
@BushBushBushBush
@BushBushBushBush Год назад
Him and Serponge, the game series is revolutionary.
@migaloo364
@migaloo364 Год назад
@@BushBushBushBush True, but Serponge has only been around since 1.9. Meanwhile, Funnygame has been playing the game since like 1.2, and even back then his levels were the best in the game. In terms of just longevity, he's still the most impressive imo.
@DimenSpadX
@DimenSpadX Год назад
Actually his older levels look pretty bad today
@migaloo364
@migaloo364 Год назад
@@DimenSpadX Which ones.
@DimenSpadX
@DimenSpadX Год назад
@@migaloo364 But if literally almost the majority look extremely bad today, few are saved
@Ezel_142
@Ezel_142 Год назад
I feel like pretty much no travel level has nailed the feeling of journey Lonely Travel had. There's some that did a pretty good job at creating a unique and pretty envinroment, but the way Lonely Travel is crafted gives off a feeling of nostalgia that none of the travel levels managed to accomplish. Funnygame was so ahead of the time!
@xnopytt
@xnopytt 8 месяцев назад
I feel like dark travel may be a contender, but lonely travel is still way better.
@unscuffed2444
@unscuffed2444 Год назад
'a fishing trip' is unparalleled but unironically
@Cirphlyx
@Cirphlyx Год назад
lonely travel is such a good level, i’m glad you mentioned it as an example of what to do right in these levels
@lilhoodie1
@lilhoodie1 Год назад
I had a heart attack when I saw Lonely Travel in the chapters. Don’t ever scare me like that again.
@rhyanvalk7897
@rhyanvalk7897 Год назад
Best story level is larga espera
@GDNashit
@GDNashit Год назад
No funciona...
@enjoythemomentsbywailai
@enjoythemomentsbywailai Год назад
🇵🇪🔥
@JamAttack
@JamAttack Год назад
because of how it espresses itself?
@MichigunMemorial
@MichigunMemorial Год назад
JamAttack
@nechelik
@nechelik Год назад
​@@JamAttackayo jamattack
@Lillla57
@Lillla57 Год назад
To me, white space is just a beautifully detailed masterclass in level editing, with a deeper meaning and nice moral behind it. The amount of text to read and details to look into don't take away from the gameplay, you just get more reason to play/watch it multiple times, which you never would on the average easy demon. The story is probably the worse part for me, but it doesn't make the level worse overall. White space is a 10/10 in my eyes, I get goosebumps every single time
@OmegaFalcon
@OmegaFalcon Год назад
bro really loves his atmosphere!
@WHErwin
@WHErwin Год назад
i do need it to breathe after all
@r3b3l33
@r3b3l33 Год назад
I think you summarised tmn's level perfectly. Great video as always. Personal satisfaction within certain limits is the ultimate way to achieve happiness.
@GiordanoLiporati
@GiordanoLiporati Год назад
Thoughtful art criticism disguised as a rant video? Splendid!
@JamAttack
@JamAttack Год назад
One my favorite story levels is the clouds give way. The message is short and sweet and simple, the song is beautiful, and the level conveys what's being said in the song very well. It feels satisfying to play and experience pushing through hard times to get to a brighter future. The best story levels are the ones that keep things simple and make the gameplay a part of the story. I don't like story levels with a complicated venty message or that try to bombard you with lore. I just want a simple feel-good message and a fun experience. Lonely Travel was a great example too.
@sziph_burlap
@sziph_burlap Год назад
I was so obsessed with cube stories, especially the ones by vrymer and omegafalcon back in the day
@synthi
@synthi Год назад
really good, thought-provoking video. the part about finding personal satisfaction in making art in particular really spoke to me. i spent a lot of last year feeling really bitter about my "status" in terms of followers or listeners or whatever and all it did was make me unhappy, and i'm glad that i was able to realise that it doesn't matter all too much - that's not to say making art is entirely personal because being able to share it with others is still really valuable to me, but i think focusing on social media numbers in particular is fighting a losing battle. i'm not sure if that last part really relates to the level that you were talking about, but the sentiment resonated with me a lot - the fact that this is a tangentially on-topic comment for a geometry dash video goes to show how far level creation has come in the last few years.
