Today's episode: Giant SHARK do doo dododo doooo 0:16 Good part starts 6:33 Game 1 13:35 Game 2 20:22 Game 3 34:08 How the community really feels 34:18 Game 4 44:05 Is that... Vader? 44:19 Game 5 46:06 Game 6 47:05 Unintended plug for coolstuffinc.com (link in the description) 50:41 Best part begins
Hi everyone and a special THANK YOU to CovertGoBlue. Your suggestions on this video have really helped me work on a much better Giant deck than I the one I was attempting to pull off (BTW Giants of Old Norse/Scandinavian Mythology are a concept and archetype that I always loved, so being able to play with it in MTG is a huge perk). While I was watching this video I noticed that we came to a lot of similar conclusions and skepticisms. For example, the fact that almost all of your big Giant pay-off cards are almost always going to be answered with removal fairly easily, plus to actually be rewarding they need to stick in the field for at least a turn or two (which is highly unlikely). There are a lot of other arguements which I am not going to get into just now. I do want to mention though that the strategy with Cosima and Shark Typhoon is INGENIOUS! WELL DONE bro! Not only it rewards you in the long run, but, in the early game, a resolved Omenkeel can be so disruptive with its removal potential. Just yesterday I won 3 consecutive games at turn 3 and 4 because my oppponent surrendered to Omenkeel disruption! IT'S INSANE! Thanks again CovertGoBlue!
Awesome deck! I’ve been playing true giant tribal on the ladder and got stuck mid plat, but this looks super good and I might build it and give it a whirl. Great vid again CGB!
I thought everybody was taking out Sharks because of the new black creature that takes control of sacrifices and discards Pls do a new grixis deck, I would love to update mine :D greetings from MX
I certainly respect your research and I have no doubt you tried this. But: 4x Shark Typhoon 4x Bonecrusher 3x Doomskar 4x Saw it coming 2x Whirlwind of Thought 2x Narset of the Ancient Way 3x Squash 3x Frostbite 2x Niko Defies Destiny 1x Realm-cloaked Giant 1x Grasping Giant 3x (izzet Giant Saga for 2) 1x Battle of Frost and Fire 4x Glimpse the Cosmos 2x Cosmos Charger 2x Niko (planeswalker) 1x Thryx, The Sudden Storm 2x Emeria's Call 2x Sea Gate Restoration 2x Shatterskull Smashing Lands (including Frostveil Planes) I have been playing it as a Yorion pile. Lots of fun!
Thank you for trying so hard to make giants work. Love seeing tribal decks and i really wish they print more of them in the coming sets. Really miss ixalan vampires, merfolks and dinosaurs. Now can you play some Elfs
At 44:05 I could feel in my bones CGB's disappointment. Probably one of the best games I've ever seen him do. Just expertly using the cards given, especially when the opponent just seems to have ever answer.
I thought CGB said he wasn't playing jank anymore haha. We do appreciate you trying out new stuff! Solid Rolling stones shout out tossed in also. Keep up the great work! CKC
Would love to see these videos in 4K. They look ok in 1080, but there's so much text and detail 4K would really make a difference. Love the videos keep up the good work.
Can't wait to try out a similar deck, but with Surtland Elementalist (the 8/8 Giant Wizard from the Kaldheim theme booster) as the top end, due to his ability to basically cast a high-end sorcery as if it had Flash (and for zero mana cost), when on the attack.
Hey CGB! Loving the videos I'm a new sub. Just wondering what your go to deck at the moment is for ascending the ladder, I'm currently playing UW Yorion similar to the deck you ran last week and I'm struggling to get above gold. I feel so bad!
CGB's Giant Tribal recipe: - 6 giant creatures vs 10 non-giant creatures - No giants from Kaldheim - Best giant from Kaldheim is a freaking land - Best giant tribal card is a sorcery that draws cards Conclusion: Did not expect anything different from CGB. 9/10 (No Yorion automatically loses a point)
Commenting less than five minutes into the video and not to immediately disagree but... Rakdos Giants is very juicy and entertaining. It’s just so nice to see Kroxa, Quakey, Stompy Boy and Mr Calamity all hanging out together at last!
