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GlowStone - Alpha Footage 

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It's been awhile ever since I've updated this account, but here's a surprise to, hopefully, compensate for my general absence.
Most may not know, but if you remember one of my previous game projects named "Runner", it had gone through a sudden stage of development. It's now known as "GlowStone", a retro-style action-adventure RPG, with a good amount of beat 'em up elements.
Everyone is more than free to give the alpha version a try:
www.mediafire.c...
Some things here and there may seem off or incomplete, but this is all I can provide for the time being. Compared to Rem and any of my previous game development projects, I can assure you that this one will not meet a sudden end of development; I've been having too much fun working with Glowstone, so those who are interested can certainly except more out of this game in the future.
Update (1/4/11 - Alpha V1 FIX)
-Green card/PC-G disappearance glitch had been fixed
-Defense aptitude for all characters had been decreased
-Save points now heal HP completely of all party members, but will not recover KO'ed characters
-Boss fight is now generally less difficult
-New reward for those who finish the demo
Update (1/7/11 - Alpha V1 FIX 2)
-Jumping/Falling Blocks tutorial changed to be easier
-[ESC] key no longer quits the game, but serves as an alternative to open the in-game menu.
-Shining Specials or "Supers" for all characters ( Up + [C] )
-Lightened the background for BioLab, to make it easier spotting out G-Cats
-Status menu can now be accessed

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6 сен 2024

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Комментарии : 12   
@NessStar3000
@NessStar3000 13 лет назад
@Nechid I think it's just more of a matter of not having them fall off too early. It's been this way because it keeps players from being able to simply walk through them, which can be tested on the first room of the Training Exam. One more frame addition from its current rate already enables players to cheaply walk through the "broken bridge" bit. I'll be changing the fall rate of the floating falling platforms into a more forgiving rate.
@NessStar3000
@NessStar3000 13 лет назад
@Nillo42 Haha. It was originally supposed to be a secret but they really come in handy for Quartz, when you'll need that extra push in a jump.
@Nillo42
@Nillo42 13 лет назад
My favorite moment in this version is definitely just before chapter 1 begins and you gain control of Peridot. The first time I played this, the significance of that scene was lost on me, but now I understand: Peridot doesn't want to be an agent. He drops his shades and runs away, but gets caught by a superior and is forced to go on the BioLab mission with Quartz. Peridot is awesome :)
@NessStar3000
@NessStar3000 13 лет назад
@Nechid Though, the rate will be just about the same (the current, strict rate) in Adept. Most alpha testers can usually complete the strict jumping tutorial without much of a problem after a few appropriate practice runs, so it's nothing impossible once you get the timing down. Adept is made to be very difficult, so it's best for players to play under Average or Advance if the timing becomes really bothersome.
@Nillo42
@Nillo42 13 лет назад
I only realized after watching this video that you can pick up Peridot's shades when he runs away from you. I wouldn't have figured that out by myself :>
@NessStar3000
@NessStar3000 13 лет назад
@Esinololly Here's hoping it'll be a fun playthrough when the time comes.
@OctoberBlues89
@OctoberBlues89 13 лет назад
I love the music and looks very promising. (I lol'd when I saw the end, 'Green Card' )
@Nechid
@Nechid 13 лет назад
This is crazy good considering this was made on game maker. I can hardly wait for a full version to come out. But, before I go, I need to say one thing, falling platforms are nearly impossible to jump off of. If you don't fix this, there will probably be a lot of complaints from a lot of people.
@Esinololly
@Esinololly 13 лет назад
Oooooo~ Nice work, friend! Imma give it a try some time soon!
@NessStar3000
@NessStar3000 13 лет назад
@FFSMage At the rate things are going, I honestly wouldn't count on it.
@nyct
@nyct 13 лет назад
Would it be possible for this to be a multiplayer?
@NessStar3000
@NessStar3000 13 лет назад
@Dayntei Game Maker 5.3A
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