@GDNashit
@GDNashit Год назад
I don't think whyme's conclusions are meant to be true but rather I like to imagine it as the voice in the back of your head criticizing your every move and bringing the creative mind down in the fear of a rejection that might not even be there or at least is greatly exaggerated
@nooblookingpro3766
@nooblookingpro3766 Год назад
I would love to see you make more videos about this topic, or just the types of levels this game has in general. You have a very good analytical approach to the desired intention versus the reality of that intention’s portrayal within a level, and I really respect you giving your full opinion. And I completely agree. I think seeing lonely travel in this video after so long made me realize how… simple it is. And yet, it doesn’t fail at its theme one bit. I feel like the game is missing more of those levels.
@veryjazzy
@veryjazzy Год назад
I'd love to see a follow up video of this, I think story levels are some of the best in the game, and ones that are actually executed well are very hard to make. I myself try to make levels with stories and as it turns out, I struggle a lot because I try pushing myself to do these complicated things that I have no idea how to do for the sake of it getting positive feedback from the community; I have dozens of ideas that I just never finished because I wasn't satisfied with how it turned out. I find that a lot of the best story levels are the ones that do what they want and don't focus purely on getting a rate or being seen as awesome by the community.
@Autumnnnnn1
@Autumnnnnn1 Год назад
Great video like usual. I think the best story level is probably save as as the gameplay actually serves the narrative well
@catredphantomtm
@catredphantomtm Год назад
your review on white space kinda part of my motivation for creating. gameplay is usually shafted as a story element in favor of visuals. i want my gameplay to be more intertwind with the feel of the level, not just the visuals i relized this after playing and beating Lit Fuse lmao, krmal is awsome
@wibblo
@wibblo Год назад
its honestly quite incredible how cw 2003 changed the view of text-based story levels which have always been regarded as pretty terrible up until now. its super interesting that hes been the only one (besides possibly pinecones) thats been able to do that im not sure if you know this already but cw2003's new level Only In Ohio Dawg not only shines as a pretty neat story level but is a completely accurate representation of Dante's Inferno and it has a lot of hidden detail towards exploring the circles of hell which unironically makes it my new favourite nine circles level LOL maybe you should check it out again if you get the chance - its got MUCH more detail and thought than what people see on the surface
@wibblo
@wibblo Год назад
also apart from CW actually being a genius this level just makes me unfathomably happy to look at and play
@joelymammoth9936
@joelymammoth9936 Год назад
i think something special about lonely travel that more people should talk about is the fact that it all is under the 2.0 object limit of 30,000 objects . back then it was a lot more uncommon for levels to go over the object limit , and funnygame rarely did this himself ; i believe he only ever did it in death moon . keeping this 6 minute long lvl under the object limit must have been a real challenge , and in the end i think the level really benefits from it since you can often see how he uses default objects in clever ways . if someone remade this level in high detail it wouldn't be nearly as charming ..... adding a ton of little details everywhere would just take the attention away from the more important details
@skriptr6802
@skriptr6802 Год назад
very well put together video, thank you wherwin
@lool8421
@lool8421 Год назад
to me, it's not necessairly the story itself that makes the level good, but how it feels and how it actually works with the player, just so it feels like a journey rather than just a level... something that takes the player with the level, combining basically everything to make the player engaged in the story: music, level intensity, color palette, context... i beat eternelle vehemence recently and welp, i'd say it does just that, builds up the intensity and then it goes all into you in the last 25%, playing with your emotions, going from stressed to anxious to hopeful and finally relieved, the level just doesn't feel bland, but also doesn't feel oversaturated... i don't really know if it has some story involved, but it has that vibe hard yet stressful story levels just hit harder than auto ones that just... make you kinda not care
@zeenoh5811
@zeenoh5811 Год назад
this is your best video, good job i really enjoyed watching this and yes lonely travek is the best level in the game, it's so beautiful
@ijveraar3795
@ijveraar3795 Год назад
Geometry Trash is back! Love it!
