I only wish I was half of who I've portrayed Humblewood Tales: www.kickstarter.com/projects/... Merch, Discord, the Quest-O-Nomicon, and everything else: linktr.ee/XPtoLevel3
@@CptCh4os Holy shit I never thought about that but you are right. Christians strive to be compassionate, gentle, helpfull, selfless, kind and strong. Just like Jesus. Just like Gigachad. The religion that teaches you to be the change you want to see in the world, just like Lauruva said. Trying to be as valuable to other as possible without giving yourself up. Based
@@hinamiravenroot7162 Yes! It's also the reason why when Moses asked the burning bush who it was, it answered "I am that I am." When he comes down from Mount Sinai years later, one of the Ten Commandments he brought with him was, "Do not take the Lord's name in vain." It doesn't mean "Don't use his name when you're cursing!" It's about being a good host and fatherly figure, letting divinity shine through without EVER trying to justify it with mere words attached to any deity or religion. Never overbearing, never expecting others to believe as you do.
3:12 the DM's face after Gigachad saved the name he had thought about for 4 hours and then was reduced to a boomerang joke is the biggest "my man" I've seen.
The fact is, berbalangs are an actual monster in D&D, the kind that, while having an interesting concept, don't really give you any reason to be used as a leading faction in place of classic mind flayers, aboleths, fiends, or some not-race-tied homebrew faction specifically made for the campaign. The fact that the DM managed to make them look important and cool is truly a great feat on his part... good things Bronte managed to bring things back on track. Also, I'm totally going to boast the fact that I recognized the monster before the DM said its name. : P
@@drakegrandx5914 Berbalangs are dope! Especially if you give it some of the abilities from older editions. The ability to project it's self as a spectral form is really cool in dungeons. Having speak with dead at will clues you in the the sorts of motivations is has, too. It combs graveyards and catacombs for secrets that further it's plans. It's reclusive and bit cowardly, preferring to project it's self rather than fight in it's physical form. It's a creature from Filipino mythology, so there's lots of old stories to use for inspiration.
@@bricknolty5478 I'll be honest, berbalangs have such a distinct original lore in D&D that I would have never guessed that they were from a real-world culture. Which makes them instantly better because I love when D&D adapts real-world creatures into its setting rather than just dropping them there like Pathfinder does.
I find it pretty impressive that instead of just doing like 5 unrelated scenes separated with a title describing the problem, you just wrote a whole scene demonstrating each of your points organically. It's a little thing, but it really sets your channel apart from others. It's also really funny.
Totally agree. Getting the whole party back into RP is something really, really admirable. Once a random player in a table I was DM'ing in a local pretty much sold how much the stuff happening in the background was, and everyone got their atention into it, and then my following up description. Bless that player, couldn't have done it better myself.
6:00 The Chad transformation is mesmerizing. You can tell someone's good at acting when they can sell a character's emotions with their expression alone.
If I had friends that were more interested in role play instead of murderhoboing and subverting any story hooks given to them for shits and giggles, I would be FAR more invested in DMing. I envy you sir.
@@MechAdv At least half the time, murder-hoboing is funny. It aint all bad. And thats coming from someone who got angry on more than one occasion from a fellow player sowing chaos at the table.
@@zarreffthe problem is that what's funny to a handful of players can sometimes be annoying or disrespectful to a DM who put a lot of time and effort into making a great campaign. Funny is good but when it overtakes the gameplay and story, it's necessary to check that the people at the table, DM included, actually want that.
I watched that shot from 4:35 onward like a dozen times now. It's so funny to see him go from confidence to surprise to sadness and then acceptance in the span of 3-4 seconds.
Challenging the DM with "Did you not want this?" is a PUNCH IN THE GUT for any DM who presented an unwinnable situation for the narrative, hoping that their party would flee but instead stay and fight to the death.
Worst mistake as a DM is purposely making situations where the players HAVE to run or die, cause they never run. If they bumble their way to a situation like that on their own that's different.
