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Getting better topology using Zremesher in Zbrush 2019 

Polyjunky
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I've been messing around in Zremesher since Zbrush 2019 was released and I wanted to share my findings on how to get nice loops.
I took a cue from Steve James, whose video you can find here: • Steve James: Go With t...
I'm on Artstation: www.artstation.com/Polyjunky
Follow me on IG, yo: / polyjunky

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9 мар 2019

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Комментарии : 58   
@SheWasAHoowa
@SheWasAHoowa 5 лет назад
I'm gonna try this right now, it looks like a pretty solid method. Thanks for sharing!
@MindOverMinis
@MindOverMinis 5 лет назад
Thanks for sharing, don't think I' would have thought of using sculptris pro mode for my initial painting but I get it, very powerful and a daily driver technique!
@MovingDungeons
@MovingDungeons 5 лет назад
Amazing, very helpful, thanks for the share. You the man!!
@elliem4629
@elliem4629 5 лет назад
Thanks for this. Love Zremesher 3.0
@piker78
@piker78 5 лет назад
thanks for sharing this tut, great workflow
@mdsanima
@mdsanima 5 лет назад
very nice stuff here! Now I following you and like this. Keep going!
@powerdark3996
@powerdark3996 5 лет назад
thanks you , i love this model ^^
@LucaResto
@LucaResto 2 года назад
Hi! Cool and thanks, i'll add to my zbrush tips and still have to study your method better! But one question: where does that differ from a zremesher guide brush? I'm sorry if you already said in the video, i could have missed
@Mllet3d
@Mllet3d 5 лет назад
Great zbrush tutorial
@MrMuBot
@MrMuBot 5 лет назад
Thanks man!
@OscarTorresWork
@OscarTorresWork 5 лет назад
Reminds me of nurbs patches....for facial modeling. It was extremely difficult. Even with Maya's Global stich..
@wwritza666
@wwritza666 5 лет назад
thank you!
@delantonucci
@delantonucci 5 лет назад
nice tutorial!, its not a topology for animation, ok, but can I use it for pose character with some standard rig, right?
@MichaelWildeVFX
@MichaelWildeVFX 4 года назад
Thanks for this! Really helpful for a project I'm on at the moment :)
@Polyjunky
@Polyjunky 4 года назад
Good stuff! I enjoyed watching your Mari content. 👍
@MichaelWildeVFX
@MichaelWildeVFX 4 года назад
@@Polyjunky Haha cheers man! :)
@armanfarahani8571
@armanfarahani8571 4 года назад
Hi polyjunky thanks for this tut, when I make that shape by sculptris on my sphere and run the poly group it from paint nothing happened! I mean it can't polygroup the bordered area and polygroup all of mesh! What's the matter with me? However I liked your video ;)
@redflag4255
@redflag4255 5 лет назад
Gracias!
@allison552
@allison552 5 лет назад
It's helpful. thanks
@gugasuss
@gugasuss 5 лет назад
Tks bro!!!
@VoidloniXaarii
@VoidloniXaarii 5 лет назад
Thank you
@yongchengao
@yongchengao 4 года назад
very good
@joysanimationstudio2375
@joysanimationstudio2375 4 года назад
With this topology can use face rig? And not heavy?
@control.animator
@control.animator 10 месяцев назад
Hello, sometimes I have residues of other colors causing small polygroups, this has been the most accurate result, do you have any other suggestions? Thanks!
@eucharistenjoyer
@eucharistenjoyer 4 года назад
Is there anything extra I should do to make the PolygroupIt from paint work? It creates a single polygroup everytime I try. I'm running Sculptris Pro mode and everthing.
@Polyjunky
@Polyjunky 4 года назад
Fill the subtool with white first, then paint with black.
@Eternal_23
@Eternal_23 5 лет назад
Very nice! Does new zremesher also create spiral loops instead of closed?
@Polyjunky
@Polyjunky 5 лет назад
No Spirals.
@Eternal_23
@Eternal_23 5 лет назад
Polyjunky datz good. Previous did it pretty often
@yusulfliu9850
@yusulfliu9850 5 лет назад
thX for your sahre.can you tell me what are you doing in9:43?the mesh get polish well