@prestyy
@prestyy Год назад
This is why Surge of Memories has always cleared WhyMe
@v8tomatojuice439
@v8tomatojuice439 Год назад
Glad that I can come home from my last day of high school to watch a new WHErwin vid
@lapersongd749
@lapersongd749 Год назад
i think theres one key point to get out of this: put gameplay in a story level if the gameplay represents something in the story. limbo is a great example where the player is between heaven and hell and doesnt know where to go, hence the memory aspect of the level. levels like white space have gampelay but it doesnt actually relate or represent the story. its just there so people play it instead of watch it
@unekr
@unekr Год назад
the unfortunate reality of the gd rates nowadays is that most people just look at a level and determine if its good or not, most dont even touch the level as someone who plays alot of extreme demons, i wish creators experimented with things more and added some sort of story in their level and tried expressing it through gameplay (like lonely travel and falling up did) but that rarely ever happens because people focus on the decoration and not how it makes you feel when youre playing it having pretty decoration is enough for someone to get a rate and thats frustrating because creators dont have to put thought into making gameplay thats well designed and thats sad gd levels could be so much more if creators used gameplay to express the levels theme and song, but people nowadays are more focused on how to get a rate instead of making something actually good
@backseatgaming2145
@backseatgaming2145 Год назад
Removed submission is the best level in existence
@WHErwin
@WHErwin Год назад
so true
@TelPhi_
@TelPhi_ Год назад
I love the ball glitch in your White Space gameplay lmao
@Sevant
@Sevant Год назад
Say what you wanna say but dank travle is hands down the BEST story level ever conceived
@Numptaloid
@Numptaloid Год назад
shut
@HelloHSR
@HelloHSR Год назад
The things you said here are really important, even when you're not telling a concrete "story". The biggest takeaway for me is that your gameplay deserves a theme just as much as your decoration does. A really good example of this that you might not have noticed is hell levels. We all know hell levels are overdone but that's useful because we can analyze them that much easier. When you see one of those layouts on RU-vid that are ridiculously difficult, you can tell by the gameplay that it's meant to be a hell demon.
@Alberknyis
@Alberknyis Год назад
Always appreciate when someone knows how to tell a story without using words
@photonic083
@photonic083 Год назад
this comment just reminded me of the subspace emissary from super smash bros brawl. It is indeed a very big story without any words
@everyoneanyone1593
@everyoneanyone1593 Год назад
@@photonic083 for a sec i thought you meant the fanfiction and was like, what do you mean it has _the most_ words
@baifor7
@baifor7 Год назад
i remember a number of years ago you praised killbot alongside falling up for its use of story... so, with what you said about white space's gameplay making the story fall flat, i'm curious: what makes killbot's story succeed in your eyes despite the gameplay being something you dislike? (not trying to spark a killbot flame lmao, more so interested in what you believe sets it apart from other story levels enough to give it praise)
@WHErwin
@WHErwin Год назад
killbot's gameplay serves the narrative of the level perfectly. it's unapproachable, frustrating, and incredibly draining, which is exactly the kind of feeling the level wants to get across with its theming
@NIIIICO
@NIIIICO Год назад
Dorabae Choose Way on top 🔥🔥🔥🔥🔥
@sonicwaveinfinitymiddwelle8555
Nothing beats a good travel level
@420moby
@420moby 11 месяцев назад
i think funnygame's 2.1 levels are honestly a masterpiece in their own regard i really like them and i think they are great
@BlissBee
@BlissBee Год назад
Honestly it would be so fun to watch a video of you making fun of shitty bossfight levels
@icewings_intotheclouds
@icewings_intotheclouds Год назад
OMFG IT RETURNED
@BrodieMitch
@BrodieMitch Год назад
removed submission is so epic
@-Error404usernotfound-
@-Error404usernotfound- 2 месяца назад
You forgot the *best* story level, Generation Retro
@cloudman1145
@cloudman1145 Год назад
My favourite story levels are Hhyper's levels, especially Surgeragon and The mayhem war. Mainly because all of them takes place in the same universe. I do love travel levels though.
@Onvil_
@Onvil_ Год назад
level that evokes special feeling for u
@epicgamer3542
@epicgamer3542 Год назад
I totally relate to WhyMe and what Xender said along with it.