@@noneya6880The only way you can inform your players reliably that a situation is unwinnable is to see someone or somerthing they fear/respect fail before they get to try. Otherwise they'll be the onea that fail in their stead.
@@spacehitler4537 I had a great DM do this for me once. We were all first timers relying on an NPC fighter to do the heavy lifting, then one dungeon we came across an iron golem and he CLEAVED OUR GUIDE IN TWO. We all shit ourselves running.
I don't get what people are going on about in the context of this video "did you not want this?" How is this a gut punch? BBEG or Boss character has a portal to leave, Chad dispells it. But Chad understood the risks and made sure to save the party member (probably becuase he was the one that got the party in the u winnable situation.) He literally says "if my choices led to this outcome than so be it" the DM didn't force the situation he presented it and the character(s) took action. If someone asked me "is that not what you wanted" as just a means to try and knock me down a peg I'd politely ask "is this not what YOU wanted by trapping him with you?"
@@lonesurvivor8828 We Barbarians are simple, we swing warhammer, we miss, we face the wrath of the most powerful enemies at the table, we survive, then we swing warhammer and miss again
Repent to Garl Glittergold _““I have told you this joke, so that in me you may have a laugh. In this world you will have trouble. But take heart! I have overcome Kurtulmak.””_ Deities and Demigods Chapter 3 WOTC d&d
@@TheSadowdragonGroup dispell magic does not require any rol as long as the spell level is under or equall dispell magic level(wich can be any between 3-9 depending in the spell slot or the scroll used to cast it.
Yeah to be fair critical role got it's wide audience cause it's players are mostly like this. 1 person can't carry a whole 8 person ensemble. Everyone's gotta do it.
But the DM wasn't saying it as a "I don't allow this at my table" but instead "I'm pretty sure the rules work differently" and was able to quickly look up what the actual ruling is. That would be like saying a DM that was used to sneak attack in older editions being confused about sneak attack in 5e and rogue player being responsible is able to pull out the rules for it. Are you saying in that situation the rogue player should be forced to take a massive nerf just because the DM doesn't understand the rules and you don't want players being able to challenge that?
@@sam7559 I think what he's saying is that he respects the player for being okay with it. Nothing more, nothing less. You're just adding stuff he never said
Respectfully, if the dm is wrong about the rules there is nothing wrong with looking it up to get the correct ruling Unless the DM is ruling otherwise, like his houserules say no Im going to use the advantages i have
I think what needs to be noted here is that gigachad had already rolled initiative by this point. He didn't just say "alright, rules be damned, DM says it doesn't work". He knew the ruling didn't actually make a difference since he'd gotten a 17 on his first roll, so he was just trying to move the game along. Since everyone else was not ready to pick up pace, however, he was quite content to see them go out of their way to look up the rules. That said, he's the gigachad player, the best of the best, but that doesn't mean you must do everything exactly like him to be a GOOD player. I think the point here is moreso. if it doesn't actively take away from your current enjoyment of the game, you can let a ruling mistake slide. You can still bring it up and research it after the session, but there's no need to pursue it if all it will do in the moment is interrupt the flow of the game. However, if someone is bothered enough by the error to want to check on it, that is equally alright.
This is how "It's what my character would have done" should be like. Not an excuse to do stupid nonsense, but a simple, factual description of reasonable actions that produced ... less desirable results.
As a DM, I once had a player with a bout of bad luck, for a few sessions, he would roll terrible. It was right during a pivotal section of the campaign for his character too. I was tempted to fudge his rolls so he could have his moment, but he played it so gracefully I didnt need to. Later on, I prepared a special moment for him, with his earlier bad rolls as "being a test of resilience and perserverance" and how he rose above his hardships, it was an epic moment all around.