@Polyjunky
@Polyjunky 5 лет назад
I turned on Dynamic Subdivision by pressing "D"
@yusulfliu9850
@yusulfliu9850 5 лет назад
@@Polyjunky haha!thank you, learn a lot for your video!!
@joysanimationstudio2375
@joysanimationstudio2375 4 года назад
please somebody tell me whats name tools for draw masking like that
@wanashthegash
@wanashthegash 3 года назад
If you mean what he is doing at the start of the video, he is using polypaint with sculptris pro enabled then he just use PolygroupIt which you can find in Zplugin.
@marcusmanningtv
@marcusmanningtv Год назад
I'm kind of a novice. Recently got this awesome tool.. is there a video walk through of how to intal and start up?
@Polyjunky
@Polyjunky Год назад
There is are notes along with a JPG on how to set it up in the zip file. The original video from 2 years ago and consequent videos show how to use it too.
@marcusmanningtv
@marcusmanningtv Год назад
@@Polyjunky thanks!
@mik4Hft
@mik4Hft 4 года назад
the polygroup from paint doesnt work, standard brush, rgb on, rgb intensity 100, sculptris on, please help! this is only the first step and i am already stuck!
@Polyjunky
@Polyjunky 4 года назад
Make sure the object is white or fill the object with white if it isn't already, then paint in black. Should work then.
@mik4Hft
@mik4Hft 4 года назад
@@Polyjunky Thank you for the reply! i'll look onto it very soon!
@pabletesoy
@pabletesoy 4 года назад
Hello, testimate never reduces my shapes in the same way as you, I always qet a thick polygroup in the the place I,ve paint and other polygroup in the rest of the shape, no matter the parameters I use. Thanks you for this great tutorial and sorry for me english.
@Polyjunky
@Polyjunky 4 года назад
Check out my other video about using Tessimate. It's also size dependant so if your model is too small it will react differently.
@pabletesoy
@pabletesoy 4 года назад
@@Polyjunky Hello, thanks for the reply. I,ve been scaling the model to a big, very big, small and veru smalls sizes and I haven't found a way to get a correct Tesselate, almost always I finish with thicks polygroups lines...
@pabletesoy
@pabletesoy 4 года назад
¿Isn't it strange that when Zbrush makes de Polygroups form Paintig only two polygroups are created? the ones form the paint lines and the rest of the surface?
@723alb
@723alb 5 лет назад
Video is cool, but can you help a newman, with what color and tool you draw the paint lines?
@Polyjunky
@Polyjunky 5 лет назад
I used the standard brush with Zadd off. I painted the lines in black. I also used Lazy Mouse to help keep the lines clean.
@723alb
@723alb 5 лет назад
Thanks for your reply, it really helped
@alteraz1355
@alteraz1355 4 года назад
Seeing how i hear some people half assing their topology and still use it for animation, i dont see why this wouldnt be a valuable more accurate method. This is actually amazing! Most likely too dense for games yes, but for high quality animation? This could work or im i missing something?
@wanashthegash
@wanashthegash 3 года назад
I would love to know that to.
@ChristophWerner
@ChristophWerner 5 лет назад
Very nice, but you should increase the volume next time. :)
@NotCoolHandleSystem
@NotCoolHandleSystem 3 года назад
Omg.... Look at Her??......
@hookflash699
@hookflash699 5 лет назад
Seems like it might be just as quick to just do the retopo manually. Nice ideas, though!
@Polyjunky
@Polyjunky 5 лет назад
This method was never for final retopology but to get a base for further sculpting. Also, it took less than 10 minutes to get this result. I don't know anyone who could do this manually in that time.
@DisgruntledPigumon
@DisgruntledPigumon 5 лет назад
Nowhere near as quick to retopo. I wish.
@xrx2023
@xrx2023 3 года назад
this is so not beginner friendly 😫
@rafaelreis456
@rafaelreis456 3 года назад
Thanks man!
@MouradLahlali
@MouradLahlali 4 года назад
Thank you
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