@BrodieMitch
@BrodieMitch Год назад
story levels are good, just they should be done with the atmosphere of the level and without any words
@baifor7
@baifor7 Год назад
i think boss levels could play into gd's mechanics more by having the boss chase the player from behind, that way vision is not obscured and it reinforces the idea of the game being about speed
@loopooh1632
@loopooh1632 Год назад
me when it's the cube story and the cube dies or something i dunno
@Nicholas_the_furry42069
@Nicholas_the_furry42069 Год назад
"We are only human after all" best fact and funny music meme
@Zenmode
@Zenmode Год назад
wake up bae new wherein upload
@ratewcropolix
@ratewcropolix Год назад
i love wherwin video
@Cp-71
@Cp-71 Год назад
I don't get the hate towards animated stories. Have you seen A Special Place?
@NotFine
@NotFine Год назад
They just don’t really fit the game They’re cool sometimes, but yeah
@crite555
@crite555 Год назад
I like story levels like hhypers level and xandera levels (hi Xander) but the problem is I often only like them because of the visuals and not the story, often the story is unclear or just basically doesn't exist, which sucks cus what story I have seen about white space is really interesting, but I haven't been able to look further, (mostly cus I'm lazy af) but I still like em, and INSERT CONCLUSION HERE
@a05polzar
@a05polzar Год назад
From my experience with White Space, I found the gameplay to be pretty uninspired for the most part. I actually think that it would be good to compare White Space to Dream Flower here. I think the best way to compare the two is that throughout all of Dream decoration, gameplay, and song all work together. What I mean is that they match each others' energy, and one part where I feel like Dream Flower does this perfectly is with the dual. The gameplay here is not terribly fun on its own, but when the decoration and song are added in, this becomes one of my favorite parts in any level of all time. White Space on the other hand doesn’t really have this. I feel like here, the gameplay and decoration are pretty separate with the only through line being the song. One example is the start of the drop, where I feel that there is a complete disconnect between the gameplay, song, and decoration. I feel like the gameplay doesn’t quite match the energy of the song. The decoration, although fitting the grandness of the song feels to stagnate, which I believe was entirely intentional given the story, and I feel that the song at this part doesn't compliment this more slow paced decoration and gameplay. I woukd say that there are definitely moments where the decoration, gameplay, and song all work together, for example: the last ship part before the drop, the hand part, the ufo at 50, and the wave, ufo, and ball during the more dubstepy part of the song. These are some of my favorite parts of the level, because I feel like they do the best job at bring the decoration, gameplay, and song together, mainly through them all having similar energies. I think that White Space's main problem is that its gameplay and decoration don't match each other and the song in terms of energy. Not to say that White Space is a terrible level, I think that the fact that Xender created the decoration in the first place is worthy of praise in of itself. Another level besides Dream Flower that nails the connection between gameplay, decoration, and song is HeLL by Serponge. Although I have my own problems with the gameplay in this level, I cannot deny how satisfying it is to complete this level and watch it. I feel like this is one of the few levels that can have annoying gameplay but I still love it. Another thing that saw for the comments in this video was someone mentioning that they wish creators would put more thought into their gameplay, and I would have to agree there. Some of my favorite levels ever are Cant Let Vulc, Polyatomic, Fratura, and Toxin Lab III, and the main reason I love those levels is because of the gameplay, not because of the decoration.
@woffe8094
@woffe8094 Год назад
Lmaoooooo i forgot cube story
@pixel_p3psi_man467
@pixel_p3psi_man467 Год назад
Where requiem ?
@leafyumm
@leafyumm 11 месяцев назад
if only falling up's gameplay didnt suck ass, it wouldve been such a good level
@megadubstepxd9462
@megadubstepxd9462 Год назад
Definitely would like to see you cover ascension to heaven.
@WHErwin
@WHErwin Год назад
maybe, maybe, im not making any promises tho
@megadubstepxd9462
@megadubstepxd9462 Год назад
@@WHErwin that's how it should be, promises are always a double edged sword.
@PokeyYapper1991
@PokeyYapper1991 Год назад
bawsed.
@Seeathecat
@Seeathecat Год назад
Please cover drawing circles, the discord gauntlet level
@bradens.3125
@bradens.3125 Год назад
few things: 1. those 2.0 auto story levels were peak fiction and i love them they're so funny 2. in my opinion, trying to use basically any form of text to tell a story in gd, even if it's in an auto level, is HORRIBLE. in my opinion, every great artistic level in the game has omitted the use of text in favour of telling its story through the gameplay, environments, progression, and colours. 3. lonely travel has been for over 7 years now been my favourite level of all time. it is so, so nice and no other level is like it in my eyes
@akion37
@akion37 Год назад
common wherwin w
@WDreamsZ
@WDreamsZ Год назад
best youtuber
@940steel
@940steel Год назад
mountain climb > all
@ideac.