For me it’s not the goofy names that make me laugh. It’s the incredibly plain, real life ones. I forget the one I’m specifically thinking of but it was something like “Queen Hannah”
@@VidelxSpopovich a campaign that I played in had at least four random npcs named Gregory because people kept asking and the DM didn't have names prepared for the faceless grunts who were probably meant to die, lol
@@elgatochurro The reason is because showing is often better than telling. You could say "have your character show some weaknesses" or you could show how much better the rp is when the Chad let himself be hit by the other character.
I used to have a friend named Nathaniel that played a great Dragonborn Monk, that was alot like this. Homie rolled with the punches, added fantastic RP, supported the party, wasn't a murder hobo, WAS INTERESTED IN THE LORE. Fucking miss that guy. One of the best players ever. Even brought snacks and smokes
I would really love to see the Wizard being super cocky and domineering, but gigachad congratulates him on finding creative ways to break the game. It could knock the wind out of the wizard and make him flustered, leading to the rest of the party getting a chance to shine as the wizard is confused. Paralyzed. The first time someone approved of his prowess, it’s exactly what he wants to hear and yet now that he’s heard it, his facade of superiority crumbles. He removes his hat and resumes the role as the team’s Barbarian. Then the enemy teleports.
@@psychobear10 Gigachad complicats the wizard ingenius solutions while also discretely giving the DM ideas to counter them "Yea great plan wizard, but what if the baddie was immune to (insert)?" *winks at dm* DM: "Y-Yes! That's what was going to happen. Golly gee you predicted it!"
@@bearturtle6058 Wizard: *tries to run away at the beginning of fight, planning to come back and kill steal after half the party is dead.* Gigachad: “Excellent use of Ethereal Step! Not only will it get you a better vantage point for the ensuing fight, but since our our foes have ties to the ethereal plane, you’ve created an excellent diversion for the numerous minions while we focus on the main monster!” Wizard: “Uh, woah…wait, what?” DM: *comes up from behind the screen after hastily rewriting several statblocks* “Ah, Yes! Excellent observation, Gigachad! Wizard, I don’t know how you did it, but you have me figured out!”
I want a full series that's just this guy playing D&D with himself, not even as a skit, just literally a game of D&D between four people, but they're all the same dude.
I know this is a minor thing to praise... But I like that you didn't just remove Gigachad's emotions. He WAS invested in his character, he WAS invested in the story... and it felt terrible to die. He just rose above it.
The irony of the player wearing the "Tomb of Horrors" shirt being outraged that the gigachad player would let his character die from Power Word: Kill is exquisite.
This was really well made. By the middle of the video I completely forgot I was watching a skit starring a single person and was just immersed in the story.
GigaChad is the best charakter yet. This was the best skit yet. As a forever DM watching this felt almost cleansing. Thanks Jacob; you saved me therapy.
I have a player who does the "but could i just-" or the "but can i try-" every time something bad happens or doesn't go his way. It's annoying but manageable and seeing him just roll with the death felt so very nice, I just know if his character ever dies he'll all but take it personally and I'm not ready ;-;
Also forever DM. I feel the exact same way, and I wish one of the people I played with was a gigachad. Instead I’m stuck with a bunch of chaotic nutcases
Yet another forever DM. Just recently I played in a short campaign, and I tried my best to be like the gigachad. Now that I’m back to DM’ing, I’m working with a chaotic numbers/ability focused player, and a main character syndrome goofball. God have mercy on me and my campaign.
I imagine that if the unarmed strike bronte intentionally took were the thing to put him below the powerword kill threshold (as opposed to being too damaged to begin with), he'd still not hold a grudge about it in the slightest. what a man
I have no doubt in my mind that the “That’s the Rick and Morty rules” “WHY DOES THIS COME UP FIRST!?” lines are based entirely on something that actually happened.