You may not have noticed, but left of the "Keep" button there's actually a blue "Mulligan" button that'll get you a fresh seven of which you get to keep six. Seriously, the hands you keep.. I had a great time watching you dismember mono red and rogues though :D
CGB, quick random question. The 20 rare cards that you can unlock in the Mastery Pass, can those be found in packs as well? I bought the 50 pack thing, didn't get any of those particular 5 cards.
Maybe it's just a crazy idea of mine but...I'm pretty sure when players say they wanna see a giant deck, they mean with the new giants; this is basically Izzet control with Thryx LOL
I was looking forward to this one. It's a pity though that Giants is not good for competitive play right now. Hope it gets better in the future with new sets
This is like... just a pile of good cards with squash and Thryx, with Battle as a bad board wipe. Giant tribal with serious tribal synergy (Calamity Bearer, Invasion of the Giants, Aegar) is actually a legitimate deck
Ugh sometimes the opponent always has the answer in situations like that, where its win or lose lol. Had a game just like that against rogues yesterday, where they had my library down to below 3 but I could win the next turn, they just needed to NOT topdeck a land with their crab on the field...they topdeck a land lmao
Currently chipping away at a sealed event with an awkward Mardu pile that is mostly black white control with some red giant splash. Opponents so far have had a hard time dealing with the giant that does damage while in the graveyard. Haven't lost a game yet!
Can confirm, about Giants being bad. I just ran through some. I was using Dev’s $5 budget U/W Control deck. Apparently Voracious Greatshark can hose Giants...
If you can cast the spell side of a Zendikar MDF land, then that actually sounds like a bug. You should be able to play the land side but not the spell side. Omenkeel rulings: If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics.
@@BoundlessxArts Oh, then yeah, that's totally intended! The key there is being able to "cast" or "play" the card, which lets you choose; if it just put them into play there wouldn't be the choice to play a backside.
>make a fun giants deck >gradually take every giant out of it because they're the weakest link That's how every original deck eventually becomes one of the meta decks in the end.
CGB: Could you please create a deck with Tibalt's Trickery? I was faced with an Opponent who did a turn 3 Ugin with it and smashed me. I would like to know whether my Opponent only got lucky or whether you can construct the deck so that this is a regular occurance. Thank you.
@@quanwashington1115 Thanks for the reply, but that's what I'm doing. I click them the same way I put stops on other phases but nothing happens. Wasn't sure if you had to do something else
In historic you have enough in jeskai colors. 4x of the giant wrath and ALOT of game ending fat giants (look to red 4 and 5 drops. These dudes will close games out in some crazy ways). We run 8 wraths and the only creature who can die is bonecrusher to clarion. We don't run the 5 cost saga because its trash honestly. The white giant wrath is just better because its a creatue. We do use the 2 drop saga. Its what allows for some explosive plays. Reducing a giants cost by 2 on its third tick while gaining value on the other ticks. We counter creature decks and close out games fast in midrange so most control match ups aren't a auto loss. Hella fun in historic. Def not a try hard deck but I mean it worked fine. I'd tested in diamond best of 1 for like 6 games so I'm no expert.
I feel like the giants were designed for limited. They're no good for constructed, but man are they splashy in limited. Cyclone Summoner will make players scoop.
What we want is a good grixis giants. Cause my giant deck got stuck in gold had to switch up to my grixis control to climb almost at mythic now 99% winrate so far. Only loss was to sultai yorion but I got mana flooded
I already blew my wild cards on day one because I wanted giants to be good so bad. I had some of the most tilting losses time after time after time I literally slammed my laptop shut and haven’t played for 3 days now. It’s like I’m getting bad luck how you are but just so often.
I used your original izzet giants you posted before Kaldheim released, and I beat 3 rogue mill decks. Mostly due to quakebringer. But I didn’t think it was bad. Giants just don’t excite me. I like wolves. I don’t think a Sarulf based deck is a good idea, much to my dismay.
13:45--I don't think rogues even really need anything from the new set. It's possible I'm missing something, but the only cards I've even considered using are Cosima, and Crippling Fear as a possible sideboard option. Cosima is definitely good but my initial thought is that it isn't worth dropping Lurrus as a companion, and then whether or not Crippling Fear is worthwhile mostly depends on how the meta develops I think.
I think many players, who dont invest to much money into MTGA are building up there cards lists via Drafting, on that hand its understandable, that you don`t meet any new decks as well.