@ideac. Год назад
new wherwin video new bAsEd opinion
@NindyBK
@NindyBK Год назад
banjo kazooie thumbnail
@tme3305
@tme3305 Год назад
there seems to just be something inevitably lame about levels that scream their narrative at you via text, though i don’t know if i could articulate what that something is. i much prefer levels where the storytelling is implicit like night life.
@TheUnLuckCat
@TheUnLuckCat Год назад
amazing acting
@galaksen1699
@galaksen1699 Год назад
I didn't realize geometry dash players were so existential lol
@AnotherSwissYoutubeUser
@AnotherSwissYoutubeUser Год назад
This video doesn't deserve to be put in the Geometry Trash series
@loopooh1632
@loopooh1632 Год назад
yeahh.. it does
@urhoelmeri
@urhoelmeri Год назад
This is literally Me when 🪑
@mollof7893
@mollof7893 Год назад
Lonely Travel, and Dem Travel by Serponge are the only good travel levels. Every other I have seen are so bad. I really like that FunnyGame and serponge could do something special, with that length and object count. The others are just a long generic art level, they might as well be a normal 90 sec level.
@Tommasso_
@Tommasso_ Год назад
TMN's level is kinda cringe to me, tbh.
@christaltaylor473
@christaltaylor473 Год назад
Hol up lonely travel is a story level?
@hmdv.
@hmdv. 11 месяцев назад
i watch geometry dash videos for the story
@justabo_ok
@justabo_ok Год назад
i thought you were going to talk about skeleton war ngl..
@WHErwin
@WHErwin Год назад
im sorry, i will make up for this mistake next time
@justabo_ok
@justabo_ok Год назад
@@WHErwin i dont consider that as a mistake dw, but that means that this is getting itself a sequel? o_o
@WHErwin
@WHErwin Год назад
@@justabo_ok yeah, probably. not in the near future though, i have other ideas i want to do first
@justabo_ok
@justabo_ok Год назад
@@WHErwin aight 👍
@FullCitris
@FullCitris Год назад
I feel like this should be a video about using Geometry Dash as an artistic medium rather than story levels but good video nonetheless.
@WHErwin
@WHErwin Год назад
youre right, but that doesnt really make for a catchy title
@FullCitris
@FullCitris Год назад
@@WHErwin haha true
@byp4sser
@byp4sser Год назад
Hey all
@byp4sser
@byp4sser Год назад
Ya know, all I do is spam the audio portal
@byp4sser
@byp4sser Год назад
So I thought I would give you another helping of spam
@byp4sser
@byp4sser Год назад
Yeah that’s all I fucking do. I just shit all over the audio portal with shitty music
@byp4sser
@byp4sser Год назад
Nobody likes my music
@YonkaLmao
@YonkaLmao Год назад
brokendiss
@adaPd
@adaPd 8 месяцев назад
Fernanfloo 3
@getinthevan9958
@getinthevan9958 Год назад
5:05 "you need to stop worrying, you need to stop thinking like that" brother I think you outlined a main reason why the level was created. Because you have done what tons of people can't, your opinion is a little out of touch. He is reaching to those that have NEVER completed a level but always have put the hours in just to get demotivated and to never come close to completion. It can be a mental struggle, and telling people to just stop thinking so negatively is like telling someone to stop being depressed. Sorry.
@Wod193
@Wod193 Год назад
the only good one is the dog one
@KindaKaon
@KindaKaon Год назад
Art is geometry dash is always a balancing act, as it is with a lot of games where story and art arent necessarily the primary focus. I think that well executed story levels often take extreme effort to communicate simple themes for minimal payoff unless they go the movie route, but the gimmicky nature of gd levels as stories l holds a lot of those back from having genuine potential as creative projects instead of just “quite cool that they made that in GD ig”
@calipergd
@calipergd Год назад
Best story level: only in ohio dawg
@SkullTheFirst
@SkullTheFirst Год назад
geometry dash
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