A friend of mine was (trying) DMing an epic epoch with a serious tone, i wasn't in the campaign anymore but i managed to come watch it every now and again. The players ran into a town where the judge was illiterate (pretty much the norm in the setting) so his way of remembering the laws was to make songs about the events that led to the laws being made and he would start singing to himself whenever he had to remember some old event. But he made the "mistake" of making the judge black and somewhat fat, so immediately after he starts singing one of the players calls the NPC "Tim Maia" and everyone starts taking the piss out of the character and not acting serious even in-character. This guy is probably my favorite DM out of all the ones i ever had and ever since that campaign he never really put as much effort as he used to and in confidence i've heard more than once that this particular campaign took away a lot of the enjoyment he used to have with RPGs.
Yeah they'll laugh at a name like "Balfur" but then their character's name is "Gaggle McNutts" and it's too on the nose, making you NOT want to joke about it
All jokes aside, to play into your character's death like this is so fun and impactful. Had a near-death experience in a recent session and was fully ready to sacrifice my character to save another party member.
@@hunterkarr depends on your perspective. The basic manners are impeccable, Gigachad's a wonderful dood to have at the table. But this is just a little too far out of character and meta for me personally. Gigachad is less being Bronte than he is playing him like a fairly immersive videogame character (not intended in a bad way. Just not my way.) While it is amazing, it does miss perfection for my taste.
@@priestesslucy3299 I am truly at a loss. How is this more of a video game character and not a table-top character? What are the distinctions between those? While the rest of your comment makes me think that you are saying the player is okay with his character death and the character wouldn't be (and maybe I think that because it is how I feel), the player is just accepting that there isn't anything he could do it about instead of throwing a fit. The character, in his epilogue, does not sound as if he's cool with being slain, just that he accepts this fate. If he could avoid it, he likely would.
@@FlatOnHisFace a video game character is played. You can get invested in them (as Gigachad is invested in Bronte. Again, he's a wonderful player) But he's playing from a top down view. It's a very 'play' rather than 'be' type of style he's using. He's detached is what I'm saying. Great player, but very much a player. _Personally_ (and I know I'm not a representative of the majority lol) I want resonance. To feel the world of the game from within the character's heart.
Had a player like this in my second campaign, only ever got super pissed/disappointed like twice in the campaign. Once when he couldn’t show up cuz he was sick, and again when his character’s best friend was impaled through the head by a god. Players like this are honestly pretty rare, but when you find one, it’s amazing.
Bro I gotta thank you so much, you are the reason I am here playing D&D now, and you are my go-to to learn some random shit about the game. Keep up the good work, dude!
PAY ATTENTION CLASS! A true DnD gigachad: -accepts the results of dice rolls gracefully and doesn’t complain. -let’s other player roleplay stuff out, even if it makes him look weaker because he knows it will boost other players up. -can usually tell by tone when a DM is doing a character’s name or voice as a joke and when it’s serious and when it is serious, he doesn’t make jokes about it because he knows it might bother the DM. Instead he roleplays seriously. -can tell what kind of roleplaying tone the DM is going for and will try to match that tone with their own roleplaying, making scary moments more scary, tense moments feel more tense, and funny moments more fun. -follows a DMs ruling without complaint even if it puts the player at a slight disadvantage. They make the rules and arguing every rule breaks immersion. -face death bravely and view it as an opportunity to play as a cool new character. If you are playing with a particularly good DM, the DM may incorporate the story of the dead character into their game so you can get closure for that character, or let you bring them back from the dead or something later down the line.
gigachad managed to immerse me into this campaign... in a 6 min sketch... with a few random scenes who technically aren't even close to being an actual campaign. But I still want to hear more about the adventures of Bronte and his party. (in short: we all need to be a little more gigachad in our games)
I was somehow more immersed and engaged in this short sketch than in the last 3/4 campaigns I've played in or DMed. Truly shows how much of a difference the players make, even though most people erroneously put all the weight of the game on GMs. We should all strive to become GigaChad players from now on.
Partway through the campaign I was running my players started to actually act like this as we got to lore heavy portions and it was like a total shift at the table happened. Now everyone is having so much more fun. Being combative towards your DM sucks and the reverse is also true. It also happened that a player left and while he is an incredibly good friend he very much was trying to go on a different story than everybody else and when he left it made things much smoother as there was no longer a player ignoring plot hooks constantly.
I've seen that behavior. We're in a new port town, trying to blend in and suss out information at a tavern, buying drinks, throwing dice, and listening to gossip. That guy: "I'm bored. I take off all my clothes and start dancing." Me: Face-palm. Unfortunately, not everyone reacts this way. DM is excited to see someone do something bizarre, so he leans pretty heavily into it. Of course, any time you see a player start a fight in a tavern in a similar situation, just to do something, you've seen that guy, too. It not only eats up a bunch of table-time, but derails what the other players were trying to do, and permanently alters the tone.
This is the best video you have ever done. Explaining how to be a good player is one thing. Showing how it is done at the table is something else entirely. I wish for you all to have a table of gigachads.
I love how Gigachad has come to represent humility, confidence, strength, self-sacrifice, kindness, generosity, and tranquility. Truly, the most masculine of men.
You don't often find chads being depicted so well, but this video was different. Bronte's creator was both charismatic, cool, supportive and kind just as we all should aspire to be.
I don't know about the supportive part. It's not a bad approach to life, but personally I'd rather hang out with someone who has more to offer than compliments and encouragement whenever I show emotions. Instead of "You won't even need that oil with that strength," I'd be more interested in a short discussion about priorities, and actually address the issue, instead of distracting me from my annoyance - no matter how pointless it might be. Just encourages more self-reflection and growth. The way he engages with the story is still great, of course.
@@TheHadMatters It does depend on the characterization of characters. I had a character who was extremely snarky, sarcastic and all that jazz. Arrogance of a mage who thought she could accomplish just about everything all by herself. People still liked her. And likewise, I enjoyed it when her arrogance was eventually put to the test and she mellowed out as a result, eventually embracing a different, more accepting and helpful persona. It also helped her interactions with several NPCs who too noticed her change - both when her confidence was shattered and when she found it again.
@@TheHadMatters I get what you're saying, when it comes to serious party issues, but a minor inconsistency of an item used when that member wasn't there could just hold up the session, especially if you open a dialogue going into deep discussion about it. That feels like something for after the session, in order to keep it going I really feel that a strong player is a player who can turn the bad into the good, and this was a great example of that "You have a problem with x, this is why it's not a problem, and I'm going to turn it into a positive outcome instead of a negative one".
Holy shit, this is one of my favourite vids of yours, I loved how much actual story and emotion you managed to put into those six minutes and fifty seconds! I absolutely _love_ Gigachad and Bronte! His memory will live on with me, that's for damn sure. =') May we all one day find our own gigachads and Brontes.
I admit, I was expecting this skit to be funny and amusing like your others. But this one hits different. It was really inspiring and great; almost like a guide even. We don't need to look for Gigachads ... we can just be one if we wanted to. Great episode, my favorite thus far. I will be sharing this with my players at the table.
I also love that it's a Blood Hunter. I lowkey hate player archetypes ("Rogues and blood hunters are always edgy" type stuff) and I appreciate this little detail.
“Oh, everyone is free on Saturday but me? Sure, I think can move some stuff around to be accommodating if that’s the best day for everyone. No, no. It wouldn’t make sense for everyone else to change their plans for one person.” - Chad
@@CharlesBlazer I had one of those players. He scheduled a month in advance and even told his girlfriend that it was tabletop evening that day once. If only I wasn't a shit GM and could make him a game he deserved. :(
@@TheR00k You're a very good GM. If one of your players went to the lengths of planning a MONTH in advance to be available for a D&D session that you would run, they probably think very highly of you and your GMing skills, and more than likely, the rest of your party does too.
@@roodclover7109 It's a case of me being a forever gm because no one else can improv to save their life, so they had no choice unless they wanted to gm themselves.
The encouragement and teamwork displayed here made me feel happy, love when folks can understand that another player is attempting to get a dynamic going.
I keep coming back to this video because it reminds me that its all about having fun at a table.. and i feel like its the definition of rolling with the punches and letting the story unfold.
I must say that this video both an excellent comedy sketch, but also a really good example of how to be a good player and keep the game moving. I'm definitely going to take notes for the games I'm playing in right now.
I've been there myself. Please just remember no dnd is better than bad dnd. It depends on how toxic they are so your call, but don't make yourself miserable. Good Luck.
Take it from a fellow DM. Just leave the group or kick them out (depending on how many of them there are). I've dealt with a group like that before and it was NOT FUN. After I had enough, I left and found two new groups full of amazing gigachads that I've been gaming with for about a year and a half now. Remember. Finding a new group as a player is borderline impossible, but as a DM you get to cherry-pick the best players from the crowd. You can make your gaming experience a heck of a lot better, so for the sake of your fun and mental health, make use of it. This could also be a joke that I'm taking way too seriously, but hey ho. Might as well drop this here for the chance that anyone who's struggling with this sees it.
I recommend having a vetting process for new players that includes things like a character survey before even a session 0 if you want some good role play. I also find that structuring the adventures around character arcs for your players rather than traditional adventuring structures.
@@lordmars2387 I don't know if game mastering is different in the US, but I game master in Germany. Until you find a good player there, it's a long trial and error. One in a thousand, it seems. It's kind of funny when you think that Germany has always had a long roleplaying history. Good players are like looking for a needle in a haystack. "That Guys" and "main characters" are still harmless in Germany, in my opinion and feeling.
I once had a character that died to an intellect devourer. Most of the party etc. was like "don't you mind about losing your character", but I insisted death was death because if death wasn't, the game's risk of losing a character wasn't real.
I respect the choice but imo telling a good story & having fun with friends is the best part, and it can really bum people out when you die to some normal encounter thanks to a low roll, without it being dramatic or anything
I made a respawn mechanic to my games. There are consequences to death. I found it easier since most times it was better and faster to just have them put "Jr" after their character name. It doesn't take away from the seriousness of dying. Respawning only works for PCs In my mind making a new character would have to mean you start back at lvl 1. If a DM allows you to make a new character at the same lvl then they might as well just do what I do with "Jr" or add a way to respawn.
@@doms.6701 The thing about new characters on level with the party, they aren't being made. They're just being picked up for the roleplay experience at a higher level than the last one was. It's not like we roleplay these characters from birth, we always pick a spot in their lives to step into, these just happened to be more powerful when we join them.
This actually is uncannily close to how a friend of mine plays D&D. Just makes me appreciate him all the more, whilst I metagame, min-max, rules-lawyer and generally make an ass of myself rather than remembering that its really about having a laugh, not "winning".
I mean there is definitely some fun to have solving the shit out of a systems, meta gaming, and min-maxing, are not objectively wrong it depend from the table. For rule lawyering it is more complex and depend heavily from the type rule lawyering. Do what's fun without ruining the fun of other.
@@benjaminparent4115 A rules lawyer that knows a rule of the top of their head and the exact place to find it is one I can respect, the guy that searches for it for 4 mins in combat is the bad one
@@lukeeatschips6324 The reasons I say it is complicated, it is because people have different definition of rule lawyer, for you it is someone contesting a ruling based on rule as written, the good one not breakin the flow of the table the bad one breaking it, but for others, it might be someone contesting ruling only to their benefit., sometimes using rule as written soemtimes using logic to go against rule as written.
I just read what “Reborn race” mean. Bronte’s story would be even more amazing. Having distant memories of his training Bronte feels unnatural hatred towards Borbalang and his evil god
@@demoulius1529 if you give it a shot, then try to make NPC who love-hate this PC to say: “Damn, ev’n death couldn’t stand ur ugly face. Glad you’re back, bastard”)
Jacob needed that laugh at the end, otherwise the Gigachad energy he was channeling would have been too much for him to contain. Then again, he could always come back as a Reborn
0:17 one way I get around the "character who really should know this rolls poorly" dilema is to describe it as "Other than [insert basic knowledge about thing] the details escape you at the moment" and I'll usually tell the player like 30 minutes later when its longer useful "BTW you remember now, it was [insert info I would've given them had they rolled better]". They usually end up rollplaying their character facepalming or disapointed that they forgot that like some sort of rookie.
@@kapitan19969838 you ever have a brain fart and just totally forget something mundane? Like forgetting a particular word, or to grab something before you leave a room, or any other number of seemingly simple memory recalls? Even the smartest folks can slip up on stuff they "should know" from time to time, and it totally makes sense that they could remember it suddenly later, whether it be the same session or several
@@firesire3971 That's alright, even for something that You usually are well knowledgeable about One time Two times But it cannot be the default explanation for that type of situation. We need something else
When my character died recently, I tried so hard to convince the party that I was fine with it. Unfortunately (for me), the GM allowed the party to somehow commune with his spirit after the fight, I decided the character would have wanted to live, even though I would have been happy to let him stay dead, and they resurrected him. Such is devotion to the story.
I already told my DM not to worry about my character dying in the campaign. Whenever a party member goes down or is in trouble he puts himself between the enemy and the ally and uses his turn to support. He threw himself on the downed paladin after a healing word to ensure he didn't go right back down again. She thinks he's insane, but he just feels like he doesn't deserve life, so he uses it to shield others. Kudos on you for being ok with character death.
This is why I prefer the Pathfinder setting, even in 5e. Want your character's death to stay meaningful instead of being nullified by a sixth level spell? Just say that your character's already been judged by Pharasma and unless the GM overrules that particular statement, there is literally nothing else anyone (even the GM) can do about it. You're dead. There are even high tech means of bringing a character back from the dead, but if the souls already been judged then your clone is a soulless simulacrum. And nobody wants to play as a simulacrum.
I have a character that my friends went pretty far to ressurect, they went to litteral heaven to ask for his help (paladin, a real chad character), but since he was happy with how things turned out, he died somewhat in sacrifice for the greater good, he turned the party down and gave them (as the dm gave as an alternative reward), a few magical items to compensate their short quest to the after life. That was pretty cool. I have another character that im playing now, a cheery kobold bard who loves living, and it would destroy me if she died.
I’m my games I just threw away all resurrection spell only limiting it down to items or favors from higher beings. Some of players arnt to found of it but I feel like it gives a sense of urgency that you only have one life and you need to think carefully on how you handle it. Honestly if you want a tense, strategic, and fun campaign remove reviving spells.
the other players watching the dm and gigachad roleplay in absolute awe is killing me. the adorable look he gives gigachad when he actually acknowledges the monster is exactly how i look at my players when they interact with elements of my story lmao
Good vid lmao. Thursday one of my favorite characters ive played, Orchid, is possibly facing a suicide run and Ive been anxious this whole week. Gigachad here has given me the courage to face my fear and continue to fight for my friends. But if she falls, her memory will continue to live on.
I loved this video so much, I really liked how positive it was and how it set a standard about good etiquette with roleplaying and using your characters to help the group as a whole, and how accepting things that happen, even if they're bad, ESPECIALLY if they're bad, can improve the game as a whole.
He was so awesome about it too Sure he got one shot but it allowed for a legacy to be made AND played by the rules and explained things calmly while also uplifting the DM To the point the DM even felt apologetic only to see it as a positigve
My game has a house rule that natural 1's and 2's get rerolled. Not by choice, but because there's not a damn thing I can do to convince my players otherwise. Also one specific player can roll a d20 10 times and only roll above 10 once, so. 🤷♂️
There is so much pressure on the DM to make sure everyone has fun. Its really nice to see how just minor PLAYER decisions can make everyone at the table have a great time! Great vid!